浏览代码

Cleanup trailing whitespace

mfwass 10 年之前
父节点
当前提交
f8837999ed
共有 100 个文件被更改,包括 1179 次插入1179 次删除
  1. 61 61
      contrib/src/panda3dtoolsgui/Panda3DToolsGUI.py
  2. 13 13
      contrib/src/sceneeditor/AlignTool.py
  3. 6 6
      contrib/src/sceneeditor/MetadataPanel.py
  4. 11 11
      contrib/src/sceneeditor/SideWindow.py
  5. 22 22
      contrib/src/sceneeditor/collisionWindow.py
  6. 13 13
      contrib/src/sceneeditor/controllerWindow.py
  7. 30 30
      contrib/src/sceneeditor/dataHolder.py
  8. 8 8
      contrib/src/sceneeditor/duplicateWindow.py
  9. 19 19
      contrib/src/sceneeditor/lightingPanel.py
  10. 74 74
      contrib/src/sceneeditor/propertyWindow.py
  11. 46 46
      contrib/src/sceneeditor/quad.py
  12. 64 64
      contrib/src/sceneeditor/sceneEditor.py
  13. 14 14
      contrib/src/sceneeditor/seAnimPanel.py
  14. 16 16
      contrib/src/sceneeditor/seBlendAnimPanel.py
  15. 13 13
      contrib/src/sceneeditor/seCameraControl.py
  16. 86 86
      contrib/src/sceneeditor/seFileSaver.py
  17. 2 2
      contrib/src/sceneeditor/seForceGroup.py
  18. 4 4
      contrib/src/sceneeditor/seGeometry.py
  19. 4 4
      contrib/src/sceneeditor/seGrid.py
  20. 19 19
      contrib/src/sceneeditor/seLights.py
  21. 10 10
      contrib/src/sceneeditor/seManipulation.py
  22. 37 37
      contrib/src/sceneeditor/seMopathRecorder.py
  23. 4 4
      contrib/src/sceneeditor/seParticleEffect.py
  24. 3 3
      contrib/src/sceneeditor/seParticlePanel.py
  25. 1 1
      contrib/src/sceneeditor/seParticles.py
  26. 19 19
      contrib/src/sceneeditor/sePlacer.py
  27. 9 9
      contrib/src/sceneeditor/seSceneGraphExplorer.py
  28. 24 24
      contrib/src/sceneeditor/seSelection.py
  29. 20 20
      contrib/src/sceneeditor/seSession.py
  30. 3 3
      contrib/src/sceneeditor/seTree.py
  31. 53 53
      direct/src/actor/Actor.py
  32. 5 5
      direct/src/actor/DistributedActor.py
  33. 12 12
      direct/src/cluster/ClusterClient.py
  34. 4 4
      direct/src/cluster/ClusterMsgs.py
  35. 5 5
      direct/src/cluster/ClusterServer.py
  36. 3 3
      direct/src/controls/BattleWalker.py
  37. 20 20
      direct/src/controls/ControlManager.py
  38. 2 2
      direct/src/controls/DevWalker.py
  39. 5 5
      direct/src/controls/NonPhysicsWalker.py
  40. 2 2
      direct/src/controls/PhysicsWalker.py
  41. 1 1
      direct/src/controls/SwimWalker.py
  42. 6 6
      direct/src/controls/TwoDWalker.py
  43. 6 6
      direct/src/directdevices/DirectJoybox.py
  44. 1 1
      direct/src/directnotify/DirectNotify.py
  45. 14 14
      direct/src/directscripts/extract_docs.py
  46. 6 6
      direct/src/directscripts/packpanda.py
  47. 15 15
      direct/src/directtools/DirectCameraControl.py
  48. 1 1
      direct/src/directtools/DirectGlobals.py
  49. 1 1
      direct/src/directtools/DirectGrid.py
  50. 1 1
      direct/src/directtools/DirectLights.py
  51. 52 52
      direct/src/directtools/DirectManipulation.py
  52. 1 1
      direct/src/directtools/DirectSelection.py
  53. 14 14
      direct/src/directtools/DirectSession.py
  54. 2 2
      direct/src/directutil/DirectMySQLdbConnection.py
  55. 2 2
      direct/src/directutil/Mopath.py
  56. 1 1
      direct/src/distributed/CRDataCache.py
  57. 1 1
      direct/src/distributed/CachedDOData.py
  58. 1 1
      direct/src/distributed/CartesianGridBase.py
  59. 6 6
      direct/src/distributed/ClientRepository.py
  60. 14 14
      direct/src/distributed/ClientRepositoryBase.py
  61. 1 1
      direct/src/distributed/ClockDelta.py
  62. 5 5
      direct/src/distributed/ConnectionRepository.py
  63. 20 20
      direct/src/distributed/DistributedCamera.py
  64. 6 6
      direct/src/distributed/DistributedCameraOV.py
  65. 11 11
      direct/src/distributed/DistributedCartesianGrid.py
  66. 2 2
      direct/src/distributed/DistributedCartesianGridAI.py
  67. 4 4
      direct/src/distributed/DistributedObject.py
  68. 8 8
      direct/src/distributed/DistributedObjectAI.py
  69. 5 5
      direct/src/distributed/DistributedObjectGlobalAI.py
  70. 3 3
      direct/src/distributed/DistributedObjectGlobalUD.py
  71. 1 1
      direct/src/distributed/DistributedObjectOV.py
  72. 4 4
      direct/src/distributed/DistributedObjectUD.py
  73. 6 6
      direct/src/distributed/DistributedSmoothNode.py
  74. 3 3
      direct/src/distributed/DistributedSmoothNodeBase.py
  75. 7 7
      direct/src/distributed/DoCollectionManager.py
  76. 9 9
      direct/src/distributed/DoInterestManager.py
  77. 5 5
      direct/src/distributed/GridChild.py
  78. 2 2
      direct/src/distributed/InterestWatcher.py
  79. 7 7
      direct/src/distributed/MsgTypes.py
  80. 1 1
      direct/src/distributed/MsgTypesCMU.py
  81. 1 1
      direct/src/distributed/ParentMgr.py
  82. 7 7
      direct/src/distributed/PyDatagram.py
  83. 2 2
      direct/src/distributed/PyDatagramIterator.py
  84. 12 12
      direct/src/distributed/RelatedObjectMgr.py
  85. 19 19
      direct/src/distributed/ServerRepository.py
  86. 7 7
      direct/src/distributed/StagedObject.py
  87. 6 6
      direct/src/distributed/TimeManager.py
  88. 2 2
      direct/src/extensions_native/HTTPChannel_extensions.py
  89. 2 2
      direct/src/extensions_native/Mat3_extensions.py
  90. 6 6
      direct/src/filter/CommonFilters.py
  91. 6 6
      direct/src/filter/FilterManager.py
  92. 1 1
      direct/src/fsm/ClassicFSM.py
  93. 2 2
      direct/src/fsm/FSM.py
  94. 36 36
      direct/src/fsm/FourState.py
  95. 36 36
      direct/src/fsm/FourStateAI.py
  96. 3 3
      direct/src/fsm/SampleFSM.py
  97. 2 2
      direct/src/fsm/State.py
  98. 1 1
      direct/src/fsm/StateData.py
  99. 3 3
      direct/src/fsm/StatePush.py
  100. 3 3
      direct/src/gui/DirectButton.py

+ 61 - 61
contrib/src/panda3dtoolsgui/Panda3DToolsGUI.py

@@ -62,7 +62,7 @@ UNIT_TYPES = ["mm",
               "cm",
               "m",
               "in",
-              "ft", 
+              "ft",
               "yd"]
 
 
@@ -229,7 +229,7 @@ class OutputDialogPaths(wx.Dialog):
 
         self.Bind(wx.EVT_BUTTON, self.RunPaths, self.paths_done)
         # end wxGlade
-        
+
     def setCallback(self, callback):
         self.callback = callback
 
@@ -286,7 +286,7 @@ class main(wx.Frame):
         self._setupUI()
         #Show the welcome message and the initial panda path
         #NOTE this shoudl eventually check for an install of Panda somewhere
-        
+
         self.ShowInitialEnv()
 
     def _setupUI(self):
@@ -379,7 +379,7 @@ class main(wx.Frame):
         self.pandaPathTxt = wx.TextCtrl(self.console_panel, -1, "", style=wx.TE_READONLY)
         self.loadPandaPathBtn = wx.Button(self.console_panel, ID_CHOOSEPANDA, "Choose..")
         self.ignoreModDates = wx.CheckBox(self.console_panel, -1, "Override export changed maya scene files")
-        
+
 
         # Maya2Egg Tool
         self.maya2egg_panel = wx.Panel(self.tool_options_panel, -1, style=wx.NO_BORDER|wx.TAB_TRAVERSAL)
@@ -694,7 +694,7 @@ class main(wx.Frame):
         self.m2e_exportDestBtn.SetMinSize((-1, 23))
         self.m2e_copyTexPathBtn.SetMinSize((-1, 23))
         self.m2e_pathReplaceBtn.SetMinSize((-1, 23))
-        
+
         self.m2e_startFrameSpin.SetMinSize((-1, 21))
         self.m2e_endFrameSpin.SetMinSize((-1, 21))
         self.m2e_frameRateInSpin.SetMinSize((-1, 21))
@@ -745,7 +745,7 @@ class main(wx.Frame):
         self.e2b_eggFileTxt.SetMinSize((230, 21))
         self.e2b_exportDestTxt.SetMinSize((230, 21))
         self.egg2bam_panel.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE))
-        
+
         self.e2b_eggFileBtn.SetMinSize((-1, 23))
         self.e2b_exportDestBtn.SetMinSize((-1, 23))
         self.e2b_bamBatchOutputBtn.SetMinSize((-1, 23))
@@ -771,7 +771,7 @@ class main(wx.Frame):
         self.rename_exportDirTxt.SetMinSize((230, 21))
         self.rename_exportFileTxt.SetMinSize((230, 21))
         self.rename_stripPrefixTxt.SetMinSize((260, 21))
-        
+
         self.rename_addEggBtn.SetMinSize((-1, 23))
         self.rename_addFromBatchBtn.SetMinSize((-1, 23))
         self.rename_removeEggBtn.SetMinSize((-1, 23))
@@ -791,7 +791,7 @@ class main(wx.Frame):
         self.optchar_dropJointsTxt.SetMinSize((245, 21))
         self.optchar_exposeJointsTxt.SetMinSize((245, 21))
         self.optchar_flagGeometryTxt.SetMinSize((245, 21))
-        
+
         self.optchar_addEggBtn.SetMinSize((-1, 23))
         self.optchar_addFromBatchBtn.SetMinSize((-1, 23))
         self.optchar_removeEggBtn.SetMinSize((-1, 23))
@@ -1394,7 +1394,7 @@ class main(wx.Frame):
 
     # Simple Export Panel Functions
     ################################
-        
+
     def OnSimpleExport(self,e):
         #This is essentially the same behavior as a batch export
         #build up the dictionary that gets passed to Run Export
@@ -1441,7 +1441,7 @@ class main(wx.Frame):
 
     # Maya2Egg Panel Functions
     ###########################
-    
+
     def OnMaya2EggMayaFile(self, event):
         #choose input maya scene for maya2egg
         filename = ''
@@ -1458,7 +1458,7 @@ class main(wx.Frame):
             self.m2e_mayaFileTxt.SetValue(os.path.join(self.srcProjectFolder + os.sep , filename)) #this is for a text control
         dlg.Destroy() #otherwise just kill the file dialog
         self.statusBar.SetStatusText("Current Scene File is: " + self.srcProjectFolder + os.sep + filename)
-    
+
     def OnMaya2EggExportDest(self, event):
         #choose output egg for maya2egg
         filename = ''
@@ -1501,7 +1501,7 @@ class main(wx.Frame):
             self.m2e_copyTexPathTxt.SetValue(dlg.GetPath())
         dlg.Destroy() #otherwise just kill the file dialog
         #self.statusBar.SetStatusText("Current Egg File is: " + dirname + '\\' + filename)
-        
+
     def OnMaya2EggPathReplace(self,event):
         batchList = self.GetSelectedBatchList()
         for batchItem in batchList:
@@ -1533,7 +1533,7 @@ class main(wx.Frame):
         dlg = wx.FileDialog(self, "Choose an Egg file to load", dirname, "", "*.bam", wx.SAVE)
         if dlg.ShowModal() == wx.ID_OK: #if the user clicked ok then we grabbed a file so load it
             self.filename = dlg.GetFilename()
-            dirname = dlg.GetDirectory()            
+            dirname = dlg.GetDirectory()
             self.e2b_exportDestTxt.SetValue(os.path.join(dirname + os.sep , self.filename)) #this is for a text control duh
         dlg.Destroy() #otherwise just kill the file dialog
 
@@ -1545,7 +1545,7 @@ class main(wx.Frame):
         else:
             self.e2b_eggFileTxt.Disable()
             self.e2b_eggFileBtn.Disable()
-    
+
     def OnEgg2BamBatchOutput(self, event):
         for eggInfo in self.GetOutputFromBatch():
             batchItemInfo = {}
@@ -1622,7 +1622,7 @@ class main(wx.Frame):
             self.rename_eggFilesTree.AppendItem(self.rename_eggFilesRoot, str(index) + ' ' + str(treeitem))
         self.rename_eggFilesTree.ExpandAll()
         self.OnRenameInPlace(None)
-        
+
     def OnRenameInPlace(self, event):
         #check if we want to use a custom egg file or not for egg-rename panel
         if (self.rename_exportInPlaceChk.GetValue()):
@@ -1671,7 +1671,7 @@ class main(wx.Frame):
         dlg.Destroy()
 
 
-            
+
     # Egg-Optchar Panel Functions
     ##############################
 
@@ -1692,7 +1692,7 @@ class main(wx.Frame):
         dlg.Destroy() #otherwise just kill the file dialog
         self.statusBar.SetStatusText("The input egg File is: " + dirname + os.sep + filename)
         self.OnOptcharInPlace(None)
-        
+
     def OnOptcharAddFromBatch(self, event):
         for eggInfo in self.GetOutputFromBatch():
             self.optchar_eggList.append(eggInfo)
@@ -1710,7 +1710,7 @@ class main(wx.Frame):
             self.optchar_eggFilesTree.Delete(item)
             self.UpdateEggOptcharDisplay()
         self.OnOptcharInPlace(None)
-            
+
     def OnOptcharRemoveAllEggs(self, event):
         #remove all input egg files from eggs list in egg-optchar panel
         self.optchar_eggFilesTree.DeleteAllItems()
@@ -1768,7 +1768,7 @@ class main(wx.Frame):
         if dlg.ShowModal() == wx.ID_OK: #if the user clicked ok then we grabbed a file so load it
             self.optchar_exportDirTxt.SetValue(dlg.GetPath())
         dlg.Destroy()
-      
+
 
     # Egg-Palettize Panel Functions
     ################################
@@ -1789,14 +1789,14 @@ class main(wx.Frame):
 
         dlg.Destroy() #otherwise just kill the file dialog
         self.OnPalettizeInPlace(None)
-        
+
     def OnPalettizeAddFromBatch(self, event):
         for eggInfo in self.GetOutputFromBatch():
             self.palettize_eggList.append(eggInfo)
             self.palettize_eggFilesTree.AppendItem(self.palettize_eggFilesRoot, str(len(self.palettize_eggList)) + ' ' + eggInfo)
             self.palettize_eggFilesTree.ExpandAll()
         self.OnPalettizeInPlace(None)
-        
+
     def OnPalettizeRemoveEgg(self,e):
         #remove selected input egg file from multiple eggs panel in egg-palettize panel
         item = self.palettize_eggFilesTree.GetSelection()
@@ -1872,7 +1872,7 @@ class main(wx.Frame):
         if dlg.ShowModal() == wx.ID_OK: #if the user clicked ok then we grabbed a file so load it
             self.palettize_exportTexTxt.SetValue(dlg.GetPath())
         dlg.Destroy()
-        
+
     def OnPalettizeLoadTxa(self, event):
         dirname = ''
         dlg = wx.FileDialog(self, "Choose a .txa file to use", dirname, "", "*.txa", wx.OPEN)
@@ -1954,7 +1954,7 @@ class main(wx.Frame):
 
     # Batch Related Functions
     ##########################
-    
+
     def GetSelectedBatchList(self):
         batchList = []
         selectedItems = self.batchTree.GetSelections()
@@ -1963,7 +1963,7 @@ class main(wx.Frame):
             batchList.append(self.batchList[selectedItemIndex])
         if not len(batchList):
             batchList = self.batchList
-            
+
         return batchList
 
     def GetOutputFromBatch(self, index=-1):
@@ -2226,7 +2226,7 @@ class main(wx.Frame):
         return args
 
     def BuildEgg2BamArgs(self):
-        #Build up all the command line arguments present in the egg2bam panel 
+        #Build up all the command line arguments present in the egg2bam panel
         args = {}
 
         if (self.e2b_flattenChk.GetValue()):
@@ -2271,7 +2271,7 @@ class main(wx.Frame):
         args['dart'] = self.optchar_dartChoice.GetStringSelection()
 
         return args
-        
+
     def BuildEggPalettizeArgs(self):
         args = {}
 
@@ -2355,7 +2355,7 @@ class main(wx.Frame):
 
     def UpdateBatchDisplay(self):
         #update the display of the batch list
-        
+
         #For now just re calculate the entire list order
         self.batchTree.DeleteAllItems()
         self.treeRoot = self.batchTree.AddRoot('Batch Files')
@@ -2372,21 +2372,21 @@ class main(wx.Frame):
         if self.batchList != []:
             self.batchList = []
         self.treeRoot = self.batchTree.AddRoot('Batch Files') #rather than loop through it re-add the root
-        
+
     def OnClearOutput(self, event):
         #clear the console output content
         self.consoleOutputTxt.Clear()
-        
+
     def OnExit(self, e):
         #exit the GUI
         self.Close(True)
-        
+
     def OnLoadPview(self, event):
         #load pview
         path = self.pandaPathTxt.GetValue() + os.sep + 'bin' + os.sep
         self.outpview = OutputDialogpview(self)
         self.outpview.Show()
-        
+
     def OnSortBatch(self, event):
         maya2eggCommands = []
         egg2bamCommands = []
@@ -2435,9 +2435,9 @@ class main(wx.Frame):
             if batchItem['finput'].count(inPrefix):
                 pass
 
-        
+
     def OnSaveBatch(self,event):
-        #save current batch list       
+        #save current batch list
         newdoc = Document()
         top_element = newdoc.createElement('batch')
         newdoc.appendChild(top_element)
@@ -2795,7 +2795,7 @@ class main(wx.Frame):
                 self.optchar_flagGeometryChk.SetValue(batchItem['args'].has_key('flag'))
                 self.optchar_flagGeometryTxt.SetValue('' if not batchItem['args'].has_key('flag') else batchItem['args']['flag'])
                 self.optchar_dartChoice.SetStringSelection(batchItem['args']['dart'])
-                
+
             elif (batchItem['cmd'].count('egg-palettize')):
                 self.toolComboBox.SetStringSelection('egg-palettize')
                 self.OnTool(None)
@@ -2891,7 +2891,7 @@ class main(wx.Frame):
         top_element.appendChild(texitem)
         top_element.appendChild(overitem)
         top_element.appendChild(attributeitem)
-        
+
         pandadir = newdoc.createTextNode(str(self.pandaPathTxt.GetValue()))
         mayaver = newdoc.createTextNode(str(self.m2e_mayaVerComboBox.GetSelection()))
         pandadirElem = newdoc.createElement('pandadir')
@@ -2900,7 +2900,7 @@ class main(wx.Frame):
         mayaverElem.appendChild(mayaver)
         envitem.appendChild(pandadirElem)
         envitem.appendChild(mayaverElem)
-        
+
         inunits = newdoc.createTextNode(str(self.m2e_mayaUnitsComboBox.GetValue()))
         outunits = newdoc.createTextNode(str(self.m2e_pandaUnitsComboBox.GetValue()))
         bface = newdoc.createTextNode(str(int(self.m2e_backfaceChk.GetValue())))
@@ -2909,7 +2909,7 @@ class main(wx.Frame):
         subsetsval = newdoc.createTextNode(str(self.m2e_subsetsTxt.GetValue()))
         excludes = newdoc.createTextNode(str(int(self.m2e_excludesChk.GetValue())))
         excludesval = newdoc.createTextNode(str(self.m2e_excludesTxt.GetValue()))
-        
+
         inunitsElem = newdoc.createElement('inunits')
         outunitsElem = newdoc.createElement('outunits')
         bfaceElem = newdoc.createElement('bface')
@@ -2918,7 +2918,7 @@ class main(wx.Frame):
         subnamesElem = newdoc.createElement('subnames')
         excludesElem = newdoc.createElement('excludes')
         exnamesElem = newdoc.createElement('excludesval')
-        
+
         inunitsElem.appendChild(inunits)
         outunitsElem.appendChild(outunits)
         bfaceElem.appendChild(bface)
@@ -2927,7 +2927,7 @@ class main(wx.Frame):
         subnamesElem.appendChild(subsetsval)
         excludesElem.appendChild(excludes)
         exnamesElem.appendChild(exnamesElem)
-        
+
         genitem.appendChild(inunitsElem)
         genitem.appendChild(outunitsElem)
         genitem.appendChild(bfaceElem)
@@ -2937,7 +2937,7 @@ class main(wx.Frame):
         genitem.appendChild(excludesElem)
         genitem.appendChild(exnamesElem)
 
-        
+
         modeloptsElem = newdoc.createElement('modelopts')
         cnElem = newdoc.createElement('cn')
         charnameElem = newdoc.createElement('charname')
@@ -2960,7 +2960,7 @@ class main(wx.Frame):
         framerangeElem.appendChild(frivalElem)
         framerangeElem.appendChild(froElem)
         framerangeElem.appendChild(frovalElem)
-        
+
         modelopts = newdoc.createTextNode(str(self.m2e_animOptChoice.GetSelection()))
         cn = newdoc.createTextNode(str(int(self.m2e_charNameChk.GetValue())))
         charname = newdoc.createTextNode(str(self.m2e_charNameTxt.GetValue()))
@@ -2968,7 +2968,7 @@ class main(wx.Frame):
         modeloptsElem.appendChild(modelopts)
         cnElem.appendChild(cn)
         charnameElem.appendChild(charname)
-        
+
         sf = newdoc.createTextNode(str(int(self.m2e_startFrameChk.GetValue())))
         sfval = newdoc.createTextNode(str(self.m2e_startFrameSpin.GetValue()))
         ef = newdoc.createTextNode(str(int(self.m2e_endFrameChk.GetValue())))
@@ -2977,7 +2977,7 @@ class main(wx.Frame):
         frival = newdoc.createTextNode(str(self.m2e_frameRateInSpin.GetValue()))
         fro = newdoc.createTextNode(str(int(self.m2e_frameRateOutChk.GetValue())))
         froval = newdoc.createTextNode(str(self.m2e_frameRateOutSpin.GetValue()))
-        
+
         sfElem.appendChild(sf)
         sfvalElem.appendChild(sfval)
         efElem.appendChild(ef)
@@ -2986,30 +2986,30 @@ class main(wx.Frame):
         frivalElem.appendChild(frival)
         froElem.appendChild(fro)
         frovalElem.appendChild(froval)
-        
+
         subroots = newdoc.createTextNode(str(int(self.m2e_subrootsChk.GetValue())))
         subrnames = newdoc.createTextNode(str(self.m2e_subrootsTxt.GetValue()))
         subrootsElem.appendChild(subroots)
         subrnamesElem.appendChild(subrnames)
-        
+
         animitem.appendChild(modeloptsElem)
         animitem.appendChild(cnElem)
         animitem.appendChild(charnameElem)
         animitem.appendChild(framerangeElem)
         animitem.appendChild(subrootsElem)
         animitem.appendChild(subrnamesElem)
-        
+
         legacy_shaderElem = newdoc.createElement('legacy-shader')
         copytexElem = newdoc.createElement('copytex')
         destpathElem = newdoc.createElement('path')
         legacy_shader = newdoc.createTextNode(str(int(self.m2e_legacyShaderChk.GetValue())))
         copytex = newdoc.createTextNode(str(int(self.m2e_copyTexChk.GetValue())))
         destpath = newdoc.createTextNode(str(self.m2e_copyTexPathTxt.GetValue()))
-        
+
         legacy_shaderElem.appendChild(legacy_shader)
         copytexElem.appendChild(copytex)
         destpathElem.appendChild(destpath)
-        
+
         texitem.appendChild(legacy_shaderElem)
         texitem.appendChild(copytexElem)
         texitem.appendChild(destpathElem)
@@ -3033,7 +3033,7 @@ class main(wx.Frame):
         AElem = newdoc.createElement('A')
         marginElem = newdoc.createElement('margin')
         coverageElem = newdoc.createElement('coverage')
-        
+
         imagetypeElem.appendChild(imagetype)
         powertwoElem.appendChild(powertwo)
         RElem.appendChild(R)
@@ -3042,7 +3042,7 @@ class main(wx.Frame):
         AElem.appendChild(A)
         marginElem.appendChild(margin)
         coverageElem.appendChild(coverage)
-        
+
         attributeitem.appendChild(imagetypeElem)
         attributeitem.appendChild(powertwoElem)
         attributeitem.appendChild(RElem)
@@ -3051,7 +3051,7 @@ class main(wx.Frame):
         attributeitem.appendChild(AElem)
         attributeitem.appendChild(marginElem)
         attributeitem.appendChild(coverageElem)
-        
+
         filename = ''
         dirname = ''
         dlg = wx.FileDialog(self, "Choose a location and filename", dirname, "", "*.xml", wx.SAVE)
@@ -3065,7 +3065,7 @@ class main(wx.Frame):
             for line in out:
                 f.writelines(line)
             f.close()
-            
+
     def OnLoadPrefs(self, event): # wxGlade: main.<event_handler>
         #load preferences
         dirname = ''
@@ -3083,14 +3083,14 @@ class main(wx.Frame):
         #parse the file of preferences
         prefsDict = {}
         for list in doc.getElementsByTagName('preferences'):
-            
+
             envlist = list.getElementsByTagName('environment')
             genlist = list.getElementsByTagName('genoptions')
             animlist = list.getElementsByTagName('animoptions')
             texlist = list.getElementsByTagName('textureoptions')
             overlist = list.getElementsByTagName('overridemod')
             attributelist = list.getElementsByTagName('attribute')
-            
+
             for elem in envlist:
                 for nodes in elem.childNodes:
                     for val in nodes.childNodes:
@@ -3112,7 +3112,7 @@ class main(wx.Frame):
             for elem in animlist:
                 for elem2 in elem.childNodes:
                     for elem3 in elem2.childNodes:
-                        data = elem3                       
+                        data = elem3
                         parent =  str(elem3.parentNode.nodeName)
                         if parent == 'framerange':
                             list = data.childNodes
@@ -3134,15 +3134,15 @@ class main(wx.Frame):
                     for val in nodes.childNodes:
                         key = val.parentNode.nodeName
                         data =  str(val.data)
-                        prefsDict[str(key)] = data.strip()  
-                        
+                        prefsDict[str(key)] = data.strip()
+
         return prefsDict
-    
+
     def updateOptions(self,prefs):
         #lots of type conversions since I think XML only stores strings
         #I'm not sure I have to cast the ints to bools
-        #but I don't want to chance it with wxPython 
-        #other than that all we're doing here is 
+        #but I don't want to chance it with wxPython
+        #other than that all we're doing here is
         #setting all the options to the saved ones in the dictionary
         self.pandaPathTxt.SetValue(prefs['pandadir'])
         self.m2e_mayaVerComboBox.SetSelection(int(prefs['mayaver']))
@@ -3180,7 +3180,7 @@ class main(wx.Frame):
         self.palettize_marginTxt.SetValue(int(prefs['margin']))
         self.palettize_coverageTxt.SetValue(prefs['coverage'])
 
-        
+
 if __name__ == "__main__":
     app = wx.App(0)
     wx.InitAllImageHandlers()

+ 13 - 13
contrib/src/sceneeditor/AlignTool.py

@@ -19,7 +19,7 @@ class AlignTool(AppShell):
     padx            = 0
     pady            = 0
 
-    
+
     def __init__(self, list = [], parent = None, nodePath = None, **kw):
         # Keep nodePath Data
         self.nodePath = nodePath
@@ -36,14 +36,14 @@ class AlignTool(AppShell):
             self.parent = Toplevel()
         AppShell.__init__(self, self.parent)
         self.parent.geometry('%dx%d+%d+%d' % (self.frameWidth, self.frameHeight,self.frameIniPosX,self.frameIniPosY))
-        
+
         self.initialiseoptions(AlignTool)
-        
+
         self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
-        
+
     def appInit(self):
         return
-        
+
     def createInterface(self):
         # The interior of the toplevel panel
         interior = self.interior()
@@ -77,14 +77,14 @@ class AlignTool(AppShell):
             variable = self.alignHVar)
         self.alignHButton.pack(side=RIGHT, expand=False)
         frame.pack(side=TOP, fill = X, expand = 1,pady=5)
-        
+
         groupFrame.pack(side=TOP, fill = 'both', expand = 1,padx=5,pady=5)
-        
+
         frame = Frame(mainFrame)
         Button(frame, text='Align', width = 13, command=self.Align_press).pack(side=LEFT)
         Button(frame, text='OK', width = 13, command=self.ok_press).pack(side=RIGHT)
         frame.pack(side=BOTTOM, fill = X, expand = 1,pady=5)
-        
+
         # Y and P checkbox
         frame = Frame(groupFrame)
         self.alignYVar = IntVar()
@@ -149,14 +149,14 @@ class AlignTool(AppShell):
             variable = self.alignSZVar)
         self.alignSZButton.pack(side=LEFT, expand=False)
         frame.pack(side=TOP, fill = X, expand = 1,pady=5)
-        
-        
+
+
         mainFrame.pack(fill = 'both', expand = 1,padx=7,pady=7)
 
-    
+
     def createMenuBar(self):
         self.menuBar.destroy()
-        
+
     def onDestroy(self, event):
         messenger.send('ALW_close', [self.nodePath.getName()])
         '''
@@ -165,7 +165,7 @@ class AlignTool(AppShell):
         pass
 
     ###############################
-    
+
     def ok_press(self):
         #################################################################
         # ok_press(self)

+ 6 - 6
contrib/src/sceneeditor/MetadataPanel.py

@@ -12,13 +12,13 @@ class MetadataPanel(AppShell,Pmw.MegaWidget):
     usecommandarea  = 0
     usestatusarea   = 0
     Metatag=""
-    Metanode=None 
+    Metanode=None
     tag_text=None
     def __init__(self,nodePath,parent=None,**kw):
 
         # Initialise superclass
         Pmw.MegaWidget.__init__(self, parent)
-        
+
         # Define the megawidget options.
         optiondefs = (
             ('title',       self.appname,       None),
@@ -31,10 +31,10 @@ class MetadataPanel(AppShell,Pmw.MegaWidget):
         if parent == None:
             self.parent = Toplevel()
         AppShell.__init__(self, self.parent)
-        
+
         self.parent.resizable(False,False)
 
-    
+
     def appInit(self):
         print "Metadata Panel"
 
@@ -55,5 +55,5 @@ class MetadataPanel(AppShell,Pmw.MegaWidget):
 
     def SetIt(self):
         self.Metanode.setTag("Metadata",self.tag_text.get())
-        
-        
+
+

+ 11 - 11
contrib/src/sceneeditor/SideWindow.py

@@ -31,9 +31,9 @@ class sideWindow(AppShell):
     backface = 0
     texture = 1
     wireframe = 0
-    
+
     enableBaseUseDrive = 0
-    
+
     def __init__(self, worldColor,lightEnable,ParticleEnable, basedriveEnable,collision,
                  backface, texture, wireframe, grid, widgetVis, enableAutoCamera, parent = None, nodePath = render, **kw):
         self.worldColor = worldColor
@@ -58,15 +58,15 @@ class sideWindow(AppShell):
             self.parent = Toplevel()
         else:
             self.parent = parent
-        
+
         AppShell.__init__(self, self.parent)
         self.parent.geometry('%dx%d+%d+%d' % (self.frameWidth, self.frameHeight,self.frameIniPosX,self.frameIniPosY))
 
         self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
-                
+
     def appInit(self):
         print '----SideWindow is Initialized!!'
-        
+
     def createInterface(self):
         # The interior of the toplevel panel
         interior = self.interior()
@@ -212,11 +212,11 @@ class sideWindow(AppShell):
         self.notebookFrame.setnaturalsize()
         mainFrame.pack(fill = 'both', expand = 1)
 
-    
+
     def createMenuBar(self):
         # We don't need menu bar here.
         self.menuBar.destroy()
-        
+
     def onDestroy(self, event):
         #################################################################
         # onDestroy(self, event)
@@ -352,7 +352,7 @@ class sideWindow(AppShell):
         self.backface = (self.backface+1)%2
         self.backfaceButton.toggle()
         return
-    
+
     def toggleTexture(self):
         #################################################################
         # toggleTexture(self)
@@ -361,7 +361,7 @@ class sideWindow(AppShell):
         base.toggleTexture()
         self.texture = (self.texture+1)%2
         return
-    
+
     def toggleTextureFromMainW(self):
         #################################################################
         # toggleTextureFromMainW(self)
@@ -373,7 +373,7 @@ class sideWindow(AppShell):
         self.texture = (self.texture+1)%2
         self.textureButton.toggle()
         return
-    
+
     def toggleWireframe(self):
         #################################################################
         # toggleWireframe(self)
@@ -428,7 +428,7 @@ class sideWindow(AppShell):
         self.widgetVis = (self.widgetVis+1)%2
         self.widgetVisButton.toggle()
         return
-        
+
     def setBackgroundColorVec(self,color):
         #################################################################
         # setBackgroundColorVec(self,color)

+ 22 - 22
contrib/src/sceneeditor/collisionWindow.py

@@ -32,12 +32,12 @@ class collisionWindow(AppShell):
                      'collisionSphere',
                      'collisionSegment',
                      'collisionRay']
-    
+
     def __init__(self, nodePath, parent = None, **kw):
-        
+
         self.nodePath = nodePath
         self.objType = 'collisionSphere' # set default type to Collision Sphere
-        
+
         INITOPT = Pmw.INITOPT
         optiondefs = (
             ('title',               self.appname,       None),
@@ -77,7 +77,7 @@ class collisionWindow(AppShell):
 
         frame.pack(side=TOP, fill=X, expand=True, padx=3)
         self.collisionTypeEntry.selectitem('collisionSphere', setentry=True)
-        
+
         self.inputZone = Pmw.Group(mainFrame, tag_pyclass = None)
         self.inputZone.pack(fill='both',expand=1)
         settingFrame = self.inputZone.interior()
@@ -101,7 +101,7 @@ class collisionWindow(AppShell):
         label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
         label.pack(side=LEFT,expand=0,fill=X, padx=1)
         Interior.pack(side=TOP, expand=0,fill=X)
-        
+
         self.createPosEntry(PolygonPage, catagory='Polygon', id='Point A')
         self.createPosEntry(PolygonPage, catagory='Polygon', id='Point B')
         self.createPosEntry(PolygonPage, catagory='Polygon', id='Point C')
@@ -112,7 +112,7 @@ class collisionWindow(AppShell):
         label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
         label.pack(side=LEFT,expand=0,fill=X, padx=1)
         Interior.pack(side=TOP, expand=0,fill=X)
-        
+
         self.createPosEntry(SpherePage, catagory='Sphere', id='Center Point')
 
         self.createEntryField(SpherePage,catagory='Sphere', id='Size',
@@ -127,7 +127,7 @@ class collisionWindow(AppShell):
         label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
         label.pack(side=LEFT,expand=0,fill=X, padx=1)
         Interior.pack(side=TOP, expand=0,fill=X)
-        
+
         self.createPosEntry(SegmentPage, catagory='Segment', id='Point A')
         self.createPosEntry(SegmentPage, catagory='Segment', id='Point B')
 
@@ -137,12 +137,12 @@ class collisionWindow(AppShell):
         label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
         label.pack(side=LEFT,expand=0,fill=X, padx=1)
         Interior.pack(side=TOP, expand=0,fill=X)
-        
+
         self.createPosEntry(RayPage, catagory='Ray', id='Origin')
         self.createPosEntry(RayPage, catagory='Ray', id='Direction')
 
 
-           
+
         self.objNotebook.setnaturalsize()
         self.objNotebook.pack(expand = 1, fill = BOTH)
 
@@ -175,7 +175,7 @@ class collisionWindow(AppShell):
             self.objNotebook.selectpage('Segment')
         elif self.objType=='collisionRay':
             self.objNotebook.selectpage('Ray')
-            
+
         return
 
     def updateObjInfo(self, page=None):
@@ -207,13 +207,13 @@ class collisionWindow(AppShell):
                              float(self.widgetDict['PolygonPoint C'][1]._entry.get()),
                              float(self.widgetDict['PolygonPoint C'][2]._entry.get()))
             collisionObject = CollisionPolygon(pointA, pointB, pointC)
-            
+
         elif self.objType=='collisionSphere':
             collisionObject = CollisionSphere(float(self.widgetDict['SphereCenter Point'][0]._entry.get()),
                                               float(self.widgetDict['SphereCenter Point'][1]._entry.get()),
                                               float(self.widgetDict['SphereCenter Point'][2]._entry.get()),
                                               float(self.widgetDict['SphereSize'].getvalue()))
-        
+
         elif self.objType=='collisionSegment':
             pointA =  Point3(float(self.widgetDict['SegmentPoint A'][0]._entry.get()),
                              float(self.widgetDict['SegmentPoint A'][1]._entry.get()),
@@ -221,35 +221,35 @@ class collisionWindow(AppShell):
             pointB =  Point3(float(self.widgetDict['SegmentPoint B'][0]._entry.get()),
                              float(self.widgetDict['SegmentPoint B'][1]._entry.get()),
                              float(self.widgetDict['SegmentPoint B'][2]._entry.get()))
-            
+
             collisionObject = CollisionSegment()
             collisionObject.setPointA(pointA)
             collisionObject.setFromLens(base.cam.node(), Point2( -1, 1 ))  ## You must set up the camera lensNode before you set point B....
             collisionObject.setPointB(pointB)
-        
+
         elif self.objType=='collisionRay':
             point =  Point3(float(self.widgetDict['RayOrigin'][0]._entry.get()),
                             float(self.widgetDict['RayOrigin'][1]._entry.get()),
                             float(self.widgetDict['RayOrigin'][2]._entry.get()))
-            
+
             vector =  Vec3(float(self.widgetDict['RayDirection'][0]._entry.get()),
                            float(self.widgetDict['RayDirection'][1]._entry.get()),
                            float(self.widgetDict['RayDirection'][2]._entry.get()))
 
             print vector, point
-            
+
             collisionObject = CollisionRay()
             collisionObject.setOrigin(point)
             collisionObject.setDirection(vector)
             #collisionObject.setFromLens(base.cam.node(), Point2( -1, 1 ))  ## You must set up the camera lensNode before you set up others...
-            
+
         if self.objType=='collisionPolygon':
             messenger.send('CW_addCollisionObj', [collisionObject, self.nodePath, pointA, pointB, pointC])
         else:
             messenger.send('CW_addCollisionObj', [collisionObject, self.nodePath])
 
         self.quit()
-        
+
         return
 
     def createPosEntry(self, contentFrame, catagory, id):
@@ -261,16 +261,16 @@ class collisionWindow(AppShell):
                                          text = 'X', relief = FLAT,
                                          value = 0.0,
                                          entry_width = 6)
-        
+
         self.posX.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
         self.posY = self.createcomponent('posY'+catagory+id, (), None,
                                          Floater.Floater, (posInterior,),
                                          text = 'Y', relief = FLAT,
                                          value = 0.0,
                                          entry_width = 6)
         self.posY.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
         self.posZ = self.createcomponent('posZ'+catagory+id, (), None,
                                          Floater.Floater, (posInterior,),
                                          text = 'Z', relief = FLAT,
@@ -298,5 +298,5 @@ class collisionWindow(AppShell):
             widget = Button(frame, text=buttonText, font=('MSSansSerif', 10), command = defaultFunction)
             widget.pack(side=LEFT, padx=3)
             self.widgetDict[catagory+id+'-'+'DefaultButton']=widget
-            
+
         frame.pack(side = side, fill = fill, expand = expand,pady=3)

+ 13 - 13
contrib/src/sceneeditor/controllerWindow.py

@@ -16,7 +16,7 @@ class controllerWindow(AppShell):
     # This will open a talk window for user to set the control mechanism
     # In here, user can choose to control what object by keyboard or other inputs.
     #################################################################
-    
+
     # Override class variables
     appname = 'Controller Panel'
     frameWidth  = 500
@@ -27,11 +27,11 @@ class controllerWindow(AppShell):
     # setup the type of controller we handle here.
     controllerList = ['Keyboard',
                       'Tracker']
-    
+
     # Default Keyboard setting
     keyboardMapDict = {}
     keyboardSpeedDict = {}
-    
+
     def __init__(self, listOfObj, controlType , dataList, parent = None, **kw):
         if controlType == 'Keyboard':
             self.nodePath = dataList[0] # Default setting -> mainly used for Keyboard control now.
@@ -41,10 +41,10 @@ class controllerWindow(AppShell):
             self.keyboardMapDict = dataList[1]
             self.keyboardSpeedDict.clear()
             self.keyboardSpeedDict = dataList[2]
-            
+
         self.listOfObj = listOfObj
         self.keepControl = False
-        
+
         INITOPT = Pmw.INITOPT
         optiondefs = (
             ('title',               self.appname,       None),
@@ -63,9 +63,9 @@ class controllerWindow(AppShell):
         # Handle to the toplevels interior
         interior = self.interior()
         menuBar = self.menuBar
-        
+
         # We don't need menu bar here
-        self.menuBar.destroy() 
+        self.menuBar.destroy()
 
