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@@ -3206,6 +3206,10 @@ glsl_compile_and_link() {
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valid &= glsl_compile_shader(Shader::ST_compute);
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}
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+ if (!valid) {
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+ return false;
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+ }
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+
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// There might be warnings, so report those. GLSLShaders::const_iterator
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// it; for (it = _glsl_shaders.begin(); it != _glsl_shaders.end(); ++it) {
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// glsl_report_shader_errors(*it); }
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