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@@ -1027,9 +1027,9 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
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*dest_byte++ = b;
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*dest_byte++ = g;
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*dest_byte++ = r;
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- source_word++;
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+ source_word++;
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}
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- surface_bytes += byte_pitch;
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+ surface_bytes += byte_pitch;
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}
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}
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break;
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@@ -1118,10 +1118,10 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
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// alpha is just set to 0xFF
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*dest_word = 0xFF000000 | (r << 16) | (g << 8) | b;
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- source_word++;
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- dest_word++;
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+ source_word++;
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+ dest_word++;
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}
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- surface_bytes += byte_pitch;
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+ surface_bytes += byte_pitch;
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}
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} else {
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// 24bpp texture case (numComponents == 3)
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