         # Create a frame to hold all stuff
         mainFrame = Frame(interior)
@@ -81,7 +81,7 @@ class controllerWindow(AppShell):
         self.cotrollerTypeEntry.pack(side=Tkinter.LEFT)
         frame.pack(side=Tkinter.TOP, fill=Tkinter.X, expand=False, pady = 3)
         self.cotrollerTypeEntry.selectitem('Keyboard', setentry=True)
-        
+
         self.inputZone = Pmw.Group(mainFrame, tag_pyclass = None)
         self.inputZone.pack(fill='both',expand=1)
         settingFrame = self.inputZone.interior()
@@ -124,11 +124,11 @@ class controllerWindow(AppShell):
         inputZone = Pmw.Group(assignFrame, tag_pyclass = None)
         inputZone.pack(fill='both',expand=1)
         settingFrame = inputZone.interior()
-        
+
         Interior = Frame(settingFrame)
         widget = Label(Interior, text = 'Assign a Key For:').pack(side=Tkinter.LEFT, expand = False)
         Interior.pack(side=Tkinter.TOP, fill=Tkinter.X, expand=True,pady = 6 )
-        
+
         Interior = Frame(settingFrame)
         widget = Label(Interior, text = 'Forward   :', width = 20, anchor = Tkinter.W).pack(side=Tkinter.LEFT, expand = False)
         widget = self.createcomponent(
@@ -531,7 +531,7 @@ class controllerWindow(AppShell):
 
         assignFrame.pack(side=Tkinter.TOP, expand=True, fill = Tkinter.X)
         keyboardPage.pack(side=Tkinter.TOP, expand=True, fill = Tkinter.X)
-        
+
         ####################################################################
         ####################################################################
         # End of Keyboard control page
@@ -613,7 +613,7 @@ class controllerWindow(AppShell):
             self.objNotebook.selectpage('Keyboard')
         elif self.controllType=='Tracker':
             self.objNotebook.selectpage('Tracker')
-            
+
         return
 
     def updateControlInfo(self, page=None):
@@ -692,4 +692,4 @@ class controllerWindow(AppShell):
             messenger.send('ControlW_saveSetting', ['Keyboard', [self.nodePath, self.keyboardMapDict, self.keyboardSpeedDict]])
         return
 
-    
+

+ 30 - 30
contrib/src/sceneeditor/dataHolder.py

@@ -117,10 +117,10 @@ class dataHolder:
         # Initialize the basic message formate from CollisionHandler
         self.CollisionHandler.setInPattern("%fnenter%in")
         self.CollisionHandler.setOutPattern("%fnexit%in")
- 
+
         pass
 
-    
+
     def resetAll(self):
         #################################################################
         # resetAll(self)
@@ -149,7 +149,7 @@ class dataHolder:
         self.blendAnimDict.clear()
         self.particleDict.clear()
         self.particleNodes.clear()
-        
+
         self.ModelNum=0
         self.ActorNum=0
         self.theScene=None
@@ -167,8 +167,8 @@ class dataHolder:
 
         ## Check if there is any child node, if so, remove it.
         childrenList = nodePath.getChildren()
-        
-                
+
+
         if self.ModelDic.has_key(name):
             del self.ModelDic[name]
             del self.ModelRefDic[name]
@@ -214,7 +214,7 @@ class dataHolder:
         else:
             print 'You cannot remove this NodePath'
             return
-        
+
         messenger.send('SGE_Update Explorer',[render])
         return
 
@@ -247,11 +247,11 @@ class dataHolder:
         else:
             print '---- DataHolder: Target Obj is not a legal object could be duplicate!'
             return
-            
+
         FilePath = holderRef[name]
         oPos = holder[name].getPos()+cPos
         oHpr = holder[name].getHpr()+cHpr
-        
+
         for i in range(num):
             if isModel:
                 ### copy model node from modelpool
@@ -268,7 +268,7 @@ class dataHolder:
                 holder[newName].setName(newName)
                 oPos = oPos + cPos
                 oHpr = oHpr + cHpr
-                
+
             else:
                 ### copy the actor- not includ its animations
                 '''
@@ -289,7 +289,7 @@ class dataHolder:
                 holder[newName].setName(newName)
                 oPos = oPos + cPos
                 oHpr = oHpr + cHpr
-            
+
         messenger.send('SGE_Update Explorer',[render])
         return
 
@@ -434,7 +434,7 @@ class dataHolder:
         ###########################################################################
         self.lightManager.toggle()
         return
-        
+
     def isLight(self,name):
         ###########################################################################
         # isLight(self, name)
@@ -519,10 +519,10 @@ class dataHolder:
         if oName == nName:
             # If the new name is the same with old name, do nothing.
             return
-        
+
         while self.isInScene(nName):
             nName = nName + '_1'
-       
+
         if self.isActor(oName):
             self.ActorDic[nName]= self.ActorDic[oName]
             self.ActorRefDic[nName]= self.ActorRefDic[oName]
@@ -548,7 +548,7 @@ class dataHolder:
             self.collisionDict[nName]= self.collisionDict[oName]
             self.collisionDict[nName].setName(nName)
             del self.collisionDict[oName]
-            
+
         elif self.particleNodes.has_key(oName):
             self.particleNodes[nName]= self.particleNodes[oName]
             self.particleDict[nName]= self.particleDict[oName]
@@ -588,7 +588,7 @@ class dataHolder:
             return True
 
         return False
-        
+
     def bindCurveToNode(self,node,curveCollection):
         ###########################################################################
         # bindCurveToNode(self,node,curveCollection)
@@ -664,7 +664,7 @@ class dataHolder:
             info['vFov'] = lens.getVfov()
             info['focalLength'] = lens.getFocalLength()
 
-            
+
         elif name == 'SEditor':
             type = 'Special'
         elif self.isActor(name):
@@ -684,7 +684,7 @@ class dataHolder:
             info['collisionNode'] = self.collisionDict[name]
         if self.curveDict.has_key(name):
             info['curveList'] = self.getCurveList(nodePath)
-        
+
         return type, info
 
     def getAnimationDictFromActor(self, actorName):
@@ -754,7 +754,7 @@ class dataHolder:
         base.cTrav.addCollider( self.collisionDict[name], self.CollisionHandler)
 
         messenger.send('SGE_Update Explorer',[render])
-        
+
         return
 
     def toggleCollisionVisable(self, visable):
@@ -888,7 +888,7 @@ class dataHolder:
             return self.particleNodes[name]
         elif self.lightManager.isLight(name):
             return self.lightManager.getLightNode(name)
-        
+
         return None
 
     def getControlSetting(self):
@@ -923,7 +923,7 @@ class dataHolder:
             self.keyboardSpeedDict.clear()
             self.keyboardSpeedDict = data[2].copy()
             return
-  
+
     def loadScene(self):
         ###########################################################################
         # loadScene(self)
@@ -934,9 +934,9 @@ class dataHolder:
         # in the scene file hence reviving the state for the scene
         ###########################################################################
 
-        ### Ask for a filename  
+        ### Ask for a filename
         OpenFilename = tkFileDialog.askopenfilename(filetypes = [("PY","py")],title = "Load Scene")
-        if(not OpenFilename):   
+        if(not OpenFilename):
             return None
         f=Filename.fromOsSpecific(OpenFilename)
         fileName=f.getBasenameWoExtension()
@@ -953,7 +953,7 @@ class dataHolder:
         ############################################################################
         self.theScene=__import__(fileName)
         self.Scene=self.theScene.SavedScene(0,seParticleEffect,seParticles,dirName) # Specify load mode of 0 which will allow us to pass seParticle and seParticleEffect
-        messenger.send('SGE_Update Explorer',[render])    
+        messenger.send('SGE_Update Explorer',[render])
 
 
         # Lets call some important initialization methods on our scene:
@@ -989,7 +989,7 @@ class dataHolder:
         for light in self.Scene.LightDict:
             #print light
             alight=self.Scene.LightDict[light]
-            type=self.Scene.LightTypes[light]   
+            type=self.Scene.LightTypes[light]
             thenode=self.Scene.LightNodes[light]
             #print type
             if type == 'ambient':
@@ -1032,7 +1032,7 @@ class dataHolder:
                 nodeP.removeNode()
                 thenode=render.find("**/"+str(node))
                 self.bindCurveToNode(thenode,curveColl)
-        
+
         ############################################################################
         # Populate Particle related Dictionaries
         ############################################################################
@@ -1049,9 +1049,9 @@ class dataHolder:
             theeffect.enable()
             self.particleDict[effect]=theeffect
             self.particleNodes[effect]=emitter
-            
-        
- 
+
+
+
         # Clean up things added to scene graph by saved file's code execution
         for light in self.Scene.LightDict:
             vestige=render.find('**/'+light)
@@ -1061,11 +1061,11 @@ class dataHolder:
         ############################################################################
         # return the filename and update the scenegraph explorer window
         ############################################################################
-        messenger.send('SGE_Update Explorer',[render])  
+        messenger.send('SGE_Update Explorer',[render])
         if(OpenFilename):
             return OpenFilename
         else:
             return None
 
     def getList(self):
-        return self.lightManager.getList()     
+        return self.lightManager.getList()

+ 8 - 8
contrib/src/sceneeditor/duplicateWindow.py

@@ -27,7 +27,7 @@ class duplicateWindow(AppShell):
     padx            = 0
     pady            = 0
 
-    
+
     def __init__(self, parent = None, nodePath = None, **kw):
         # Define the megawidget options.
         optiondefs = (
@@ -43,10 +43,10 @@ class duplicateWindow(AppShell):
         self.nodePath = nodePath
 
         self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
-        
+
     def appInit(self):
         print '----SideWindow is Initialized!!'
-        
+
     def createInterface(self):
         # The interior of the toplevel panel
         interior = self.interior()
@@ -90,18 +90,18 @@ class duplicateWindow(AppShell):
         self.numberOfCopy = Pmw.EntryField(settingFrame,label_text='Number of Copy :',labelpos='w',value='1', validate=Pmw.integervalidator)
         self.numberOfCopy.component('entry').config(width=15)
         self.numberOfCopy.place(anchor=NW,x=52,y=150)
-        
+
         settingFrame.pack(fill=BOTH,expand=1,padx=7,pady=7)
 
         self.button_ok = Button(mainFrame, text="OK", command=self.ok_press,width=10)
         self.button_ok.pack(fill=BOTH,expand=0,side=RIGHT)
-        
+
         mainFrame.pack(fill = 'both', expand = 1,padx=7,pady=7)
 
-    
+
     def createMenuBar(self):
         self.menuBar.destroy()
-        
+
     def onDestroy(self, event):
         messenger.send('DW_close')
         '''
@@ -110,7 +110,7 @@ class duplicateWindow(AppShell):
         pass
 
     ###############################
-    
+
     def ok_press(self):
         #################################################################
         # ok_press(self)

+ 19 - 19
contrib/src/sceneeditor/lightingPanel.py

@@ -22,7 +22,7 @@ class lightingPanel(AppShell):
     frameWidth  = 400
     frameHeight = 400
     currentLight = None
-    
+
     def __init__(self, lightList, parent = None, **kw):
         self.lightList = lightList
         self.lightColor = [0.3*255,0.3*255,0.3*255]
@@ -53,14 +53,14 @@ class lightingPanel(AppShell):
         self.listZone = Pmw.Group(mainFrame,tag_pyclass = None)
         self.listZone.pack(expand=0, fill=Tkinter.X,padx=3,pady=3)
         listFrame = self.listZone.interior()
-        
+
         self.lightEntry = self.createcomponent(
             'Lights List', (), None,
             Pmw.ComboBox, (listFrame,),label_text='Light :',
             labelpos = Tkinter.W, entry_width = 25, selectioncommand = self.selectLight,
             scrolledlist_items = self.lightList)
         self.lightEntry.pack(side=Tkinter.LEFT)
-        
+
         self.renameButton = self.createcomponent(
             'Rename Light', (), None,
             Button, (listFrame,),
@@ -82,7 +82,7 @@ class lightingPanel(AppShell):
                             command = self.addPoint)
         lightsMenu.add_command(label = 'Add Spotlight',
                             command = self.addSpot)
-            
+
         self.lightsButton.pack(expand=0)
         self.lightsButton['menu'] = lightsMenu
 
@@ -155,7 +155,7 @@ class lightingPanel(AppShell):
         self.pConstantAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.pConstantAttenuation,
                   'Set point light constant attenuation')
-           
+
         self.pLinearAttenuation = Slider(
             pointPage,
             text = 'Linear Attenuation',
@@ -166,7 +166,7 @@ class lightingPanel(AppShell):
         self.pLinearAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.pLinearAttenuation,
                   'Set point light linear attenuation')
-           
+
         self.pQuadraticAttenuation = Slider(
             pointPage,
             text = 'Quadratic Attenuation',
@@ -177,7 +177,7 @@ class lightingPanel(AppShell):
         self.pQuadraticAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.pQuadraticAttenuation,
                   'Set point light quadratic attenuation')
-           
+
         # Spot light controls
         self.sSpecularColor = seColorEntry(
             spotPage, text = 'Specular Color')
@@ -196,7 +196,7 @@ class lightingPanel(AppShell):
         self.sConstantAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.sConstantAttenuation,
                   'Set spot light constant attenuation')
-           
+
         self.sLinearAttenuation = Slider(
             spotPage,
             text = 'Linear Attenuation',
@@ -207,7 +207,7 @@ class lightingPanel(AppShell):
         self.sLinearAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.sLinearAttenuation,
                   'Set spot light linear attenuation')
-           
+
         self.sQuadraticAttenuation = Slider(
             spotPage,
             text = 'Quadratic Attenuation',
@@ -218,7 +218,7 @@ class lightingPanel(AppShell):
         self.sQuadraticAttenuation.pack(fill = Tkinter.X, expand = 0)
         self.bind(self.sQuadraticAttenuation,
                   'Set spot light quadratic attenuation')
-           
+
         self.sExponent = Slider(
             spotPage,
             text = 'Exponent',
@@ -231,7 +231,7 @@ class lightingPanel(AppShell):
                   'Set spot light exponent')
 
         # MRM: Add frustum controls
-           
+
         self.lightNotebook.setnaturalsize()
         self.lightNotebook.pack(expand = 1, fill = Tkinter.BOTH)
 
@@ -329,7 +329,7 @@ class lightingPanel(AppShell):
             self.lightColor.set([255*0.3,255*0.3,255*0.3])
             oldType = self.type
             self.type = 'ambient'
-            
+
         if self.type=='ambient':
             self.lightNotebook.selectpage('Ambient')
         elif self.type =='directional':
@@ -384,7 +384,7 @@ class lightingPanel(AppShell):
         #################################################################
         messenger.send('LP_addLight',['ambient'])
         return
-    
+
     def addDirectional(self):
         #################################################################
         # addDirectional(self)
@@ -393,7 +393,7 @@ class lightingPanel(AppShell):
         #################################################################
         messenger.send('LP_addLight',['directional'])
         return
-    
+
     def addPoint(self):
         #################################################################
         # addPoint(self)
@@ -402,7 +402,7 @@ class lightingPanel(AppShell):
         #################################################################
         messenger.send('LP_addLight',['point'])
         return
-    
+
     def addSpot(self):
         #################################################################
         # addSpot(self)
@@ -455,7 +455,7 @@ class lightingPanel(AppShell):
             return
         self.currentLight.setOrientation(Vec3(orient[0],orient[1],orient[2]))
         return
-    
+
     def setConstantAttenuation(self, value):
         #################################################################
         # setConstantAttenuation(self, value)
@@ -464,7 +464,7 @@ class lightingPanel(AppShell):
         #################################################################
         self.currentLight.setConstantAttenuation(value)
         return
-    
+
     def setLinearAttenuation(self, value):
         #################################################################
         # setLinearAttenuation(self, value)
@@ -473,7 +473,7 @@ class lightingPanel(AppShell):
         #################################################################
         self.currentLight.setLinearAttenuation(value)
         return
-    
+
     def setQuadraticAttenuation(self, value):
         #################################################################
         # setQuadraticAttenuation(self, value)
@@ -482,7 +482,7 @@ class lightingPanel(AppShell):
         #################################################################
         self.currentLight.setQuadraticAttenuation(value)
         return
-    
+
     def setExponent(self, value):
         #################################################################
         # setExponent(self, value)

+ 74 - 74
contrib/src/sceneeditor/propertyWindow.py

@@ -31,17 +31,17 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
     usestatusarea   = 0
     widgetsDict = {}
 
-    
+
     def __init__(self, target, type, info, parent = None, nodePath = render, **kw):
         self.nodePath = target
         self.name = target.getName()
         self.type = type
         self.info = info
-        
+
 
         # Initialise superclass
         Pmw.MegaWidget.__init__(self, parent)
-        
+
         # Define the megawidget options.
         optiondefs = (
             ('title',       self.appname,       None),
@@ -51,12 +51,12 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         if parent == None:
             self.parent = Toplevel()
         AppShell.__init__(self, self.parent)
-        
+
         self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
-        
+
     def appInit(self):
         return
-        
+
     def createInterface(self):
         # The interior of the toplevel panel
         interior = self.interior()
@@ -110,15 +110,15 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         #### If nodePath has been binded with any curves
         if self.info.has_key('curveList'):
             self.createCurveFrame(self.contentFrame)
-       
+
         ## Set all stuff done
         mainFrame.pack(fill = 'both', expand = 1)
 
-    
+
     def createMenuBar(self):
         # we don't need menu bar here.
         self.menuBar.destroy()
-        
+
     def onDestroy(self, event):
         self.ignore('forPorpertyWindow'+self.name)
         messenger.send('PW_close', [self.name])
@@ -154,7 +154,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             widget = Button(frame, text=buttonText, font=('MSSansSerif', 10), command = defaultFunction)
             widget.pack(side=LEFT, padx=3)
             self.widgetsDict[text+'-'+'DefaultButton']=widget
-            
+
         frame.pack(side = side, fill = fill, expand = expand,pady=3)
 
 
@@ -175,7 +175,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.posX['commandData'] = ['x']
         self.posX['command'] = self.setNodePathPosHprScale
         self.posX.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
         self.posY = self.createcomponent('posY', (), None,
                                          Floater.Floater, (posInterior,),
                                          text = 'Y', relief = FLAT,
@@ -185,7 +185,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.posY['commandData'] = ['y']
         self.posY['command'] = self.setNodePathPosHprScale
         self.posY.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
         self.posZ = self.createcomponent('posZ', (), None,
                                          Floater.Floater, (posInterior,),
                                          text = 'Z', relief = FLAT,
@@ -215,7 +215,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.hprH['commandData'] = ['h']
         self.hprH['command'] = self.setNodePathPosHprScale
         self.hprH.pack(side = LEFT, expand=0,fill=X)
-        
+
         self.hprP = self.createcomponent('hprP', (), None,
                                          Dial.AngleDial, (hprInterior,),
                                          style = 'mini',
@@ -226,7 +226,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.hprP['commandData'] = ['p']
         self.hprP['command'] = self.setNodePathPosHprScale
         self.hprP.pack(side = LEFT, expand=0,fill=X)
-        
+
         self.hprR = self.createcomponent('hprR', (), None,
                                          Dial.AngleDial, (hprInterior,),
                                          style = 'mini',
@@ -249,7 +249,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         # And, it will set the call back function to setNodePathPosHprScale()
         #################################################################
         scaleInterior = Frame(contentFrame)
-        
+
         self.scale = self.createcomponent('scale', (), None,
                                            Floater.Floater, (scaleInterior,),
                                            text = 'Scale',
@@ -280,10 +280,10 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.nodeColor['command'] = self.setNodeColorVec
         self.nodeColor['resetValue'] = [255,255,255,255]
         self.nodeColor.place(anchor=NW,y=235)
-        self.bind(self.nodeColor, 'Set nodePath color')        
+        self.bind(self.nodeColor, 'Set nodePath color')
         self.nodeColor.pack(side=TOP,expand=0,fill=X, padx=3, pady=3)
         return
-    
+
     def setNodeColorVec(self, color):
         #################################################################
         # setNodeColorVec(self, color)
@@ -295,7 +295,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                                color[3]/255.0)
         return
 
-    
+
     def setNodePathPosHprScale(self, data, axis):
         #################################################################
         # setNodePathPosHprScale(self, data, axis)
@@ -345,9 +345,9 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                                       defaultFunction = lambda a = n, b = self : b.deleteCurve(a))
             group.pack(side = TOP, fill = X, expand = 0,pady=3, padx=3)
             self.curveFrame.pack(side = TOP, fill = X, expand = 0,pady=3, padx=3)
-            
+
         return
-    
+
     def deleteCurve(self, number = 0):
         #################################################################
         # deleteCurve(self, number = 0)
@@ -374,7 +374,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             return
         else:
             self.ignore('curveRemovedFromNode')
-            
+
         if curveList!= None:
             del self.info['curveList']
             self.info['curveList'] = curveList
@@ -397,7 +397,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         # cameraInterface(self, interior, mainFrame)
         # Create the interface for camera node.
         #################################################################
-        
+
         ## Type entry : unchageable
         widget = self.createEntryField(contentFrame,'Type:',
                                        value = self.type,
@@ -423,7 +423,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                           tag_font=('MSSansSerif', 10))
         self.createHprEntry(group.interior())
         group.pack(side=TOP,fill = X, expand = 0, pady=3)
-        
+
         ## near entry
         group = Pmw.Group(contentFrame,tag_text='Lens Property',
                           tag_font=('MSSansSerif', 10))
@@ -471,7 +471,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         widget = Label(frame, text = "Film Size:", font=('MSSansSerif', 10),width=12)
         widget.pack(side=LEFT)
         frame.pack(side = TOP, fill = X, expand = 0, pady=3)
-            
+
         frame = Frame(lensFrame)
         widget = Pmw.EntryField(frame, labelpos='w', label_text = '                        ',
                                 value = self.info['FilmSize'].getX(),
@@ -490,7 +490,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         widget.pack(side=LEFT, padx=3)
         widget = Button(frame, text='Default', font=('MSSansSerif', 10), command = self.defaultCameraFilmSize)
         widget.pack(side=LEFT, padx=3)
-        self.widgetsDict['FilmSize'+'-'+'DefaultButton']=widget            
+        self.widgetsDict['FilmSize'+'-'+'DefaultButton']=widget
         frame.pack(side = TOP, fill = X, expand = 0,pady=0)
 
         ## Focal Length entry
@@ -504,7 +504,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                                        defaultFunction = self.defaultCameraFocalLength)
         group.pack(side = TOP, fill = X, expand = 0,pady=2)
 
-        
+
     def defaultCameraFar(self):
         #################################################################
         # defaultCameraFar(self)
@@ -655,7 +655,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                           tag_font=('MSSansSerif', 10))
         self.createPosEntry(group.interior())
         group.pack(side=TOP,fill = X, expand = 0, pady=3)
-        
+
         group = Pmw.Group(contentFrame,tag_text='Orientation',
                           tag_font=('MSSansSerif', 10))
         self.createHprEntry(group.interior())
@@ -689,7 +689,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.nodePath.setTransparency(True)
             self.nodePath.setBin("fixed", 1)
         return
-    
+
     def actorInterface(self, contentFrame):
         #################################################################
         # actorInterface(self, contentFrame)
@@ -744,7 +744,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             return
         else:
             self.ignore('animRemovedFromNode')
-            
+
         if len(animDict)!= 0:
             del self.info['animDict']
             self.info['animDict'] = animDict
@@ -784,14 +784,14 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.lightColor['resetValue'] = [0.3*255,0.3*255,0.3*255,0]
         self.lightColor.pack(side=TOP, fill=X,expand=1, padx = 2, pady =2)
         self.bind(self.lightColor, 'Set light color')
-        
+
         self.varActive = IntVar()
         self.varActive.set(self.lightNode.active)
         checkButton = Checkbutton(frame, text='Enable This Light',
                                   variable=self.varActive, command=self.toggleLight)
         checkButton.pack(side=RIGHT,pady=3)
         lightingGroup.pack(side=TOP, fill = X, expand =1)
-        
+
         # Directional light controls
         if self.lightNode.type == 'directional':
             lightingGroup = Pmw.Group(contentFrame,tag_pyclass=None)
@@ -815,10 +815,10 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.dOrientation['resetValue'] = [0,0,0,0]
             self.dOrientation.pack(fill = X, expand = 1)
             self.bind(self.dOrientation, 'Set directional light orientation')
-            
+
             lightingGroup.pack(side=TOP, fill = X, expand =1)
 
-        
+
         elif self.lightNode.type == 'point':
             # Point light controls
             lightingGroup = Pmw.Group(contentFrame,tag_pyclass=None)
@@ -830,7 +830,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.pSpecularColor.pack(fill = X, expand = 1)
             self.bind(self.pSpecularColor,
                       'Set point light specular color')
-    
+
             self.pPosition = VectorWidgets.Vector3Entry(
                 pointPage, text = 'Position',  label_font=('MSSansSerif', 10),
                 value = [self.lightNode.getPosition().getX(),self.lightNode.getPosition().getY(),self.lightNode.getPosition().getZ(),0])
@@ -848,7 +848,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.pConstantAttenuation.pack(fill = X, expand = 1)
             self.bind(self.pConstantAttenuation,
                       'Set point light constant attenuation')
-           
+
             self.pLinearAttenuation = Slider.Slider(
                 pointPage,
                 text = 'Linear Attenuation', label_font=('MSSansSerif', 10),
@@ -858,7 +858,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.pLinearAttenuation.pack(fill = X, expand = 1)
             self.bind(self.pLinearAttenuation,
                       'Set point light linear attenuation')
-           
+
             self.pQuadraticAttenuation = Slider.Slider(
                 pointPage,
                 text = 'Quadratic Attenuation', label_font=('MSSansSerif', 10),
@@ -871,8 +871,8 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
 
             lightingGroup.pack(side=TOP, fill = X, expand =1)
 
-           
-        elif self.lightNode.type == 'spot':     
+
+        elif self.lightNode.type == 'spot':
             # Spot light controls
             lightingGroup = Pmw.Group(contentFrame,tag_pyclass=None)
             spotPage = lightingGroup.interior()
@@ -893,7 +893,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.sConstantAttenuation.pack(fill = X, expand = 1)
             self.bind(self.sConstantAttenuation,
                       'Set spot light constant attenuation')
-           
+
             self.sLinearAttenuation = Slider.Slider(
                 spotPage,
                 text = 'Linear Attenuation', label_font=('MSSansSerif', 10),
@@ -903,7 +903,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.sLinearAttenuation.pack(fill = X, expand = 1)
             self.bind(self.sLinearAttenuation,
                       'Set spot light linear attenuation')
-           
+
             self.sQuadraticAttenuation = Slider.Slider(
                 spotPage,
                 text = 'Quadratic Attenuation', label_font=('MSSansSerif', 10),
@@ -913,7 +913,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.sQuadraticAttenuation.pack(fill = X, expand = 1)
             self.bind(self.sQuadraticAttenuation,
                       'Set spot light quadratic attenuation')
-           
+
             self.sExponent = Slider.Slider(
                 spotPage,
                 text = 'Exponent', label_font=('MSSansSerif', 10),
@@ -924,7 +924,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.bind(self.sExponent,
                       'Set spot light exponent')
             lightingGroup.pack(side=TOP, fill = X, expand =1)
-            
+
         return
 
     def setLightingColorVec(self,color):
@@ -950,19 +950,19 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             return
         self.lightNode.setOrientation(Vec3(orient[0],orient[1],orient[2]))
         return
-    
+
     def setConstantAttenuation(self, value):
         self.lightNode.setConstantAttenuation(value)
         return
-    
+
     def setLinearAttenuation(self, value):
         self.lightNode.setLinearAttenuation(value)
         return
-    
+
     def setQuadraticAttenuation(self, value):
         self.lightNode.setQuadraticAttenuation(value)
         return
-    
+
     def setExponent(self, value):
         self.lightNode.setExponent(value)
         return
@@ -988,12 +988,12 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                                        command = None,
                                        initialState='disabled',
                                        side = 'top')
-        
+
         group = Pmw.Group(contentFrame,tag_text='Position',
                           tag_font=('MSSansSerif', 10))
         self.createPosEntry(group.interior())
         group.pack(side=TOP,fill = X, expand = 0, pady=3)
-        
+
         group = Pmw.Group(contentFrame,tag_text='Orientation',
                           tag_font=('MSSansSerif', 10))
         self.createHprEntry(group.interior())
@@ -1027,7 +1027,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         group.pack(side=TOP,fill = X, expand = 0, padx = 3, pady=3)
 
         gridPage = group.interior()
-        
+
         self.xyzSnap = BooleanVar()
         self.xyzSnapButton = Checkbutton(
             gridPage,
@@ -1056,7 +1056,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             value = SEditor.grid.getGridSpacing())
         self.gridSpacing['command'] = SEditor.grid.setGridSpacing
         self.gridSpacing.pack(fill = X, expand = 0, pady=3)
-        
+
         self.gridSize = Floater.Floater(
             gridPage,
             text = 'Grid Size',
@@ -1072,7 +1072,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             value = SEditor.grid.getSnapAngle())
         self.gridSnapAngle['command'] = SEditor.grid.setSnapAngle
         self.gridSnapAngle.pack(fill = X, expand = 0, pady=3)
-        
+
         return
 
     def toggleXyzSnap(self):
@@ -1108,14 +1108,14 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
                           tag_font=('MSSansSerif', 10))
         self.createPosEntry(group.interior())
         group.pack(side=TOP,fill = X, expand = 0, pady=3)
-        
+
         group = Pmw.Group(contentFrame,tag_text='Orientation',
                           tag_font=('MSSansSerif', 10))
         self.createHprEntry(group.interior())
         group.pack(side=TOP,fill = X, expand = 0, pady=3)
 
         self.createScaleEntry(contentFrame)
-        
+
         collisionGroup = Pmw.Group(contentFrame,tag_text='Collision Object Properties',
                           tag_font=('MSSansSerif', 10))
         cObjFrame = collisionGroup.interior()
@@ -1139,7 +1139,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosX['commandData'] = ['sphere-o']
             self.cPosX['command'] = self.setCollisionPosHprScale
             self.cPosX.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
             self.cPosY = self.createcomponent('originY', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Y', relief = FLAT,
@@ -1149,7 +1149,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosY['commandData'] = ['sphere-o']
             self.cPosY['command'] = self.setCollisionPosHprScale
             self.cPosY.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
             self.cPosZ = self.createcomponent('originZ', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Z', relief = FLAT,
@@ -1164,7 +1164,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             group.pack(side=TOP,fill = X, expand = 0, pady=3)
 
             scaleInterior = Frame(cObjFrame)
-        
+
             self.scaleS = self.createcomponent('radius', (), None,
                                                Floater.Floater, (scaleInterior,),
                                                text = 'Radius',
@@ -1178,7 +1178,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
 
             scaleInterior.pack(side=TOP,expand=0,fill=X, padx=3, pady=3)
             pass
-        
+
         elif cType == 'CollisionPolygon':
             frame = Frame(cObjFrame)
             label = Label(frame, text= "Sorry!",font=('MSSansSerif', 10),
@@ -1199,9 +1199,9 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             label = Label(frame, text= "If you really need to change, recreate one...",font=('MSSansSerif', 10),
                           borderwidth=5)
             label.pack(side=LEFT)
-            frame.pack(side=TOP, fill=X, expand=True)        
+            frame.pack(side=TOP, fill=X, expand=True)
             pass
-        
+
         elif cType == 'CollisionSegment':
             pointA = self.collisionObj.getPointA()
             pointB = self.collisionObj.getPointB()
@@ -1217,7 +1217,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosX['commandData'] = ['segment-A']
             self.cPosX['command'] = self.setCollisionPosHprScale
             self.cPosX.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
             self.cPosY = self.createcomponent('pointA-Y', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Y', relief = FLAT,
@@ -1227,7 +1227,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosY['commandData'] = ['segment-A']
             self.cPosY['command'] = self.setCollisionPosHprScale
             self.cPosY.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
             self.cPosZ = self.createcomponent('pointA-Z', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Z', relief = FLAT,
@@ -1251,7 +1251,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosXB['commandData'] = ['segment-B']
             self.cPosXB['command'] = self.setCollisionPosHprScale
             self.cPosXB.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
             self.cPosYB = self.createcomponent('pointB-Y', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Y', relief = FLAT,
@@ -1261,7 +1261,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosYB['commandData'] = ['segment-B']
             self.cPosYB['command'] = self.setCollisionPosHprScale
             self.cPosYB.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
             self.cPosZB = self.createcomponent('pointB-Z', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Z', relief = FLAT,
@@ -1289,7 +1289,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosX['commandData'] = ['ray-A']
             self.cPosX['command'] = self.setCollisionPosHprScale
             self.cPosX.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
             self.cPosY = self.createcomponent('origin-Y', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Y', relief = FLAT,
@@ -1299,7 +1299,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosY['commandData'] = ['ray-A']
             self.cPosY['command'] = self.setCollisionPosHprScale
             self.cPosY.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
             self.cPosZ = self.createcomponent('origin-Z', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Z', relief = FLAT,
@@ -1323,7 +1323,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosXB['commandData'] = ['ray-B']
             self.cPosXB['command'] = self.setCollisionPosHprScale
             self.cPosXB.pack(side=LEFT,expand=0,fill=X, padx=1)
-        
+
             self.cPosYB = self.createcomponent('direction-Y', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Y', relief = FLAT,
@@ -1333,7 +1333,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             self.cPosYB['commandData'] = ['ray-B']
             self.cPosYB['command'] = self.setCollisionPosHprScale
             self.cPosYB.pack(side=LEFT, expand=0,fill=X, padx=1)
-        
+
             self.cPosZB = self.createcomponent('direction-Z', (), None,
                                              Floater.Floater, (posInterior,),
                                              text = 'Z', relief = FLAT,
@@ -1346,7 +1346,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
             posInterior.pack(side=TOP, expand=0,fill=X, padx=3, pady=3)
             group.pack(side=TOP,fill = X, expand = 0, pady=3)
             pass
-            
+
         collisionGroup.pack(side=TOP,fill = X, expand = 0, pady=3)
 
         return
@@ -1422,18 +1422,18 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.hprR.set(hpr.getZ())
         self.scale.set(scale.getX())
         return
-    
+
     def trackDataFromSceneLight(self, pos=Point3(0,0,0), hpr=Vec3(0,0,0), scale=Point3(0,0,0)):
         if self.lightNode.type == 'directional':
             self.dPosition.set([pos.getX(),pos.getY(),pos.getZ()])
             self.dOrientation.set([hpr.getX(),hpr.getY(),hpr.getZ()])
             pass
-        
+
         elif self.lightNode.type == 'point':
             self.pPosition.set([pos.getX(),pos.getY(),pos.getZ()])
-            pass       
+            pass
         return
-    
+
     def trackDataFromSceneDummy(self, pos=Point3(0,0,0), hpr=Vec3(0,0,0), scale=Point3(0,0,0)):
         self.posX.set(pos.getX())
         self.posY.set(pos.getY())
@@ -1443,7 +1443,7 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.hprR.set(hpr.getZ())
         self.scale.set(scale.getX())
         return
-    
+
     def trackDataFromSceneCollision(self, pos=Point3(0,0,0), hpr=Vec3(0,0,0), scale=Point3(0,0,0)):
         self.posX.set(pos.getX())
         self.posY.set(pos.getY())
@@ -1453,4 +1453,4 @@ class propertyWindow(AppShell,Pmw.MegaWidget):
         self.hprR.set(hpr.getZ())
         self.scale.set(scale.getX())
         return
-        
+

+ 46 - 46
contrib/src/sceneeditor/quad.py

@@ -12,15 +12,15 @@ from direct.showbase.DirectObject import DirectObject
 from pandac.PandaModules import *
 import math
 #Manakel 2/12/2005: replace from pandac import by from pandac.PandaModules import
-from pandac.PandaModules import MouseWatcher 
+from pandac.PandaModules import MouseWatcher
 
 
 class ViewPort:
 #########################################################################################################################################
 # The ViewPort class has the camera and associated display region set up for actually rendering the four sub-views
 # The constructor needs the bounds, window layer, camera, color, projection type, name and scene for the view
-#########################################################################################################################################           
-    
+#########################################################################################################################################
+
     def __init__(self,X1,X2,Y1,Y2,layer,cam,background=Vec4(0.3,0.3,0.3,1),projection="perspective",type="top",scene=render):
         self.VPType=type
         self.VP_X1=X1
@@ -29,14 +29,14 @@ class ViewPort:
         self.VP_Y2=Y2
         self.VP_width=self.VP_X2 - self.VP_X1
         self.VP_height=self.VP_Y2 - self.VP_Y1
-        
+
         self.the_viewport=layer.makeDisplayRegion(self.VP_X1, self.VP_X2,self.VP_Y1, self.VP_Y2)
         self.the_viewport.setCamera(cam)
         self.the_viewport.setClearDepthActive(1)
         self.the_viewport.setClearColorActive(1)
         self.the_viewport.setClearColor(background)
-        self.cam=cam   
-     
+        self.cam=cam
+
 
         # Set up the cameras to look in the right place.
         if(type=="top"):
@@ -46,13 +46,13 @@ class ViewPort:
             self.cam.setH(-90)
             self.cam.setX(10)
         elif(type=="front"):
-            self.cam.setY(-10) 
+            self.cam.setY(-10)
         elif(type=="perspective"):
             cam.setY(-100)
             #cam.setX(10)
             #cam.setZ(-10)
             #cam.setH(45)
-            #cam.setP(-45)   
+            #cam.setP(-45)
             #print "aa"
 
 
@@ -89,9 +89,9 @@ class ViewPort:
             y=1
         self.lens.setAspectRatio(x/y)
         self.cam.node().setLens(self.lens)
-   
+
     def resize(self,x,y):
-        
+
         if(self.VPType=="left"):
             self.the_viewport.setDimensions(0,x,0,y)
             w=abs(x-self.VP_X1)
@@ -127,7 +127,7 @@ class ViewPort:
 
     def setScene(self,scene):
         self.cam.node().setScene(scene)
-    
+
     def setDR(self,mouseWatcher):
         #mouseWatcher.setDisplayRegion(self.the_viewport)
         pass
@@ -141,7 +141,7 @@ class ViewPort:
 
     def getCam(self):
         return self.cam
-        
+
 
 class QuadView(DirectObject):
 #########################################################################################################################################
@@ -157,7 +157,7 @@ class QuadView(DirectObject):
         self.AltPressed=0
         self.PanConstantX=50
         self.PanConstantY=50
-        self.ZoomConstant=1     
+        self.ZoomConstant=1
         self.FrontWidth=100
         self.FrontHeight=100
         self.TopWidth=100
@@ -186,9 +186,9 @@ class QuadView(DirectObject):
         self.PerspectiveWire=0
         self.TopWire=0
 
-        # Keep track of the currently selected window... values are 1-4 for four quadrants of a standard 
+        # Keep track of the currently selected window... values are 1-4 for four quadrants of a standard
         # Cartesian coordinate system
-        
+
         # These are the orthographic cameras
         # They will be restricted to panning and zooming i.e. no rotation
         # Top could be flipped to back, left to right and front to back
@@ -198,7 +198,7 @@ class QuadView(DirectObject):
 
         # This camera will have a trackball control since its perspective
         self.perspectiveCam = render.attachNewNode(Camera('perspectiveCam'))
-        
+
         #self.toplens=OrthographicLens()
         #self.leftLens=OrthographicLens()
         #self.frontLens=OrthographicLens()
@@ -210,7 +210,7 @@ class QuadView(DirectObject):
         #self.leftCamLens= base.cam.node().getLens()
         #self.perspectiveCamLens= base.cam.node().getLens()
 
-        # Manipulate lenses here if need be     
+        # Manipulate lenses here if need be
         #self.topCamLens.setFilmSize(250)
 
         # Set the Lenses
@@ -239,17 +239,17 @@ class QuadView(DirectObject):
         #self.FrontScene=render.copyTo(self.SceneParent)
         #self.TopScene=render.copyTo(self.SceneParent)
         #self.LeftScene=render.copyTo(self.SceneParent)
-                
+
         self.PerspectiveScene=render
         self.FrontScene=render
         self.TopScene=render
         self.LeftScene=render
-        
+
         #self.PerspectiveScene.reparentTo(self.SceneParent)
         #self.FrontScene.reparentTo(self.SceneParent)
         #self.TopScene.reparentTo(self.SceneParent)
         #self.LeftScene.reparentTo(self.SceneParent)
-        
+
         self.Perspective=ViewPort(0.5,1.0,0.0,0.5,self.newLayer,self.perspectiveCam,Vec4(0.75,0.75,0.75,1),"perspective","perspective",self.PerspectiveScene)
         self.Top=ViewPort(0.0,0.5,0.5,1.0,self.newLayer,self.topCam,Vec4(0.80,0.80,0.80,1),"ortho","top",self.TopScene)
         self.Left=ViewPort(0.0,0.5,0.0,0.5,self.newLayer,self.leftCam,Vec4(0.85,0.85,0.85,1),"ortho","left",self.LeftScene)
@@ -263,7 +263,7 @@ class QuadView(DirectObject):
         #self.lastPickPoint = None
 
         #base.useTrackball()
-        
+
         #self.dataRoot = NodePath('dataRoot')
         # Cache the node so we do not ask for it every frame
         #self.dataRootNode = self.dataRoot.node()
@@ -272,7 +272,7 @@ class QuadView(DirectObject):
         #self.mak = self.dataRoot.attachNewNode(MouseAndKeyboard(base.win, 0, 'mak'))
         #self.mak.node().setSource(base.win, 0)
         self.mouseWatcherNode = MouseWatcher('mouseWatcher')
-        
+
         self.mouseWatcher = base.mak.attachNewNode(self.mouseWatcherNode)
         #self.Perspective.setDR(self.mouseWatcherNode)
 
@@ -282,7 +282,7 @@ class QuadView(DirectObject):
         #ddr=DisplayRegionContext(self.Perspective.getCam())
         #base.setMouseOnNode(self.smiley.node()) # Let Mouse Control Perspective View for now
         #base.enableSoftwareMousePointer()
-        
+
         # Message Handlers
         self.accept("a",self.setLeft)
         self.accept("q",self.setTop)
@@ -302,7 +302,7 @@ class QuadView(DirectObject):
         self.accept("alt-mouse1-up",self.AltUp)
         self.accept("control-mouse1",self.CtlDown)
         self.accept("control-mouse1-up",self.CtlUp)
-        
+
     # Methods
 
