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@@ -270,7 +270,7 @@ read_surface_color(MayaShader *shader, MObject color, bool trans) {
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color_gain[1] = color_gain[1] < 0.0 ? 0.0 : color_gain[1];
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color_gain[1] = color_gain[1] < 0.0 ? 0.0 : color_gain[1];
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_color_gain[1] *= color_gain[1];
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_color_gain[1] *= color_gain[1];
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color_gain[2] = color_gain[2] > 1.0 ? 1.0 : color_gain[2];
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color_gain[2] = color_gain[2] > 1.0 ? 1.0 : color_gain[2];
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- color_gain[3] = color_gain[2] < 0.0 ? 0.0 : color_gain[2];
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+ color_gain[2] = color_gain[2] < 0.0 ? 0.0 : color_gain[2];
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_color_gain[2] *= color_gain[2];
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_color_gain[2] *= color_gain[2];
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}
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}
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float alpha_gain;
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float alpha_gain;
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