     #def setLastPickPoint( self ):
@@ -407,7 +407,7 @@ class QuadView(DirectObject):
                 self.PerspectiveScene.clearTexture()
                 self.PerspectiveTexture=1
 
-   
+
 
     def reparenter(self):
         #self.FrontScene.reparentTo(render)
@@ -437,10 +437,10 @@ class QuadView(DirectObject):
         if(self.oldY<-1 or self.oldY>1):
             return
         taskMgr.add(self.DragAction,'DragAction')
-            
+
     def AltUpHandler(self):
-        taskMgr.remove('DragAction')    
-        
+        taskMgr.remove('DragAction')
+
     def gridtoggle(self):
         #grid=DirectGrid()
         #grid.enable()
@@ -467,11 +467,11 @@ class QuadView(DirectObject):
                 self.setPerspective()
             else:
                 self.setFront()
-        
+
     def MouseTell(self,buttonCode):
         self.MouseButton=buttonCode
         self.setAppropriateViewPort(self.mouseWatcherNode.getMouseX(),self.mouseWatcherNode.getMouseY())
-        
+
         x=base.mouseWatcherNode.getMouseX()
         y=base.mouseWatcherNode.getMouseY()
 
@@ -509,12 +509,12 @@ class QuadView(DirectObject):
         print "Sent X:%f Sent Y:%f"%(ansX,ansY)
         #SEditor.iRay.pick(render,self.xy)
         SEditor.manipulationControl.manipulationStop(self.xy)
-        #print "MouseX " + str(base.mouseWatcherNode.getMouseX()) + "MouseY " + str(base.mouseWatcherNode.getMouseY()) + "\n" 
-        #print "MouseX " + str(self.mouseWatcherNode.getMouseX()) + "MouseY " + str(self.mouseWatcherNode.getMouseY()) + "\n" 
-        
+        #print "MouseX " + str(base.mouseWatcherNode.getMouseX()) + "MouseY " + str(base.mouseWatcherNode.getMouseY()) + "\n"
+        #print "MouseX " + str(self.mouseWatcherNode.getMouseX()) + "MouseY " + str(self.mouseWatcherNode.getMouseY()) + "\n"
+
 
         base.mouseWatcherNode=self.mouseWatcherNode
-        
+
         self.oldX=self.mouseWatcherNode.getMouseX()
         if(self.oldX<-1 or self.oldX>1):
             return
@@ -533,11 +533,11 @@ class QuadView(DirectObject):
         taskMgr.remove('DragAction')
         self.Mouse_Draggin=0
         #print "Mouse Up"
-        
+
 
     def Max_Style_Mouse_View(self,buttoncode):
         pass
-        
+
     def ChangeBaseDR(self):
         dr=base.win.getDisplayRegion(0)
         if(self.CurrentQuad==1): #Front
@@ -569,7 +569,7 @@ class QuadView(DirectObject):
         self.ChangeBaseDR()
         self.Perspective.setCam()
         #self.Perspective.setDR(self.mouseWatcherNode)
-        
+
     def setFront(self):
         print "FRONT"
         self.CurrentQuad=1
@@ -577,7 +577,7 @@ class QuadView(DirectObject):
         self.Front.setCam()
         #self.Front.setDR(self.mouseWatcherNode)
 
-    
+
     def DragAction(self,task):
         #if(self.MouseDragging==1):
         self.currX= self.mouseWatcherNode.getMouseX()
@@ -598,7 +598,7 @@ class QuadView(DirectObject):
              if(self.HorizontalAxis<-1 or self.HorizontalAxis>1 or self.VerticalAxis<-1 or self.VerticalAxis>1):
                  return
              self.resizedr(self.VerticalAxis,self.HorizontalAxis)
-        
+
         #if(self.AltPressed): # View Camera Transforms -> Maya style
         elif(1):
             #print "ALTPRESSED"
@@ -618,7 +618,7 @@ class QuadView(DirectObject):
                     self.MoveCamera(0,self.diffX*self.PanConstantX,-self.diffY*self.PanConstantY,self.CurrentQuad)
                 elif(self.CurrentQuad==4):
                     pass
-            elif(self.MouseButton==3): # Do Zoom 
+            elif(self.MouseButton==3): # Do Zoom
                 if(self.CurrentQuad==1): # Y and Z values change meanings for different cameras
                     #lens = OrthographicLens()
                     #lens.setFilmSize(l,self.VP_height*200)
@@ -634,26 +634,26 @@ class QuadView(DirectObject):
                     if(self.FrontHeight<=0):
                         FrontHeight=1
                     self.frontCam.node().getLens().setFilmSize(self.FrontWidth,self.FrontHeight)
-                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)        
+                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)
                 elif(self.CurrentQuad==2):
                     self.TopWidth= self.TopWidth + self.diffX
                     self.TopHeight= self.TopHeight + self.diffX
                     self.TopWidth= self.TopWidth + self.diffY
                     self.TopHeight= self.TopHeight + self.diffY
                     self.topCam.node().getLens().setFilmSize(self.TopWidth,self.TopHeight)
-                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)        
+                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)
                 elif(self.CurrentQuad==3):
                     self.LeftWidth= self.LeftWidth + self.diffX
                     self.LeftHeight= self.LeftHeight + self.diffX
                     self.LeftWidth= self.LeftWidth + self.diffY
                     self.LeftHeight= self.LeftHeight + self.diffY
                     self.leftCam.node().getLens().setFilmSize(self.LeftWidth,self.LeftHeight)
-                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)        
+                    self.resizedr(self.VerticalAxis,self.HorizontalAxis)
                 elif(self.CurrentQuad==4):
                     pass
         else:
              pass
-                
+
         self.oldX=self.currX
         self.oldY=self.currY
         return Task.cont
@@ -669,8 +669,8 @@ class QuadView(DirectObject):
             self.leftCam.setPos(self.leftCam.getX()+X_amt,self.leftCam.getY()+Y_amt,self.leftCam.getZ()+Z_amt)
         elif(quad==4):
             self.perspectiveCam.setPos(self.perspectiveCam.getX()+X_amt,self.perspectiveCam.getY()+Y_amt,self.perspectiveCam.getZ()+Z_amt)
-        
-    
+
+
 
 #View=QuadView()
 #run()

+ 64 - 64
contrib/src/sceneeditor/sceneEditor.py

@@ -87,7 +87,7 @@ class myLevelEditor(AppShell):
     controlType = 'Keyboard'
     keyboardMapDict = {}
     keyboardSpeedDict = {}
-    
+
     Scene=None
     isSelect = False
     nodeSelected = None
@@ -99,9 +99,9 @@ class myLevelEditor(AppShell):
     CurrentFileName=None #Holds the current scene file name
     CurrentDirName=None # Holds the current file name without extension which is the path where file's data gets saved
     Dirty=0 # Keeps track of whether there are any modifications that should be saved
-  
-    
-    
+
+
+
     def __init__(self, parent = None, **kw):
 
         base.setBackgroundColor(0,0,0)
@@ -149,12 +149,12 @@ class myLevelEditor(AppShell):
             text_scale = 0.05,
             text_align = TextNode.ALeft
             )
-        
+
 
         self.initialiseoptions(myLevelEditor)
 
         self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
-        
+
         ######### Set the event handler ##########
         self.dataFlowEvents = [
             ## Event from Side Window
@@ -213,7 +213,7 @@ class myLevelEditor(AppShell):
             ['f11',self.loadFromBam],
             ['f12',self.saveAsBam],
             ]
-        
+
 
         #################################
         ###  Collision detection
@@ -223,7 +223,7 @@ class myLevelEditor(AppShell):
 
         for event in self.dataFlowEvents:
             self.accept(event[0], event[1], extraArgs = event[2:])
-        
+
         self.actionEvents = [
             # Scene graph explorer functions
             ['SGE_changeName', self.changeName],
@@ -247,7 +247,7 @@ class myLevelEditor(AppShell):
             ['se_deselectedAll',self.deselectFromScene],
             ]
         ''' All messages starting with "SGE_" are generated in seSceneGraphExplorer'''
-        
+
         for event in self.actionEvents:
             self.accept(event[0], event[1], extraArgs = event[2:])
 
@@ -260,7 +260,7 @@ class myLevelEditor(AppShell):
         # Initialize the application.
         # This function will be called when you call AppShell's constructor
         #################################################################
-        
+
         ### Create SceneEditor Ver. DirectSession
         self.seSession = SeSession()
         self.seSession.enable()
@@ -270,7 +270,7 @@ class myLevelEditor(AppShell):
         self.MopathPanel = None
         self.alignPanelDict = {}
         #self.quadview=QuadView()
-        
+
 
         self.lightingPanel = None
         self.controllerPanel = None
@@ -291,9 +291,9 @@ class myLevelEditor(AppShell):
         self.sideWindowCount = 1
         self.sideWindow.selectPage()
         messenger.send('SGE_Update Explorer',[render]) ## Update the Scene Graph
-        
+
         pass
-        
+
     def getPhotoImage(self,name):
         modpath = ConfigVariableSearchPath("model-path")
         path = modpath.findFile(Filename(name))
@@ -338,11 +338,11 @@ class myLevelEditor(AppShell):
             i += 1
             button = Button(buttonFrame, image = element, command=lambda n=i : self.buttonPushed(n))
             button.pack(fill=X, side = LEFT)
-            
+
 
         buttonFrame.pack(fill=X, side=LEFT,expand=True)
-        
-        
+
+
     def buttonPushed(self, buttonIndex):
         #################################################################
         # buttonPushed(self, buttonNum)
@@ -379,7 +379,7 @@ class myLevelEditor(AppShell):
         elif buttonIndex==9: # Open Particle Panel
             self.openParticlePanel()
             return
-        elif buttonIndex==10: 
+        elif buttonIndex==10:
             self.openInputPanel()
             return
         elif buttonIndex==11: # Help
@@ -412,14 +412,14 @@ class myLevelEditor(AppShell):
         elif buttonIndex==20:
             print "You haven't defined the function for this Button, Number %d."%buttonIndex
             return
-        
+
         return
 
     def createMenuBar(self):
         # Creates default menus.  Can be overridden or simply augmented
         # Using button Add below
         self.menuBar.addmenuitem('Help', 'command',
-                                 'Get information on application', 
+                                 'Get information on application',
                                  label='About...', command=self.showAbout)
         ## Creat stuff inside the "File"
         self.menuBar.addmenuitem('File', 'command', 'Creat New Scene',
@@ -447,7 +447,7 @@ class myLevelEditor(AppShell):
         self.menuBar.addmenuitem('File', 'command', 'Load Actor',
                                 label='Load Actor',
                                 command=self.loadActor)
-        
+
         self.menuBar.addmenuitem('File', 'separator')
 
         self.menuBar.addmenuitem('File', 'command', 'Import a Scene',
@@ -455,7 +455,7 @@ class myLevelEditor(AppShell):
                                 command=self.importScene)
 
         self.menuBar.addmenuitem('File', 'separator')
-        
+
         self.menuBar.addmenuitem('File', 'command', 'Quit this application',
                                 label='Exit',
                                 command=self.quit)
@@ -535,7 +535,7 @@ class myLevelEditor(AppShell):
             self.menuPanel.entryconfig('Animation Panel', state=DISABLED)
             self.menuPanel.entryconfig('Side Window', state=DISABLED)
 
-        
+
     def onDestroy(self, event):
         #################################################################
         # If you have open any thing, please rewrite here!
@@ -599,7 +599,7 @@ class myLevelEditor(AppShell):
         if self.lightingPanel != None:
             self.lightingPanel.updateList(list)
         return
-        
+
     def lightRename(self,oName, nName):
         #################################################################
         # lightRename(self,oName, nName)
@@ -613,7 +613,7 @@ class myLevelEditor(AppShell):
         if self.lightingPanel != None:
             self.lightingPanel.updateList(list,lightNode)
         return
-    
+
     def lightSelect(self,lightName):
         #################################################################
         # lightSelect(self,lightName)
@@ -627,7 +627,7 @@ class myLevelEditor(AppShell):
         if self.lightingPanel != None:
             self.lightingPanel.updateDisplay(lightNode)
         return
-    
+
     def addLight(self, type):
         #################################################################
         # addLight(self, type)
@@ -643,7 +643,7 @@ class myLevelEditor(AppShell):
             self.lightingPanel.updateList(list,lightNode)
         self.makeDirty()
         return
-    
+
     def lightingPanelClose(self):
         #################################################################
         # lightingPanelClose(self)
@@ -654,7 +654,7 @@ class myLevelEditor(AppShell):
         self.menuPanel.entryconfig('Lighting Panel', state=NORMAL)
         self.lightingPanel = None
         return
-    
+
     def openPropertyPanel(self, nodePath = None):
         #################################################################
         # openPropertyPanel(self, nodePath = None)
@@ -714,7 +714,7 @@ class myLevelEditor(AppShell):
         #################################################################
         # addDummyNode(self, nodepath = None)
         # This function will be called when user try to create a dummy node into scene
-        # 
+        #
         # Here we will call dataHolder to create a dummy node
         # and reparent it to the nodePath that user has assigned.
         #
@@ -727,7 +727,7 @@ class myLevelEditor(AppShell):
         #################################################################
         # addCollisionObj(self, nodepath = None)
         # This function will be called when user try to create a collision object into the scene
-        # 
+        #
         # Here we will call collisionWindow to ask user what kind of collision objects they want to have.
         # Then, send the information and generated collision object to dataHolder to finish the whole process
         # and reparent it to the nodePath that user has assigned.
@@ -757,7 +757,7 @@ class myLevelEditor(AppShell):
         #################################################################
         SEditor.reparent(nodepath, fWrt = 1)
         return
-    
+
     def openPlacerPanel(self, nodePath = None):
         #################################################################
         # openPlacerPanel(self, nodePath = None)
@@ -766,7 +766,7 @@ class myLevelEditor(AppShell):
         #################################################################
         if(self.placer==None):
             self.placer = Placer()
-            self.menuPanel.entryconfig('Placer Panel', state=DISABLED)          
+            self.menuPanel.entryconfig('Placer Panel', state=DISABLED)
         return
 
     def closePlacerPanel(self):
@@ -779,7 +779,7 @@ class myLevelEditor(AppShell):
         self.placer = None
         self.menuPanel.entryconfig('Placer Panel', state=NORMAL)
         return
-        
+
     def openAnimPanel(self, nodePath = None):
         #################################################################
         # openAnimPanel(self, nodePath = None)
@@ -819,7 +819,7 @@ class myLevelEditor(AppShell):
         #################################################################
         oName = nodePath.getName() # I need this line in order to check the obj name in the control panel.
         AllScene.rename(nodePath,nName)
-        
+
         # reset the list in the controller panel if it has been opened.
         if (self.controllerPanel) != None:
             list = AllScene.getAllObjNameAsList()
@@ -841,7 +841,7 @@ class myLevelEditor(AppShell):
             currentModName=currentF.getBasenameWoExtension()
             # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
             # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
-            # If there is ever a garbage colleciton bug..this might be a point to look at 
+            # If there is ever a garbage colleciton bug..this might be a point to look at
             if sys.modules.has_key(currentModName):
                 del sys.modules[currentModName]
                 print sys.getrefcount(AllScene.theScene)
@@ -856,14 +856,14 @@ class myLevelEditor(AppShell):
         # openScene(self)
         #################################################################
         # In the future try and provide merging of two scenes
-        
+
         if(self.CurrentFileName or self.Dirty):
             saveScene = tkMessageBox._show("Load scene","Save the current scene?",icon = tkMessageBox.QUESTION,type = tkMessageBox.YESNOCANCEL)
             if (saveScene == "yes"):
                 self.saveScene()
             elif (saveScene == "cancel"):
                 return
-        
+
         self.closeAllSubWindows() ## Close all sub window
         if(self.CurrentFileName):
             currentF=Filename(self.CurrentFileName)
@@ -871,7 +871,7 @@ class myLevelEditor(AppShell):
             currentModName=currentF.getBasenameWoExtension()
             # Let us actually remove the scene from sys modules... this is done because every scene is loaded as a module
             # And if we reload a scene python wont reload since its already in sys.modules... and hence we delete it
-            # If there is ever a garbage colleciton bug..this might be a point to look at 
+            # If there is ever a garbage colleciton bug..this might be a point to look at
             if sys.modules.has_key(currentModName):
                 del sys.modules[currentModName]
                 print sys.getrefcount(AllScene.theScene)
@@ -880,7 +880,7 @@ class myLevelEditor(AppShell):
             AllScene.resetAll()
 
         self.CurrentFileName = AllScene.loadScene()
-        
+
         if(self.CurrentFileName==None):
             return
 
@@ -894,7 +894,7 @@ class myLevelEditor(AppShell):
             lightList=AllScene.getList()
             self.lightingPanel.updateList(lightList)
         messenger.send('SGE_Update Explorer',[render])
-        
+
 
         # Close the side window in order to reset all world settings to fit the scene we have loaded.
         self.sideWindow.quit()
@@ -920,7 +920,7 @@ class myLevelEditor(AppShell):
         #################################################################
 
         if(self.CurrentFileName):
-            f=FileSaver()       
+            f=FileSaver()
             f.SaveFile(AllScene,self.CurrentFileName,self.CurrentDirName,1)
             self.Dirty=0
         else:
@@ -1012,7 +1012,7 @@ class myLevelEditor(AppShell):
             title = 'Load New Actor',
             parent = self.parent)
 
-        
+
         if ActorFilename:
             self.makeDirty()
             if not AllScene.loadActor(ActorFilename, Filename.fromOsSpecific(ActorFilename)):
@@ -1028,7 +1028,7 @@ class myLevelEditor(AppShell):
     ## Take care those things under Edit nemu
     def unDo(self):
         pass
-    
+
     def reDo(self):
         pass
 
@@ -1064,7 +1064,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to add a dummy into the scene.
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         #################################################################
         self.addDummyNode(self.nodeSelected)
@@ -1076,7 +1076,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to open the duplication window.
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         #################################################################
         if self.nodeSelected!=None:
@@ -1089,7 +1089,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to remove the current selected node..
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         self.remove(self.nodeSelected)
@@ -1101,11 +1101,11 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to open the property window of current selected node..
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         self.openPropertyPanel(self.nodeSelected)
-        pass 
+        pass
 
     def showCameraSetting(self):
         ################################################################
@@ -1113,7 +1113,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to open the property window of camera..
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         self.openPropertyPanel(camera)
@@ -1145,20 +1145,20 @@ class myLevelEditor(AppShell):
             self.sideWindowCount = 1
             self.menuPanel.entryconfig('Side Window', state=DISABLED)
         return
-    
+
     def openAnimationPanel(self):
         ################################################################
         # openAnimationPanel(self)
         # This function will do nothing but call other function
         # to open the animation window for selected node(if it is an Actor)..
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         if AllScene.isActor(self.nodeSelected):
             self.openAnimPanel(self.nodeSelected)
         pass
-    
+
     def openMopathPanel(self):
         ################################################################
         # openMopathPanel(self)
@@ -1178,7 +1178,7 @@ class myLevelEditor(AppShell):
         self.ParticleEnable = visable
         AllScene.toggleParticleVisable(visable)
         return
-    
+
     def openLightingPanel(self):
         ################################################################
         # openLightingPanel(self)
@@ -1189,7 +1189,7 @@ class myLevelEditor(AppShell):
             self.lightingPanel = lightingPanel(AllScene.getLightList())
             self.menuPanel.entryconfig('Lighting Panel', state=DISABLED)
         return
-    
+
     def addParticleEffect(self,effect_name,effect,node):
         AllScene.particleDict[effect_name]=effect
         AllScene.particleNodes[effect_name]=node
@@ -1215,7 +1215,7 @@ class myLevelEditor(AppShell):
     def closeParticlePanel(self):
         self.particlePanel = None
         return
-    
+
     def openInputPanel(self):
         if self.controllerPanel==None:
             list = AllScene.getAllObjNameAsList()
@@ -1237,10 +1237,10 @@ class myLevelEditor(AppShell):
         # set it back into controller panel
         ################################################################
         node = AllScene.getObjFromSceneByName(name)
-        
+
         if (self.controllerPanel) != None and (node!=None):
             self.controllerPanel.setNodePathIn(node)
-            
+
         return
 
     def setControlSet(self, controlType, dataList):
@@ -1260,7 +1260,7 @@ class myLevelEditor(AppShell):
             # Also this will make sure we won't catch wrong keyboard message
             self.stopControl(controlType)
             self.enableControl = True
-        
+
         self.setControlSet(controlType, dataList)
         self.lastContorlTimer = globalClock.getFrameTime()
         if controlType == 'Keyboard':
@@ -1327,7 +1327,7 @@ class myLevelEditor(AppShell):
         self.controlTarget.setScale(newScale.getX(),newScale.getY(),newScale.getZ())
         self.transNodeKeyboard.setPosHpr(0,0,0,0,0,0)
         return Task.cont
-    
+
     ## Misc
     ##### This one get the event from SGE (Scene Graph Explorer) and Picking
     def selectNode(self, nodePath=None, callBack = True):
@@ -1428,7 +1428,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to delete selected node...
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         self.deSelectNode(self.nodeSelected)
@@ -1444,7 +1444,7 @@ class myLevelEditor(AppShell):
         self.makeDirty()
         AllScene.toggleLight()
         return
-    
+
     def sideWindowClose(self,worldColor,lightEnable,ParticleEnable, basedriveEnable,collision,
                         backface, texture, wireframe, grid, widgetVis, enableAutoCamera):
         ################################################################
@@ -1478,7 +1478,7 @@ class myLevelEditor(AppShell):
         # This function will do nothing but call other function
         # to duplicate selected node...
         #
-        # Ok... this is really redundancy... 
+        # Ok... this is really redundancy...
         #
         ################################################################
         AllScene.duplicateObj(nodePath, pos, hpr, scale, num)
@@ -1685,11 +1685,11 @@ class myLevelEditor(AppShell):
             t.doneColor = doneColor
             # This really does all the work
             t.uponDeath = self.flashDone
-            
+
     def flashDummy(self, state):
         # Real work is done in upon death function
         return Task.done
-        
+
     def flashDone(self,state):
         # Return node Path to original state
         if state.nodePath.isEmpty():
@@ -1701,7 +1701,7 @@ class myLevelEditor(AppShell):
             state.nodePath.clearColor()
 
 
-    
+
 
 editor = myLevelEditor(parent = base.tkRoot)
 

+ 14 - 14
contrib/src/sceneeditor/seAnimPanel.py

@@ -31,7 +31,7 @@ class AnimPanel(AppShell):
     dragMode = False
     rateList= ['1/24.0', '0.1', '0.5', '1.0', '2.0', '5.0' , '10.0']
 
-    
+
     def __init__(self, aNode =  None, parent = None, **kw):
         INITOPT = Pmw.INITOPT
         self.id = 'AnimPanel '+ aNode.getName()
@@ -63,7 +63,7 @@ class AnimPanel(AppShell):
         menuBar = self.menuBar
 
         menuBar.addmenu('Anim', 'Anim Panel Operations')
-        
+
         # Reset all actor controls
         menuBar.addmenuitem('File', 'command',
                             'Load Animation',
@@ -102,7 +102,7 @@ class AnimPanel(AppShell):
             scrolledlist_items = self['animList'])
         self.AnimEntry.place(x=240,y=10,anchor=NW)
 
-        
+
         self.playRateEntry = self.createcomponent(
             'playRateMenu', (), None,
             Pmw.ComboBox, (actorFrame,),
@@ -133,7 +133,7 @@ class AnimPanel(AppShell):
             command = self.updateDisplay,
             variable = self.unitsVar)
         self.displayButton.place(x=120,y=77,anchor=NW)
-        
+
         ## scale control
         frameFrame = Frame(actorFrame, relief = SUNKEN, bd = 1)
         self.minLabel = self.createcomponent(
@@ -158,7 +158,7 @@ class AnimPanel(AppShell):
             text = 24)
         self.maxLabel.pack(side = LEFT)
         frameFrame.pack(side = LEFT, expand = 1, fill = X)
-        
+
         ## button contorl
         ButtomFrame = Frame(actorFrame, relief = SUNKEN, bd = 1,borderwidth=5)
         self.toStartButton = self.createcomponent(
@@ -168,7 +168,7 @@ class AnimPanel(AppShell):
             width = 8,
             command = self.resetAllToZero)
         self.toStartButton.pack(side = LEFT, expand = 1, fill = X)
-        
+
         self.playButton = self.createcomponent(
             'playButton', (), None,
             Button, (ButtomFrame,),
@@ -214,14 +214,14 @@ class AnimPanel(AppShell):
         #################################################################
         # updateList(self)
         # This function will update the list of animations that the Actor
-        # currently has into the combo box widget. 
+        # currently has into the combo box widget.
         #################################################################
         self.ignore('DataH_loadFinish'+self.nodeName)
         del self.loaderWindow
         self['animList'] = self['actor'].getAnimNames()
         animL = self['actor'].getAnimNames()
         self.AnimEntry.setlist(animL)
-            
+
 
     def removeAnim(self):
         #################################################################
@@ -308,7 +308,7 @@ class AnimPanel(AppShell):
                 self.stopButton.config(state=DISABLED)
                 return Task.done
         else:
-            self.gotoT(self.currTime)    
+            self.gotoT(self.currTime)
         return Task.cont
 
     def stop(self):
@@ -329,7 +329,7 @@ class AnimPanel(AppShell):
         # the current animation. Most important thing this function do is
         # to recalculate all variables to fit the selected animation
         #################################################################
-        self.animName = self.AnimEntry.get()        
+        self.animName = self.AnimEntry.get()
         playRate = '%0.1f' % self['actor'].getPlayRate(self.animName)
         if playRate not in self.rateList:
             def strCmp(a, b):
@@ -376,7 +376,7 @@ class AnimPanel(AppShell):
         else:
             self.minLabel['text'] = '0.0'
             self.maxLabel['text'] = "%.2f" % self.duration
-            self.frameControl.configure(from_ = 0.0, 
+            self.frameControl.configure(from_ = 0.0,
                                         to = self.duration,
                                         resolution = 0.01)
 
@@ -429,7 +429,7 @@ class AnimPanel(AppShell):
         #################################################################
         self.dragMode = True
         return
-    
+
     def resetAllToZero(self):
         #################################################################
         # resetAllToZero(self)
@@ -536,8 +536,8 @@ class LoadAnimPanel(AppShell):
 
         mainFrame.pack(expand = 1, fill = BOTH)
 
-        
-        
+
+
     def onDestroy(self, event):
         messenger.send('AWL_close',[self.nodeName])
         '''

+ 16 - 16
contrib/src/sceneeditor/seBlendAnimPanel.py

@@ -36,7 +36,7 @@ class BlendAnimPanel(AppShell):
     enableBlend = False
     currentBlendName = None
 
-    
+
     def __init__(self, aNode =  None, blendDict={}, parent = None, **kw):
         INITOPT = Pmw.INITOPT
         self.id = 'BlendAnimPanel '+ aNode.getName()
@@ -95,7 +95,7 @@ class BlendAnimPanel(AppShell):
         self.blendAnimEntry.pack(side=LEFT)
 
         Label(actorFrame, text= "   ", font=('MSSansSerif', 10)).pack(side=LEFT)
-        
+
         button = Button(actorFrame, text="Save", font=('MSSansSerif', 10),width = 12,
                         command = self.saveButtonPushed).pack(side=LEFT)
         button = Button(actorFrame, text="Remove", font=('MSSansSerif', 10),width = 12,
@@ -130,7 +130,7 @@ class BlendAnimPanel(AppShell):
             scrolledlist_items = self['animList'])
         self.AnimEntryB.pack(side=LEFT)
         actorFrame.pack(side = TOP, expand = False, fill = X)
-        
+
         ### Blend Enable checkbox
         actorFrame = Frame(interior, relief = SUNKEN, bd = 1)
         Label(actorFrame, text= "Enable Blending:", font=('MSSansSerif', 10)).pack(side=LEFT,)
@@ -182,7 +182,7 @@ class BlendAnimPanel(AppShell):
         self.playRateEntry.pack(side=LEFT)
         self.playRateEntry.selectitem('1.0')
 
-        ### Loop checkbox        
+        ### Loop checkbox
         Label(actorFrame, text= "   ", font=('MSSansSerif', 10)).pack(side=LEFT,)
         Label(actorFrame, text= "Loop:", font=('MSSansSerif', 10)).pack(side=LEFT,)
 
@@ -193,14 +193,14 @@ class BlendAnimPanel(AppShell):
             Checkbutton, (actorFrame,),
             variable = self.loopVar)
         self.loopButton.pack(side=LEFT)
-        
+
         actorFrame.pack(side = TOP, expand = True, fill = X)
 
-        
-        
+
+
         ### Display Frames/Seconds
         actorFrame = Frame(interior)
-        
+
         Label(actorFrame, text= "Frame/Second:", font=('MSSansSerif', 10)).pack(side=LEFT)
 
         self.unitsVar = IntVar()
@@ -213,7 +213,7 @@ class BlendAnimPanel(AppShell):
         self.displayButton.pack(side=LEFT)
 
         actorFrame.pack(side = TOP, expand = True, fill = X)
-        
+
         ## scale control
         actorFrame = Frame(interior)
         frameFrame = Frame(actorFrame, relief = SUNKEN, bd = 1)
@@ -240,7 +240,7 @@ class BlendAnimPanel(AppShell):
         self.maxLabel.pack(side = LEFT)
         frameFrame.pack(side = LEFT, expand = 1, fill = X)
         actorFrame.pack(side = TOP, expand = True, fill = X)
-        
+
         ## button contorl
         actorFrame = Frame(interior)
         ButtomFrame = Frame(actorFrame, relief = SUNKEN, bd = 1,borderwidth=5)
@@ -251,7 +251,7 @@ class BlendAnimPanel(AppShell):
             width = 8,
             command = self.resetAllToZero)
         self.toStartButton.pack(side = LEFT, expand = 1, fill = X)
-        
+
         self.playButton = self.createcomponent(
             'playButton', (), None,
             Button, (ButtomFrame,),
@@ -287,7 +287,7 @@ class BlendAnimPanel(AppShell):
         animL = self['actor'].getAnimNames()
         self.AnimEntryA.setlist(animL)
         self.AnimEntryB.setlist(animL)
-            
+
     def play(self):
         #################################################################
         # play(self)
@@ -330,7 +330,7 @@ class BlendAnimPanel(AppShell):
                 self.stopButton.config(state=DISABLED)
                 return Task.done
         else:
-            self.gotoT(self.currTime)    
+            self.gotoT(self.currTime)
         return Task.cont
 
     def stop(self):
@@ -405,7 +405,7 @@ class BlendAnimPanel(AppShell):
         else:
             self.minLabel['text'] = '0.0'
             self.maxLabel['text'] = "%.2f" % self.duration
-            self.frameControl.configure(from_ = 0.0, 
+            self.frameControl.configure(from_ = 0.0,
                                         to = self.duration,
                                         resolution = 0.01)
 
@@ -454,7 +454,7 @@ class BlendAnimPanel(AppShell):
         #################################################################
         self.dragMode = True
         return
-    
+
     def resetAllToZero(self):
         #################################################################
         # resetAllToZero(self)
@@ -559,7 +559,7 @@ class BlendAnimPanel(AppShell):
                 self.blendAnimEntry.clear()
                 self.currentBlendName = None
         return
-    
+
     def saveButtonPushed(self):
         #################################################################
         # saveButtonPushed(self)

+ 13 - 13
contrib/src/sceneeditor/seCameraControl.py

@@ -290,7 +290,7 @@ class DirectCameraControl(DirectObject):
     def lockCOA(self):
         self.fLockCOA = 1
         SEditor.message('COA Lock On')
-            
+
     def unlockCOA(self):
         self.fLockCOA = 0
         SEditor.message('COA Lock Off')
@@ -456,7 +456,7 @@ class DirectCameraControl(DirectObject):
 
     def centerCam(self):
         self.centerCamIn(1.0)
-        
+
     def centerCamNow(self):
         self.centerCamIn(0.)
 
@@ -493,7 +493,7 @@ class DirectCameraControl(DirectObject):
                                   blendType = 'easeInOut',
                                   task = 'manipulateCamera')
         t.uponDeath = self.updateCoaMarkerSizeOnDeath
-        
+
     def spawnMoveToView(self, view):
         # Kill any existing tasks
         taskMgr.remove('manipulateCamera')
@@ -527,7 +527,7 @@ class DirectCameraControl(DirectObject):
         self.camManipRef.setPosHpr(self.coaMarker, ZERO_VEC,
                                    hprOffset)
         # Scale center vec by current distance to target
-        offsetDistance = Vec3(SEditor.camera.getPos(self.camManipRef) - 
+        offsetDistance = Vec3(SEditor.camera.getPos(self.camManipRef) -
                               ZERO_POINT).length()
         scaledCenterVec = Y_AXIS * (-1.0 * offsetDistance)
         # Now put the camManipRef at that point
@@ -543,15 +543,15 @@ class DirectCameraControl(DirectObject):
                                      blendType = 'easeInOut',
                                      task = 'manipulateCamera')
         t.uponDeath = self.updateCoaMarkerSizeOnDeath
-        
-        
+
+
     def swingCamAboutWidget(self, degrees, t):
         # Remove existing camera manipulation task
         taskMgr.remove('manipulateCamera')
 
         # Record undo point
         SEditor.pushUndo([SEditor.camera])
-        
+
         # Coincident with widget
         self.camManipRef.setPos(self.coaMarker, ZERO_POINT)
         # But aligned with render space
@@ -584,16 +584,16 @@ class DirectCameraControl(DirectObject):
         # At what distance does the object fill 30% of the screen?
         # Assuming radius of 1 on widget
         camY = SEditor.dr.near * (2.0 * maxScale)/(0.3 * maxDim)
-    
+
         # What is the vector through the center of the screen?
         centerVec = Y_AXIS * camY
-    
+
         # Where is the node relative to the viewpoint
         vWidget2Camera = SEditor.widget.getPos(SEditor.camera)
-    
+
         # How far do you move the camera to be this distance from the node?
         deltaMove = vWidget2Camera - centerVec
-    
+
         # Move a target there
         self.camManipRef.setPos(SEditor.camera, deltaMove)
 
@@ -605,7 +605,7 @@ class DirectCameraControl(DirectObject):
                                         task = 'manipulateCamera')
         # Upon death, reparent Cam to parent
         fitTask.parent = parent
-        fitTask.uponDeath = self.reparentCam                                
+        fitTask.uponDeath = self.reparentCam
 
     def moveToFit(self):
         # How bit is the active widget?
@@ -629,7 +629,7 @@ class DirectCameraControl(DirectObject):
         # Spawn a task to move the widget
         t = SEditor.widget.lerpPos(Point3(centerVec),
                                   CAM_MOVE_DURATION,
-                                  other = SEditor.camera, 
+                                  other = SEditor.camera,
                                   blendType = 'easeInOut',
                                   task = 'moveToFitTask')
         t.uponDeath = lambda state: taskMgr.remove('stickToWidget')

+ 86 - 86
contrib/src/sceneeditor/seFileSaver.py

@@ -1,7 +1,7 @@
-####################################################################################################################################################    
-# File Saving 
+####################################################################################################################################################
+# File Saving
 # This code saves the scene out as python code... the scene is stored in the various dictionaries in "dataHolder.py" ...the class "AllScene"
-# 
+#
 ####################################################################################################################################################
 from pandac.PandaModules import *
 
@@ -21,12 +21,12 @@ import seForceGroup
 
 class FileSaver:
 
-    ####################################################################################################################################################    
+    ####################################################################################################################################################
     # This class saves out the scene built with the scene editor as python code
     # There are dictionaries saved out to save the state of the scene for reloading it with the editor
     # Currently saving is supported for Models, Animations, Lights, Dummy Nodes
     # Attributes like parenting are also saved out
-    # This class is actually instantiated in sceneEditor.py in the saveScene() method 
+    # This class is actually instantiated in sceneEditor.py in the saveScene() method
     ####################################################################################################################################################
 
     def __init(self):
@@ -34,11 +34,11 @@ class FileSaver:
 
     def SaveFile(self,AllScene,filename,dirname,reSaveFlag=0):
 
-      ################################################################################################################################################  
+      ################################################################################################################################################
         # This function takes the "dataHolder" instance "AllScene" which has dictionaries containing scene information
         # The filename is where the scene will be written to
         ################################################################################################################################################
-        
+
         i1="    " # indentation
         i2=i1+i1  # double indentation
         out_file = open(filename,"w")
@@ -57,7 +57,7 @@ class FileSaver:
         out_file.write("# theScene=SavedScene() #instantiate the class\n")
         out_file.write("# IMPORTANT: All the documentation below refers to \"theScene\" as the instance of SavedScene()\n")
         out_file.write("##########################################################################################################\n\n")
-        
+
         out_file.write("##########################################################################################################\n")
         out_file.write("# Import Panda Modules\n")
         out_file.write("##########################################################################################################\n")
@@ -146,7 +146,7 @@ class FileSaver:
         for model in AllScene.ModelDic:
             out_file.write("\n")
             modelS=str(model)
-            
+
             if(1): # This is kept for now... perhaps later some sort of check might have to be enforced based on loadMode
                 #Loading Code
                 out_file.write(i2+"# Loading model's egg file\n")
@@ -165,33 +165,33 @@ class FileSaver:
                 for index in range(textures.getNumTextures()):
                     texture=textures.getTexture(index)
                     texfilename=texture.getFilename()
-                    fnamelist.append(texfilename.getFullpath())   
+                    fnamelist.append(texfilename.getFullpath())
                     oldFilename=Filename(Filename(AllScene.ModelRefDic[model].getDirname()),texfilename)
                     if(not oldFilename.isRegularFile()):
                         if(texfilename.resolveFilename(getTexturePath(),"")):
                             oldFilename=texfilename
                     oldtexpath=oldFilename.toOsSpecific()
-                
+
                     newtexpath=dirname + "/" + texfilename.getBasename()
                     newtexpathF=Filename(newtexpath)
                     newtexpathSpecific=newtexpathF.toOsSpecific()
-                    
+
                     print "TEXTURE SAVER:: copying" + oldtexpath + " to " + newtexpathSpecific
                     if(oldtexpath != newtexpathSpecific):
                         shutil.copyfile(oldtexpath,newtexpathSpecific)
 
-                    
-                
-                    
 
-                
+
+
+
+
                 # Copy the file over to the relative directory
                 oldModelpath=AllScene.ModelRefDic[model].toOsSpecific()
-                print "FILESAVER:: copying from " + AllScene.ModelRefDic[model].toOsSpecific() + "to" + newpathSpecific 
+                print "FILESAVER:: copying from " + AllScene.ModelRefDic[model].toOsSpecific() + "to" + newpathSpecific
                 if(oldModelpath!=newpathSpecific):
                     shutil.copyfile(oldModelpath,newpathSpecific)
 
-                
+
                 e=EggData()
                 e.read(AllScene.ModelRefDic[model])
                 etc=EggTextureCollection()
@@ -203,10 +203,10 @@ class FileSaver:
                     fn.setDirname("")
                     tex.setFilename(fn)
                     e.writeEgg(Filename.fromOsSpecific(newpathSpecific))
-                
 
 
-                out_file.write(i2+"if(self.loadmode==1):\n")    
+
+                out_file.write(i2+"if(self.loadmode==1):\n")
                 out_file.write(i2+i1+ "self."+ modelS + "=loader.loadModel(\'" + self.savepath + "/" +  AllScene.ModelRefDic[model].getBasename() + "')\n")#Relative Path
                 out_file.write(i2+"else:\n")
                 out_file.write(i2+i1+ "self."+ modelS + "=loader.loadModel(self.executionpath + \'/" +  AllScene.ModelRefDic[model].getBasename() + "')\n")#Relative Path with execution point specified by the invoking-level-editor
@@ -221,7 +221,7 @@ class FileSaver:
                     out_file.write(i2+"# Alpha\n")
                     out_file.write(i2+ "self."+ modelS + ".setTransparency(1)\n")
                     clr=AllScene.ModelDic[model].getColor()
-                    out_file.write(i2+ "self."+ modelS + ".setColor(%.4f,%.4f,%.4f,%.4f)\n"%(clr.getX(),clr.getY(),clr.getZ(),clr.getW()))                  
+                    out_file.write(i2+ "self."+ modelS + ".setColor(%.4f,%.4f,%.4f,%.4f)\n"%(clr.getX(),clr.getY(),clr.getZ(),clr.getW()))
 
                 out_file.write("\n")
                 out_file.write(i2+ "# Reparent To Render for now and later we update all the parentings\n")
@@ -234,7 +234,7 @@ class FileSaver:
                 out_file.write(i2+ "self.ModelDic[\'" + modelS + "\']=self." + AllScene.ModelDic[model].getName()+"\n")
                 #out_file.write(i2+ "self.ModelRefDic[\'" + modelS + "\']=Filename(\'"+ AllScene.ModelRefDic[model].getFullpath() +"\')\n")# The old Absolute Path way
                 out_file.write(i2+ "self.ModelRefDic[\'" + modelS + "\']=\'"+ AllScene.ModelRefDic[model].getBasename() +"\'\n")# Relative paths
-                out_file.write(i2+ "self.ModelDic[\'"+ modelS + "\'].setName(\'"+ modelS +"\')\n")              
+                out_file.write(i2+ "self.ModelDic[\'"+ modelS + "\'].setName(\'"+ modelS +"\')\n")
                 out_file.write("\n")
 
         ####################################################################################################################################################
@@ -248,7 +248,7 @@ class FileSaver:
         for dummy in AllScene.dummyDict:
             out_file.write("\n")
             dummyS=str(dummy)
-            
+
             if(1): # This is kept for now... perhaps later some sort of check might have to be enforced based on loadMode
                 out_file.write(i2+ "self."+ dummyS + "=loader.loadModel(\"models/misc/sphere\")\n")
                 #Transformation Code
@@ -259,13 +259,13 @@ class FileSaver:
                 out_file.write(i2+ "self.dummyDict[\'" + dummyS + "\']=self." + AllScene.dummyDict[dummy].getName()+"\n")
                 out_file.write(i2+ "self.dummyDict[\'"+ dummyS + "\'].setName(\'"+ dummyS +"\')\n")
                 out_file.write("\n")
-                out_file.write(i2+ "# Save Metadata...can be retrieved by doing theScene.dummyDict[\"Dummy_Name\"].getTag(\"Metadata\")\n")             
+                out_file.write(i2+ "# Save Metadata...can be retrieved by doing theScene.dummyDict[\"Dummy_Name\"].getTag(\"Metadata\")\n")
                 out_file.write(i2+ "self."+ dummyS + ".setTag(\"Metadata\",\"" + AllScene.dummyDict[dummy].getTag("Metadata") + "\")\n")
                 out_file.write("\n")
 
         ####################################################################################################################################################
         # Saving Actors and their animations
-        ####################################################################################################################################################                    
+        ####################################################################################################################################################
         out_file.write(i2+"##########################################################################################################\n")
         out_file.write(i2+"# Code for all the Actors and animations\n")
         out_file.write(i2+"# To access the Actors\n")
@@ -275,7 +275,7 @@ class FileSaver:
         for actor in AllScene.ActorDic:
             out_file.write("\n")
             actorS=str(actor)
-            
+
             if(1): # This is kept for now... perhaps later some sort of check might have to be enforced based on loadMode
                 #out_file.write(i2+ "self."+ actorS + "=Actor.Actor(\'"+ AllScene.ActorRefDic[actor].getFullpath() + "\')\n")# The old way with absolute paths
 
@@ -293,7 +293,7 @@ class FileSaver:
                 for index in range(textures.getNumTextures()):
                     texture=textures.getTexture(index)
                     texfilename=texture.getFilename()
-                    actorfnamelist.append(texfilename.getFullpath()) 
+                    actorfnamelist.append(texfilename.getFullpath())
 
                     oldFilename=Filename(Filename(AllScene.ActorRefDic[actor].getDirname()),texfilename)
                     if(not oldFilename.isRegularFile()):
@@ -312,10 +312,10 @@ class FileSaver:
 
                 # Copy the file over to the relative directory
                 oldActorpath=AllScene.ActorRefDic[actor].toOsSpecific()
-                print "FILESAVER:: copying from " + AllScene.ActorRefDic[actor].toOsSpecific() + "to" + newpathSpecific 
+                print "FILESAVER:: copying from " + AllScene.ActorRefDic[actor].toOsSpecific() + "to" + newpathSpecific
                 if(oldActorpath!=newpathSpecific):
                     shutil.copyfile(oldActorpath,newpathSpecific)
-                
+
 
                 e=EggData()
                 e.read(AllScene.ActorRefDic[actor])
@@ -328,10 +328,10 @@ class FileSaver:
                     fn.setDirname("")
                     tex.setFilename(fn)
                     e.writeEgg(Filename.fromOsSpecific(newpathSpecific))
-                
 
 
-                out_file.write(i2+"if(self.loadmode==1):\n")    
+
+                out_file.write(i2+"if(self.loadmode==1):\n")
                 out_file.write(i2+i1+ "self."+ actorS + "=Actor.Actor(\'" + self.savepath + "/" +  AllScene.ActorRefDic[actor].getBasename() + "')\n")#Relative Path
                 out_file.write(i2+"else:\n")
                 out_file.write(i2+i1+ "self."+ actorS + "=Actor.Actor(self.executionpath + \'/" +  AllScene.ActorRefDic[actor].getBasename() + "')\n")#Relative Path with execution point specified by the invoking-level-editor
@@ -347,7 +347,7 @@ class FileSaver:
                     out_file.write(i2+ "self."+ actorS + ".setColor(%.4f,%.4f,%.4f,%.4f)\n"%(clr.getX(),clr.getY(),clr.getZ(),clr.getW()))
 
                 out_file.write(i2+ "self."+ actorS + ".reparentTo(render)\n")
-                
+
                 out_file.write("\n")
                 out_file.write(i2+ "# Save Metadata...can be retrieved by doing theScene.ActorDic[\"Actor_Name\"].getTag(\"Metadata\")\n")
                 out_file.write(i2+ "self."+ actorS + ".setTag(\"Metadata\",\"" + AllScene.ActorDic[actor].getTag("Metadata") + "\")\n")
@@ -362,7 +362,7 @@ class FileSaver:
                         #out_file.write(i2+ "self."+ actorS + ".loadAnims(" + str(ActorAnimations) +")\n") # Old way with absolute paths
                         #Manakel 2/12/2004: solve the not empty but not defined animation case
                         if not animation is None:
-                            print "ACTOR ANIMATIONS:" + ActorAnimations[animation]   
+                            print "ACTOR ANIMATIONS:" + ActorAnimations[animation]
                             oldAnimPath=Filename(ActorAnimations[animation])
                             oldAnim=oldAnimPath.toOsSpecific()
                             dirOS=Filename(dirname)
@@ -380,24 +380,24 @@ class FileSaver:
                 out_file.write(i2+"else:\n")
                 theloadAnimString=str(ActorAnimationsInvoke)# We hack the "self.executionpath" part into the dictionary as a variable using string replace
                 print "LOAD ANIM STRING BEFORE" + theloadAnimString
-                theloadAnimString=theloadAnimString.replace('\'self.executionpath +','self.executionpath + \'')         
+                theloadAnimString=theloadAnimString.replace('\'self.executionpath +','self.executionpath + \'')
                 print "LOAD ANIM STRING AFTER" + theloadAnimString
                 out_file.write(i2+ i1+"self."+ actorS + ".loadAnims(" + theloadAnimString +")\n") # Now with new relative paths based on editor invocation
 
                 out_file.write(i2+ "self.ActorDic[\'" + actorS + "\']=self." + AllScene.ActorDic[actor].getName()+"\n")
                 #out_file.write(i2+ "self.ActorRefDic[\'" + actorS + "\']=Filename(\'"+AllScene.ActorRefDic[actor].getFullpath() +"\')\n") # Old way with absolute paths
                 out_file.write(i2+ "self.ActorRefDic[\'" + actorS + "\']=\'"+ AllScene.ActorRefDic[actor].getBasename() +"\'\n")# Relative paths
-                out_file.write(i2+ "self.ActorDic[\'"+ actorS + "\'].setName(\'"+ actorS +"\')\n")              
+                out_file.write(i2+ "self.ActorDic[\'"+ actorS + "\'].setName(\'"+ actorS +"\')\n")
                 if(AllScene.blendAnimDict.has_key(actor)): # Check if a dictionary of blended animations exists
                     out_file.write(i2+ "self.blendAnimDict[\"" + actorS +"\"]=" + str(AllScene.blendAnimDict[actor]) + "\n")
-                
-                
+
+
                 out_file.write("\n")
-        
+
         ####################################################################################################################################################
         # Collsion Node Saving
         ####################################################################################################################################################
-        
+
         out_file.write(i2+"##########################################################################################################\n")
         out_file.write(i2+"# Code for setting up Collision Nodes\n")
         out_file.write(i2+"# To use collision detection:\n")
@@ -410,7 +410,7 @@ class FileSaver:
             nodetype=solid.getType().getName()
 
             if(nodetype=="CollisionSphere"): #Save Collison Sphere
-                out_file.write(i2+"collSolid=CollisionSphere(%.3f,%.3f,%.3f,%.3f)\n"%(solid.getCenter().getX(),solid.getCenter().getY(),solid.getCenter().getZ(),solid.getRadius()))            
+                out_file.write(i2+"collSolid=CollisionSphere(%.3f,%.3f,%.3f,%.3f)\n"%(solid.getCenter().getX(),solid.getCenter().getY(),solid.getCenter().getZ(),solid.getRadius()))
                 pass
             elif(nodetype=="CollisionPolygon"): #Save Collison Polygon
 
@@ -430,13 +430,13 @@ class FileSaver:
                 out_file.write(i2+"pointB =  Point3(" + bx + "," + by + "," + bz + ")\n")
                 out_file.write(i2+"pointC =  Point3(" + cx + "," + cy + "," + cz + ")\n")
                 out_file.write(i2+"collSolid=CollisionPolygon(pointA, pointB, pointC)\n")
-                
+
                 pass
 
             elif(nodetype=="CollisionSegment"): #Save Collison Segment
                 A=AllScene.collisionDict[collnode].node().getSolid(0).getPointA()
                 B=AllScene.collisionDict[collnode].node().getSolid(0).getPointB()
-                
+
                 out_file.write(i2+"pointA =  Point3(%.3f,%.3f,%.3f)\n"%(A.getX(),A.getY(),A.getZ()))
                 out_file.write(i2+"pointB =  Point3(%.3f,%.3f,%.3f)\n"%(B.getX(),B.getY(),B.getZ()))
                 out_file.write(i2+"collSolid=CollisionSegment()\n")
@@ -455,7 +455,7 @@ class FileSaver:
                 out_file.write(i2+"collSolid=CollisionRay()\n")
                 out_file.write(i2+"collSolid.setOrigin(point)\n")
                 out_file.write(i2+"collSolid.setDirection(vector)\n")
-            
+
                 pass
             else:
                  print "Invalid Collision Node: " + nodetype
@@ -466,7 +466,7 @@ class FileSaver:
             out_file.write(i2+"self." + collnodeS + "_Node" + ".addSolid(collSolid)\n")
             out_file.write(i2+"base.cTrav.addCollider(self." + collnodeS + "_Node,self.CollisionHandler)\n")
             out_file.write("\n")
-           
+
 
 
 
@@ -488,8 +488,8 @@ class FileSaver:
                      out_file.write (i2+ "alight = AmbientLight(\'"+ light.getName() +"\')\n")
                      out_file.write (i2+ "alight.setColor(VBase4("+ str(light.getLightColor().getX())+ "," + str(light.getLightColor().getY())+ "," + str(light.getLightColor().getZ()) + "," + str(light.getLightColor().getW()) + "))\n")
                      out_file.write (i2+ "self.lightAttrib=self.lightAttrib.addLight(alight)\n")
-                     out_file.write (i2+ "self."+light.getName()+"= render.attachNewNode(alight.upcastToPandaNode())\n") 
-                     out_file.write (i2+ "self."+light.getName()+".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")        
+                     out_file.write (i2+ "self."+light.getName()+"= render.attachNewNode(alight.upcastToPandaNode())\n")
+                     out_file.write (i2+ "self."+light.getName()+".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")
                      out_file.write (i2+ "self.LightDict[\'" + light.getName() + "\']=alight\n")
                      out_file.write (i2+ "self.LightTypes[\'" + light.getName() + "\']=\'" + type + "\'\n")
                      out_file.write (i2+ "self.LightNodes[\'" + light.getName() + "\']=self." + light.getName() + "\n")
@@ -503,10 +503,10 @@ class FileSaver:
                      #out_file.write (i2+ "alight.setPoint(Point3(" + str(light.getX()) + "," + str(light.getY()) + "," + str(light.getZ()) + "))\n")
                      out_file.write (i2+ "alight.setSpecularColor(Vec4(" + str(light.getSpecColor().getX()) + "," + str(light.getSpecColor().getY()) + "," + str(light.getSpecColor().getZ()) + "," + str(light.getSpecColor().getW()) + "))\n")
                      out_file.write (i2+ "self.lightAttrib=self.lightAttrib.addLight(alight)\n")
-                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToPandaNode())\n") 
+                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToPandaNode())\n")
                      out_file.write (i2+ "self."+light.getName()+ ".setPos(Point3(" + str(light.getX()) + "," + str(light.getY()) + "," + str(light.getZ()) + "))\n")
                      out_file.write (i2+ "self."+light.getName()+ ".setHpr(Vec3("+ str(light.getH())+ "," + str(light.getP())+ "," + str(light.getR()) + "))\n")
-                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")       
+                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")
                      #out_file.write (i2+ "alight.setPos
                      out_file.write (i2+ "self.LightDict[\'" + light.getName() + "\']=alight\n")
                      out_file.write (i2+ "self.LightTypes[\'" + light.getName() + "\']=\'" + type + "\'\n")
@@ -521,8 +521,8 @@ class FileSaver:
                      out_file.write (i2+ "alight.setSpecularColor(Vec4(" + str(light.getSpecColor().getX()) + "," + str(light.getSpecColor().getY()) + "," + str(light.getSpecColor().getZ()) + "," + str(light.getSpecColor().getW()) + "))\n")
                      out_file.write (i2+ "alight.setAttenuation(Vec3("+ str(light.getAttenuation().getX()) + "," + str(light.getAttenuation().getY()) + "," + str(light.getAttenuation().getZ()) + "))\n")
                      out_file.write (i2+ "self.lightAttrib=self.lightAttrib.addLight(alight)\n")
-                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToPandaNode())\n") 
-                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")       
+                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToPandaNode())\n")
+                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")
                      out_file.write (i2+ "self."+light.getName()+ ".setPos(Point3(" + str(light.getX()) + "," + str(light.getY()) + "," + str(light.getZ()) + "))\n")
                      out_file.write (i2+ "self.LightDict[\'" + light.getName() + "\']=alight\n")
                      out_file.write (i2+ "self.LightTypes[\'" + light.getName() + "\']=\'" + type + "\'\n")
@@ -539,8 +539,8 @@ class FileSaver:
                      out_file.write (i2+ "alight.setAttenuation(Vec3("+ str(light.getAttenuation().getX()) + "," + str(light.getAttenuation().getY()) + "," + str(light.getAttenuation().getZ()) + "))\n")
                      out_file.write (i2+ "alight.setExponent(" +str(light.getExponent()) +")\n")
                      out_file.write (i2+ "self.lightAttrib=self.lightAttrib.addLight(alight)\n")
-                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToLensNode())\n") 
-                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")       
+                     out_file.write (i2+ "self."+light.getName()+ "= render.attachNewNode(alight.upcastToLensNode())\n")
+                     out_file.write (i2+ "self."+light.getName()+ ".setTag(\"Metadata\",\"" + light.getTag("Metadata") + "\")\n")
                      out_file.write (i2+ "self."+light.getName()+ ".setPos(Point3(" + str(light.getX()) + "," + str(light.getY()) + "," + str(light.getZ()) + "))\n")
                      out_file.write (i2+ "self."+light.getName()+ ".setHpr(Vec3("+ str(light.getH())+ "," + str(light.getP())+ "," + str(light.getR()) + "))\n")
                      out_file.write (i2+ "self.LightDict[\'" + light.getName() + "\']=alight\n")
@@ -552,7 +552,7 @@ class FileSaver:
                      out_file.write (i2+ "return None")
                  out_file.write("\n")
 
-        
+
 
         ####################################################################################################################################################
         # Enable Lighting
@@ -571,32 +571,32 @@ class FileSaver:
         out_file.write(i2+"# Load Particle Effects. The parameters to this function are to allow us to use our modified versions of the Particle Effects modules when loading this file with the level editor\n")
         out_file.write(i2+"self.starteffects(self.loadmode,self.seParticleEffect,self.seParticles)\n")
         out_file.write("\n")
-                
+
         ####################################################################################################################################################
         # Save Camera Settings
         ####################################################################################################################################################
 
         out_file.write("\n")
         out_file.write(i2+ "# Save Camera Settings\n")
-        out_file.write(i2+ "camera.setX(" + str(camera.getX()) + ")\n")         
-        out_file.write(i2+ "camera.setY(" + str(camera.getY()) + ")\n")         
-        out_file.write(i2+ "camera.setZ(" + str(camera.getZ()) + ")\n")         
-        out_file.write(i2+ "camera.setH(" + str(camera.getH()) + ")\n")         
-        out_file.write(i2+ "camera.setP(" + str(camera.getP()) + ")\n")         
-        out_file.write(i2+ "camera.setR(" + str(camera.getR()) + ")\n") 
-        out_file.write(i2+ "camera.getChild(0).node().getLens().setNear(" + str(camera.getChild(0).node().getLens().getNear()) + ")\n") 
-        out_file.write(i2+ "camera.getChild(0).node().getLens().setFar(" + str(camera.getChild(0).node().getLens().getFar()) + ")\n") 
-        out_file.write(i2+ "camera.getChild(0).node().getLens().setFov(VBase2(%.5f,%.5f))\n"% (camera.getChild(0).node().getLens().getHfov(),camera.getChild(0).node().getLens().getVfov())) 
+        out_file.write(i2+ "camera.setX(" + str(camera.getX()) + ")\n")
+        out_file.write(i2+ "camera.setY(" + str(camera.getY()) + ")\n")
+        out_file.write(i2+ "camera.setZ(" + str(camera.getZ()) + ")\n")
+        out_file.write(i2+ "camera.setH(" + str(camera.getH()) + ")\n")
+        out_file.write(i2+ "camera.setP(" + str(camera.getP()) + ")\n")
+        out_file.write(i2+ "camera.setR(" + str(camera.getR()) + ")\n")
+        out_file.write(i2+ "camera.getChild(0).node().getLens().setNear(" + str(camera.getChild(0).node().getLens().getNear()) + ")\n")
+        out_file.write(i2+ "camera.getChild(0).node().getLens().setFar(" + str(camera.getChild(0).node().getLens().getFar()) + ")\n")
+        out_file.write(i2+ "camera.getChild(0).node().getLens().setFov(VBase2(%.5f,%.5f))\n"% (camera.getChild(0).node().getLens().getHfov(),camera.getChild(0).node().getLens().getVfov()))
         FilmSize=camera.getChild(0).node().getLens().getFilmSize()
-        out_file.write(i2+ "camera.getChild(0).node().getLens().setFilmSize(%.3f,%.3f)\n"%(FilmSize.getX(),FilmSize.getY())) 
-        out_file.write(i2+ "camera.getChild(0).node().getLens().setFocalLength(" + str(camera.getChild(0).node().getLens().getFocalLength()) + ")\n") 
-        out_file.write(i2+ "camera.setTag(\"Metadata\",\"" + camera.getTag("Metadata") + "\")\n")       
+        out_file.write(i2+ "camera.getChild(0).node().getLens().setFilmSize(%.3f,%.3f)\n"%(FilmSize.getX(),FilmSize.getY()))
+        out_file.write(i2+ "camera.getChild(0).node().getLens().setFocalLength(" + str(camera.getChild(0).node().getLens().getFocalLength()) + ")\n")
+        out_file.write(i2+ "camera.setTag(\"Metadata\",\"" + camera.getTag("Metadata") + "\")\n")
         out_file.write(i2+ "camera.reparentTo(render)\n")
         out_file.write(i2+ "base.disableMouse()\n")
         self.bgColor=base.getBackgroundColor()
         out_file.write(i2+ "base.setBackgroundColor(%.3f,%.3f,%.3f)\n"%(self.bgColor.getX(),self.bgColor.getY(),self.bgColor.getZ()))
         out_file.write("\n")
-        
+
 
         ####################################################################################################################################################
         # Mopath Saving
@@ -626,17 +626,17 @@ class FileSaver:
 
                 out_file.write(i2+"mp=MopathInterval(m,self." + str(node) + ")\n")
                 out_file.write(i2+"self.curveIntervals.append(mp)\n")
-                
+
                 out_file.write(i2+"if(self.loadmode==1):\n")
                 out_file.write(i2+i1+"self.curveRefColl.append(\"" + self.savepath +"/"+ filestring +"\")\n")
                 out_file.write(i2+"else:\n")
                 out_file.write(i2+i1+"self.curveRefColl.append(self.executionpath + \"/"+ filestring +"\")\n")
 
                 curvenumber=curvenumber+1
-            out_file.write(i2+"self.curveIntervalsDict[\"" + str(node) + "\"]=self.curveIntervals\n")        
+            out_file.write(i2+"self.curveIntervalsDict[\"" + str(node) + "\"]=self.curveIntervals\n")
             out_file.write(i2+"self.curveDict[\"" + str(node) + "\"]=self.curveRefColl\n")
 
-    
+
         ####################################################################################################################################################
         # Lets do all the reparenting here so as to make sure everything that needed to load was loaded
         ####################################################################################################################################################
@@ -665,7 +665,7 @@ class FileSaver:
             parent=AllScene.dummyDict[dummy].getParent().getName()
             if(parent=="render" or parent=="camera"):
                 out_file.write(i2+ "self."+ dummyS + ".reparentTo(" + parent + ")\n")
-            else:  
+            else:
                 if(AllScene.particleDict.has_key(parent)):
                     out_file.write(i2+ "self."+ dummyS + ".reparentTo(self." + parent + ".getEffect())\n")
                 else:
@@ -675,7 +675,7 @@ class FileSaver:
             out_file.write(i2+"\n")
 
         for actor in AllScene.ActorDic:
-            actorS=str(actor)   
+            actorS=str(actor)
             parent=AllScene.ActorDic[actor].getParent().getName()
             if(parent=="render" or parent=="camera"):
                 out_file.write(i2+ "self."+ actorS + ".reparentTo(" + parent + ")\n")
@@ -687,7 +687,7 @@ class FileSaver:
 
             out_file.write(i2+ "self.ActorDic[\'" + actorS + "\']=self." + AllScene.ActorDic[actor].getName()+"\n")
             out_file.write(i2+"\n")
-        
+
 
         for collnode in AllScene.collisionDict:
             collnodeS=str(collnode)
@@ -741,7 +741,7 @@ class FileSaver:
         for effect in AllScene.particleDict:
             parent=AllScene.particleNodes[effect].getParent().getName()
             if(parent=="render" or parent=="camera"):
-                out_file.write(i2+"self.particleDict[\""+ str(effect) +"\"].reparentTo("  + parent + ")\n")             
+                out_file.write(i2+"self.particleDict[\""+ str(effect) +"\"].reparentTo("  + parent + ")\n")
             else:
                 out_file.write(i2+"self.particleDict[\""+ str(effect) +"\"].reparentTo(self."  + parent + ")\n")
             out_file.write(i2+"\n")
@@ -809,11 +809,11 @@ class FileSaver:
         out_file.write(i2+"blendList=blendDicts[blendName]\n")
         out_file.write(i2+"actor.stop(blendList[0])\n")
         out_file.write(i2+"actor.stop(blendList[1])\n")
-        out_file.write("\n")    
+        out_file.write("\n")
 
         out_file.write(i1+"def changeBlending(self,actor,blendName,blending):\n")
         out_file.write(i2+"blendDicts=self.blendAnimDict[actor.getName()]\n")
-        out_file.write(i2+"blendList=blendDicts[blendName]\n")  
+        out_file.write(i2+"blendList=blendDicts[blendName]\n")
         out_file.write(i2+"blendList[2]=blending\n")
         out_file.write(i2+"self.blendAnimDict[actor.getName()]={blendName:[blendList[0],blendList[1],blending]}\n")
         out_file.write("\n")
@@ -823,21 +823,21 @@ class FileSaver:
         ####################################################################################################################################################
         # Hide and Show Methods
         ####################################################################################################################################################
-     
+
         out_file.write("\n")
         out_file.write(i2+"##########################################################################################################\n")
         out_file.write(i2+"# Hide and Show Methods\n")
         out_file.write(i2+"# These will help you hide/show dummies, collision solids, effect nodes etc.\n")
         out_file.write(i2+"##########################################################################################################\n\n")
-  
-     
+
+
         out_file.write("\n")
         out_file.write(i1+"def hideDummies(self):\n")
         out_file.write("\n")
         out_file.write(i2+"for dummy in self.dummyDict:\n")
         out_file.write(i2+i1+"self.dummyDict[dummy].reparentTo(hidden)\n")
-        
-       
+
+
         out_file.write("\n")
         out_file.write(i1+"def hideCollSolids(self):\n")
         out_file.write("\n")
@@ -857,8 +857,8 @@ class FileSaver:
         out_file.write("\n")
         out_file.write(i2+"for dummy in self.dummyDict:\n")
         out_file.write(i2+i1+"self.dummyDict[dummy].reparentTo(hidden)\n")
-        
-       
+
+
         out_file.write("\n")
         out_file.write(i1+"def showCollSolids(self):\n")
         out_file.write("\n")
@@ -885,7 +885,7 @@ class FileSaver:
         out_file.write(i2+"##########################################################################################################\n\n")
 
         for effect in AllScene.particleDict:
-        
+
             out_file.write("\n\n")
             out_file.write("class " + str(effect) + ":\n")
             out_file.write(i1+"def __init__(self,mode=1,seParticleEffect=None,seParticles=None):\n")
@@ -911,5 +911,5 @@ class FileSaver:
         #out_file.write("run()\n")
 
         out_file.close()
-                
-                
+
+

+ 2 - 2
contrib/src/sceneeditor/seForceGroup.py

@@ -15,7 +15,7 @@ class ForceGroup(DirectObject):
         """__init__(self)"""
 
         if (name == None):
-            self.name = 'ForceGroup-%d' % ForceGroup.id 
+            self.name = 'ForceGroup-%d' % ForceGroup.id
             ForceGroup.id += 1
         else:
             self.name = name
@@ -74,7 +74,7 @@ class ForceGroup(DirectObject):
     def getNodePath(self):
         return self.nodePath
 
-    # Utility functions 
+    # Utility functions
     def __getitem__(self, index):
         numForces = self.node.getNumForces()
         if ((index < 0) or (index >= numForces)):

+ 4 - 4
contrib/src/sceneeditor/seGeometry.py

@@ -79,7 +79,7 @@ class LineNodePath(NodePath):
 
     def getVertexColor( self ):
         return self.lineSegs.getVertexColor()
-    
+
     def drawArrow(self, sv, ev, arrowAngle, arrowLength):
         """
         Do the work of moving the cursor around to draw an arrow from
@@ -206,12 +206,12 @@ def qSlerp(startQuat, endQuat, t):
     destQuat = Quat.identQuat()
     # Calc dot product
     cosOmega = (startQ.getI() * endQuat.getI() +
-                startQ.getJ() * endQuat.getJ() + 
+                startQ.getJ() * endQuat.getJ() +
                 startQ.getK() * endQuat.getK() +
                 startQ.getR() * endQuat.getR())
     # If the above dot product is negative, it would be better to
     # go between the negative of the initial and the final, so that
-    # we take the shorter path.  
+    # we take the shorter path.
     if ( cosOmega < 0.0 ):
         cosOmega *= -1
         startQ.setI(-1 * startQ.getI())
@@ -227,7 +227,7 @@ def qSlerp(startQuat, endQuat, t):
             startScale = math.sin((1.0 - t) * omega)/sinOmega
             endScale = math.sin(t * omega)/sinOmega
         else:
-            # ends very close 
+            # ends very close
             startScale = 1.0 - t
             endScale = t
         destQuat.setI(startScale * startQ.getI() +

+ 4 - 4
contrib/src/sceneeditor/seGrid.py

@@ -90,7 +90,7 @@ class DirectGrid(NodePath,DirectObject):
         # Now redraw lines
         numLines = int(math.ceil(self.gridSize/self.gridSpacing))
         scaledSize = numLines * self.gridSpacing
- 
+
         center = self.centerLines
         minor = self.minorLines
         major = self.majorLines
@@ -116,7 +116,7 @@ class DirectGrid(NodePath,DirectObject):
         minor.create()
         major.create()
         self.gridBack.setScale(scaledSize)
-        
+
     def setXyzSnap(self, fSnap):
         self.fXyzSnap = fSnap
 
@@ -138,7 +138,7 @@ class DirectGrid(NodePath,DirectObject):
                 ROUND_TO(self.snapPos[0], self.gridSpacing),
                 ROUND_TO(self.snapPos[1], self.gridSpacing),
                 ROUND_TO(self.snapPos[2], self.gridSpacing))
-            
+
         # Move snap marker to this point
         self.snapMarker.setPos(self.snapPos)
 
@@ -157,7 +157,7 @@ class DirectGrid(NodePath,DirectObject):
     def setGridSpacing(self, spacing):
         self.gridSpacing = spacing
         self.updateGrid()
-        
+
     def getGridSpacing(self):
         return self.gridSpacing
 

+ 19 - 19
contrib/src/sceneeditor/seLights.py

@@ -62,7 +62,7 @@ class seLight(NodePath):
         self.exponent = exponent
         self.lence = lence
         self.active = True
-           
+
         if isinstance(light, Spotlight):
             node = light.upcastToLensNode()
         else:
@@ -75,10 +75,10 @@ class seLight(NodePath):
             self.LightNode.setHpr(self.orientation)
             self.LightNode.setPos(self.position)
         else:
-            self.LightNode.setHpr(self.orientation)     
+            self.LightNode.setHpr(self.orientation)
             self.LightNode.setPos(self.position)
-            
-        
+
+
         self.assign(self.LightNode)
         if(self.type=='spot'):
             self.helpModel = loader.loadModel( "models/misc/Spotlight" )
@@ -99,7 +99,7 @@ class seLight(NodePath):
         # getLight(self)
         # This function will return the light object it contains.
         #################################################################
-        
+
         return self.light
 
     def getLightColor(self):
@@ -108,14 +108,14 @@ class seLight(NodePath):
         # This function will return the color of the light color of this light node.
         #################################################################
         return self.lightcolor
-    
+
     def getName(self):
         #################################################################
         # getName(self)
         # This function will return the name of this light.
         #################################################################
         return self.light.getName()
-    
+
     def rename(self,name):
         #################################################################
         # rename(self, name)
@@ -203,7 +203,7 @@ class seLight(NodePath):
         #################################################################
         self.orientation = self.LightNode.getHpr()
         return self.orientation
-        
+
     def setOrientation(self,orient):
         #################################################################
         # setOrientation(self, orient)
@@ -241,7 +241,7 @@ class seLight(NodePath):
         self.light.setAttenuation(Vec3(value, self.linear, self.quadratic))
         self.constant = value
         return
-    
+
     def setLinearAttenuation(self, value):
         #################################################################
         # setLinearAttenuation(self, value)
@@ -252,7 +252,7 @@ class seLight(NodePath):
         self.light.setAttenuation(Vec3(self.constant, value, self.quadratic))
         self.linear = value
         return
-    
+
     def setQuadraticAttenuation(self, value):
         #################################################################
         # setQuadraticAttenuation(self, value)
@@ -270,7 +270,7 @@ class seLight(NodePath):
         # This function will return the value of the Exponent Attenuation
         # of this light node. (float)
         #################################################################
-        return self.exponent    
+        return self.exponent
 
     def setExponent(self, value):
         #################################################################
@@ -282,7 +282,7 @@ class seLight(NodePath):
         self.light.setExponent(value)
         self.exponent = value
         return
-        
+
 class seLightManager(NodePath):
     #################################################################
     # seLightManager(NodePath)
@@ -307,7 +307,7 @@ class seLightManager(NodePath):
         self.helpModel = loader.loadModel( "models/misc/sphere" )
         self.helpModel.reparentTo(self)
         self.helpModel.hide()
-   
+
 
 
 
@@ -342,7 +342,7 @@ class seLightManager(NodePath):
         ### create the light
 
         lence = None
-        
+
         if type == 'ambient':
             self.ambientCount += 1
             if(name=='DEFAULT_NAME'):
@@ -368,7 +368,7 @@ class seLightManager(NodePath):
                 light = PointLight('point_' + `self.pointCount`)
             else:
                 light = PointLight(name)
-            
+
             light.setColor(lightcolor)
             light.setSpecularColor(specularColor)
             light.setAttenuation(Vec3(constant, linear, quadratic))
@@ -406,7 +406,7 @@ class seLightManager(NodePath):
         self.lightDict[light.getName()] = lightNode
         self.setOn(lightNode)
 
-        
+
         return self.lightDict.keys(),lightNode
 
     def addLight(self, light):
@@ -507,7 +507,7 @@ class seLightManager(NodePath):
         #################################################################
         for name in self.lightDict:
             self.delete(name, removeEntry = False)
-        
+
         self.lightDict.clear()
 
     def isLight(self,name):
@@ -531,7 +531,7 @@ class seLightManager(NodePath):
             return self.lightDict.keys(),lightNode
         else:
             print '----Light Mnager: No such Light!'
-            
+
     def getLightNodeList(self):
         #################################################################
         # getLightNodeList(self)
@@ -612,7 +612,7 @@ class seLightManager(NodePath):
         if render.node().hasAttrib(LightAttrib.getClassType()):
             render.node().setAttrib(self.lightAttrib)
 
-            
+
     def setOff(self, lightNode):
         #################################################################
         # setOff(self, lightNode)

+ 10 - 10
contrib/src/sceneeditor/seManipulation.py

@@ -200,7 +200,7 @@ class DirectManipulationControl(DirectObject):
             # Send event to signal start of manipulation
             messenger.send('DIRECT_manipulateObjectStart')
             # Manipulate the real object with the constraint
-            # The constraint is passed as the name of the node 
+            # The constraint is passed as the name of the node
             self.spawnManipulateObjectTask()
 
     def spawnManipulateObjectTask(self):
@@ -314,7 +314,7 @@ class DirectManipulationControl(DirectObject):
             self.fWidgetTop = self.widgetCheck('top?')
             self.rotationCenter = getScreenXY(SEditor.widget)
             self.lastCrankAngle = getCrankAngle(self.rotationCenter)
-            
+
         # Rotate widget based on how far cursor has swung around origin
         newAngle = getCrankAngle(self.rotationCenter)
         deltaAngle = self.lastCrankAngle - newAngle
@@ -528,7 +528,7 @@ class ObjectHandles(NodePath,DirectObject):
         self.xDiscGroup = self.xHandles.find('**/x-disc-group')
         self.xDisc = self.xHandles.find('**/x-disc-visible')
         self.xDiscCollision = self.xHandles.find('**/x-disc')
-        
+
         self.yHandles = self.find('**/Y')
         self.yPostGroup = self.yHandles.find('**/y-post-group')
         self.yPostCollision = self.yHandles.find('**/y-post')
@@ -537,7 +537,7 @@ class ObjectHandles(NodePath,DirectObject):
         self.yDiscGroup = self.yHandles.find('**/y-disc-group')
         self.yDisc = self.yHandles.find('**/y-disc-visible')
         self.yDiscCollision = self.yHandles.find('**/y-disc')
-        
+
         self.zHandles = self.find('**/Z')
         self.zPostGroup = self.zHandles.find('**/z-post-group')
         self.zPostCollision = self.zHandles.find('**/z-post')
@@ -782,7 +782,7 @@ class ObjectHandles(NodePath,DirectObject):
         lines.moveTo(0,0,0)
         lines.drawTo(-1.5,0,0)
         lines.create()
-        
+
         # X ring
         self.xRing = self.xRingGroup.attachNewNode('x-ring-visible')
         lines = LineNodePath(self.xRing)
@@ -794,7 +794,7 @@ class ObjectHandles(NodePath,DirectObject):
                           math.cos(deg2Rad(ang)),
                           math.sin(deg2Rad(ang)))
         lines.create()
-        
+
         # Y post
         self.yPost = self.yPostGroup.attachNewNode('y-post-visible')
         lines = LineNodePath(self.yPost)
@@ -809,7 +809,7 @@ class ObjectHandles(NodePath,DirectObject):
         lines.moveTo(0,0,0)
         lines.drawTo(0,-1.5,0)
         lines.create()
-        
+
         # Y ring
         self.yRing = self.yRingGroup.attachNewNode('y-ring-visible')
         lines = LineNodePath(self.yRing)
@@ -836,7 +836,7 @@ class ObjectHandles(NodePath,DirectObject):
         lines.moveTo(0,0,0)
         lines.drawTo(0,0,-1.5)
         lines.create()
-        
+
         # Z ring
         self.zRing = self.zRingGroup.attachNewNode('z-ring-visible')
         lines = LineNodePath(self.zRing)
@@ -929,12 +929,12 @@ class ObjectHandles(NodePath,DirectObject):
 
         # Calc the xfrom from camera to the nodePath
         mCam2NodePath = SEditor.camera.getMat(nodePath)
-    
+
         # And determine where the viewpoint is relative to widget
         lineOrigin = VBase3(0)
         decomposeMatrix(mCam2NodePath, VBase3(0), VBase3(0), lineOrigin,
                         CSDefault)
-        
+
         # Next we find the vector from viewpoint to the widget through
         # the mouse's position on near plane.
         # This defines the intersection ray

+ 37 - 37
contrib/src/sceneeditor/seMopathRecorder.py

@@ -59,7 +59,7 @@ class MopathRecorder(AppShell, DirectObject):
 
         # Call superclass initialization function
         AppShell.__init__(self)
-        
+
         self.initialiseoptions(MopathRecorder)
 
         self.selectNodePathNamed('camera')
@@ -306,9 +306,9 @@ class MopathRecorder(AppShell, DirectObject):
 
 
         frame.pack(fill = Tkinter.X, expand = 1)
-        
+
         mainFrame.pack(expand = 1, fill = Tkinter.X, pady = 3)
-        
+
         # Playback controls
         playbackFrame = Frame(interior, relief = Tkinter.SUNKEN,
                               borderwidth = 2)
@@ -370,7 +370,7 @@ class MopathRecorder(AppShell, DirectObject):
             string.atof(s.speedVar.get())))
         self.speedEntry.pack(side = Tkinter.LEFT, expand = 0)
         frame.pack(fill = Tkinter.X, expand = 1)
-        
+
         playbackFrame.pack(fill = Tkinter.X, pady = 2)
 
         # Create notebook pages
@@ -387,7 +387,7 @@ class MopathRecorder(AppShell, DirectObject):
         label = Label(self.resamplePage, text = 'RESAMPLE CURVE',
                       font=('MSSansSerif', 12, 'bold'))
         label.pack(fill = Tkinter.X)
-        
+
         # Resample
         resampleFrame = Frame(
             self.resamplePage, relief = Tkinter.SUNKEN, borderwidth = 2)
@@ -411,7 +411,7 @@ class MopathRecorder(AppShell, DirectObject):
             self.faceForward, side = Tkinter.LEFT, fill = Tkinter.X, expand = 1)
         frame.pack(fill = Tkinter.X, expand = 0)
         resampleFrame.pack(fill = Tkinter.X, expand = 0, pady = 2)
-        
+
         # Desample
         desampleFrame = Frame(
             self.resamplePage, relief = Tkinter.SUNKEN, borderwidth = 2)
@@ -555,7 +555,7 @@ class MopathRecorder(AppShell, DirectObject):
             sfFrame, 'Style', 'Num Segs',
             'Set number of segments used to approximate each parametric unit',
             min = 1.0, max = 400, resolution = 1.0,
-            value = 40, 
+            value = 40,
             command = self.setNumSegs, side = Tkinter.TOP)
         widget.component('hull')['relief'] = Tkinter.RIDGE
         widget = self.createSlider(
@@ -644,8 +644,8 @@ class MopathRecorder(AppShell, DirectObject):
         # Pack record frame
         optionsFrame.pack(fill = Tkinter.X, pady = 2)
 
-        self.mainNotebook.setnaturalsize()        
-        
+        self.mainNotebook.setnaturalsize()
+
     def pushUndo(self, fResetRedo = 1):
         SEditor.pushUndo([self.nodePath])
 
@@ -663,7 +663,7 @@ class MopathRecorder(AppShell, DirectObject):
 
     def pushRedo(self):
         SEditor.pushRedo([self.nodePath])
-        
+
     def redoHook(self):
         # Reflect new changes
         pass
@@ -675,7 +675,7 @@ class MopathRecorder(AppShell, DirectObject):
     def redoListEmptyHook(self):
         # Make sure button is deactivated
         self.redoButton.configure(state = 'disabled')
-        
+
     def selectedNodePathHook(self, nodePath):
         """
         Hook called upon selection of a node path used to select playback
@@ -770,11 +770,11 @@ class MopathRecorder(AppShell, DirectObject):
                 self.manipulandumId = self.playbackMarker.id()
             elif SEditor.selected.last.id() == self.tangentMarker.id():
                 self.manipulandumId = self.tangentMarker.id()
-              
+
     def manipulateObjectCleanupHook(self):
         # Clear flag
         self.manipulandumId = None
-            
+
     def onDestroy(self, event):
         # Remove hooks
         for event, method in self.actionEvents:
@@ -853,7 +853,7 @@ class MopathRecorder(AppShell, DirectObject):
             self.curveNodePath.show()
         else:
             self.curveNodePath.hide()
-        
+
     def setKnotVis(self):
         self.nurbsCurveDrawer.setShowKnots(
             self.getVariable('Style', 'Knots').get())
@@ -861,11 +861,11 @@ class MopathRecorder(AppShell, DirectObject):
     def setCvVis(self):
         self.nurbsCurveDrawer.setShowCvs(
             self.getVariable('Style', 'CVs').get())
-        
+
     def setHullVis(self):
         self.nurbsCurveDrawer.setShowHull(
             self.getVariable('Style', 'Hull').get())
-        
+
     def setTraceVis(self):
         if self.getVariable('Style', 'Trace').get():
             self.trace.show()
@@ -881,10 +881,10 @@ class MopathRecorder(AppShell, DirectObject):
     def setNumSegs(self, value):
         self.numSegs = int(value)
         self.nurbsCurveDrawer.setNumSegs(self.numSegs)
-        
+
     def setNumTicks(self, value):
         self.nurbsCurveDrawer.setNumTicks(float(value))
-        
+
     def setTickScale(self, value):
         self.nurbsCurveDrawer.setTickScale(float(value))
 
@@ -933,7 +933,7 @@ class MopathRecorder(AppShell, DirectObject):
         self.curveCollection = None
         self.curveFitter.reset()
         self.nurbsCurveDrawer.hide()
-        
+
     def setSamplingMode(self, mode):
         self.samplingMode = mode
 
@@ -950,7 +950,7 @@ class MopathRecorder(AppShell, DirectObject):
 
     def setRefineMode(self):
         self.setRecordingType('Refine')
-        
+
     def setExtendMode(self):
         self.setRecordingType('Extend')
 
@@ -1015,7 +1015,7 @@ class MopathRecorder(AppShell, DirectObject):
                     self.recordTask, self.name + '-recordTask')
                 t.startTime = globalClock.getFrameTime()
         else:
-            self.markingNode.removeNode() # Hide the marker in the end of recording 
+            self.markingNode.removeNode() # Hide the marker in the end of recording
             if self.samplingMode == 'Continuous':
                 # Kill old task
                 taskMgr.remove(self.name + '-recordTask')
@@ -1043,7 +1043,7 @@ class MopathRecorder(AppShell, DirectObject):
                 self.setNewCurveMode()
             # Compute curve
             self.computeCurves()
-            
+
     def recordTask(self, state):
         # Record raw data point
         time = self.recordStart + (
@@ -1324,7 +1324,7 @@ class MopathRecorder(AppShell, DirectObject):
     def setPlaybackSF(self, value):
         self.playbackSF = pow(10.0, float(value))
         self.speedVar.set('%0.2f' % self.playbackSF)
-        
+
     def playbackTask(self, state):
         time = globalClock.getFrameTime()
         dTime = self.playbackSF * (time - state.lastTime)
@@ -1383,7 +1383,7 @@ class MopathRecorder(AppShell, DirectObject):
 
     def setDesampleFrequency(self, frequency):
         self.desampleFrequency = frequency
-        
+
     def desampleCurve(self):
         if (self.curveFitter.getNumSamples() == 0):
             print 'MopathRecorder.desampleCurve: Must define curve first'
@@ -1397,7 +1397,7 @@ class MopathRecorder(AppShell, DirectObject):
 
     def setNumSamples(self, numSamples):
         self.numSamples = int(numSamples)
-        
+
     def sampleCurve(self, fCompute = 1, curveName = None):
         if self.curveCollection == None:
             print 'MopathRecorder.sampleCurve: Must define curve first'
@@ -1429,7 +1429,7 @@ class MopathRecorder(AppShell, DirectObject):
     def setPathDuration(self, event):
         newMaxT = float(self.getWidget('Resample', 'Path Duration').get())
         self.setPathDurationTo(newMaxT)
-        
+
     def setPathDurationTo(self, newMaxT):
         # Compute scale factor
         sf = newMaxT/self.maxT
@@ -1725,7 +1725,7 @@ class MopathRecorder(AppShell, DirectObject):
     ## WIDGET UTILITY FUNCTIONS ##
     def addWidget(self, widget, category, text):
         self.widgetDict[category + '-' + text] = widget
-        
+
     def getWidget(self, category, text):
         return self.widgetDict[category + '-' + text]
 
@@ -1763,7 +1763,7 @@ class MopathRecorder(AppShell, DirectObject):
         self.bind(widget, balloonHelp)
         self.widgetDict[category + '-' + text] = widget
         return widget
-        
+
     def createCheckbutton(self, parent, category, text,
                           balloonHelp, command, initialState,
                           side = 'top', fill = Tkinter.X, expand = 0):
@@ -1778,7 +1778,7 @@ class MopathRecorder(AppShell, DirectObject):
         self.widgetDict[category + '-' + text] = widget
         self.variableDict[category + '-' + text] = bool
         return widget
-        
+
     def createRadiobutton(self, parent, side, category, text,
                           balloonHelp, variable, value,
                           command = None, fill = Tkinter.X, expand = 0):
@@ -1790,7 +1790,7 @@ class MopathRecorder(AppShell, DirectObject):
         self.bind(widget, balloonHelp)
         self.widgetDict[category + '-' + text] = widget
         return widget
-        
+
     def createFloater(self, parent, category, text, balloonHelp,
                       command = None, min = 0.0, resolution = None,
                       maxVelocity = 10.0, **kw):
@@ -1948,7 +1948,7 @@ class MopathRecorder(AppShell, DirectObject):
         self.cCamNode.setLens(self.cLens)
         self.cCamNode.setScene(render)
         self.cCam = self.cCamera.attachNewNode(self.cCamNode)
-        
+
         self.cDr.setCamera(self.cCam)
 
     def toggleWidgetVis(self):
@@ -1984,8 +1984,8 @@ class MopathRecorder(AppShell, DirectObject):
         comboBox.selectitem(name)
         messenger.send('mPath_bindPathToNode',[self.playbackNodePath, self.curveCollection])
         return
-        
-        
+
+
 
     def addCurvesFromNodepath(self,curveList):
         '''addCurvesFromNodepath(self,curveList)
@@ -2039,7 +2039,7 @@ class namePathPanel(AppShell):
         label = Label(dataFrame, text='This name will be used as a reference for this Path.',font=('MSSansSerif', 10))
         label.pack(side = Tkinter.TOP, expand = 0, fill = Tkinter.X)
         dataFrame.pack(side = Tkinter.TOP, expand = 0, fill = Tkinter.X, padx=5, pady=10)
-        
+
         dataFrame = Frame(mainFrame)
         self.inputZone = Pmw.EntryField(dataFrame, labelpos='w', label_text = 'Name Selected Path: ',
                                         entry_font=('MSSansSerif', 10),
@@ -2055,15 +2055,15 @@ class namePathPanel(AppShell):
 
         mainFrame.pack(expand = 1, fill = Tkinter.BOTH)
 
-        
-        
+
+
     def onDestroy(self, event):
         '''
         If you have open any thing, please rewrite here!
         '''
         pass
 
-    
+
     def ok_press(self):
         name = self.inputZone.getvalue()
         messenger.send('MP_checkName',[name])

+ 4 - 4
contrib/src/sceneeditor/seParticleEffect.py

@@ -6,7 +6,7 @@ from direct.directnotify import DirectNotifyGlobal
 class ParticleEffect(NodePath):
 
     notify = DirectNotifyGlobal.directNotify.newCategory('ParticleEffect')
-    pid = 1 
+    pid = 1
 
     def __init__(self, name=None, particles=None):
         """__init__()"""
@@ -143,7 +143,7 @@ class ParticleEffect(NodePath):
     def getParticlesList(self):
         """getParticles()"""
         return self.particlesDict.values()
-    
+
     def getParticlesNamed(self, name):
         """getParticlesNamed(name)"""
         return self.particlesDict.get(name, None)
@@ -186,7 +186,7 @@ class ParticleEffect(NodePath):
         # Save all the particles to file
         num = 0
         for p in self.particlesDict.values():
-            target = 'p%d' % num 
+            target = 'p%d' % num
             num = num + 1
             f.write(target + ' = Particles.Particles(\'%s\')\n' % p.getName())
             p.printParams(f, target)
@@ -240,7 +240,7 @@ class ParticleEffect(NodePath):
         # Save all the particles to file
         num = 0
         for p in self.particlesDict.values():
-            target = 'p%d' % num 
+            target = 'p%d' % num
             num = num + 1
             f.write(i2+"if(mode==0):\n")
             f.write(i2+i1+target + ' = seParticles.Particles(\'%s\')\n' % p.getName())

+ 3 - 3
contrib/src/sceneeditor/seParticlePanel.py

@@ -48,16 +48,16 @@ class ParticlePanel(AppShell):
             pe = seParticleEffect.ParticleEffect('effect1', particles)
             self.particleEffect = pe
             self.emitter=loader.loadModel("sphere")
-            pe.reparentTo(self.emitter) 
+            pe.reparentTo(self.emitter)
             self.emitter.setName("effect1")
             self.emitter.reparentTo(render)
             pe.enable()
             messenger.send('ParticlePanel_Added_Effect',['effect1',pe,self.emitter])
             self.effectsDict[self.particleEffect.getName()]=self.particleEffect
-        
+
 
         messenger.send('SGE_Update Explorer',[render])
-        
+
         # Initialize application specific info
         AppShell.__init__(self)
 

+ 1 - 1
contrib/src/sceneeditor/seParticles.py

@@ -144,7 +144,7 @@ class Particles(ParticleSystem):
             self.renderer = SpriteParticleRenderer.SpriteParticleRenderer()
             if (self.renderer.getSourceType() ==
                 SpriteParticleRenderer.SpriteParticleRenderer.STTexture):
-                # Use current default texture 
+                # Use current default texture
                 # See sourceTextureName SpriteParticleRenderer-extensions.py
                 self.renderer.setTextureFromFile()
             else:

+ 19 - 19
contrib/src/sceneeditor/sePlacer.py

@@ -31,7 +31,7 @@ class Placer(AppShell):
 
         # Call superclass initialization function
         AppShell.__init__(self)
-        
+
         self.initialiseoptions(Placer)
 
         # Accept the message from sceneEditor to update the information about the target nodePath
@@ -44,7 +44,7 @@ class Placer(AppShell):
             'placerOrbitFromCS')
         self.orbitToCS = SEditor.group.attachNewNode('placerOrbitToCS')
         self.refCS = self.tempCS
-        
+
         # Dictionary keeping track of all node paths manipulated so far
         self.nodePathDict = {}
         self.nodePathDict['camera'] = SEditor.camera
@@ -109,7 +109,7 @@ class Placer(AppShell):
             'Toggle widget manipulation mode',
             label = 'Toggle Widget Mode',
             command = SEditor.manipulationControl.toggleObjectHandlesMode)
-        
+
         # Get a handle to the menu frame
         menuFrame = self.menuFrame
         self.nodePathMenu = Pmw.ComboBox(
@@ -133,7 +133,7 @@ class Placer(AppShell):
                                   menubutton_width = 8)
         modeMenu.pack(side = 'left', expand = 0)
         self.bind(modeMenu, 'Select manipulation mode')
-        
+
         self.refNodePathMenu = Pmw.ComboBox(
             menuFrame, entry_width = 16,
             selectioncommand = self.selectRefNodePathNamed,
@@ -190,7 +190,7 @@ class Placer(AppShell):
         self.posX['postCallback'] = self.xformStop
         self.posX['callbackData'] = ['x']
         self.posX.pack(expand=1,fill='both')
-        
+
         self.posY = self.createcomponent('posY', (), None,
                                          Floater, (posInterior,),
                                          text = 'Y', relief = Tkinter.FLAT,
@@ -201,7 +201,7 @@ class Placer(AppShell):
         self.posY['postCallback'] = self.xformStop
         self.posY['callbackData'] = ['y']
         self.posY.pack(expand=1,fill='both')
-        
+
         self.posZ = self.createcomponent('posZ', (), None,
                                          Floater, (posInterior,),
                                          text = 'Z', relief = Tkinter.FLAT,
@@ -228,7 +228,7 @@ class Placer(AppShell):
         hprMenubutton['menu'] = hprMenu
         hprGroup.pack(side='left',fill = 'both', expand = 1)
         hprInterior = hprGroup.interior()
-        
+
         # Create the dials
         self.hprH = self.createcomponent('hprH', (), None,
                                          AngleDial, (hprInterior,),
@@ -241,7 +241,7 @@ class Placer(AppShell):
         self.hprH['postCallback'] = self.xformStop
         self.hprH['callbackData'] = ['h']
         self.hprH.pack(expand=1,fill='both')
-        
+
         self.hprP = self.createcomponent('hprP', (), None,
                                          AngleDial, (hprInterior,),
                                          style = 'mini',
@@ -253,7 +253,7 @@ class Placer(AppShell):
         self.hprP['postCallback'] = self.xformStop
         self.hprP['callbackData'] = ['p']
         self.hprP.pack(expand=1,fill='both')
-        
+
         self.hprR = self.createcomponent('hprR', (), None,
                                          AngleDial, (hprInterior,),
                                          style = 'mini',
@@ -297,7 +297,7 @@ class Placer(AppShell):
         # Pack group widgets
         scaleGroup.pack(side='left',fill = 'both', expand = 1)
         scaleInterior = scaleGroup.interior()
-        
+
         # Create the dials
         self.scaleX = self.createcomponent('scaleX', (), None,
                                            Floater, (scaleInterior,),
@@ -311,7 +311,7 @@ class Placer(AppShell):
         self.scaleX['preCallback'] = self.xformStart
         self.scaleX['postCallback'] = self.xformStop
         self.scaleX.pack(expand=1,fill='both')
-        
+
         self.scaleY = self.createcomponent('scaleY', (), None,
                                            Floater, (scaleInterior,),
                                            text = 'Y Scale',
@@ -324,7 +324,7 @@ class Placer(AppShell):
         self.scaleY['preCallback'] = self.xformStart
         self.scaleY['postCallback'] = self.xformStop
         self.scaleY.pack(expand=1,fill='both')
-        
+
         self.scaleZ = self.createcomponent('scaleZ', (), None,
                                            Floater, (scaleInterior,),
                                            text = 'Z Scale',
@@ -417,7 +417,7 @@ class Placer(AppShell):
             else:
                 if name == 'widget':
                     # Record relationship between selected nodes and widget
-                    SEditor.selected.getWrtAll()                    
+                    SEditor.selected.getWrtAll()
         # Update active node path
         self.setActiveNodePath(nodePath)
 
@@ -490,7 +490,7 @@ class Placer(AppShell):
         else:
             # Flash entry
             self.refNodePathMenuEntry.configure(background = 'Pink')
-        
+
     def addNodePath(self, nodePath):
         self.addNodePathToDict(nodePath, self.nodePathNames,
                                self.nodePathMenu, self.nodePathDict)
@@ -568,7 +568,7 @@ class Placer(AppShell):
             else:
                 # Move the objects with the widget
                 SEditor.selected.moveWrtWidgetAll()
-    
+
     def xformStart(self, data):
         # Record undo point
         self.pushUndo()
@@ -581,7 +581,7 @@ class Placer(AppShell):
         self.deltaHpr = self['nodePath'].getHpr(self.refCS)
         # Update placer to reflect new state
         self.updatePlacer()
-        
+
     def xformStop(self, data):
         # Throw event to signal manipulation done
         # Send nodepath as a list
@@ -746,7 +746,7 @@ class Placer(AppShell):
 
     def pushRedo(self):
         SEditor.pushRedo([self['nodePath']])
-        
+
     def redoHook(self, nodePathList = []):
         # Reflect new changes
         self.updatePlacer()
@@ -758,7 +758,7 @@ class Placer(AppShell):
     def redoListEmptyHook(self):
         # Make sure button is deactivated
         self.redoButton.configure(state = 'disabled')
-        
+
     def printNodePathInfo(self):
         np = self['nodePath']
         if np:
@@ -787,7 +787,7 @@ class Placer(AppShell):
         # Also, stop accepting the updata message from sceneEditor
         messenger.send('Placer_close')
         self.ignore('placerUpdate')
-        
+
 def place(nodePath):
     return Placer(nodePath = nodePath)
 

+ 9 - 9
contrib/src/sceneeditor/seSceneGraphExplorer.py

@@ -5,7 +5,7 @@
 #
 # we need a customized SceneGraphExplorer.
 #
-# Do forget to check the seTree. 
+# Do forget to check the seTree.
 #
 #################################################################
 from direct.showbase.DirectObject import DirectObject
@@ -40,25 +40,25 @@ DEFAULT_MENU_ITEMS = [
 
 class seSceneGraphExplorer(Pmw.MegaWidget, DirectObject):
     "Graphical display of a scene graph"
-    def __init__(self, parent = None, nodePath = render, **kw): 
+    def __init__(self, parent = None, nodePath = render, **kw):
         # Define the megawidget options.
         optiondefs = (
             ('menuItems',   [],   Pmw.INITOPT),
             )
         self.defineoptions(kw, optiondefs)
- 
+
         # Initialise superclass
         Pmw.MegaWidget.__init__(self, parent)
-        
+
         # Initialize some class variables
         self.nodePath = nodePath
 
         # Create the components.
-        
+
         # Setup up container
         interior = self.interior()
         interior.configure(relief = Tkinter.GROOVE, borderwidth = 2)
-        
+
         # Create a label and an entry
         self._scrolledCanvas = self.createcomponent(
             'scrolledCanvas',
@@ -70,14 +70,14 @@ class seSceneGraphExplorer(Pmw.MegaWidget, DirectObject):
         self._canvas['scrollregion'] = ('0i', '0i', '2i', '4i')
         self._scrolledCanvas.resizescrollregion()
         self._scrolledCanvas.pack(padx = 3, pady = 3, expand=1, fill = Tkinter.BOTH)
-        
+
         self._canvas.bind('<ButtonPress-2>', self.mouse2Down)
         self._canvas.bind('<B2-Motion>', self.mouse2Motion)
         self._canvas.bind('<Configure>',
                           lambda e, sc = self._scrolledCanvas:
                           sc.resizescrollregion())
         self.interior().bind('<Destroy>', self.onDestroy)
-        
+
         # Create the contents
         self._treeItem = SceneGraphExplorerItem(self.nodePath)
 
@@ -114,7 +114,7 @@ class seSceneGraphExplorer(Pmw.MegaWidget, DirectObject):
         self._width = 1.0 * self._canvas.winfo_width()
         self._height = 1.0 * self._canvas.winfo_height()
         xview = self._canvas.xview()
-        yview = self._canvas.yview()        
+        yview = self._canvas.yview()
         self._left = xview[0]
         self._top = yview[0]
         self._dxview = xview[1] - xview[0]

+ 24 - 24
contrib/src/sceneeditor/seSelection.py

@@ -35,7 +35,7 @@ class DirectNodePath(NodePath):
         self.mCoa2Dnp = Mat4(Mat4.identMat())
         if SEditor.coaMode == COA_CENTER:
             self.mCoa2Dnp.setRow(3, Vec4(center[0], center[1], center[2], 1))
-            
+
         # Transform from nodePath to widget
         self.tDnp2Widget = TransformState.makeIdentity()
 
@@ -72,11 +72,11 @@ class SelectedNodePaths(DirectObject):
         if not nodePath:
             print 'Nothing selected!!'
             return None
-        
+
         # Reset selected objects and highlight if multiSelect is false
         if not fMultiSelect:
             self.deselectAll()
-        
+
         # Get this pointer
         id = nodePath.id()
         # First see if its already in the selected dictionary
@@ -199,7 +199,7 @@ class SelectedNodePaths(DirectObject):
         if selected:
             selected.remove()
         __builtins__["last"] = self.last = None
-        
+
     def removeAll(self):
         # Remove all selected nodePaths from the Scene Graph
         self.forEachSelectedNodePathDo(NodePath.remove)
@@ -258,7 +258,7 @@ class DirectBoundingBox:
         # Restore transform
         self.nodePath.setMat(tMat)
         del tMat
-        
+
     def computeBounds(self):
         self.bounds = self.getBounds()
         if self.bounds.isEmpty() or self.bounds.isInfinite():
@@ -269,7 +269,7 @@ class DirectBoundingBox:
             self.radius = self.bounds.getRadius()
         self.min = Point3(self.center - Point3(self.radius))
         self.max = Point3(self.center + Point3(self.radius))
-        
+
     def createBBoxLines(self):
         # Create a line segments object for the bbox
         lines = LineNodePath(hidden)
@@ -283,7 +283,7 @@ class DirectBoundingBox:
         maxX = self.max[0]
         maxY = self.max[1]
         maxZ = self.max[2]
-        
+
         # Bottom face
         lines.moveTo( minX, minY, minZ )
         lines.drawTo( maxX, minY, minZ )
@@ -308,22 +308,22 @@ class DirectBoundingBox:
 
         # Create and return bbox lines
         lines.create()
-        
+
         # Make sure bbox is never lit or drawn in wireframe
         useDirectRenderStyle(lines)
-        
+
         return lines
 
     def updateBBoxLines(self):
         ls = self.lines.lineSegs
-        
+
         minX = self.min[0]
         minY = self.min[1]
         minZ = self.min[2]
         maxX = self.max[0]
         maxY = self.max[1]
         maxZ = self.max[2]
-        
+
         # Bottom face
         ls.setVertex( 0, minX, minY, minZ )
         ls.setVertex( 1, maxX, minY, minZ )
@@ -359,7 +359,7 @@ class DirectBoundingBox:
 
     def hide(self):
         self.lines.reparentTo(hidden)
-        
+
     def getCenter(self):
         return self.center
 
@@ -376,7 +376,7 @@ class DirectBoundingBox:
         return '%.2f %.2f %.2f' % (vec[0], vec[1], vec[2])
 
     def __repr__(self):
-        return (`self.__class__` + 
+        return (`self.__class__` +
                 '\nNodePath:\t%s\n' % self.nodePath.getName() +
                 'Min:\t\t%s\n' % self.vecAsString(self.min) +
                 'Max:\t\t%s\n' % self.vecAsString(self.max) +
@@ -533,7 +533,7 @@ class SelectionRay(SelectionQueue):
         # Initialize the superclass
         SelectionQueue.__init__(self, parentNP)
         self.addCollider(CollisionRay())
-    
+
     def pick(self, targetNodePath, xy = None):
         # Determine ray direction based upon the mouse coordinates
         if xy:
@@ -553,7 +553,7 @@ class SelectionRay(SelectionQueue):
         #mx = base.mouseWatcherNode.getMouseX()+1
         #my = base.mouseWatcherNode.getMouseY()+1
         #print base.camNode.getName()
-        #print "Arrived X" + str(mx) + " Arrived Y " + str(my) 
+        #print "Arrived X" + str(mx) + " Arrived Y " + str(my)
         self.collider.setFromLens( base.camNode, mx, my )
 
         self.ct.traverse( targetNodePath )
@@ -587,7 +587,7 @@ class SelectionRay(SelectionQueue):
         self.collider.setDirection( dir )
         self.ct.traverse( targetNodePath )
         self.sortEntries()
-        
+
     def pickGeom3D(self, targetNodePath = render,
                    origin = Point3(0), dir = Vec3(0,0,-1),
                    skipFlags = SKIP_HIDDEN | SKIP_CAMERA ):
@@ -616,7 +616,7 @@ class SelectionSegment(SelectionQueue):
         self.numColliders = 0
         for i in range(numSegments):
             self.addCollider(CollisionSegment())
-    
+
     def addCollider(self, collider):
         # Record new collision object
         self.colliders.append(collider)
@@ -659,30 +659,30 @@ class SelectionSphere(SelectionQueue):
         self.numColliders = 0
         for i in range(numSpheres):
             self.addCollider(CollisionSphere(Point3(0), 1))
-        
+
     def addCollider(self, collider):
         # Record new collision object
         self.colliders.append(collider)
         # Add the collider to the collision Node
         self.collisionNode.addSolid( collider )
         self.numColliders += 1
-    
+
     def setCenter(self, i, center):
         c = self.colliders[i]
         c.setCenter(center)
-    
+
     def setRadius(self, i, radius):
         c = self.colliders[i]
         c.setRadius(radius)
-    
+
     def setCenterRadius(self, i, center, radius):
         c = self.colliders[i]
         c.setCenter(center)
         c.setRadius(radius)
-    
+
     def isEntryBackfacing(self, entry):
         # If dot product of collision point surface normal and
-        # ray from sphere origin to collision point is positive, 
+        # ray from sphere origin to collision point is positive,
         # center is on the backside of the polygon
         fromNodePath = entry.getFromNodePath()
         v = Vec3(entry.getSurfacePoint(fromNodePath) -
@@ -706,7 +706,7 @@ class SelectionSphere(SelectionQueue):
                  skipFlags = SKIP_HIDDEN | SKIP_CAMERA ):
         self.collideWithGeom()
         return self.pick(targetNodePath, skipFlags)
-    
+
     def pickBitMask(self, bitMask = BitMask32.allOff(),
                     targetNodePath = render,
                     skipFlags = SKIP_HIDDEN | SKIP_CAMERA ):

+ 20 - 20
contrib/src/sceneeditor/seSession.py

@@ -49,7 +49,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
         self.useObjectHandles()
         self.grid = DirectGrid()
         self.grid.disable()
-        
+
         # Initialize the collection of selected nodePaths
         self.selected = SelectedNodePaths()
         # Ancestry of currently selected object
@@ -94,19 +94,19 @@ class SeSession(DirectObject):  ### Customized DirectSession
         # Lists for managing undo/redo operations
         self.undoList = []
         self.redoList = []
-        
+
         # One run through the context task to init everything
         self.drList.updateContext()
         for dr in self.drList:
             dr.camUpdate()
 
-        
+
 
         self.modifierEvents = ['control', 'control-up',
                               'shift', 'shift-up',
                               'alt', 'alt-up',
                               ]
-        self.keyEvents = ['escape', 'delete', 'page_up', 'page_down', 
+        self.keyEvents = ['escape', 'delete', 'page_up', 'page_down',
                           '[', '{', ']', '}',
                           'shift-a', 'b', 'control-f',
                           'l', 'shift-l', 'o', 'p', 'r',
@@ -124,7 +124,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
                             'control-mouse3', 'control-mouse3-up',
                             'alt-mouse3', 'alt-mouse3-up',
                             ]
-            
+
     def enable(self):
         if self.fEnabled:
             return
@@ -361,7 +361,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
         elif (input == ']') or (input == '}'):
             self.redo()
 
-        
+
     def getModifiers(self, input, base):
         modifiers = DIRECT_NO_MOD
         modifierString = input[: input.find(base)]
@@ -405,7 +405,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
             self.cameraControl.updateCoa(coa)
             # Adjust widgets size
             # This uses the additional scaling factor used to grow and
-            # shrink the widget            
+            # shrink the widget
             self.widget.setScalingFactor(dnp.getRadius())
             # Spawn task to have object handles follow the selected object
             taskMgr.remove('followSelectedNodePath')
@@ -462,7 +462,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
             'Active Reparent Target:' + nodePath.getName())
         # Alert everyone else
         self.activeParentReadout.show()
-        
+
     def reparent(self, nodePath = None, fWrt = 0):
         if (nodePath and self.activeParent and
             self.isNotCycle(nodePath, self.activeParent)):
@@ -486,7 +486,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
             return self.isNotCycle(nodePath, parent.getParent())
         else:
             return 1
-        
+
     def fitOnNodePath(self, nodePath = 'None Given'):
         if nodePath == 'None Given':
             # If nothing specified, try selected node path
@@ -553,7 +553,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
                 if (name != 'render') and (name != 'renderTop')and(self.checkTypeNameForAncestry(type, ntype)):
                     self.ancestryIndex = i
                     self.select(np, 0, 0, True)
-            
+
     def checkTypeNameForAncestry(self, type, nextType ):
         if (type=='ModelRoot'):
             if (nextType=='AmbientLight')or(nextType=='PointLight')or(nextType=='DirectionalLight')or(nextType=='Spotlight'):
@@ -620,7 +620,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
             messenger.send('DIRECT_undoListEmpty')
         # Return last item
         return undoGroup
-        
+
     def pushRedo(self, nodePathList):
         # Assemble group of changes
         redoGroup = []
@@ -644,7 +644,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
             messenger.send('DIRECT_redoListEmpty')
         # Return last item
         return redoGroup
-        
+
     def undo(self):
         if self.undoList:
             # Get last item off of redo list
@@ -736,7 +736,7 @@ class SeSession(DirectObject):  ### Customized DirectSession
         print posE, hprE
         posInterval1 = base.camera.posInterval(time, posE, bakeInStart = 1)
         posInterval2 = base.camera.posInterval(time, posB, bakeInStart = 1)
-        
+
         hprInterval1 = base.camera.hprInterval(time, hprE, bakeInStart = 1)
         hprInterval2 = base.camera.hprInterval(time, hprB, bakeInStart = 1)
 
@@ -744,9 +744,9 @@ class SeSession(DirectObject):  ### Customized DirectSession
         parallel2 = Parallel(posInterval2, hprInterval2)
 
         Sequence(Wait(7), parallel1, Wait(1), parallel2).start()
-        
+
         return
-    
+
 
 class DisplayRegionContext(DirectObject):
     regionCount = 0
@@ -833,14 +833,14 @@ class DisplayRegionContext(DirectObject):
             return prop.getXSize()
         else:
             return 640
-            
+
     def getHeight(self):
         prop = base.win.getProperties()
         if prop.hasSize():
             return prop.getYSize()
         else:
             return 480
-            
+
     def camUpdate(self, lens = None):
         # Window Data
         self.near = self.camLens.getNear()
@@ -885,7 +885,7 @@ class DisplayRegionList(DirectObject):
         else:
             # MRM: Doesn't properly handle multiple camera groups anymore
             # Assumes everything is under main camera
-            
+
                 # This is following the old way of setting up
                 # display regions.  A display region is set up for
                 # each camera node in the scene graph.  This was done
@@ -920,11 +920,11 @@ class DisplayRegionList(DirectObject):
     def setNearFar(self, near, far):
         for dr in self.displayRegionList:
             dr.camLens.setNearFar(near, far)
-    
+
     def setNear(self, near):
         for dr in self.displayRegionList:
             dr.camLens.setNear(near)
-    
+
     def setFar(self, far):
         for dr in self.displayRegionList:
             dr.camLens.setFar(far)

+ 3 - 3
contrib/src/sceneeditor/seTree.py

@@ -54,7 +54,7 @@ class TreeNode:
                         value = i,
                         indicatoron = 0,
                         command = self.popupMenuCommand)
-                    
+
     def destroy(self):
         for key in self.kidKeys:
             c = self.children[key]
@@ -257,7 +257,7 @@ class TreeNode:
         self.canvas.tag_bind(id, "<1>", self.select)
         self.canvas.tag_bind(id, "<Double-1>", self.flip)
         self.canvas.tag_bind(id, "<3>", self.popupMenu)
-        
+
     def drawtext(self, text=None):
         textx = self.x+20-1
         texty = self.y-1
@@ -410,7 +410,7 @@ class TreeItem:
 
     def OnSelect(self):
         """Called when item selected."""
-        
+
     def GetTextForEdit(self):
         """Called before editting the item."""
 

+ 53 - 53
direct/src/actor/Actor.py

@@ -25,7 +25,7 @@ class Actor(DirectObject, NodePath):
     validateSubparts = ConfigVariableBool('validate-subparts', True)
     mergeLODBundles = ConfigVariableBool('merge-lod-bundles', True)
     allowAsyncBind = ConfigVariableBool('allow-async-bind', True)
-    
+
     class PartDef:
 
         """Instances of this class are stored within the
@@ -34,7 +34,7 @@ class Actor(DirectObject, NodePath):
         model file is a different PartBundle.  This can include the
         multiple different LOD's, as well as the multiple different
         pieces of a multipart Actor. """
-        
+
         def __init__(self, partBundleNP, partBundleHandle, partModel):
             # We also save the ModelRoot node along with the
             # PartBundle, so that the reference count in the ModelPool
@@ -45,7 +45,7 @@ class Actor(DirectObject, NodePath):
 
         def getBundle(self):
             return self.partBundleHandle.getBundle()
-        
+
         def __repr__(self):
             return 'Actor.PartDef(%s, %s)' % (repr(self.partBundleNP), repr(self.partModel))
 
@@ -59,7 +59,7 @@ class Actor(DirectObject, NodePath):
 
         There is a different AnimDef for each different part or
         sub-part, times each different animation in the AnimDict. """
-        
+
         def __init__(self, filename = None, animBundle = None):
             self.filename = filename
             self.animBundle = None
@@ -86,8 +86,8 @@ class Actor(DirectObject, NodePath):
 
         def makeCopy(self):
             return Actor.SubpartDef(self.truePartName, PartSubset(self.subset))
-            
-        
+
+
         def __repr__(self):
             return 'Actor.SubpartDef(%s, %s)' % (repr(self.truePartName), repr(self.subset))
 
@@ -171,7 +171,7 @@ class Actor(DirectObject, NodePath):
         # When this flag is true, __animControlDict has only one key,
         # ['common']; when it is false, __animControlDict has one key
         # per each LOD name.
-        
+
         if mergeLODBundles is None:
             # If this isn't specified, it comes from the Config.prc
             # file.
@@ -223,7 +223,7 @@ class Actor(DirectObject, NodePath):
                 root.setPreserveTransform(1)
                 self.assign(NodePath(root))
                 self.setGeomNode(self.attachNewNode(ModelNode('actorGeom')))
-                
+
             self.__hasLOD = 0
 
             # load models
@@ -340,7 +340,7 @@ class Actor(DirectObject, NodePath):
     def copyActor(self, other, overwrite=False):
             # act like a copy constructor
             self.gotName = other.gotName
-            
+
             # copy the scene graph elements of other
             if (overwrite):
                 otherCopy = other.copyTo(NodePath())
@@ -370,7 +370,7 @@ class Actor(DirectObject, NodePath):
             self.__copyPartBundles(other)
             self.__copySubpartDict(other)
             self.__subpartsComplete = other.__subpartsComplete
-            
+
             # copy the anim dictionary from other
             self.__copyAnimControls(other)
 
@@ -444,7 +444,7 @@ class Actor(DirectObject, NodePath):
         for lodName, partDict in self.__animControlDict.items():
             if self.mergeLODBundles:
                 lodName = self.__sortedLODNames[0]
-                
+
             partInfo = []
             for partName in partDict.keys():
                 subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
@@ -513,7 +513,7 @@ class Actor(DirectObject, NodePath):
         self.__subpartDict = {}
         self.__sortedLODNames = []
         self.__animControlDict = {}
-        
+
     def flush(self):
         """
         Actor flush function
@@ -527,7 +527,7 @@ class Actor(DirectObject, NodePath):
         # remove all its children
         if self.__geomNode:
             self.__geomNode.getChildren().detach()
-        
+
         self.__hasLOD = 0
 
     # accessing
@@ -544,9 +544,9 @@ class Actor(DirectObject, NodePath):
     def getPartBundles(self, partName = None):
         """ Returns a list of PartBundle objects for the entire Actor,
         or for the indicated part only. """
-        
+
         bundles = []
-        
+
         for lodName, partBundleDict in self.__partBundleDict.items():
             if partName == None:
                 for partDef in partBundleDict.values():
@@ -635,7 +635,7 @@ class Actor(DirectObject, NodePath):
             self.__LODNode = self.__geomNode.attachNewNode(node)
             self.__hasLOD = 1
             self.switches = {}
-        
+
 
     def useLOD(self, lodName):
         """
@@ -646,7 +646,7 @@ class Actor(DirectObject, NodePath):
 ##         sortedKeys = self.switches.keys()
 ##         sortedKeys.sort()
         child = self.__LODNode.find(str(lodName))
-        index = self.__LODNode.node().findChild(child.node())        
+        index = self.__LODNode.node().findChild(child.node())
         self.__LODNode.node().forceSwitch(index)
 
     def printLOD(self):
@@ -705,7 +705,7 @@ class Actor(DirectObject, NodePath):
         safe method (but expensive) for retrieving the child index
         """
         return list(self.__LODNode.getChildren()).index(self.getLOD(lodName))
-        
+
     def getLOD(self, lodName):
         """getLOD(self, string)
         Get the named node under the LOD to which we parent all LOD
@@ -754,7 +754,7 @@ class Actor(DirectObject, NodePath):
         away. """
 
         self.__LODAnimation = (farDistance, nearDistance, delayFactor)
-        
+
         for lodData in self.__partBundleDict.values():
             for partData in lodData.values():
                 char = partData.partBundleNP
@@ -781,7 +781,7 @@ class Actor(DirectObject, NodePath):
 
         If force is True, this will update every joint, even if we
         don't believe it's necessary.
-        
+
         Returns True if any joint has changed as a result of this,
         False otherwise. """
 
@@ -907,7 +907,7 @@ class Actor(DirectObject, NodePath):
         """
         if len(self.__animControlDict.items()) == 0:
             return
-        
+
         lodName, animControlDict = self.__animControlDict.items()[0]
         if partName == None:
             partName, animDict = animControlDict.items()[0]
@@ -1138,7 +1138,7 @@ class Actor(DirectObject, NodePath):
         """ Returns the list of all joints, from the named part or
         from all parts, that match the indicated jointName.  The
         jointName may include pattern characters like *. """
-        
+
         joints=[]
         pattern = GlobPattern(jointName)
 
@@ -1219,7 +1219,7 @@ class Actor(DirectObject, NodePath):
 
         for child in partNode.getChildren():
             self.__getPartJoints(joints, pattern, child, subset, isIncluded)
-    
+
     def getJointTransform(self, partName, jointName, lodName='lodRoot'):
         partBundleDict=self.__partBundleDict.get(lodName)
         if not partBundleDict:
@@ -1278,7 +1278,7 @@ class Actor(DirectObject, NodePath):
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         trueName = subpartDef.truePartName
         anyGood = False
-        for bundleDict in self.__partBundleDict.values():     
+        for bundleDict in self.__partBundleDict.values():
             bundle = bundleDict[trueName].getBundle()
             if node == None:
                 node = self.attachNewNode(ModelNode(jointName))
@@ -1308,20 +1308,20 @@ class Actor(DirectObject, NodePath):
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         trueName = subpartDef.truePartName
         anyGood = False
-        for bundleDict in self.__partBundleDict.values():     
+        for bundleDict in self.__partBundleDict.values():
             if bundleDict[trueName].getBundle().freezeJoint(jointName, transform):
                 anyGood = True
 
         if not anyGood:
             self.notify.warning("Cannot freeze joint %s" % (jointName))
-                
+
     def releaseJoint(self, partName, jointName):
         """Undoes a previous call to controlJoint() or freezeJoint()
         and restores the named joint to its normal animation. """
 
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         trueName = subpartDef.truePartName
-        for bundleDict in self.__partBundleDict.values():     
+        for bundleDict in self.__partBundleDict.values():
             bundleDict[trueName].getBundle().releaseJoint(jointName)
 
     def instance(self, path, partName, jointName, lodName="lodRoot"):
@@ -1477,8 +1477,8 @@ class Actor(DirectObject, NodePath):
                         for geomNum in xrange(numGeoms):
                             thisGeom = thisGeomNode.node().getGeom(geomNum)
                             thisGeom.markBoundsStale()
-                        thisGeomNode.node().markInternalBoundsStale()            
-        
+                        thisGeomNode.node().markInternalBoundsStale()
+
     def fixBounds_old(self, part=None):
         """fixBounds(self, nodePath=None)
         Force recomputation of bounding spheres for all geoms
@@ -1569,7 +1569,7 @@ class Actor(DirectObject, NodePath):
         is given then try to loop on all parts. NOTE: loops on
         all LOD's
         """
-    
+
         if fromFrame == None:
             for control in self.getAnimControls(animName, partName):
                 control.loop(restart)
@@ -1614,7 +1614,7 @@ class Actor(DirectObject, NodePath):
         The animBlend and frameBlend parameters are boolean flags.
         You may set either or both to True or False.  If you do not
         specify them, they do not change from the previous value.
-        
+
         When animBlend is True, multiple different animations may
         simultaneously be playing on the Actor.  This means you may
         call play(), loop(), or pose() on multiple animations and have
@@ -1683,7 +1683,7 @@ class Actor(DirectObject, NodePath):
         the overall pose.  This controls blending of multiple
         animations; it only makes sense to call this after a previous
         call to setBlend(animBlend = True).
-        """        
+        """
         for control in self.getAnimControls(animName, partName, lodName):
             control.getPart().setControlEffect(control, effect)
 
@@ -1712,7 +1712,7 @@ class Actor(DirectObject, NodePath):
         a given anim and part. If none specified, try the first part and lod.
         Return the animControl if present, or None otherwise.
         """
-    
+
         if not partName:
             partName = 'modelRoot'
 
@@ -1775,7 +1775,7 @@ class Actor(DirectObject, NodePath):
             # is specified, it really means to play the animation on
             # all subparts, not on the overall Actor.
             partName = self.__subpartDict.keys()
-            
+
         controls = []
         # build list of lodNames and corresponding animControlDicts
         # requested.
@@ -1808,7 +1808,7 @@ class Actor(DirectObject, NodePath):
                     partNameList = partName
 
                 animDictItems = []
-                
+
                 for pName in partNameList:
                     animDict = partDict.get(pName)
                     if animDict == None:
@@ -1870,7 +1870,7 @@ class Actor(DirectObject, NodePath):
                                 # Force the animation to load if it's
                                 # not already loaded.
                                 animControl.waitPending()
-                                
+
                             if animControl:
                                 controls.append(animControl)
 
@@ -1900,7 +1900,7 @@ class Actor(DirectObject, NodePath):
                 # If copy = 0, then we should always hit the disk.
                 loaderOptions = LoaderOptions(loaderOptions)
                 loaderOptions.setFlags(loaderOptions.getFlags() & ~LoaderOptions.LFNoRamCache)
-            
+
             # Pass loaderOptions to specify that we want to
             # get the skeleton model.  This only matters to model
             # files (like .mb) for which we can choose to extract
@@ -1914,7 +1914,7 @@ class Actor(DirectObject, NodePath):
             bundleNP = model
         else:
             bundleNP = model.find("**/+Character")
-            
+
         if (bundleNP.isEmpty()):
             Actor.notify.warning("%s is not a character!" % (modelPath))
             model.reparentTo(self.__geomNode)
@@ -2048,7 +2048,7 @@ class Actor(DirectObject, NodePath):
                     joints = self.getOverlappingJoints(partName, otherPartName)
                     if joints:
                         raise StandardError, 'Overlapping joints: %s and %s' % (partName, otherPartName)
-        
+
     def setSubpartsComplete(self, flag):
 
         """Sets the subpartsComplete flag.  This affects the behavior
@@ -2070,7 +2070,7 @@ class Actor(DirectObject, NodePath):
         It makes sense to set this True when the union of all of your
         subparts completely defines the entire Actor.
         """
-        
+
         self.__subpartsComplete = flag
 
         if __dev__ and self.__subpartsComplete and self.validateSubparts.getValue():
@@ -2078,11 +2078,11 @@ class Actor(DirectObject, NodePath):
             # specified all of them.
             if self.__subpartDict:
                 self.verifySubpartsComplete()
-        
+
 
     def getSubpartsComplete(self):
         """See setSubpartsComplete()."""
-        
+
         return self.__subpartsComplete
 
     def verifySubpartsComplete(self, partName = None, lodName = None):
@@ -2128,7 +2128,7 @@ class Actor(DirectObject, NodePath):
                 lodNames[i] = str(lodNames[i])
         else:
             lodNames = [lodName]
-            
+
         assert Actor.notify.debug("in loadAnims: %s, part: %s, lod: %s" %
                                   (anims, partName, lodNames[0]))
 
@@ -2172,7 +2172,7 @@ class Actor(DirectObject, NodePath):
             lodNames = ['common']
         else:
             lodNames = self.__partBundleDict.keys()
-        
+
         for lod in lodNames:
             for part in partNames:
                 self.__animControlDict.setdefault(lod,{})
@@ -2183,9 +2183,9 @@ class Actor(DirectObject, NodePath):
         #    for lod in self.__partBundleDict.keys():
         #        # store the file path only; we will bind it (and produce
         #        # an AnimControl) when it is played
-        #        
+        #
         #        self.__animControlDict[lod][partName][animName] = Actor.AnimDef(filename)
-                
+
     def loadAnimsOnAllLODs(self, anims,partName="modelRoot"):
         """loadAnims(self, string:string{}, string='modelRoot',
         string='lodRoot')
@@ -2198,13 +2198,13 @@ class Actor(DirectObject, NodePath):
             lodNames = ['common']
         else:
             lodNames = self.__partBundleDict.keys()
-        
+
         for animName, filename in anims.items():
             # make sure this lod is in anim control dict
             for lod in lodNames:
                 # store the file path only; we will bind it (and produce
                 # an AnimControl) when it is played
-                
+
                 self.__animControlDict[lod][partName][animName]= Actor.AnimDef(filename)
 
     def postFlatten(self):
@@ -2213,7 +2213,7 @@ class Actor(DirectObject, NodePath):
         especially necessary when mergeLODBundles is true, since this
         kind of actor may be broken after a flatten operation; this
         method should restore proper Actor functionality. """
-        
+
         if self.mergeLODBundles:
             # Re-merge all bundles, and restore the common bundle map.
             self.__commonBundleHandles = {}
@@ -2226,11 +2226,11 @@ class Actor(DirectObject, NodePath):
                         partDef.partBundleHandle = loadedBundleHandle
                     else:
                         self.__commonBundleHandles[partName] = partDef.partBundleHandle
-                        
+
         # Since we may have merged together some bundles, all of
         # our anims are now suspect.  Force them to reload.
         self.unloadAnims()
-        
+
     def unloadAnims(self, anims=None, partName=None, lodName=None):
         """unloadAnims(self, string:string{}, string='modelRoot',
         string='lodRoot')
@@ -2401,7 +2401,7 @@ class Actor(DirectObject, NodePath):
             for partName, partDef in other.__partBundleDict[lodName].items():
                 # We can really only copy from a non-flattened avatar.
                 assert partDef.partBundleNP.node().getNumBundles() == 1
-                
+
                 # find the part in our tree
                 bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
                 if (bundleNP != None):
@@ -2498,7 +2498,7 @@ class Actor(DirectObject, NodePath):
                 result.append((lodName, animList))
 
         return result
-    
+
     def printAnimBlends(self, animName=None, partName=None, lodName=None):
         for lodName, animList in self.getAnimBlends(animName, partName, lodName):
             print 'LOD %s:' % (lodName)

+ 5 - 5
direct/src/actor/DistributedActor.py

@@ -11,11 +11,11 @@ class DistributedActor(DistributedNode.DistributedNode, Actor.Actor):
         try:
             self.DistributedActor_initialized
         except:
-            self.DistributedActor_initialized = 1   
-            Actor.Actor.__init__(self)     
+            self.DistributedActor_initialized = 1
+            Actor.Actor.__init__(self)
             DistributedNode.DistributedNode.__init__(self, cr)
             # Since actors are probably fairly heavyweight, we'd
-            # rather cache them than delete them if possible.       
+            # rather cache them than delete them if possible.
             self.setCacheable(1)
 
     def disable(self):
@@ -28,10 +28,10 @@ class DistributedActor(DistributedNode.DistributedNode, Actor.Actor):
         try:
             self.DistributedActor_deleted
         except:
-            self.DistributedActor_deleted = 1       
+            self.DistributedActor_deleted = 1
             DistributedNode.DistributedNode.delete(self)
             Actor.Actor.delete(self)
 
 
-    def loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None):       
+    def loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None):
         return Actor.Actor.loop(self, animName, restart, partName, fromFrame, toFrame)

+ 12 - 12
direct/src/cluster/ClusterClient.py

@@ -147,7 +147,7 @@ class ClusterClient(DirectObject.DirectObject):
 
         if (serverList == None):
             serverList = range(len(self.serverList))
-        
+
         for server in serverList:
             self.serverList[server].sendNamedMovementDone()
 
@@ -161,7 +161,7 @@ class ClusterClient(DirectObject.DirectObject):
                                                key])
 
         self.sortedControlMappings.sort()
-        
+
     def moveObject(self, nodePath, object, serverList, offset, hasColor = True):
         self.notify.debug('moving object '+object)
         xyz = nodePath.getPos(render) + offset
@@ -222,7 +222,7 @@ class ClusterClient(DirectObject.DirectObject):
                 serverList = range(len(self.serverList))
             if (offset == None):
                 offset = Vec3(0,0,0)
-                
+
             self.controlMappings[objectName] = [controlledName,serverList]
             self.controlOffsets[objectName]  = offset
             self.controlPriorities[objectName] = priority
@@ -247,7 +247,7 @@ class ClusterClient(DirectObject.DirectObject):
 
             if (serverList == None):
                 self.controlMappings.pop(name)
-                self.controlPriorities.pop(name)                
+                self.controlPriorities.pop(name)
             else:
                 list = self.controlMappings[key][1]
                 newList = []
@@ -260,7 +260,7 @@ class ClusterClient(DirectObject.DirectObject):
                     self.controlPriorities.pop(name)
         self.redoSortedPriorities()
 
-        
+
     def getNodePathFindCmd(self, nodePath):
         import string
         pathString = repr(nodePath)
@@ -288,14 +288,14 @@ class ClusterClient(DirectObject.DirectObject):
         newTag["selectFunction"] = selectFunction
         newTag["selectArgs"]     = selectArgs
         newTag["deselectFunction"] = deselectFunction
-        newTag["deselectArgs"]     = deselectArgs        
+        newTag["deselectArgs"]     = deselectArgs
         self.taggedObjects[object] = newTag
 
 
     def removeObjectTag(self,object):
 
         self.taggedObjects.pop(object)
-    
+
 
     def selectNodePath(self, nodePath):
         name = self.getNodePathName(nodePath)
@@ -308,14 +308,14 @@ class ClusterClient(DirectObject.DirectObject):
                 function(*args)
         else:
             self(self.getNodePathFindCmd(nodePath) + '.select()', 0)
-        
+
 
     def deselectNodePath(self, nodePath):
         name = self.getNodePathName(nodePath)
         if name in self.taggedObjects:
             tag = self.taggedObjects[name]
             function = tag["deselectFunction"]
-            args     = tag["deselectArgs"]        
+            args     = tag["deselectArgs"]
             if (function != None):
                 function(*args)
             self.startMoveSelectedTask()
@@ -372,12 +372,12 @@ class ClusterClient(DirectObject.DirectObject):
 
         # clear the queue
         self.serverQueues[server] = []
-        
+
 
     def handleNamedMovement(self, data):
         """ Update cameraJig position to reflect latest position """
-    
-        (name,x, y, z, h, p, r, sx, sy, sz,red,g,b,a, hidden) = data 
+
+        (name,x, y, z, h, p, r, sx, sy, sz,red,g,b,a, hidden) = data
         #print "name"
         #if (name == "camNode"):
         #    print x,y,z,h,p,r, sx, sy, sz,red,g,b,a, hidden

+ 4 - 4
direct/src/cluster/ClusterMsgs.py

@@ -166,7 +166,7 @@ class ClusterMsgHandler:
         self.packetNumber = self.packetNumber + 1
         datagram.addUint8(CLUSTER_NAMED_MOVEMENT_DONE)
         return datagram
-            
+
 
     def makeNamedObjectMovementDatagram(self, xyz, hpr, scale, color, hidden, name):
         datagram = PyDatagram()
@@ -186,9 +186,9 @@ class ClusterMsgHandler:
         datagram.addFloat32(color[0])
         datagram.addFloat32(color[1])
         datagram.addFloat32(color[2])
-        datagram.addFloat32(color[3])        
+        datagram.addFloat32(color[3])
         datagram.addBool(hidden)
-        return datagram    
+        return datagram
 
     def parseCamMovementDatagram(self, dgi):
         x=dgi.getFloat32()
@@ -215,7 +215,7 @@ class ClusterMsgHandler:
         red = dgi.getFloat32()
         g = dgi.getFloat32()
         b = dgi.getFloat32()
-        a = dgi.getFloat32()        
+        a = dgi.getFloat32()
         hidden = dgi.getBool()
         return (name,x, y, z, h, p, r, sx, sy, sz, red, g, b, a, hidden)
 

+ 5 - 5
direct/src/cluster/ClusterServer.py

@@ -138,7 +138,7 @@ class ClusterServer(DirectObject.DirectObject):
     def setControlMappingOffset(self,objectName,offset):
         if (objectName in self.controlMappings):
             self.controlOffsets[objectName] = offset
-    
+
 
     def removeControlMapping(self,name):
         if (name in self.controlMappings):
@@ -146,7 +146,7 @@ class ClusterServer(DirectObject.DirectObject):
             self.controlPriorities.pop(name)
         self.redoSortedPriorities()
 
-            
+
     def startControlObjectTask(self):
         self.notify.debug("moving control objects")
         taskMgr.add(self.controlObjectTask,"controlObjectTask",50)
@@ -155,7 +155,7 @@ class ClusterServer(DirectObject.DirectObject):
         #print "running control object task"
         for pair in self.sortedControlPriorities:
             object = pair[1]
-            name   = self.controlMappings[object] 
+            name   = self.controlMappings[object]
             if (object in self.objectMappings):
                 self.moveObject(self.objectMappings[object],name,self.controlOffsets[object],
                                 self.objectHasColor[object])
@@ -169,7 +169,7 @@ class ClusterServer(DirectObject.DirectObject):
         self.notify.debug("named movement done")
         datagram = self.msgHandler.makeNamedMovementDone()
         self.cw.send(datagram,self.lastConnection)
-    
+
     def moveObject(self, nodePath, object, offset, hasColor):
         self.notify.debug('moving object '+object)
         #print "moving object",object
@@ -322,7 +322,7 @@ class ClusterServer(DirectObject.DirectObject):
         """ Update cameraJig position to reflect latest position """
         (x, y, z, h, p, r) = self.msgHandler.parseCamMovementDatagram(dgi)
         self.cameraJig.setPosHpr(render, x, y, z, h, p, r)
-        self.fPosReceived = 1        
+        self.fPosReceived = 1
 
     def handleSelectedMovement(self, dgi):
         """ Update cameraJig position to reflect latest position """

+ 3 - 3
direct/src/controls/BattleWalker.py

@@ -36,12 +36,12 @@ class BattleWalker(GravityWalker.GravityWalker):
         slideLeft = inputState.isSet("slideLeft")
         slideRight = inputState.isSet("slideRight")
         jump = inputState.isSet("jump")
-        
+
         # Check for Auto-Run
         if base.localAvatar.getAutoRun():
             forward = 1
             reverse = 0
-        
+
         # Determine what the speeds are based on the buttons:
         self.speed=(forward and self.avatarControlForwardSpeed or
                     reverse and -self.avatarControlReverseSpeed)
@@ -58,7 +58,7 @@ class BattleWalker(GravityWalker.GravityWalker):
             self.speed*=base.debugRunningMultiplier
             self.slideSpeed*=base.debugRunningMultiplier
             self.rotationSpeed*=1.25
-            
+
         if self.needToDeltaPos:
             self.setPriorParentVector()
             self.needToDeltaPos = 0

+ 20 - 20
direct/src/controls/ControlManager.py

@@ -37,9 +37,9 @@ class ControlManager:
             self.enable()
         #self.monitorTask = taskMgr.add(self.monitor, "ControlManager-%s"%(id(self)), priority=-1)
         self.forceAvJumpToken = None
-        
-        
-        
+
+
+
         if self.passMessagesThrough: # for not breaking toontown
             ist=self.inputStateTokens
             ist.append(inputState.watchWithModifiers("forward", "arrow_up", inputSource=inputState.ArrowKeys))
@@ -50,7 +50,7 @@ class ControlManager:
 
     def __str__(self):
         return 'ControlManager: using \'%s\'' % self.currentControlsName
-    
+
     def add(self, controls, name="basic"):
         """
         controls is an avatar control system.
@@ -75,7 +75,7 @@ class ControlManager:
 
     def get(self, name):
         return self.controls.get(name)
-        
+
     def remove(self, name):
         """
         name is any key that was used to refer to the
@@ -166,7 +166,7 @@ class ControlManager:
         if self.currentControls:
             return self.currentControls.getIsAirborne()
         return False
-    
+
     def setTag(self, key, value):
         assert self.notify.debugCall(id(self))
         for controls in self.controls.values():
@@ -181,7 +181,7 @@ class ControlManager:
         assert self.notify.debugCall(id(self))
         if self.currentControls:
             self.currentControls.setCollisionsActive(1)
-            
+
     def collisionsOff(self):
         assert self.notify.debugCall(id(self))
         if self.currentControls:
@@ -198,25 +198,25 @@ class ControlManager:
         if self.isEnabled:
             assert self.notify.debug('already isEnabled')
             return
-        
+
         self.isEnabled = 1
 
         # keep track of what we do on the inputState so we can undo it later on
         #self.inputStateTokens = []
         ist = self.inputStateTokens
         ist.append(inputState.watch("run", 'runningEvent', "running-on", "running-off"))
-        
+
         ist.append(inputState.watchWithModifiers("forward", "arrow_up", inputSource=inputState.ArrowKeys))
         ist.append(inputState.watch("forward", "force-forward", "force-forward-stop"))
-        
+
         ist.append(inputState.watchWithModifiers("reverse", "arrow_down", inputSource=inputState.ArrowKeys))
         ist.append(inputState.watchWithModifiers("reverse", "mouse4", inputSource=inputState.Mouse))
-        
+
         if self.wantWASD:
             ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
             ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
             ist.append(inputState.watch("turnLeft", "force-turnLeft", "force-turnLeft-stop"))
-            
+
             ist.append(inputState.watchWithModifiers("turnRight", "arrow_right", inputSource=inputState.ArrowKeys))
             ist.append(inputState.watch("turnRight", "mouse-look_right", "mouse-look_right-done"))
             ist.append(inputState.watch("turnRight", "force-turnRight", "force-turnRight-stop"))
@@ -232,7 +232,7 @@ class ControlManager:
             ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
             ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
             ist.append(inputState.watch("turnLeft", "force-turnLeft", "force-turnLeft-stop"))
-            
+
             ist.append(inputState.watchWithModifiers("turnRight", "arrow_right", inputSource=inputState.ArrowKeys))
             ist.append(inputState.watch("turnRight", "mouse-look_right", "mouse-look_right-done"))
             ist.append(inputState.watch("turnRight", "force-turnRight", "force-turnRight-stop"))
@@ -242,7 +242,7 @@ class ControlManager:
             ist.append(inputState.watchWithModifiers("jump", "space"))
         else:
             ist.append(inputState.watch("jump", "control", "control-up"))
-        
+
         if self.currentControls:
             self.currentControls.enableAvatarControls()
 
@@ -260,7 +260,7 @@ class ControlManager:
 
         if self.currentControls:
             self.currentControls.disableAvatarControls()
-            
+
         if self.passMessagesThrough: # for not breaking toontown
             ist=self.inputStateTokens
             ist.append(inputState.watchWithModifiers("forward", "arrow_up", inputSource=inputState.ArrowKeys))
@@ -274,10 +274,10 @@ class ControlManager:
             self.currentControls.setCollisionsActive(0)
             self.currentControls.setAvatar(None)
         self.currentControls = None
-        
+
     def disableAvatarJump(self):
         """
-        prevent 
+        prevent
         """
         assert self.forceAvJumpToken is None
         self.forceAvJumpToken=inputState.force(
@@ -310,7 +310,7 @@ class ControlManager:
 
         if not self.isEnabled:
             return
-        
+
         turnLeftWASDSet = inputState.isSet("turnLeft", inputSource=inputState.WASD)
         turnRightWASDSet = inputState.isSet("turnRight", inputSource=inputState.WASD)
         slideLeftWASDSet = inputState.isSet("slideLeft", inputSource=inputState.WASD)
@@ -339,7 +339,7 @@ class ControlManager:
 
             inputState.set("slideLeft", turnLeftWASDSet, inputSource=inputState.WASD)
             inputState.set("slideRight", turnRightWASDSet, inputSource=inputState.WASD)
-                
+
             inputState.set("turnLeft", False, inputSource=inputState.WASD)
             inputState.set("turnRight", False, inputSource=inputState.WASD)
-                
+

+ 2 - 2
direct/src/controls/DevWalker.py

@@ -116,7 +116,7 @@ class DevWalker(DirectObject.DirectObject):
         if base.localAvatar.getAutoRun():
             forward = 1
             reverse = 0
-        
+
         # Determine what the speeds are based on the buttons:
         self.speed=(
                 (forward and self.avatarControlForwardSpeed or
@@ -183,7 +183,7 @@ class DevWalker(DirectObject.DirectObject):
 
     def flushEventHandlers(self):
         pass
-    
+
     if __debug__:
         def debugPrint(self, message):
             """for debugging"""

+ 5 - 5
direct/src/controls/NonPhysicsWalker.py

@@ -70,7 +70,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
 
         if self.cRayNodePath and not self.cRayNodePath.isEmpty():
             self.cRayNodePath.node().setFromCollideMask(self.cRayBitMask)
-            
+
     def initializeCollisions(self, collisionTraverser, avatarNodePath,
             avatarRadius = 1.4, floorOffset = 1.0, reach = 1.0):
         """
@@ -201,12 +201,12 @@ class NonPhysicsWalker(DirectObject.DirectObject):
         turnRight = inputState.isSet("turnRight")
         slide = inputState.isSet(self.slideName) or 0
         #jump = inputState.isSet("jump")
-        
+
         # Check for Auto-Run
         if base.localAvatar.getAutoRun():
             forward = 1
             reverse = 0
-                
+
         # Determine what the speeds are based on the buttons:
         self.speed=(forward and self.avatarControlForwardSpeed or
                     reverse and -self.avatarControlReverseSpeed)
@@ -218,7 +218,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
         self.rotationSpeed=not slide and (
                 (turnLeft and self.avatarControlRotateSpeed) or
                 (turnRight and -self.avatarControlRotateSpeed))
-        
+
     def handleAvatarControls(self, task):
         """
         Check on the arrow keys and update the avatar.
@@ -311,7 +311,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
         if hasattr(self, 'cTrav'):
             self.pusher.flush()
         self.lifter.flush() # not currently defined or needed
-        
+
     if __debug__:
         def debugPrint(self, message):
             """for debugging"""

+ 2 - 2
direct/src/controls/PhysicsWalker.py

@@ -469,12 +469,12 @@ class PhysicsWalker(DirectObject.DirectObject):
         slideLeft = 0#inputState.isSet("slideLeft")
         slideRight = 0#inputState.isSet("slideRight")
         jump = inputState.isSet("jump")
-        
+
         # Check for Auto-Run
         if base.localAvatar.getAutoRun():
             forward = 1
             reverse = 0
-                
+
         # Determine what the speeds are based on the buttons:
         self.__speed=(forward and self.avatarControlForwardSpeed or
                 reverse and -self.avatarControlReverseSpeed)

+ 1 - 1
direct/src/controls/SwimWalker.py

@@ -16,7 +16,7 @@ class SwimWalker(NonPhysicsWalker.NonPhysicsWalker):
         if base.localAvatar.getAutoRun():
             forward = 1
             reverse = 0
-        
+
         # Determine what the speeds are based on the buttons:
         self.speed=(forward and self.avatarControlForwardSpeed or
                     reverse and -self.avatarControlReverseSpeed)

+ 6 - 6
direct/src/controls/TwoDWalker.py

@@ -9,7 +9,7 @@ from panda3d.core import ConfigVariableBool
 class TwoDWalker(GravityWalker):
     """
     The TwoDWalker is primarily for a 2D Scroller game environment. Eg - Toon Blitz minigame.
-    TODO: This class is still work in progress. 
+    TODO: This class is still work in progress.
     Currently Toon Blitz is using this only for jumping.
     Moving the Toon left to right is handled by toontown/src/minigame/TwoDDrive.py.
     I eventually want this class to control all the 2 D movements, possibly with a
@@ -26,13 +26,13 @@ class TwoDWalker(GravityWalker):
         assert self.notify.debugStateCall(self)
         self.notify.debug('Constructing TwoDWalker')
         GravityWalker.__init__(self)
-    
+
     def handleAvatarControls(self, task):
         """
         Check on the arrow keys and update the avatar.
-        """                
+        """
         # get the button states:
-        jump = inputState.isSet("forward")            
+        jump = inputState.isSet("forward")
         if self.lifter.isOnGround():
             if self.isAirborne:
                 self.isAirborne = 0
@@ -45,9 +45,9 @@ class TwoDWalker(GravityWalker):
             if self.isAirborne == 0:
                 assert self.debugPrint("isAirborne 1 due to isOnGround() false")
             self.isAirborne = 1
-            
+
         return Task.cont
-    
+
     def jumpPressed(self):
         """This function should be called from TwoDDrive when the jump key is pressed."""
         if self.lifter.isOnGround():

+ 6 - 6
direct/src/directdevices/DirectJoybox.py

@@ -280,8 +280,8 @@ class DirectJoybox(DirectObject):
                 self.floatingNP.setHpr(hpr)
                 self.nodePath.wrtReparentTo(parent)
                 hpr = Vec3(0,0,0)
-            
-            
+
+
         self.nodePath.setPosHpr(self.nodePath, pos, hpr)
 
     def joeMode(self):
@@ -382,10 +382,10 @@ class DirectJoybox(DirectObject):
 
         self.nodePath.setH(self.nodePath,dh)
         self.nodePath.setY(self.nodePath,dy)
-                                                
-        
-        
-        
+
+
+
+
 
     def spaceFly(self):
         # Do nothing if no nodePath selected

+ 1 - 1
direct/src/directnotify/DirectNotify.py

@@ -99,7 +99,7 @@ class DirectNotify:
         else:
             print ("DirectNotify: unknown notify level: " + str(level)
                    + " for category: " + str(categoryName))
-            
+
 
     def setDconfigLevels(self):
         for categoryName in self.getCategories():

+ 14 - 14
direct/src/directscripts/extract_docs.py

@@ -166,12 +166,12 @@ def processFunction(handle, function, isConstructor = False):
         wrapper = interrogate_function_python_wrapper(function, i_wrapper)
         if interrogate_wrapper_has_comment(wrapper):
             print >>handle, block_comment(interrogate_wrapper_comment(wrapper))
-        
+
         if not isConstructor:
             if interrogate_function_is_method(function):
                 if not interrogate_wrapper_number_of_parameters(wrapper) > 0 or not interrogate_wrapper_parameter_is_this(wrapper, 0):
                     print >>handle, "static",
-            
+
             if interrogate_wrapper_has_return_value(wrapper):
                 print >>handle, translated_type_name(interrogate_wrapper_return_type(wrapper)),
             else:
@@ -180,7 +180,7 @@ def processFunction(handle, function, isConstructor = False):
             print >>handle, translateFunctionName(interrogate_function_name(function)) + "(",
         else:
             print >>handle, "__init__(",
-        
+
         first = True
         for i_param in range(interrogate_wrapper_number_of_parameters(wrapper)):
             if not interrogate_wrapper_parameter_is_this(wrapper, i_param):
@@ -190,16 +190,16 @@ def processFunction(handle, function, isConstructor = False):
                 if interrogate_wrapper_parameter_has_name(wrapper, i_param):
                     print >>handle, interrogate_wrapper_parameter_name(wrapper, i_param),
                 first = False
-        
+
         print >>handle, ");"
 
 def processType(handle, type):
     typename = translated_type_name(type, scoped=False)
     derivations = [ translated_type_name(interrogate_type_get_derivation(type, n)) for n in range(interrogate_type_number_of_derivations(type)) ]
-    
+
     if interrogate_type_has_comment(type):
         print >>handle, block_comment(interrogate_type_comment(type))
-    
+
     if interrogate_type_is_enum(type):
         print >>handle, "enum %s {" % typename
         for i_value in range(interrogate_type_number_of_enum_values(type)):
@@ -222,28 +222,28 @@ def processType(handle, type):
         else:
             print "I don't know what type %s is" % interrogate_type_true_name(type)
             return
-        
+
         if len(derivations) > 0:
             print >>handle, "%s %s : public %s {" % (classtype, typename, ", public ".join(derivations))
         else:
             print >>handle, "%s %s {" % (classtype, typename)
         print >>handle, "public:"
-    
+
     for i_ntype in xrange(interrogate_type_number_of_nested_types(type)):
         processType(handle, interrogate_type_get_nested_type(type, i_ntype))
-    
+
     for i_method in xrange(interrogate_type_number_of_constructors(type)):
         processFunction(handle, interrogate_type_get_constructor(type, i_method), True)
-    
+
     for i_method in xrange(interrogate_type_number_of_methods(type)):
         processFunction(handle, interrogate_type_get_method(type, i_method))
-    
+
     for i_method in xrange(interrogate_type_number_of_make_seqs(type)):
         print >>handle, "list", translateFunctionName(interrogate_make_seq_seq_name(interrogate_type_get_make_seq(type, i_method))), "();"
 
     for i_element in xrange(interrogate_type_number_of_elements(type)):
         processElement(handle, interrogate_type_get_element(type, i_element))
-    
+
     print >>handle, "};"
 
 def processModule(handle, package):
@@ -277,10 +277,10 @@ def processModule(handle, package):
 
 if __name__ == "__main__":
     handle = open("pandadoc.hpp", "w")
-    
+
     print >>handle, comment("Panda3D modules that are implemented in C++.")
     print >>handle, "namespace panda3d {"
-    
+
     # Determine the path to the interrogatedb files
     interrogate_add_search_directory(os.path.join(os.path.dirname(pandac.__file__), "..", "..", "etc"))
     interrogate_add_search_directory(os.path.join(os.path.dirname(pandac.__file__), "input"))

+ 6 - 6
direct/src/directscripts/packpanda.py

@@ -369,8 +369,8 @@ if (sys.platform == "win32"):
     CMD=CMD+'/DPPGAME="'+TMPGAME+'" '
     CMD=CMD+'/DPPMAIN="'+MAIN+'" '
     CMD=CMD+'/DPPICON="'+PPICON+'" '
-    CMD=CMD+'"'+PSOURCE+'\\direct\\directscripts\\packpanda.nsi"' 
-    
+    CMD=CMD+'"'+PSOURCE+'\\direct\\directscripts\\packpanda.nsi"'
+
     print ""
     print CMD
     print "packing..."
@@ -386,12 +386,12 @@ else:
     os.system("cp --recursive %s/Pmw             %s/usr/share/games/%s/Pmw" % (PANDA, TMPDIR, BASENAME))
     os.system("cp %s                             %s/usr/share/games/%s/LICENSE" % (LICENSE, TMPDIR, BASENAME))
     os.system("cp --recursive /usr/lib/panda3d/* %s/usr/lib/games/%s/" % (TMPDIR, BASENAME))
-    
+
     # Make the script to run the game
     txt = RUN_SCRIPT[1:].replace("BASENAME",BASENAME).replace("PYTHONV",PYTHONV).replace("MAIN",MAIN)
     WriteFile(TMPDIR+"/usr/bin/"+BASENAME, txt)
     os.system("chmod +x "+TMPDIR+"/usr/bin/"+BASENAME)
-    
+
     if (os.path.exists("/usr/bin/rpmbuild")):
         os.system("rm -rf %s/DEBIAN" % TMPDIR)
         os.system("rpm -E '%_target_cpu' > packpanda-TMP.txt")
@@ -404,7 +404,7 @@ else:
         os.system("mv "+ARCH+"/"+BASENAME+"-"+VER+"-1."+ARCH+".rpm .")
         os.rmdir(ARCH)
         os.remove("packpanda-TMP.spec")
-    
+
     if (os.path.exists("/usr/bin/dpkg-deb")):
         os.system("dpkg --print-architecture > packpanda-TMP.txt")
         ARCH=ReadFile("packpanda-TMP.txt").strip()
@@ -415,7 +415,7 @@ else:
         os.system("cd %s ; (find usr -type f -exec md5sum {} \;) >  DEBIAN/md5sums" % TMPDIR)
         WriteFile(TMPDIR+"/DEBIAN/control",txt)
         os.system("dpkg-deb -b "+TMPDIR+" "+BASENAME+"_"+VER+"_"+ARCH+".deb")
-    
+
     if not(os.path.exists("/usr/bin/rpmbuild") or os.path.exists("/usr/bin/dpkg-deb")):
         exit("To build an installer, either rpmbuild or dpkg-deb must be present on your system!")
 

+ 15 - 15
direct/src/directtools/DirectCameraControl.py

@@ -12,9 +12,9 @@ COA_MARKER_SF = 0.0075
 Y_AXIS = Vec3(0, 1, 0)
 
 class DirectCameraControl(DirectObject):
-    
+
     notify = DirectNotifyGlobal.directNotify.newCategory('DirectCameraControl')
-    
+
     def __init__(self):
         # Create the grid
         self.startT = 0.0
@@ -54,7 +54,7 @@ class DirectCameraControl(DirectObject):
 ##             ['c', self.centerCamIn, 0.5],
 ##             ['f', self.fitOnWidget],                  # Note: This function doesn't work as intended
 ##             ['h', self.homeCam],
-##             ['shift-v', self.toggleMarkerVis],          
+##             ['shift-v', self.toggleMarkerVis],
 ##             ['m', self.moveToFit],                      # Note: This function doesn't work as intended; the object dissappears and screen flashes
 ##             ['n', self.pickNextCOA],
 ##             ['u', self.orbitUprightCam],
@@ -75,12 +75,12 @@ class DirectCameraControl(DirectObject):
 ##             ['-', self.zoomCam, -2.0, t],
 ##             ['_', self.zoomCam, -2.0, t],
 ##             ]
-        
+
         self.keyEvents = [
             ['DIRECT-centerCamIn', self.centerCamIn, 0.5],
             ['DIRECT-fitOnWidget', self.fitOnWidget],                  # Note: This function doesn't work as intended
             ['DIRECT-homeCam', self.homeCam],
-            ['DIRECT-toggleMarkerVis', self.toggleMarkerVis],          
+            ['DIRECT-toggleMarkerVis', self.toggleMarkerVis],
             ['DIRECT-moveToFit', self.moveToFit],                      # Note: This function doesn't work as intended; the object dissappears and screen flashes
             ['DIRECT-pickNextCOA', self.pickNextCOA],
             ['DIRECT-orbitUprightCam', self.orbitUprightCam],
@@ -106,13 +106,13 @@ class DirectCameraControl(DirectObject):
         self.altDown = 0
         self.perspCollPlane = None # [gjeon] used for new LE
         self.perspCollPlane2 = None # [gjeon] used for new LE
-        
+
     def toggleMarkerVis(self):
 ##        if base.direct.cameraControl.coaMarker.isHidden():
 ##            base.direct.cameraControl.coaMarker.show()
 ##        else:
 ##            base.direct.cameraControl.coaMarker.hide()
-            
+
         if self.coaMarker.isHidden():
             self.coaMarker.show()
         else:
@@ -142,7 +142,7 @@ class DirectCameraControl(DirectObject):
         if self.manipulateCameraTask:
             taskMgr.remove(self.manipulateCameraTask)
             self.manipulateCameraTask = None
-            
+
         if self.manipulateCameraInterval:
             self.manipulateCameraInterval.finish()
             self.manipulateCameraInterval = None
@@ -157,7 +157,7 @@ class DirectCameraControl(DirectObject):
         if ival:
             ival.start()
             self.manipulateCameraInterval = ival
-            
+
     def mouseDollyStop(self):
         self.__stopManipulateCamera()
 
@@ -231,7 +231,7 @@ class DirectCameraControl(DirectObject):
         self.coaMarker.show()
         # Resize it
         self.updateCoaMarkerSize()
-        
+
     def mouseFlyStartTopWin(self):
         print "Moving mouse 2 in new window"
         #altIsDown = base.getAlt()
@@ -281,7 +281,7 @@ class DirectCameraControl(DirectObject):
         self.__stopManipulateCamera()
         # Spawn new task
         t = Task.Task(self.OrthoZoomTask)
-        self.__startManipulateCamera(task = t)        
+        self.__startManipulateCamera(task = t)
 
     def spawnHPPan(self):
         # Kill any existing tasks
@@ -349,7 +349,7 @@ class DirectCameraControl(DirectObject):
             moveDir = Vec3(Y_AXIS)
 
         if self.useMayaCamControls : # use maya controls
-            moveDir.assign(moveDir * ((base.direct.dr.mouseDeltaX -1.0 * base.direct.dr.mouseDeltaY) 
+            moveDir.assign(moveDir * ((base.direct.dr.mouseDeltaX -1.0 * base.direct.dr.mouseDeltaY)
                                     * state.zoomSF))
             hVal = 0.0
         else:
@@ -382,7 +382,7 @@ class DirectCameraControl(DirectObject):
             base.direct.dr.orthoFactor = 0.0001
         base.direct.dr.updateFilmSize(x, y)
         return Task.cont
-    
+
     def HPPanTask(self, state):
         base.direct.camera.setHpr(base.direct.camera,
                              (0.5 * base.direct.dr.mouseDeltaX *
@@ -403,7 +403,7 @@ class DirectCameraControl(DirectObject):
             if base.direct.camera.getPos().getZ() >=0:
                 iRay.ct.traverse(self.perspCollPlane)
             else:
-                iRay.ct.traverse(self.perspCollPlane2)                
+                iRay.ct.traverse(self.perspCollPlane2)
 
             if iRay.getNumEntries() > 0:
                 entry = iRay.getEntry(0)
@@ -814,7 +814,7 @@ class DirectCameraControl(DirectObject):
 
         # How far do you move the camera to be this distance from the node?
         deltaMove = vWidget2Camera - centerVec
-        
+
         # Move a target there
         try:
             self.camManipRef.setPos(base.direct.camera, deltaMove)

+ 1 - 1
direct/src/directtools/DirectGlobals.py

@@ -59,4 +59,4 @@ def LE_showInOneCam(nodePath, thisCamName):
     for camName in LE_CAM_MASKS.keys():
         if camName != thisCamName:
             nodePath.hide(LE_CAM_MASKS[camName])
-    
+

+ 1 - 1
direct/src/directtools/DirectGrid.py

@@ -55,7 +55,7 @@ class DirectGrid(NodePath, DirectObject):
             self.reparentTo(parent)
         else:
             self.reparentTo(base.direct.group)
-            
+
         self.updateGrid()
         self.fEnabled = 1
 

+ 1 - 1
direct/src/directtools/DirectLights.py

@@ -7,7 +7,7 @@ class DirectLight(NodePath):
         NodePath.__init__(self)
         # Record light and name
         self.light = light
-        
+
         # Attach node to self
         self.assign(parent.attachNewNode(self.light))
 

+ 52 - 52
direct/src/directtools/DirectManipulation.py

@@ -72,11 +72,11 @@ class DirectManipulationControl(DirectObject):
             base.direct.widget.multiplyScalingFactorBy(factor)
         else:
             self.objectHandles.multiplyScalingFactorBy(factor)
-        
+
     def supportMultiView(self):
         if self.fMultiView:
             return
-        
+
         self.objectHandles.hide(BitMask32.bit(0))
         self.objectHandles.hide(BitMask32.bit(1))
         self.objectHandles.hide(BitMask32.bit(2))
@@ -99,14 +99,14 @@ class DirectManipulationControl(DirectObject):
         self.leftViewWidget.hide(BitMask32.bit(3))
 
         self.fMultiView = 1
-        
+
     def manipulationStart(self, modifiers):
         # Start out in select mode
         self.mode = 'select'
 
         if base.direct.cameraControl.useMayaCamControls and modifiers == 4:
             self.mode = 'camera'
-        
+
         if self.fAllowSelectionOnly:
             return
 
@@ -131,7 +131,7 @@ class DirectManipulationControl(DirectObject):
                     return
         else:
             entry = None
-            
+
         if not base.direct.gotAlt(modifiers):
             if entry:
                 # Check to see if we are moving the object
@@ -158,10 +158,10 @@ class DirectManipulationControl(DirectObject):
 
     def switchToWorldSpaceMode(self):
         self.worldSpaceManip = True
-    
+
     def switchToLocalSpaceMode(self):
         self.worldSpaceManip = False
-                    
+
     def switchToMoveMode(self, state):
         taskMgr.remove('manip-watch-mouse')
         self.mode = 'move'
@@ -180,7 +180,7 @@ class DirectManipulationControl(DirectObject):
 
     def watchMarqueeTask(self, state):
         taskMgr.remove('manip-watch-mouse')
-        taskMgr.remove('manip-move-wait')  
+        taskMgr.remove('manip-move-wait')
         self.mode = 'select'
         self.drawMarquee(state.initX, state.initY)
         return Task.cont
@@ -287,7 +287,7 @@ class DirectManipulationControl(DirectObject):
                     nodePath = findTaggedNodePath(geom)
                     if nodePath in selectionList:
                         continue
-    
+
                     bb = geom.getBounds()
                     bbc = bb.makeCopy()
                     bbc.xform(geom.getParent().getNetTransform().getMat())
@@ -305,7 +305,7 @@ class DirectManipulationControl(DirectObject):
                             max = Point3(0)
                             geom.calcTightBounds(min, max)
                             # Restore transform
-                            geom.setMat(tMat)                                
+                            geom.setMat(tMat)
 
                             fll = Point3(min[0], max[1], min[2])
                             flr = Point3(max[0], max[1], min[2])
@@ -341,7 +341,7 @@ class DirectManipulationControl(DirectObject):
                     base.direct.deselectAll()
         #elif self.mode == 'move':
         self.manipulateObjectCleanup()
-            
+
         self.mode = None
 
     def manipulateObjectCleanup(self):
@@ -460,7 +460,7 @@ class DirectManipulationControl(DirectObject):
             if hasattr(base.direct, 'widget'):
                 base.direct.widget.coaModeColor()
             else:
-                self.objectHandles.coaModeColor()            
+                self.objectHandles.coaModeColor()
         else:
             if hasattr(base.direct, 'widget'):
                 base.direct.widget.manipModeColor()
@@ -472,7 +472,7 @@ class DirectManipulationControl(DirectObject):
         if hasattr(base.direct, 'widget'):
             base.direct.widget.disabledModeColor()
         else:
-            self.objectHandles.disabledModeColor()        
+            self.objectHandles.disabledModeColor()
 
     #--------------------------------------------------------------------------
     # Function:   get edit types list for specified objects which indicate
@@ -589,7 +589,7 @@ class DirectManipulationControl(DirectObject):
                         else:
                             # [gjeon] uniform scaling
                             self.fScaling3D = 1
-                            self.scale3D(state)                    
+                            self.scale3D(state)
                     else:
                         if type == 'post' and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
                             self.xlate1D(state)
@@ -714,7 +714,7 @@ class DirectManipulationControl(DirectObject):
                 if self.fGridSnap:
                     base.direct.widget.setPos(self.gridSnapping(base.direct.widget, offset))
                 else:
-                    base.direct.widget.setPos(base.direct.widget, offset)                
+                    base.direct.widget.setPos(base.direct.widget, offset)
 
     def xlate2D(self, state):
         # Constrained 2D (planar) translation
@@ -744,7 +744,7 @@ class DirectManipulationControl(DirectObject):
                 if self.fGridSnap:
                     base.direct.widget.setPos(self.gridSnapping(base.direct.widget, offset))
                 else:
-                    base.direct.widget.setPos(base.direct.widget, offset)  
+                    base.direct.widget.setPos(base.direct.widget, offset)
 
     def rotate1D(self, state):
         # Constrained 1D rotation about the widget's main axis (X, Y, or Z)
@@ -940,7 +940,7 @@ class DirectManipulationControl(DirectObject):
                 elif self.constraint[:1] == 'z':
                     currScale = Vec3(currScale.getX(), currScale.getY(), currScale.getZ() * d1/d0)
                 base.direct.widget.setScale(currScale)
-            return                
+            return
 
         # [gjeon] Constrained 1D scale of the selected node based upon up down mouse motion
         if self.fScaleInit:
@@ -957,7 +957,7 @@ class DirectManipulationControl(DirectObject):
 
         # Scale factor is ratio current mag with init mag
         if self.constraint[:1] == 'x':
-            currScale = Vec3(self.initScale.getX() * 
+            currScale = Vec3(self.initScale.getX() *
                              self.objectHandles.getAxisIntersectPt('x').length() / self.initScaleMag,
                              self.initScale.getY(), self.initScale.getZ())
         elif self.constraint[:1] == 'y':
@@ -992,7 +992,7 @@ class DirectManipulationControl(DirectObject):
                     # Scale factor is ratio current mag with init mag
                     currScale = Vec3(currScale.getX() * d1/d0, currScale.getY() * d1/d0, currScale.getZ() * d1/d0)
                     base.direct.widget.setScale(currScale)
-                return      
+                return
             else:
                 self.hitPtScale.assign(self.objectHandles.getMouseIntersectPt())
 
@@ -1134,29 +1134,29 @@ class ObjectHandles(NodePath, DirectObject):
 
         # tag with name so they can skipped during iRay selection
         self.xPostCollision.setTag('WidgetName',name)
-        self.yPostCollision.setTag('WidgetName',name)        
+        self.yPostCollision.setTag('WidgetName',name)
         self.zPostCollision.setTag('WidgetName',name)
 
         self.xRingCollision.setTag('WidgetName',name)
-        self.yRingCollision.setTag('WidgetName',name)        
+        self.yRingCollision.setTag('WidgetName',name)
         self.zRingCollision.setTag('WidgetName',name)
 
         self.xDiscCollision.setTag('WidgetName',name)
-        self.yDiscCollision.setTag('WidgetName',name)        
+        self.yDiscCollision.setTag('WidgetName',name)
         self.zDiscCollision.setTag('WidgetName',name)
-        
+
         self.xScaleCollision.setTag('WidgetName',name)
-        self.yScaleCollision.setTag('WidgetName',name)        
+        self.yScaleCollision.setTag('WidgetName',name)
         self.zScaleCollision.setTag('WidgetName',name)
 
         # name disc geoms so they can be added to unpickables
         self.xDisc.find("**/+GeomNode").setName('x-disc-geom')
         self.yDisc.find("**/+GeomNode").setName('y-disc-geom')
-        self.zDisc.find("**/+GeomNode").setName('z-disc-geom')        
+        self.zDisc.find("**/+GeomNode").setName('z-disc-geom')
 
         #turn scale off by default
         self.disableHandles('scale')
-        
+
         # Start with widget handles hidden
         self.fActive = 1
         self.toggleWidget()
@@ -1172,7 +1172,7 @@ class ObjectHandles(NodePath, DirectObject):
 
     def manipModeColor(self):
         self.clearColor()
-            
+
     def toggleWidget(self):
         if self.fActive:
             if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
@@ -1187,7 +1187,7 @@ class ObjectHandles(NodePath, DirectObject):
                     widget.showWidgetIfActive()
             else:
                 self.activate()
-                    
+
     def activate(self):
         self.scalingNode.reparentTo(self)
         self.fActive = 1
@@ -1195,7 +1195,7 @@ class ObjectHandles(NodePath, DirectObject):
     def deactivate(self):
         self.scalingNode.reparentTo(hidden)
         self.fActive = 0
-                
+
     def showWidgetIfActive(self):
         if self.fActive:
             self.reparentTo(base.direct.group)
@@ -1205,7 +1205,7 @@ class ObjectHandles(NodePath, DirectObject):
 
     def hideWidget(self):
         self.reparentTo(hidden)
-                
+
     def enableHandles(self, handles):
         if type(handles) == types.ListType:
             for handle in handles:
@@ -1389,7 +1389,7 @@ class ObjectHandles(NodePath, DirectObject):
     def multiplyScalingFactorBy(self, factor):
         self.ohScalingFactor = self.ohScalingFactor * factor
         sf = self.ohScalingFactor * self.directScalingFactor
-        ival = self.scalingNode.scaleInterval(0.5, (sf, sf, sf), 
+        ival = self.scalingNode.scaleInterval(0.5, (sf, sf, sf),
                                               blendType = 'easeInOut',
                                               name = 'resizeObjectHandles')
         ival.start()
@@ -1436,7 +1436,7 @@ class ObjectHandles(NodePath, DirectObject):
 
         lines.create()
         lines.setName('x-post-line')
-        
+
         #X scale
         self.xScale = self.xScaleGroup.attachNewNode('x-scale-visible')
         lines = LineNodePath(self.xScale)
@@ -1444,9 +1444,9 @@ class ObjectHandles(NodePath, DirectObject):
         lines.setThickness(5)
         lines.moveTo(1.3, 0, 0)
         lines.drawTo(-1.5, 0, 0)
-        
+
         drawBox(lines, (1.3, 0, 0), 0.2)
-        
+
         lines.create()
         lines.setName('x-scale-line')
 
@@ -1497,12 +1497,12 @@ class ObjectHandles(NodePath, DirectObject):
         lines.setThickness(5)
         lines.moveTo(0, 1.3, 0)
         lines.drawTo(0, -1.5, 0)
-        
+
         drawBox(lines, (0, 1.4, 0), 0.2)
-        
+
         lines.create()
         lines.setName('y-scale-line')
-        
+
         # Y ring
         self.yRing = self.yRingGroup.attachNewNode('y-ring-visible')
         lines = LineNodePath(self.yRing)
@@ -1515,7 +1515,7 @@ class ObjectHandles(NodePath, DirectObject):
                           math.sin(deg2Rad(ang)))
         lines.create()
         lines.setName('y-ring-line')
-        
+
         # Z post
         self.zPost = self.zPostGroup.attachNewNode('z-post-visible')
         lines = LineNodePath(self.zPost)
@@ -1551,12 +1551,12 @@ class ObjectHandles(NodePath, DirectObject):
         lines.setThickness(5)
         lines.moveTo(0, 0, 1.3)
         lines.drawTo(0, 0, -1.5)
-        
+
         drawBox(lines, (0, 0, 1.4), 0.2)
-        
+
         lines.create()
         lines.setName('y-scale-line')
-        
+
         # Z ring
         self.zRing = self.zRingGroup.attachNewNode('z-ring-visible')
         lines = LineNodePath(self.zRing)
@@ -1601,7 +1601,7 @@ class ObjectHandles(NodePath, DirectObject):
 
     def getAxisIntersectPt(self, axis):
         if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView and\
-           base.direct.camera.getName() != 'persp':           
+           base.direct.camera.getName() != 'persp':
             # create ray from the camera to detect 3d position
             iRay = SelectionRay(base.direct.camera)
             iRay.collider.setFromLens(base.direct.camNode, base.direct.dr.mouseX, base.direct.dr.mouseY)
@@ -1622,12 +1622,12 @@ class ObjectHandles(NodePath, DirectObject):
                 self.hitPt.setZ(0)
             elif axis == 'y':
                 self.hitPt.setX(0)
-                self.hitPt.setZ(0)                
+                self.hitPt.setZ(0)
             elif axis == 'z':
                 self.hitPt.setX(0)
-                self.hitPt.setY(0)                
+                self.hitPt.setY(0)
             return self.hitPt
-        
+
         # Calc the xfrom from camera to widget
         mCam2Widget = base.direct.camera.getMat(base.direct.widget)
         lineDir = Vec3(mCam2Widget.xformVec(base.direct.dr.nearVec))
@@ -1683,7 +1683,7 @@ class ObjectHandles(NodePath, DirectObject):
         if iRay.getNumEntries() == 0:
             del iRay
             return Point3(0)
-        
+
         entry = iRay.getEntry(0)
         hitPt = entry.getSurfacePoint(entry.getFromNodePath())
 
@@ -1701,7 +1701,7 @@ class ObjectHandles(NodePath, DirectObject):
            base.direct.camera.getName() != 'persp':
             self.hitPt.assign(self.getMouseIntersectPt())
             return self.hitPt
-        
+
         # Find out the point of interection of the ray passing though the mouse
         # with the plane containing the 2D xlation or 1D rotation widgets
 
@@ -1739,31 +1739,31 @@ def drawBox(lines, center, sideLength):
         lines.drawTo(center[0] + l, center[1] - l, center[2] - l)
         lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
-        
+
         lines.moveTo(center[0] - l, center[1] + l, center[2] + l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
-        
+
         lines.moveTo(center[0] + l, center[1] + l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] + l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
-        
+
         lines.moveTo(center[0] + l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] - l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
-        
+
         lines.moveTo(center[0] + l, center[1] + l, center[2] + l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
         lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
-        
+
         lines.moveTo(center[0] + l, center[1] + l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
         lines.drawTo(center[0] - l, center[1] - l, center[2] - l)

+ 1 - 1
direct/src/directtools/DirectSelection.py

@@ -616,7 +616,7 @@ class SelectionRay(SelectionQueue):
         if direct:
             self.collider.setFromLens(base.direct.camNode, mx, my)
         else:
-            self.collider.setFromLens(base.camNode, mx, my)            
+            self.collider.setFromLens(base.camNode, mx, my)
         self.ct.traverse(targetNodePath)
         self.sortEntries()
 

+ 14 - 14
direct/src/directtools/DirectSession.py

@@ -186,7 +186,7 @@ class DirectSession(DirectObject):
         if base.wantTk:
             from direct.tkpanels import Placer
             from direct.tkwidgets import Slider
-            from direct.tkwidgets import SceneGraphExplorer            
+            from direct.tkwidgets import SceneGraphExplorer
             self.actionEvents.extend([
             ['SGE_Place', Placer.place],
             ['SGE_Set Color', Slider.rgbPanel],
@@ -210,7 +210,7 @@ class DirectSession(DirectObject):
 
         self.keyEvents = keyList[:]
         self.keyEvents.extend(list(map(addCtrl, keyList)))
-        self.keyEvents.extend(list(map(addShift, keyList)))        
+        self.keyEvents.extend(list(map(addShift, keyList)))
         self.keyEvents.extend(self.specialKeys)
 
         self.mouseEvents = ['mouse1', 'mouse1-up',
@@ -291,7 +291,7 @@ class DirectSession(DirectObject):
                               'enter': 'DIRECT-enter',
                              }
 
-        self.passThroughKeys = ['v','b','l','p', 'r', 'shift-r', 's', 't','shift-a', 'w'] 
+        self.passThroughKeys = ['v','b','l','p', 'r', 'shift-r', 's', 't','shift-a', 'w']
 
         if base.wantTk:
             from direct.showbase import TkGlobal
@@ -403,7 +403,7 @@ class DirectSession(DirectObject):
             # Position a target point to lerp the oobe camera to
             base.direct.cameraControl.camManipRef.setPosHpr(self.trueCamera, 0, 0, 0, 0, 0, 0)
             ival = self.oobeCamera.posHprInterval(
-                2.0, pos = Point3(0), hpr = Vec3(0), 
+                2.0, pos = Point3(0), hpr = Vec3(0),
                 other = base.direct.cameraControl.camManipRef,
                 blendType = 'easeInOut')
             ival = Sequence(ival, Func(self.endOOBE), name = 'oobeTransition')
@@ -425,7 +425,7 @@ class DirectSession(DirectObject):
                 self.trueCamera, Vec3(-2, -20, 5))
             base.direct.cameraControl.camManipRef.lookAt(self.trueCamera)
             ival = self.oobeCamera.posHprInterval(
-                2.0, pos = Point3(0), hpr = Vec3(0), 
+                2.0, pos = Point3(0), hpr = Vec3(0),
                 other = base.direct.cameraControl.camManipRef,
                 blendType = 'easeInOut')
             ival = Sequence(ival, Func(self.beginOOBE), name = 'oobeTransition')
@@ -498,19 +498,19 @@ class DirectSession(DirectObject):
                     if input.endswith('-up') or\
                        input not in self.modifierEvents:
                         # to handle orphan events
-                        return                        
+                        return
 
                 if (self.fMouse1 == 0 and 'mouse1-up' in input) or\
                    (self.fMouse2 == 0 and 'mouse2-up' in input) or\
                    (self.fMouse3 == 0 and 'mouse3-up' in input):
                     # to handle orphan events
-                    return 
+                    return
 
                 if (self.fMouse1 or self.fMouse2 or self.fMouse3) and\
                    input[4:7] != base.direct.camera.getName()[:3] and\
                    input.endswith('-up'):
                     # to handle orphan events
-                    return  
+                    return
 
                 winCtrl = None
                 possibleWinCtrls = []
@@ -530,7 +530,7 @@ class DirectSession(DirectObject):
                                 winCtrl = cWinCtrl
                         else:
                             if input[4:7] != cWinCtrl.camera.getName()[:3]:
-                                winCtrl = cWinCtrl                                
+                                winCtrl = cWinCtrl
                 if winCtrl is None:
                     return
                 if input not in self.modifierEvents:
@@ -667,7 +667,7 @@ class DirectSession(DirectObject):
             taskMgr.add(self.widgetResizeTask, 'DIRECTWidgetResize')
         else:
             taskMgr.remove('DIRECTWidgetResize')
-            
+
     def widgetResizeTask(self, state):
         if not taskMgr.hasTaskNamed('resizeObjectHandles'):
             dnp = self.selected.last
@@ -680,7 +680,7 @@ class DirectSession(DirectObject):
                     nodeCamDist = Vec3(dnp.getPos(base.camList[3])).length()
                     sf = 0.075 * nodeCamDist * math.tan(deg2Rad(direct.drList[3].fovV))
                     self.manipulationControl.widgetList[3].setDirectScalingFactor(sf)
-                        
+
                 else:
                     nodeCamDist = Vec3(dnp.getPos(direct.camera)).length()
                     sf = 0.075 * nodeCamDist * math.tan(deg2Rad(direct.drList.getCurrentDr().fovV))
@@ -757,7 +757,7 @@ class DirectSession(DirectObject):
                 for widget in self.manipulationControl.widgetList:
                     widget.hideWidget()
             else:
-                self.widget.hideWidget()                
+                self.widget.hideWidget()
             self.selectedNPReadout.reparentTo(hidden)
             self.selectedNPReadout.setText(' ')
             taskMgr.remove('followSelectedNodePath')
@@ -1311,10 +1311,10 @@ class DisplayRegionList(DirectObject):
         self.mouseUpdate()
         # hack to test movement
         return Task.cont
-        
+
     def addDisplayRegionContext(self, cam):
         self.displayRegionList.append(DisplayRegionContext(cam))
-        
+
     def removeDisplayRegionContext(self, cam):
         for drc in self.displayRegionList:
             if drc.cam == cam:

+ 2 - 2
direct/src/directutil/DirectMySQLdbConnection.py

@@ -36,7 +36,7 @@ class DirectMySQLdbConnection(Connection):
             client_flag |= CLIENT.MULTI_STATEMENTS
         if client_version >= (5, 0):
             client_flag |= CLIENT.MULTI_RESULTS
-            
+
         kwargs2['client_flag'] = client_flag
 
         ### DCR: skip over the Connection __init__
@@ -45,7 +45,7 @@ class DirectMySQLdbConnection(Connection):
 
         self.encoders = dict([ (k, v) for k, v in conv.items()
                                if type(k) is not int ])
-        
+
         self._server_version = tuple([ int(n) for n in self.get_server_info().split('.')[:2] ])
 
         db = proxy(self)

+ 2 - 2
direct/src/directutil/Mopath.py

@@ -185,6 +185,6 @@ class Mopath(DirectObject):
             tp = self.calcTime(t)
             self.xyzNurbsCurve.getPoint(tp, p)
             ls.drawTo(p)
-        
+
         return NodePath(ls.create())
-    
+

+ 1 - 1
direct/src/distributed/CRDataCache.py

@@ -112,4 +112,4 @@ if __debug__:
     dc._stopMemLeakCheck()
     dc.destroy()
     del dc
-    
+

+ 1 - 1
direct/src/distributed/CachedDOData.py

@@ -14,7 +14,7 @@ class CachedDOData:
     def destroy(self):
         # override and handle this object being destroyed
         # this is destruction of this object, not the cached data (see flush)
-        pass 
+        pass
 
     def flush(self):
         # override and destroy the cached data

+ 1 - 1
direct/src/distributed/CartesianGridBase.py

@@ -50,7 +50,7 @@ class CartesianGridBase:
         xMax = abs(spherePos[0])+sphereRadius
         yMax = abs(spherePos[1])+sphereRadius
         sphereRadius = Vec3(xMax,yMax,0).length()
-        
+
         # sphereRadius = max(sphereRadius, gridRadius*cellWidth)
         return max(2 * (sphereRadius // cellWidth), 1)
 

+ 6 - 6
direct/src/distributed/ClientRepository.py

@@ -23,7 +23,7 @@ class ClientRepository(ClientRepositoryBase):
     GameGlobalsId = 0
 
     doNotDeallocateChannel = True
-    
+
     def __init__(self, dcFileNames = None, dcSuffix = '', connectMethod = None,
                  threadedNet = None):
         ClientRepositoryBase.__init__(self, dcFileNames = dcFileNames, dcSuffix = dcSuffix, connectMethod = connectMethod, threadedNet = threadedNet)
@@ -168,7 +168,7 @@ class ClientRepository(ClientRepositoryBase):
         on the network or previously passed through
         createDistributedObject.)  In either case, the new
         DistributedObject is returned from this method.
-        
+
         This method will issue the appropriate network commands to
         make this object appear on all of the other clients.
 
@@ -195,7 +195,7 @@ class ClientRepository(ClientRepositoryBase):
             doId = self.allocateDoId()
         elif reserveDoId:
             self.reserveDoId(doId)
-            
+
         dclass = self.dclassesByName.get(className)
         if not dclass:
             self.notify.error("Unknown distributed class: %s" % (distObj.__class__))
@@ -288,13 +288,13 @@ class ClientRepository(ClientRepositoryBase):
     def isLocalId(self, doId):
         """ Returns true if this doId is one that we're the owner of,
         false otherwise. """
-        
+
         return ((doId >= self.doIdBase) and (doId < self.doIdLast))
 
     def haveCreateAuthority(self):
         """ Returns true if this client has been assigned a range of
         doId's it may use to create objects, false otherwise. """
-        
+
         return (self.doIdLast > self.doIdBase)
 
     def getAvatarIdFromSender(self):
@@ -418,7 +418,7 @@ class ClientRepository(ClientRepositoryBase):
         # Reformat the packed datagram to change the message type and
         # add the target id.
         dgi.getUint16()
-        
+
         dg = PyDatagram()
         dg.addUint16(CLIENT_OBJECT_UPDATE_FIELD_TARGETED_CMU)
         dg.addUint32(channelId & 0xffffffff)

+ 14 - 14
direct/src/distributed/ClientRepositoryBase.py

@@ -73,7 +73,7 @@ class ClientRepositoryBase(ConnectionRepository):
         self.lastHeartbeat = 0
 
         self._delayDeletedDOs = {}
-        
+
         self.specialNameNumber = 0
 
     def setDeferInterval(self, deferInterval):
@@ -103,7 +103,7 @@ class ClientRepositoryBase(ConnectionRepository):
         ## self.send(datagram)
         ## # Make sure the message gets there.
         ## self.flush()
-        
+
     def specialName(self, label):
         name = ("SpecialName %s %s" % (self.specialNameNumber, label))
         self.specialNameNumber += 1
@@ -205,7 +205,7 @@ class ClientRepositoryBase(ConnectionRepository):
     def doDeferredGenerate(self, task):
         """ This is the task that generates an object on the deferred
         queue. """
-        
+
         now = globalClock.getFrameTime()
         while self.deferredGenerates:
             if now - self.lastGenerate < self.deferInterval:
@@ -386,7 +386,7 @@ class ClientRepositoryBase(ConnectionRepository):
             del self.deferredGenerates[i]
             if len(self.deferredGenerates) == 0:
                 taskMgr.remove('deferredGenerate')
-            
+
         else:
             self._logFailedDisable(doId, ownerView)
 
@@ -422,7 +422,7 @@ class ClientRepositoryBase(ConnectionRepository):
         doId = di.getUint32()
 
         ovUpdated = self.__doUpdateOwner(doId, di)
-        
+
         if doId in self.deferredDoIds:
             # This object hasn't really been generated yet.  Sit on
             # the update.
@@ -436,8 +436,8 @@ class ClientRepositoryBase(ConnectionRepository):
         else:
             # This object has been fully generated.  It's OK to update.
             self.__doUpdate(doId, di, ovUpdated)
-            
-            
+
+
     def __doUpdate(self, doId, di, ovUpdated):
         # Find the DO
         do = self.doId2do.get(doId)
@@ -445,9 +445,9 @@ class ClientRepositoryBase(ConnectionRepository):
             # Let the dclass finish the job
             do.dclass.receiveUpdate(do, di)
         elif not ovUpdated:
-            # this next bit is looking for avatar handles so that if you get an update 
-            # for an avatar that isn't in your doId2do table but there is a 
-            # avatar handle for that object then it's messages will be forwarded to that 
+            # this next bit is looking for avatar handles so that if you get an update
+            # for an avatar that isn't in your doId2do table but there is a
+            # avatar handle for that object then it's messages will be forwarded to that
             # object. We are currently using that for whisper echoing
             # if you need a more general perpose system consider registering proxy objects on
             # a dict and adding the avatar handles to that dict when they are created
@@ -458,14 +458,14 @@ class ClientRepositoryBase(ConnectionRepository):
                 if handle:
                     dclass = self.dclassesByName[handle.dclassName]
                     dclass.receiveUpdate(handle, di)
-                    
+
                 else:
                     self.notify.warning(
                         "Asked to update non-existent DistObj " + str(doId))
             except:
                 self.notify.warning(
                         "Asked to update non-existent DistObj " + str(doId) + "and failed to find it")
- 
+
     def __doUpdateOwner(self, doId, di):
         ovObj = self.doId2ownerView.get(doId)
         if ovObj:
@@ -489,7 +489,7 @@ class ClientRepositoryBase(ConnectionRepository):
             self.bootedText = None
             self.notify.warning(
                 "Server is booting us out with no explanation.")
-        
+
         # disconnect now, don't wait for send/recv to fail
         self.stopReaderPollTask()
         self.lostConnection()
@@ -504,7 +504,7 @@ class ClientRepositoryBase(ConnectionRepository):
         message = di.getString()
         self.notify.info('Message from server: %s' % (message))
         return message
-        
+
     def handleSystemMessageAknowledge(self, di):
         # Got a system message from the server.
         message = di.getString()

+ 1 - 1
direct/src/distributed/ClockDelta.py

@@ -192,7 +192,7 @@ class ClockDelta(DirectObject.DirectObject):
         oldUncertainty = self.getUncertainty()
         if oldUncertainty != None:
             self.notify.info(
-                'previous delta at %.3f s, +/- %.3f s.' % 
+                'previous delta at %.3f s, +/- %.3f s.' %
                 (self.delta, oldUncertainty))
             self.notify.info(
                 'new delta at %.3f s, +/- %.3f s.' %

+ 5 - 5
direct/src/distributed/ConnectionRepository.py

@@ -13,7 +13,7 @@ import gc
 
 
 
-class ConnectionRepository( 
+class ConnectionRepository(
         DoInterestManager, DoCollectionManager, CConnectionRepository):
     """
     This is a base class for things that know how to establish a
@@ -39,7 +39,7 @@ class ConnectionRepository(
         if threadedNet is None:
             # Default value.
             threadedNet = config.GetBool('threaded-net', False)
-            
+
         # let the C connection repository know whether we're supporting
         # 'owner' views of distributed objects (i.e. 'receives ownrecv',
         # 'I own this object and have a separate view of it regardless of
@@ -60,7 +60,7 @@ class ConnectionRepository(
         # events in the main thread, instead of within the network
         # thread (if there is one).
         self.accept(self._getLostConnectionEvent(), self.lostConnection)
-        
+
         self.config = config
 
         if self.config.GetBool('verbose-repository'):
@@ -103,7 +103,7 @@ class ConnectionRepository(
             self.notify.info("Using connect method 'net'")
         elif self.connectMethod == self.CM_NATIVE:
             self.notify.info("Using connect method 'native'")
-        
+
         self.connectHttp = None
         self.http = None
 
@@ -134,7 +134,7 @@ class ConnectionRepository(
             # periodically increase gc threshold if there is no garbage
             taskMgr.doMethodLater(self.config.GetFloat('garbage-threshold-adjust-delay', 5 * 60.),
                                   self._adjustGcThreshold, self.GarbageThresholdTaskName)
-            
+
         self._gcDefaultThreshold = gc.get_threshold()
 
     def _getLostConnectionEvent(self):

+ 20 - 20
direct/src/distributed/DistributedCamera.py

@@ -1,5 +1,5 @@
 from pandac.PandaModules import *
-from direct.fsm.FSM import FSM 
+from direct.fsm.FSM import FSM
 from direct.interval.IntervalGlobal import *
 from direct.distributed.DistributedObject import DistributedObject
 
@@ -10,7 +10,7 @@ class Fixture(NodePath, FSM):
         self.id = id
         self.lens = PerspectiveLens()
         self.lens.setFov(base.camLens.getFov())
-        
+
         model = loader.loadModel('models/misc/camera', okMissing = True)
         model.reparentTo(self)
 
@@ -46,17 +46,17 @@ class Fixture(NodePath, FSM):
         fov = self.lens.getFov()
         self.lens.setFov(fov[0]+x, fov[1]+y)
         self.dirty = True
-    
+
     def getFov(self):
         return self.lens.getFov()
-    
+
     def setupFrustum(self):
         oldFrustum = self.find('frustum')
         if oldFrustum:
             oldFrustum.detachNode()
-        
+
         self.attachNewNode(GeomNode('frustum')).node().addGeom(self.lens.makeGeometry())
-        
+
     def setRecordingInProgress(self, inProgress):
         self.recordingInProgress = inProgress
         if self.recordingInProgress and \
@@ -64,7 +64,7 @@ class Fixture(NodePath, FSM):
             self.hide()
         else:
             self.show()
-        
+
     def show(self):
         if base.config.GetBool('aware-of-cameras',0) and \
            not self.recordingInProgress:
@@ -75,7 +75,7 @@ class Fixture(NodePath, FSM):
             self.scaleIval = Sequence(LerpScaleInterval(self.getChild(0), 0.25, 2, startScale = 1, blendType = 'easeInOut'),
                                       LerpScaleInterval(self.getChild(0), 0.25, 1, startScale = 2, blendType = 'easeInOut'))
         return self.scaleIval
-    
+
     def setState(self, state):
         self.request(state)
 
@@ -95,7 +95,7 @@ class Fixture(NodePath, FSM):
             self.scaleIval = None
 
         self.hide()
-        
+
     def enterStandby(self):
         self.show()
         if self.id == base.config.GetInt('camera-id', -1):
@@ -104,7 +104,7 @@ class Fixture(NodePath, FSM):
         else:
             self.setColorScale(3,3,0,1)
             self.getScaleIval().finish()
-    
+
     def enterBlinking(self):
         self.show()
         self.setColorScale(0,3,0,1)
@@ -150,8 +150,8 @@ class Fixture(NodePath, FSM):
         lodNodes = render.findAllMatches('**/+LODNode')
         for i in xrange(0,lodNodes.getNumPaths()):
             lodNodes[i].node().forceSwitch(lodNodes[i].node().getHighestSwitch())
-    
-    
+
+
     def exitUsing(self):
         self.ignore('arrow_left')
         self.ignore('arrow_left-repeat')
@@ -169,7 +169,7 @@ class Fixture(NodePath, FSM):
         if self.dirty:
             messenger.send('refresh-fixture', [self.id, self.pack()])
             self.dirty = False
-    
+
 
 class DistributedCamera(DistributedObject):
     def __init__(self, cr):
@@ -192,17 +192,17 @@ class DistributedCamera(DistributedObject):
         for fixture in self.fixtures.itervalues():
             out = '%s\n%s' % (out, fixture.pack())
         return out[1:]
-            
+
     def disable(self):
         self.ignore('escape')
-        
+
         self.parent = None
-        
+
         for fixture in self.fixtures.itervalues():
             fixture.cleanup()
             fixture.detachNode()
         self.fixtures = {}
-        
+
         DistributedObject.disable(self)
 
     def getOV(self):
@@ -220,7 +220,7 @@ class DistributedCamera(DistributedObject):
 
     def getCamParent(self):
         return self.parent
-    
+
     def setFixtures(self, fixtures):
         for x in range(len(fixtures), len(self.fixtures)):
             fixture = self.fixtures.pop(x)
@@ -236,14 +236,14 @@ class DistributedCamera(DistributedObject):
 
             if x not in self.fixtures:
                 self.fixtures[x] = Fixture(x, self.parent, Point3(0), hpr = Point3(0), fov = VBase2(0))
-            
+
             fix = self.fixtures.get(x)
             fix.setId(x)
             fix.setPosHpr(pos,hpr)
             fix.setState(state)
             fix.setFov(fov)
             recordingInProgress |= state == 'Recording'
-        
+
         messenger.send('recordingInProgress', [recordingInProgress])
 
     def testFixture(self, index):

+ 6 - 6
direct/src/distributed/DistributedCameraOV.py

@@ -12,13 +12,13 @@ class DistributedCameraOV(DistributedObjectOV):
         self.ignore('escape')
         self.ignore('refresh-fixture')
         DistributedObjectOV.delete(self)
-        
+
     def getObject(self):
         return self.cr.getDo(self.getDoId())
-        
+
     def setCamParent(self, doId):
         self.parent = doId
-    
+
     def setFixtures(self, fixtures):
         self.fixtures = fixtures
 
@@ -31,7 +31,7 @@ class DistributedCameraOV(DistributedObjectOV):
         data = data.strip().replace('Camera','')
         pos,hpr,fov = eval(data)
         return pos,hpr,fov
-    
+
     def loadFromFile(self, name):
         self.b_setFixtures([])
         f = file('cameras-%s.txt' % name, 'r');
@@ -53,7 +53,7 @@ class DistributedCameraOV(DistributedObjectOV):
 
         # distributed only
         self.d_setFixtures(self.fixtures)
-        
+
     def b_setFixtures(self, fixtures):
         self.getObject().setFixtures(fixtures)
         self.setFixtures(fixtures)
@@ -101,7 +101,7 @@ class DistributedCameraOV(DistributedObjectOV):
                                 hpr[0], hpr[1], hpr[2],
                                 'Standby'],
                                index)
-    
+
     def startRecording(self):
         self.accept('escape', self.stopRecording)
         for fixture in self.fixtures:

+ 11 - 11
direct/src/distributed/DistributedCartesianGrid.py

@@ -24,7 +24,7 @@ GRID_Z_OFFSET = 0.0
 class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
     notify = directNotify.newCategory("DistributedCartesianGrid")
     notify.setDebug(0)
-    
+
     VisualizeGrid = ConfigVariableBool("visualize-cartesian-grid", False)
 
     RuleSeparator = ":"
@@ -102,14 +102,14 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
         if child.gridParent:
             child.gridParent.delete()
             child.gridParent = None
-            
+
     @report(types = ['deltaStamp', 'avLocation', 'args'], dConfigParam = ['connector','shipboard'])
     def startProcessVisibility(self, avatar):
         if not self._onOffState:
             # if we've been told that we're OFF, don't try
             # to process visibilty
             return
-        
+
         assert not self.cr._noNewInterests
         if self.cr.noNewInterests():
             self.notify.warning(
@@ -168,7 +168,7 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
             return Task.done
         if self.visAvatar.gameFSM.state == 'Cutscene':
             return Task.cont
-        
+
         pos = self.visAvatar.getPos(self)
         # Check to make sure our x and y are positive
         dx = self.cellWidth * self.gridSize * .5
@@ -211,14 +211,14 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
                 assert self.notify.debug(
                     "processVisibility: %s: altering interest to zoneId: %s" %
                     (self.doId, zoneId))
-                
+
                 event = None
                 if self.visDirty:
-                    event = self.uniqueName("visibility")                    
+                    event = self.uniqueName("visibility")
                 self.cr.alterInterest(
                     self.gridVisContext, self.getDoId(), self.visZone,
                     event = event)
-                
+
                 # If the visAvatar is parented to this grid, also do a
                 # setLocation
                 parentId = self.visAvatar.parentId
@@ -236,7 +236,7 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
             return Task.cont
 
     # Update our location based on our avatar's position on the grid
-    # Assumes our position is correct, relative to the grid    
+    # Assumes our position is correct, relative to the grid
     def addObjectToGrid(self, av):
         assert self.notify.debug("addObjectToGrid %s" % av)
         # Get our pos relative to the island grid
@@ -273,12 +273,12 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
     def turnOff(self):
         self._onOffState = False
         self.stopProcessVisibility()
-        
+
     def turnOn(self, av = None):
         self._onOffState = True
         if av:
             self.startProcessVisibility(av)
-        
+
     ##################################################
     # Visualization Tools
     ##################################################
@@ -416,6 +416,6 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
 
     def setWorldContext(self, worldContext):
         pass
-    
+
     def clearWorldContext(self, event = None):
         pass

+ 2 - 2
direct/src/distributed/DistributedCartesianGridAI.py

@@ -34,7 +34,7 @@ class DistributedCartesianGridAI(DistributedNodeAI, CartesianGridBase):
 
     def getCellWidth(self):
         return self.cellWidth
-    
+
     def getParentingRules(self):
         self.notify.debug("calling getter")
         rule = ("%i%s%i%s%i" % (self.startingZone, self.RuleSeparator,
@@ -127,7 +127,7 @@ class DistributedCartesianGridAI(DistributedNodeAI, CartesianGridBase):
 
         if not self.isValidZone(zoneId):
             self.notify.warning(
-                "%s handleAvatarZoneChange %s: not a valid zone (%s) for pos %s" %(self.doId, av.doId, zoneId, pos))                     
+                "%s handleAvatarZoneChange %s: not a valid zone (%s) for pos %s" %(self.doId, av.doId, zoneId, pos))
             return
 
         # Set the location on the server.

+ 4 - 4
direct/src/distributed/DistributedObject.py

@@ -326,12 +326,12 @@ class DistributedObject(DistributedObjectBase):
 
 
     #This message was moved out of announce generate
-    #to avoid ordering issues.  
+    #to avoid ordering issues.
     def postGenerateMessage(self):
         if self.activeState != ESGenerated:
             self.activeState = ESGenerated
             messenger.send(self.uniqueName("generate"), [self])
-            
+
     def updateRequiredFields(self, dclass, di):
         dclass.receiveUpdateBroadcastRequired(self, di)
         self.announceGenerate()
@@ -341,7 +341,7 @@ class DistributedObject(DistributedObjectBase):
         dclass.receiveUpdateAllRequired(self, di)
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
     def updateRequiredOtherFields(self, dclass, di):
         # First, update the required fields
         dclass.receiveUpdateBroadcastRequired(self, di)
@@ -350,7 +350,7 @@ class DistributedObject(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def sendUpdate(self, fieldName, args = [], sendToId = None):

+ 8 - 8
direct/src/distributed/DistributedObjectAI.py

@@ -242,13 +242,13 @@ class DistributedObjectAI(DistributedObjectBase):
 
     def postGenerateMessage(self):
         self.__generated = True
-        messenger.send(self.uniqueName("generate"), [self])        
+        messenger.send(self.uniqueName("generate"), [self])
 
     def updateRequiredFields(self, dclass, di):
         dclass.receiveUpdateBroadcastRequired(self, di)
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
     def updateAllRequiredFields(self, dclass, di):
         dclass.receiveUpdateAllRequired(self, di)
         self.announceGenerate()
@@ -260,7 +260,7 @@ class DistributedObjectAI(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def updateAllRequiredOtherFields(self, dclass, di):
@@ -269,7 +269,7 @@ class DistributedObjectAI(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def sendSetZone(self, zoneId):
@@ -387,7 +387,7 @@ class DistributedObjectAI(DistributedObjectBase):
         self.generate()
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
     # this is a special generate used for estates, or anything else that
     # needs to have a hard coded doId as assigned by the server
     def generateWithRequiredAndId(self, doId, parentId, zoneId, optionalFields=[]):
@@ -402,7 +402,7 @@ class DistributedObjectAI(DistributedObjectBase):
         self.generate()
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
     def generateOtpObject(self, parentId, zoneId, optionalFields=[], doId=None):
         assert self.notify.debugStateCall(self)
         # have we already allocated a doId?
@@ -574,8 +574,8 @@ class DistributedObjectAI(DistributedObjectBase):
 
     def execCommand(self, string, mwMgrId, avId, zoneId):
         pass
-    
+
     def _retrieveCachedData(self):
         """ This is a no-op on the AI. """
         pass
-    
+

+ 5 - 5
direct/src/distributed/DistributedObjectGlobalAI.py

@@ -9,17 +9,17 @@ class DistributedObjectGlobalAI(DistributedObjectAI):
     doNotDeallocateChannel = 1
     isGlobalDistObj = 1
 
-    def __init__(self, air): 
+    def __init__(self, air):
         DistributedObjectAI.__init__(self, air)
 
     def announceGenerate(self):
         DistributedObjectAI.announceGenerate(self)
         try:
             if not self.doNotListenToChannel:
-                self.air.registerForChannel(self.doId)            
+                self.air.registerForChannel(self.doId)
         except AttributeError:
-                self.air.registerForChannel(self.doId)            
-        return False        
+                self.air.registerForChannel(self.doId)
+        return False
 
     def delete(self):
        DistributedObjectAI.delete(self)
@@ -29,4 +29,4 @@ class DistributedObjectGlobalAI(DistributedObjectAI):
        except AttributeError:
            self.air.unregisterForChannel(self.doId)
         ## self.air.removeDOFromTables(self)
- 
+

+ 3 - 3
direct/src/distributed/DistributedObjectGlobalUD.py

@@ -14,11 +14,11 @@ class DistributedObjectGlobalUD(DistributedObjectUD):
     def __init__(self, air):
         DistributedObjectUD.__init__(self, air)
         self.ExecNamespace = {"self":self}
-    
+
     def announceGenerate(self):
         self.air.registerForChannel(self.doId)
         DistributedObjectUD.announceGenerate(self)
-    
+
     def delete(self):
         self.air.unregisterForChannel(self.doId)
         ## self.air.removeDOFromTables(self)
@@ -26,7 +26,7 @@ class DistributedObjectGlobalUD(DistributedObjectUD):
 
     def execCommand(self, command, mwMgrId, avId, zoneId):
         text = str(self.__execMessage(command))[:config.GetInt("ai-debug-length",300)]
-        
+
         dclass = uber.air.dclassesByName.get("PiratesMagicWordManagerAI")
         dg = dclass.aiFormatUpdate(
             "setMagicWordResponse", mwMgrId, (1<<32)+avId, uber.air.ourChannel, [text])

+ 1 - 1
direct/src/distributed/DistributedObjectOV.py

@@ -169,7 +169,7 @@ class DistributedObjectOV(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def getCacheable(self):

+ 4 - 4
direct/src/distributed/DistributedObjectUD.py

@@ -213,7 +213,7 @@ class DistributedObjectUD(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def updateAllRequiredOtherFields(self, dclass, di):
@@ -222,7 +222,7 @@ class DistributedObjectUD(DistributedObjectBase):
         # but before we update the non-required fields.
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
         dclass.receiveUpdateOther(self, di)
 
     def sendSetZone(self, zoneId):
@@ -233,7 +233,7 @@ class DistributedObjectUD(DistributedObjectBase):
         # arguments are newZoneId, oldZoneId
         # includes the quiet zone.
         return 'DOChangeZone-%s' % self.doId
-    
+
     def getLogicalZoneChangeEvent(self):
         # this event is generated whenever this object changes to a
         # non-quiet-zone zone.
@@ -324,7 +324,7 @@ class DistributedObjectUD(DistributedObjectBase):
         self.generate()
         self.announceGenerate()
         self.postGenerateMessage()
-        
+
     def generateOtpObject(self, parentId, zoneId, optionalFields=[], doId=None):
         assert self.notify.debugStateCall(self)
         # have we already allocated a doId?

+ 6 - 6
direct/src/distributed/DistributedSmoothNode.py

@@ -113,7 +113,7 @@ class DistributedSmoothNode(DistributedNode.DistributedNode,
         to specialize the behavior.
         """
         self.smoother.computeAndApplySmoothPosHpr(self, self)
-            
+
     def doSmoothTask(self, task):
         self.smoothPosition()
         return cont
@@ -205,7 +205,7 @@ class DistributedSmoothNode(DistributedNode.DistributedNode,
                 self.smoother.markPosition()
 
         self.stopped = False
-        
+
     # distributed set pos and hpr functions
     # 'send' versions are inherited from DistributedSmoothNodeBase
     def setSmStop(self, timestamp=None):
@@ -398,7 +398,7 @@ class DistributedSmoothNode(DistributedNode.DistributedNode,
         return self.getR()
     def getComponentT(self):
         return 0
-                
+
     @report(types = ['args'], dConfigParam = 'smoothnode')
     def clearSmoothing(self, bogus = None):
         # Call this to invalidate all the old position reports
@@ -442,7 +442,7 @@ class DistributedSmoothNode(DistributedNode.DistributedNode,
         self.sendUpdate("suggestResync", [avId, timestampA, timestampB,
                                           serverTimeSec, serverTimeUSec,
                                           uncertainty])
-        
+
     def suggestResync(self, avId, timestampA, timestampB,
                       serverTimeSec, serverTimeUSec, uncertainty):
         """
@@ -471,14 +471,14 @@ class DistributedSmoothNode(DistributedNode.DistributedNode,
                     self.cr.localAvatarDoId, timestampB,
                     serverTime,
                     globalClockDelta.getUncertainty())
-        
+
 
     def d_returnResync(self, avId, timestampB, serverTime, uncertainty):
         serverTimeSec = math.floor(serverTime)
         serverTimeUSec = (serverTime - serverTimeSec) * 10000.0
         self.sendUpdate("returnResync", [
             avId, timestampB, serverTimeSec, serverTimeUSec, uncertainty])
-        
+
     def returnResync(self, avId, timestampB, serverTimeSec, serverTimeUSec,
             uncertainty):
         """

+ 3 - 3
direct/src/distributed/DistributedSmoothNodeBase.py

@@ -9,7 +9,7 @@ class DummyTaskClass:
         pass
 
 DummyTask = DummyTaskClass()
-    
+
 class DistributedSmoothNodeBase:
     """common base class for DistributedSmoothNode and DistributedSmoothNodeAI
     """
@@ -65,7 +65,7 @@ class DistributedSmoothNodeBase:
     def startPosHprBroadcast(self, period=.2, stagger=0, type=None):
         if self.cnode == None:
             self.initializeCnode()
-        
+
         BT = DistributedSmoothNodeBase.BroadcastTypes
         if type is None:
             type = BT.FULL
@@ -79,7 +79,7 @@ class DistributedSmoothNodeBase:
             }
         # this comment is here so it will show up in a grep for 'def d_broadcastPosHpr'
         self.d_broadcastPosHpr = broadcastFuncs[self.broadcastType]
-        
+
         # Set stagger to non-zero to randomly delay the initial task execution
         # over 'period' seconds, to spread out task processing over time
         # when a large number of SmoothNodes are created simultaneously.

+ 7 - 7
direct/src/distributed/DoCollectionManager.py

@@ -79,10 +79,10 @@ class DoCollectionManager:
             if re.search(str,repr(value)):
                 matches.append(value)
         return matches
-        
+
     def doFindAllOfType(self, query):
         """
-        Useful method for searching through the Distributed Object collection 
+        Useful method for searching through the Distributed Object collection
         for objects of a particular type
         """
         matches = []
@@ -185,7 +185,7 @@ class DoCollectionManager:
             strToReturn = '%s\n== doId2ownerView\n' % (strToReturn)
             strToReturn = '%s%s' % (strToReturn, self._returnObjects(self.getDoTable(ownerView=False)))
         return strToReturn
-        
+
 
     def printObjectCount(self):
         # print object counts by distributed object type
@@ -220,7 +220,7 @@ class DoCollectionManager:
     def hasOwnerViewDoId(self, doId):
         assert self.hasOwnerView()
         return doId in self.doId2ownerView
-    
+
     def getOwnerViewDoList(self, classType):
         assert self.hasOwnerView()
         l = []
@@ -295,7 +295,7 @@ class DoCollectionManager:
                 (doId, parentId, zoneId))
             # Let the object finish the job
             # calls storeObjectLocation()
-            obj.setLocation(parentId, zoneId) 
+            obj.setLocation(parentId, zoneId)
         else:
             self.notify.warning(
                 "handleObjectLocation: Asked to update non-existent obj: %s" % (doId))
@@ -322,7 +322,7 @@ class DoCollectionManager:
             if oldParentObj is not None:
                 oldParentObj.handleChildLeave(object, oldZoneId)
             self.deleteObjectLocation(object, oldParentId, oldZoneId)
-            
+
         elif (oldZoneId != zoneId):
             # Remove old location
             oldParentObj = self.doId2do.get(oldParentId)
@@ -367,7 +367,7 @@ class DoCollectionManager:
             elif parentId not in (None, 0, self.getGameDoId()):
                 self.notify.warning('storeObjectLocation(%s): parent %s not present' %
                                     (object.doId, parentId))
-            
+
     def deleteObjectLocation(self, object, parentId, zoneId):
         # Do not worry about null values
         if ((parentId is None) or (zoneId is None) or

+ 9 - 9
direct/src/distributed/DoInterestManager.py

@@ -173,14 +173,14 @@ class DoInterestManager(DirectObject.DirectObject):
                         'addInterest: no setParentingRules defined in the DC for object %s (%s)'
                         '' % (parentId, parent.__class__.__name__))
 
-                    
-        
+
+
         if event:
             contextId = self._getNextContextId()
         else:
             contextId = 0
             # event = self._getAnonymousEvent('addInterest')
-            
+
         DoInterestManager._interests[handle] = InterestState(
             description, InterestState.StateActive, contextId, event, parentId, zoneIdList, self._completeEventCount)
         if self.__verbose():
@@ -273,7 +273,7 @@ class DoInterestManager(DirectObject.DirectObject):
                 "removeInterest: handle not found: %s" % (handle))
         assert self.printInterestsIfDebug()
         return existed
-    
+
     def removeAutoInterest(self, handle):
         """
         Stop looking in a (set of) zone(s)
@@ -352,7 +352,7 @@ class DoInterestManager(DirectObject.DirectObject):
 
             contextId = self._getNextContextId()
             DoInterestManager._interests[handle].context = contextId
-            DoInterestManager._interests[handle].parentId = parentId            
+            DoInterestManager._interests[handle].parentId = parentId
             DoInterestManager._interests[handle].zoneIdList = zoneIdList
             DoInterestManager._interests[handle].addEvent(event)
 
@@ -421,7 +421,7 @@ class DoInterestManager(DirectObject.DirectObject):
         Consider whether we should cull the interest set.
         """
         assert DoInterestManager.notify.debugCall()
-        
+
         if handle in DoInterestManager._interests:
             if DoInterestManager._interests[handle].isPendingDelete():
                 # make sure there is no pending event for this interest
@@ -454,12 +454,12 @@ class DoInterestManager(DirectObject.DirectObject):
                 print format % tuple(i)
             print "Note: interests with a Context of 0 do not get" \
                 " done/finished notices."
-            
+
         def printInterestSets(self):
             print "******************* Interest Sets **************"
             format = '%6s %' + str(DoInterestManager._debug_maxDescriptionLen) + 's %11s %11s %8s %8s %8s'
             print format % (
-                "Handle", "Description", 
+                "Handle", "Description",
                 "ParentId", "ZoneIdList",
                 "State", "Context",
                 "Event")
@@ -479,7 +479,7 @@ class DoInterestManager(DirectObject.DirectObject):
         def printInterests(self):
             self.printInterestHistory()
             self.printInterestSets()
-            
+
     def _sendAddInterest(self, handle, contextId, parentId, zoneIdList, description,
                          action=None):
         """

+ 5 - 5
direct/src/distributed/GridChild.py

@@ -41,7 +41,7 @@ class GridChild:
         # than just one)
         #if self._gridInterestEnabled:
         self.__setGridInterest(grid, zoneId)
-        
+
     def enableGridInterest(self, enabled = True):
         self._gridInterestEnabled = enabled
         if enabled and self.isOnAGrid():
@@ -72,13 +72,13 @@ class GridChild:
             return self._gridParent.getGridZone()
         else:
             return None
-        
+
     def __setGridParent(self, gridParent):
         if self._gridParent and self._gridParent is not gridParent:
             self._gridParent.delete()
         self._gridParent = gridParent
 
-    
+
     def __setGridInterest(self, grid, zoneId):
         assert not self.cr.noNewInterests()
         if self.cr.noNewInterests():
@@ -146,11 +146,11 @@ class SmoothGridChild(GridChild):
     @report(types = ['args'], dConfigParam = 'smoothnode')
     def transformTelemetry(self, x, y, z, h, p, r, e):
         # We don't really need to transform telemetry, but
-        # we do update our grid cell such that the new 
+        # we do update our grid cell such that the new
         # telemetry is correct now.
         # We do this instead of overriding setSmPosHprE()
         # because we're a mixin class.
         if self.isOnAGrid():
-            self.setGridCell(self.getGrid(), e) # causes a wrtReparent() which updates 
+            self.setGridCell(self.getGrid(), e) # causes a wrtReparent() which updates
                                                 # all previous smooth positions
         return x, y, z, h, p, r

+ 2 - 2
direct/src/distributed/InterestWatcher.py

@@ -6,7 +6,7 @@ class InterestWatcher(DirectObject):
     """Object that observes all interests adds/removes over a period of time,
     and sends out an event when all of those interests have closed"""
     notify = directNotify.newCategory('InterestWatcher')
-    
+
     def __init__(self, interestMgr, name, doneEvent=None,
                  recurse=True, start=True, mustCollect=False, doCollectionMgr=None):
         DirectObject.__init__(self)
@@ -29,7 +29,7 @@ class InterestWatcher(DirectObject):
 
         self.accept(self._interestMgr._getAddInterestEvent(), self._handleInterestOpenEvent)
         self.accept(self._interestMgr._getRemoveInterestEvent(), self._handleInterestCloseEvent)
-        
+
     def stopCollect(self):
         self.ignore(self._interestMgr._getAddInterestEvent())
         self.ignore(self._interestMgr._getRemoveInterestEvent())

+ 7 - 7
direct/src/distributed/MsgTypes.py

@@ -4,7 +4,7 @@ from direct.showbase.PythonUtil import invertDictLossless
 
 MsgName2Id = {
     # 2 new params: passwd, char bool 0/1 1 = new account
-    # 2 new return values: 129 = not found, 12 = bad passwd, 
+    # 2 new return values: 129 = not found, 12 = bad passwd,
     'CLIENT_LOGIN':                                  1,
     'CLIENT_LOGIN_RESP':                             2,
     'CLIENT_GET_AVATARS':                            3,
@@ -85,15 +85,15 @@ MsgName2Id = {
     'CLIENT_GET_FRIEND_LIST_EXTENDED_RESP':          116,
 
     'CLIENT_SET_FIELD_SENDABLE':                     120,
-    
+
     'CLIENT_SYSTEMMESSAGE_AKNOWLEDGE':               123,
     'CLIENT_CHANGE_GENERATE_ORDER':                  124,
 
     # new toontown specific login message, adds last logged in, and if child account has parent acount
     'CLIENT_LOGIN_TOONTOWN':                         125,
-    'CLIENT_LOGIN_TOONTOWN_RESP':                    126,  
-    
-    
+    'CLIENT_LOGIN_TOONTOWN_RESP':                    126,
+
+
 
     'STATESERVER_OBJECT_GENERATE_WITH_REQUIRED':           2001,
     'STATESERVER_OBJECT_GENERATE_WITH_REQUIRED_OTHER':     2003,
@@ -105,7 +105,7 @@ MsgName2Id = {
 
 # create id->name table for debugging
 MsgId2Names = invertDictLossless(MsgName2Id)
-    
+
 # put msg names in module scope, assigned to msg value
 globals().update(MsgName2Id)
 
@@ -115,7 +115,7 @@ QUIET_ZONE_IGNORED_LIST = [
     # We mustn't ignore updates, because some updates for localToon
     # are always important.
     #CLIENT_OBJECT_UPDATE_FIELD,
-    
+
     # These are now handled. If it is a create for a class that is in the
     # uber zone, we should create it.
     #CLIENT_CREATE_OBJECT_REQUIRED,

+ 1 - 1
direct/src/distributed/MsgTypesCMU.py

@@ -24,6 +24,6 @@ MsgName2Id = {
 
 # create id->name table for debugging
 MsgId2Names = invertDictLossless(MsgName2Id)
-    
+
 # put msg names in module scope, assigned to msg value
 globals().update(MsgName2Id)

+ 1 - 1
direct/src/distributed/ParentMgr.py

@@ -80,7 +80,7 @@ class ParentMgr:
             # there is no longer any valid place for the child in the
             # scenegraph; put it under hidden
             child.reparentTo(hidden)
-            
+
     def registerParent(self, token, parent):
         if token in self.token2nodepath:
             self.notify.error(

+ 7 - 7
direct/src/distributed/PyDatagram.py

@@ -32,29 +32,29 @@ class PyDatagram(Datagram):
     #def addChannel(self, channelId):
     #    ...
     addChannel = Datagram.addUint64
-    
+
     def addServerHeader(self, channel, sender, code):
         self.addInt8(1)
         self.addChannel(channel)
         self.addChannel(sender)
         self.addUint16(code)
-    
-    
+
+
     def addOldServerHeader(self, channel, sender, code):
         self.addChannel(channel)
         self.addChannel(sender)
         self.addChannel('A')
         self.addUint16(code)
-    
-    
+
+
 #    def addServerControlHeader(self,   code):
 #        self.addInt8(1)
 #        self.addChannel(CONTROL_MESSAGE)
-#        self.addUint16(code)    
+#        self.addUint16(code)
 #    def addOldServerControlHeader(self,   code):
 #        self.addChannel(CONTROL_MESSAGE)
 #        self.addUint16(code)
-    
+
     def putArg(self, arg, subatomicType, divisor=1):
         if (divisor == 1):
             funcSpecs = self.FuncDict.get(subatomicType)

+ 2 - 2
direct/src/distributed/PyDatagramIterator.py

@@ -22,7 +22,7 @@ class PyDatagramIterator(DatagramIterator):
         STUint32: DatagramIterator.getUint32,
         STUint64: DatagramIterator.getUint64,
         STFloat64: DatagramIterator.getFloat64,
-        STString: DatagramIterator.getString, 
+        STString: DatagramIterator.getString,
         STBlob: DatagramIterator.getString,
         STBlob32: DatagramIterator.getString32,
         }
@@ -77,7 +77,7 @@ class PyDatagramIterator(DatagramIterator):
             else:
                 raise Exception("Error: No such type as: " + str(subAtomicType))
         else:
-            # See if it is in the handy dict            
+            # See if it is in the handy dict
             getFunc = self.FuncDict.get(subatomicType)
             if getFunc:
                 retVal = (getFunc(self)/float(divisor))

+ 12 - 12
direct/src/distributed/RelatedObjectMgr.py

@@ -27,7 +27,7 @@ class RelatedObjectMgr(DirectObject.DirectObject):
     notify = DirectNotifyGlobal.directNotify.newCategory('RelatedObjectMgr')
 
     doLaterSequence = 1
-    
+
     def __init__(self, cr):
         self.cr = cr
         self.pendingObjects = {}
@@ -64,14 +64,14 @@ class RelatedObjectMgr(DirectObject.DirectObject):
         The return value may be saved and passed to a future call to
         abortRequest(), in order to abort a pending request before the
         timeout expires.
-        
+
         Actually, you should be careful to call abortRequest() if you
         have made a call to requestObjects() that has not been resolved.
-        To find examples, do a search for abortRequest() to find out 
-        how other code is using it.  A common idiom is to store the 
+        To find examples, do a search for abortRequest() to find out
+        how other code is using it.  A common idiom is to store the
         result from requestObjects() and call abortRequest() if delete()
         or destroy() is called on the requesting object.
-        
+
         See Also: abortRequest()
         """
         assert self.notify.debug("requestObjects(%s, timeout=%s)" % (doIdList, timeout))
@@ -107,7 +107,7 @@ class RelatedObjectMgr(DirectObject.DirectObject):
         if timeout != None:
             doLaterName = "RelatedObject-%s" % (RelatedObjectMgr.doLaterSequence)
             assert self.notify.debug("doLaterName = %s" % (doLaterName))
-            
+
             RelatedObjectMgr.doLaterSequence += 1
 
         tuple = (allCallback, eachCallback, timeoutCallback,
@@ -134,7 +134,7 @@ class RelatedObjectMgr(DirectObject.DirectObject):
         Aborts a previous request.  The parameter is the return value
         from a previous call to requestObjects().  The pending request
         is removed from the queue and no further callbacks will be called.
-        
+
         See Also: requestObjects()
         """
         if tuple:
@@ -164,14 +164,14 @@ class RelatedObjectMgr(DirectObject.DirectObject):
                     taskMgr.remove(doLaterName)
 
         self.pendingObjects = {}
-        
+
 
     def __timeoutExpired(self, tuple):
         allCallback, eachCallback, timeoutCallback, doIdsPending, doIdList, doLaterName = tuple
         assert self.notify.debug("timeout expired for %s (remaining: %s)" % (doIdList, doIdsPending))
 
         self.__removePending(tuple, doIdsPending)
-        
+
         if timeoutCallback:
             timeoutCallback(doIdList)
         else:
@@ -191,7 +191,7 @@ class RelatedObjectMgr(DirectObject.DirectObject):
             if len(pendingList) == 0:
                 del self.pendingObjects[doId]
                 self.__noListenFor(doId)
-        
+
 
     def __listenFor(self, doId):
         # Start listening for the indicated object to be generated.
@@ -230,7 +230,7 @@ class RelatedObjectMgr(DirectObject.DirectObject):
                 assert self.notify.debug("All objects generated on list: %s" % (doIdList,))
                 if doLaterName:
                     taskMgr.remove(doLaterName)
-            
+
                 objects, doIdsPending = self.__generateObjectList(doIdList)
                 if None in objects:
                     assert self.notify.warning('calling %s with None.\n objects=%s\n doIdsPending=%s\n doIdList=%s\n' % (allCallback,objects,doIdsPending,doIdList))
@@ -252,6 +252,6 @@ class RelatedObjectMgr(DirectObject.DirectObject):
                     doIdsPending.append(doId)
             else:
                 objects.append(None)
-        
+
         return objects, doIdsPending
 

+ 19 - 19
direct/src/distributed/ServerRepository.py

@@ -49,7 +49,7 @@ class ServerRepository:
             # or moving objects between zones, might influence this
             # set.
             self.currentInterestZoneIds = set()
-            
+
             # A dictionary of doId -> Object, for distributed objects
             # currently in existence that were created by the client.
             self.objectsByDoId = {}
@@ -76,7 +76,7 @@ class ServerRepository:
             # Note that the server does not store any other data about
             # the distributed objects; in particular, it doesn't
             # record its current fields.  That is left to the clients.
-            
+
 
     def __init__(self, tcpPort, serverAddress = None,
                  udpPort = None, dcFileNames = None,
@@ -137,7 +137,7 @@ class ServerRepository:
         # An allocator object that assigns the next doIdBase to each
         # client.
         self.idAllocator = UniqueIdAllocator(0, 0xffffffff / self.doIdRange)
-        
+
         self.dcFile = DCFile()
         self.dcSuffix = ''
         self.readDCFile(dcFileNames)
@@ -168,7 +168,7 @@ class ServerRepository:
         """Returns the current setting of TCP header size. See
         setTcpHeaderSize(). """
         return self.qcr.getTcpHeaderSize()
-        
+
 
     def importModule(self, dcImports, moduleName, importSymbols):
         """ Imports the indicated moduleName and all of its symbols
@@ -317,10 +317,10 @@ class ServerRepository:
 
             # Now we can start listening to that new connection.
             self.qcr.addConnection(newConnection)
-            
+
             self.lastConnection = newConnection
             self.sendDoIdRange(client)
-            
+
         return task.cont
 
     def readerPollUntilEmpty(self, task):
@@ -415,7 +415,7 @@ class ServerRepository:
                 self.notify.debug(
                     "Creating object %s of type %s by client %s" % (
                     doId, dclass.getName(), client.doIdBase))
-                    
+
             object = self.Object(doId, zoneId, dclass)
             client.objectsByDoId[doId] = object
             client.objectsByZoneId.setdefault(zoneId, set()).add(object)
@@ -433,7 +433,7 @@ class ServerRepository:
         dg.addUint16(classId)
         dg.addUint32(doId)
         dg.appendData(dgi.getRemainingBytes())
-        
+
         self.sendToZoneExcept(zoneId, dg, [client])
 
     def handleClientObjectUpdateField(self, datagram, dgi, targeted = False):
@@ -454,7 +454,7 @@ class ServerRepository:
                 "Ignoring update for unknown object %s from client %s" % (
                 doId, client.doIdBase))
             return
-        
+
         dcfield = object.dclass.getFieldByIndex(fieldId)
         if dcfield == None:
             self.notify.warning(
@@ -489,16 +489,16 @@ class ServerRepository:
                 return
             self.cw.send(dg, target.connection)
             self.needsFlush.add(target)
-            
+
         elif dcfield.hasKeyword('p2p'):
             # p2p: to object owner only
             self.cw.send(dg, owner.connection)
             self.needsFlush.add(owner)
-                        
+
         elif dcfield.hasKeyword('broadcast'):
             # Broadcast: to everyone except orig sender
             self.sendToZoneExcept(object.zoneId, dg, [client])
-            
+
         elif dcfield.hasKeyword('reflect'):
             # Reflect: broadcast to everyone including orig sender
             self.sendToZoneExcept(object.zoneId, dg, [])
@@ -528,7 +528,7 @@ class ServerRepository:
             return
 
         self.sendToZoneExcept(object.zoneId, datagram, [])
-        
+
         self.objectsByZoneId[object.zoneId].remove(object)
         if not self.objectsByZoneId[object.zoneId]:
             del self.objectsByZoneId[object.zoneId]
@@ -632,7 +632,7 @@ class ServerRepository:
 
         self.qcr.removeConnection(client.connection)
         self.qcm.closeConnection(client.connection)
-        
+
 
     def handleClientSetInterest(self, client, dgi):
         """ The client is specifying a particular set of zones it is
@@ -645,11 +645,11 @@ class ServerRepository:
 
         client.explicitInterestZoneIds = zoneIds
         self.updateClientInterestZones(client)
-        
+
     def updateClientInterestZones(self, client):
         """ Something about the client has caused its set of interest
         zones to potentially change.  Recompute them. """
-        
+
         origZoneIds = client.currentInterestZoneIds
         newZoneIds = client.explicitInterestZoneIds | set(client.objectsByZoneId.keys())
         if origZoneIds == newZoneIds:
@@ -683,7 +683,7 @@ class ServerRepository:
         self.cw.send(datagram, client.connection)
 
         self.needsFlush.add(client)
-            
+
 
     def clientHardDisconnectTask(self, task):
         """ client did not tell us he was leaving but we lost connection to
@@ -696,7 +696,7 @@ class ServerRepository:
     def sendToZoneExcept(self, zoneId, datagram, exceptionList):
         """sends a message to everyone who has interest in the
         indicated zone, except for the clients on exceptionList."""
-        
+
         if self.notify.getDebug():
             self.notify.debug(
                 "ServerRepository sending to all in zone %s except %s:" % (zoneId, [c.doIdBase for c in exceptionList]))
@@ -713,7 +713,7 @@ class ServerRepository:
     def sendToAllExcept(self, datagram, exceptionList):
         """ sends a message to all connected clients, except for
         clients on exceptionList. """
-        
+
         if self.notify.getDebug():
             self.notify.debug(
                 "ServerRepository sending to all except %s:" % ([c.doIdBase for c in exceptionList],))

+ 7 - 7
direct/src/distributed/StagedObject.py

@@ -6,7 +6,7 @@ class StagedObject:
     The idea here is that a DistributedObject could be present and active due to
     simple visibility, but we want to hide or otherwise disable it for some reason.
     """
-    
+
     UNKNOWN = -1
     OFF     = 0
     ON      = 1
@@ -31,16 +31,16 @@ class StagedObject:
             self.handleOnStage(*args, **kw)
             pass
         pass
-    
+
     def handleOnStage(self):
         """
         Override this function to provide your on/off stage funcitionality.
-        
+
         Don't forget to call down to this one, though.
         """
         self.__state = StagedObject.ON
         pass
-    
+
     def goOffStage(self, *args, **kw):
         """
         If a stage switch is needed, the correct "handle" function
@@ -53,16 +53,16 @@ class StagedObject:
             self.handleOffStage(*args, **kw)
             pass
         pass
-    
+
     def handleOffStage(self):
         """
         Override this function to provide your on/off stage funcitionality.
-        
+
         Don't forget to call down to this one, though.
         """
         self.__state = StagedObject.OFF
         pass
-    
+
     def isOnStage(self):
         return self.__state == StagedObject.ON
 

+ 6 - 6
direct/src/distributed/TimeManager.py

@@ -4,7 +4,7 @@ from direct.task import Task
 from direct.distributed import DistributedObject
 from direct.directnotify import DirectNotifyGlobal
 from direct.distributed.ClockDelta import globalClockDelta
-        
+
 class TimeManager(DistributedObject.DistributedObject):
     """
     This DistributedObject lives on the AI and on the client side, and
@@ -113,7 +113,7 @@ class TimeManager(DistributedObject.DistributedObject):
         self.synchronize("clock error")
 
     ### Synchronization methods ###
-        
+
     def synchronize(self, description):
         """synchronize(self, string description)
 
@@ -132,7 +132,7 @@ class TimeManager(DistributedObject.DistributedObject):
         if now - self.lastAttempt < self.minWait:
             self.notify.debug("Not resyncing (too soon): %s" % (description))
             return 0
-            
+
         self.talkResult = 0
         self.thisContext = self.nextContext
         self.attemptCount = 0
@@ -144,7 +144,7 @@ class TimeManager(DistributedObject.DistributedObject):
 
         return 1
 
-    
+
     def serverTime(self, context, timestamp):
         """serverTime(self, int8 context, int32 timestamp)
 
@@ -162,7 +162,7 @@ class TimeManager(DistributedObject.DistributedObject):
         if context != self.thisContext:
             self.notify.info("Ignoring TimeManager response for old context %d" % (context))
             return
-        
+
         elapsed = end - self.start
         self.attemptCount += 1
         self.notify.info("Clock sync roundtrip took %0.3f ms" % (elapsed * 1000.0))
@@ -181,7 +181,7 @@ class TimeManager(DistributedObject.DistributedObject):
                 self.sendUpdate("requestServerTime", [self.thisContext])
                 return
             self.notify.info("Giving up on uncertainty requirement.")
-        
+
         messenger.send("gotTimeSync", taskChain = 'default')
         messenger.send(self.cr.uniqueName("gotTimeSync"), taskChain = 'default')
 

+ 2 - 2
direct/src/extensions_native/HTTPChannel_extensions.py

@@ -1,5 +1,5 @@
 ####################################################################
-#Dtool_funcToMethod(func, class)        
+#Dtool_funcToMethod(func, class)
 #del func
 #####################################################################
 
@@ -32,7 +32,7 @@ if hasattr(core, 'HTTPChannel'):
     Dtool_funcToMethod(spawnTask, core.HTTPChannel)
 del spawnTask
 #####################################################################
-        
+
 def doTask(self, task):
         from direct.task import Task
         if self.run():

+ 2 - 2
direct/src/extensions_native/Mat3_extensions.py

@@ -1,5 +1,5 @@
 ####################################################################
-#Dtool_funcToMethod(func, class)        
+#Dtool_funcToMethod(func, class)
 #del func
 #####################################################################
 
@@ -17,6 +17,6 @@ def pPrintValues(self):
         """
         return "\n%s\n%s\n%s" % (
             self.getRow(0).pPrintValues(), self.getRow(1).pPrintValues(), self.getRow(2).pPrintValues())
-Dtool_funcToMethod(pPrintValues, Mat3)        
+Dtool_funcToMethod(pPrintValues, Mat3)
 del pPrintValues
 #####################################################################

+ 6 - 6
direct/src/filter/CommonFilters.py

@@ -10,7 +10,7 @@ the composition process isn't simply a question of concatenating them:
 you have to somehow make them work together.  I suspect that there
 exists some fairly simple framework that would make this automatable.
 However, until I write some more filters myself, I won't know what
-that framework is.  Until then, I'll settle for this 
+that framework is.  Until then, I'll settle for this
 clunky approach.  - Josh
 
 """
@@ -337,13 +337,13 @@ class CommonFilters:
             if ("Inverted" in configuration):
                 text += "  o_color = float4(1, 1, 1, 1) - o_color;\n"
             text += "}\n"
-            
+
             self.finalQuad.setShader(Shader.make(text, Shader.SL_Cg))
             for tex in self.textures:
                 self.finalQuad.setShaderInput("tx"+tex, self.textures[tex])
-            
+
             self.task = taskMgr.add(self.update, "common-filters-update")
-        
+
         if (changed == "CartoonInk") or fullrebuild:
             if ("CartoonInk" in configuration):
                 c = configuration["CartoonInk"]
@@ -363,13 +363,13 @@ class CommonFilters:
                 self.bloom[0].setShaderInput("trigger", bloomconf.mintrigger, 1.0/(bloomconf.maxtrigger-bloomconf.mintrigger), 0.0, 0.0)
                 self.bloom[0].setShaderInput("desat", bloomconf.desat)
                 self.bloom[3].setShaderInput("intensity", intensity, intensity, intensity, intensity)
-        
+
         if (changed == "VolumetricLighting") or fullrebuild:
             if ("VolumetricLighting" in configuration):
                 config = configuration["VolumetricLighting"]
                 tcparam = config.density / float(config.numsamples)
                 self.finalQuad.setShaderInput("vlparams", tcparam, config.decay, config.exposure, 0.0)
-        
+
         if (changed == "AmbientOcclusion") or fullrebuild:
             if ("AmbientOcclusion" in configuration):
                 config = configuration["AmbientOcclusion"]

+ 6 - 6
direct/src/filter/FilterManager.py

@@ -44,7 +44,7 @@ class FilterManager(DirectObject):
             FilterManager.notify = directNotify.newCategory("FilterManager")
 
         # Find the appropriate display region.
-        
+
         region = None
         for dr in win.getDisplayRegions():
             drcam = dr.getCamera()
@@ -54,7 +54,7 @@ class FilterManager(DirectObject):
         if region is None:
             self.notify.error('Could not find appropriate DisplayRegion to filter')
             return False
-        
+
         # Instance Variables.
 
         self.win = win
@@ -102,7 +102,7 @@ class FilterManager(DirectObject):
                 (self.region.getRight()  == 1.0) and
                 (self.region.getBottom() == 0.0) and
                 (self.region.getTop()    == 1.0))
-            
+
     def getScaledSize(self, mul, div, align):
 
         """ Calculate the size of the desired window. Not public. """
@@ -213,7 +213,7 @@ class FilterManager(DirectObject):
         lens.setNearFar(-1000, 1000)
         quadcamnode.setLens(lens)
         quadcam = quad.attachNewNode(quadcamnode)
-        
+
         self.region.setCamera(quadcam)
 
         self.setStackedClears(buffer, self.rclears, self.wclears)
@@ -247,7 +247,7 @@ class FilterManager(DirectObject):
         texgroup = (depthtex, colortex, auxtex0, auxtex1)
 
         winx, winy = self.getScaledSize(mul, div, align)
-        
+
         depthbits = bool(depthtex != None)
 
         buffer = self.createBuffer("filter-stage", winx, winy, texgroup, depthbits)
@@ -284,7 +284,7 @@ class FilterManager(DirectObject):
 
         self.buffers.append(buffer)
         self.sizes.append((mul, div, align))
-        
+
         return quad
 
     def createBuffer(self, name, xsize, ysize, texgroup, depthbits=1):

+ 1 - 1
direct/src/fsm/ClassicFSM.py

@@ -108,7 +108,7 @@ class ClassicFSM(DirectObject):
         assert not self.__internalStateInFlux
         if self.__currentState == self.__initialState:
             return
-        
+
         assert self.__currentState == None
         self.__internalStateInFlux = 1
         self.__enter(self.__initialState, argList)

+ 2 - 2
direct/src/fsm/FSM.py

@@ -197,7 +197,7 @@ class FSM(DirectObject):
             # If there's no matching filterState() function, call
             # defaultFilter() instead.
             filter = self.defaultFilter
-            
+
         return filter
 
     def getCurrentOrNextState(self):
@@ -394,7 +394,7 @@ class FSM(DirectObject):
         if request[0].isupper():
             return (request,) + args
         return self.defaultFilter(request, args)
-        
+
 
     def setStateArray(self, stateArray):
         """array of unique states to iterate through"""

+ 36 - 36
direct/src/fsm/FourState.py

@@ -13,15 +13,15 @@ import State
 class FourState:
     """
     Generic four state ClassicFSM base class.
-    
+
     This is a mix-in class that expects that your derived class
     is a DistributedObject.
-    
-    Inherit from FourStateFSM and pass in your states.  Two of 
-    the states should be oposites of each other and the other 
+
+    Inherit from FourStateFSM and pass in your states.  Two of
+    the states should be oposites of each other and the other
     two should be the transition states between the first two.
     E.g.
-    
+
                     +--------+
                  -->| closed | --
                 |   +--------+   |
@@ -35,10 +35,10 @@ class FourState:
                 |    +------+    |
                  ----| open |<---
                      +------+
-    
+
     There is a fifth off state, but that is an implementation
     detail (and that's why it's not called a five state ClassicFSM).
-    
+
     I found that this pattern repeated in several things I was
     working on, so this base class was created.
     """
@@ -47,22 +47,22 @@ class FourState:
     def __init__(self, names, durations = [0, 1, None, 1, 1]):
         """
         names is a list of state names
-        
+
         E.g.
             ['off', 'opening', 'open', 'closing', 'closed',]
-        
+
         e.g. 2:
             ['off', 'locking', 'locked', 'unlocking', 'unlocked',]
-        
+
         e.g. 3:
             ['off', 'deactivating', 'deactive', 'activating', 'activated',]
-        
+
         durations is a list of time values (floats) or None values.
-        
+
         Each list must have five entries.
-        
+
         More Details
-        
+
         Here is a diagram showing the where the names from the list
         are used:
 
@@ -86,8 +86,8 @@ class FourState:
 
         Each states also has an associated on or off value.  The only
         state that is 'on' is state 4.  So, the transition states
-        between off and on (states 1 and 3) are also considered 
-        off (and so is state 2 which is oposite of 4 and therefore 
+        between off and on (states 1 and 3) are also considered
+        off (and so is state 2 which is oposite of 4 and therefore
         oposite of 'on').
         """
         assert self.debugPrint("FourState(names=%s)"%(names))
@@ -129,7 +129,7 @@ class FourState:
                            names[0],
                           )
         self.fsm.enterInitialState()
-    
+
     def setTrack(self, track):
         assert self.debugPrint("setTrack(track=%s)"%(track,))
         if self.track is not None:
@@ -138,18 +138,18 @@ class FourState:
         if track is not None:
             track.start(self.stateTime)
             self.track = track
-    
+
     def enterStateN(self, stateIndex):
         self.stateIndex = stateIndex
         self.duration = self.durations[stateIndex] or 0.0
-    
+
     # The AI is the authority on setting the On value.
     # If the client wants the state changed it needs to
     # send a request to the AI.
     #def setIsOn(self, isOn):
     #    assert self.debugPrint("setIsOn(isOn=%s)"%(isOn,))
     #    pass
-    
+
     def isOn(self):
         assert self.debugPrint("isOn() returning %s (stateIndex=%s)"%(self.stateIndex==4, self.stateIndex))
         return self.stateIndex==4
@@ -159,13 +159,13 @@ class FourState:
         Allow derived classes to overide this.
         """
         assert self.debugPrint("changedOnState(isOn=%s)"%(isOn,))
-    
+
     ##### state 0 #####
-    
+
     def enterState0(self):
         assert self.debugPrint("enter0()")
         self.enterStateN(0)
-    
+
     def exitState0(self):
         assert self.debugPrint("exit0()")
         # It's important for FourStates to broadcast their state
@@ -173,45 +173,45 @@ class FourState:
         # if a door was generated and went directly to an 'open' state,
         # it would not broadcast its state until it closed.
         self.changedOnState(0)
-    
+
     ##### state 1 #####
-    
+
     def enterState1(self):
         assert self.debugPrint("enterState1()")
         self.enterStateN(1)
-    
+
     def exitState1(self):
         assert self.debugPrint("exitState1()")
-    
+
     ##### state 2 #####
-    
+
     def enterState2(self):
         assert self.debugPrint("enterState2()")
         self.enterStateN(2)
-    
+
     def exitState2(self):
         assert self.debugPrint("exitState2()")
-    
+
     ##### state 3 #####
-    
+
     def enterState3(self):
         assert self.debugPrint("enterState3()")
         self.enterStateN(3)
-    
+
     def exitState3(self):
         assert self.debugPrint("exitState3()")
-    
+
     ##### state 4 #####
-    
+
     def enterState4(self):
         assert self.debugPrint("enterState4()")
         self.enterStateN(4)
         self.changedOnState(1)
-    
+
     def exitState4(self):
         assert self.debugPrint("exitState4()")
         self.changedOnState(0)
-    
+
     if __debug__:
         def debugPrint(self, message):
             """for debugging"""

+ 36 - 36
direct/src/fsm/FourStateAI.py

@@ -14,15 +14,15 @@ from direct.task import Task
 class FourStateAI:
     """
     Generic four state ClassicFSM base class.
-    
+
     This is a mix-in class that expects that your derived class
     is a DistributedObjectAI.
-    
-    Inherit from FourStateFSM and pass in your states.  Two of 
-    the states should be oposites of each other and the other 
+
+    Inherit from FourStateFSM and pass in your states.  Two of
+    the states should be oposites of each other and the other
     two should be the transition states between the first two.
     E.g.
-    
+
                     +--------+
                  -->| closed | --
                 |   +--------+   |
@@ -36,10 +36,10 @@ class FourStateAI:
                 |    +------+    |
                  ----| open |<---
                      +------+
-    
+
     There is a fifth off state, but that is an implementation
     detail (and that's why it's not called a five state ClassicFSM).
-    
+
     I found that this pattern repeated in several things I was
     working on, so this base class was created.
     """
@@ -56,16 +56,16 @@ class FourStateAI:
 
             e.g. 3:
                 ['off', 'deactivating', 'deactive', 'activating', 'activated',]
-        
+
         durations is a list of durations in seconds or None values.
             The list of duration values should be the same length
             as the list of state names and the lists correspond.
-            For each state, after n seconds, the ClassicFSM will move to 
+            For each state, after n seconds, the ClassicFSM will move to
             the next state.  That does not happen for any duration
             values of None.
-        
+
         More Details
-        
+
         Here is a diagram showing the where the names from the list
         are used:
 
@@ -89,8 +89,8 @@ class FourStateAI:
 
         Each states also has an associated on or off value.  The only
         state that is 'on' is state 4.  So, the transition states
-        between off and on (states 1 and 3) are also considered 
-        off (and so is state 2 which is oposite of state 4 and therefore 
+        between off and on (states 1 and 3) are also considered
+        off (and so is state 2 which is oposite of state 4 and therefore
         oposite of 'on').
         """
         assert self.debugPrint(
@@ -143,15 +143,15 @@ class FourStateAI:
             del self.doLaterTask
         del self.states
         del self.fsm
-    
+
     def getState(self):
         assert self.debugPrint("getState() returning %s"%(self.stateIndex,))
         return [self.stateIndex]
-    
+
     def sendState(self):
         assert self.debugPrint("sendState()")
         self.sendUpdate('setState', self.getState())
-    
+
     def setIsOn(self, isOn):
         assert self.debugPrint("setIsOn(isOn=%s)"%(isOn,))
         if isOn:
@@ -168,7 +168,7 @@ class FourStateAI:
         #    nextState = (2, 2, None, 1, 1)[self.stateIndex]
         #if nextState is not None:
         #    self.fsm.request(self.states[nextState])
-    
+
     def isOn(self):
         assert self.debugPrint("isOn() returning %s (stateIndex=%s)"%(self.stateIndex==4, self.stateIndex))
         return self.stateIndex==4
@@ -190,12 +190,12 @@ class FourStateAI:
 
     def distributeStateChange(self):
         """
-        This function is intentionaly simple so that derived classes 
+        This function is intentionaly simple so that derived classes
         may easily alter the network message.
         """
         assert self.debugPrint("distributeStateChange()")
         self.sendState()
-    
+
     def enterStateN(self, stateIndex, nextStateIndex):
         assert self.debugPrint(
             "enterStateN(stateIndex=%s, nextStateIndex=%s)"%
@@ -209,64 +209,64 @@ class FourStateAI:
                 self.durations[stateIndex],
                 self.switchToNextStateTask,
                 "enterStateN-timer-%s"%id(self))
-    
+
     def exitStateN(self):
         assert self.debugPrint("exitStateN()")
         if self.doLaterTask:
             taskMgr.remove(self.doLaterTask)
             self.doLaterTask=None
-    
+
     ##### state 0 #####
-    
+
     def enterState0(self):
         assert self.debugPrint("enter0()")
         self.enterStateN(0, 0)
-    
+
     def exitState0(self):
         assert self.debugPrint("exit0()")
-    
+
     ##### state 1 #####
-    
+
     def enterState1(self):
         #assert self.debugPrint("enterState1()")
         self.enterStateN(1, 2)
-    
+
     def exitState1(self):
         assert self.debugPrint("exitState1()")
         self.exitStateN()
-    
+
     ##### state 2 #####
-    
+
     def enterState2(self):
         #assert self.debugPrint("enterState2()")
         self.enterStateN(2, 3)
-    
+
     def exitState2(self):
         assert self.debugPrint("exitState2()")
         self.exitStateN()
-    
+
     ##### state 3 #####
-    
+
     def enterState3(self):
         #assert self.debugPrint("enterState3()")
         self.enterStateN(3, 4)
-    
+
     def exitState3(self):
         assert self.debugPrint("exitState3()")
         self.exitStateN()
-    
+
     ##### state 4 #####
-    
+
     def enterState4(self):
         assert self.debugPrint("enterState4()")
         self.enterStateN(4, 1)
         self.changedOnState(1)
-    
+
     def exitState4(self):
         assert self.debugPrint("exitState4()")
         self.exitStateN()
         self.changedOnState(0)
-    
+
     if __debug__:
         def debugPrint(self, message):
             """for debugging"""

+ 3 - 3
direct/src/fsm/SampleFSM.py

@@ -145,7 +145,7 @@ class ToonEyes(FSM.FSM):
 ## exitRed(self, 'Red', 'Green')
 ## enterGreen(self, 'Red', 'Green')
 ## ('Green',)
-## >>> 
+## >>>
 
 ####
 #### Example of using NewStyle:
@@ -175,7 +175,7 @@ class ToonEyes(FSM.FSM):
 ## exitRed(self, 'Red', 'Green')
 ## enterGreen(self, 'Red', 'Green')
 ## ('Green',)
-## >>> 
+## >>>
 
 ####
 #### Example of using ToonEyes:
@@ -193,4 +193,4 @@ class ToonEyes(FSM.FSM):
 ## swap in eyes surprised model
 ## ('Surprised',)
 ## >>> eyes.request('blink')
-## >>> 
+## >>>

+ 2 - 2
direct/src/fsm/State.py

@@ -23,7 +23,7 @@ class State(DirectObject):
         @classmethod
         def replaceMethod(self, oldFunction, newFunction):
             import types
-            count = 0        
+            count = 0
             for state in self.States:
                 # Note: you can only replace methods currently
                 enterFunc = state.getEnterFunc()
@@ -99,7 +99,7 @@ class State(DirectObject):
     def isTransitionDefined(self, otherState):
         if self.transitionsToAny():
             return 1
-        
+
         # if we're given a state object, get its name instead
         if type(otherState) != type(''):
             otherState = otherState.getName()

+ 1 - 1
direct/src/fsm/StateData.py

@@ -20,7 +20,7 @@ class StateData(DirectObject):
         self.doneStatus = None
         self.isLoaded = 0
         self.isEntered = 0
-    
+
     def enter(self):
         """
         Enters the StateData.  This makes it active in whatever sense

+ 3 - 3
direct/src/fsm/StatePush.py

@@ -249,7 +249,7 @@ class FunctionCall(ReceivesMultipleStateChanges, PushesStateChanges):
         if self._initialized:
             self._func(*self._bakedArgs, **self._bakedKargs)
             PushesStateChanges._handleStateChange(self)
-        
+
 if __debug__:
     l = []
     def handler(value, l=l):
@@ -351,7 +351,7 @@ class Pulse(PushesStateChanges):
     def sendPulse(self):
         self._handlePotentialStateChange(True)
         self._handlePotentialStateChange(False)
-    
+
 if __debug__:
     l = []
     def handler(value, l=l):
@@ -393,7 +393,7 @@ class EventArgument(PushesStateChanges, DirectObject):
         self.ignoreAll()
         del self._index
         PushesStateChanges.destroy(self)
-        
+
     def _handleEvent(self, *args):
         self._handlePotentialStateChange(args[self._index])
 

+ 3 - 3
direct/src/gui/DirectButton.py

@@ -47,7 +47,7 @@ class DirectButton(DirectFrame):
 
         # Initialize superclasses
         DirectFrame.__init__(self, parent)
-        
+
         # If specifed, add scaling to the pressed state to make it
         # look like the button is moving when you press it.  We have
         # to set up the node first, before we call initialise options;
@@ -57,7 +57,7 @@ class DirectButton(DirectFrame):
         if self['pressEffect']:
             pressEffectNP = self.stateNodePath[1].attachNewNode('pressEffect', 1)
             self.stateNodePath[1] = pressEffectNP
-            
+
         # Call option initialization functions
         self.initialiseoptions(DirectButton)
 
@@ -101,7 +101,7 @@ class DirectButton(DirectFrame):
         if self['command']:
             # Pass any extra args to command
             apply(self['command'], self['extraArgs'])
-            
+
     def setClickSound(self):
         clickSound = self['clickSound']
         # Clear out sounds

部分文件因为文件数量过多而无法显示