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@@ -1,5 +1,5 @@
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// Filename: mayaToEgg.cxx
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-// Created by: drose (15Feb00)
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+// Adapted by: cbrunner (09Nov09)
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//
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////////////////////////////////////////////////////////////////////
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//
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@@ -13,10 +13,6 @@
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////////////////////////////////////////////////////////////////////
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#include "mayaToEgg_client.h"
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-#include "mayaToEggConverter.h"
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-#include "config_mayaegg.h"
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-#include "config_maya.h" // for maya_cat
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-#include "globPattern.h"
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#ifdef _WIN32
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#include "pystub.h"
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#endif
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@@ -26,305 +22,17 @@
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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-MayaToEgg::
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-MayaToEgg() :
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+MayaToEggClient::
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+MayaToEggClient() :
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SomethingToEgg("Maya", ".mb")
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{
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- add_path_replace_options();
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- add_path_store_options();
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- add_animation_options();
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- add_units_options();
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- add_normals_options();
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- add_transform_options();
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-
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- set_program_description
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- ("This program converts Maya model files to egg. Static and animatable "
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- "models can be converted, with polygon or NURBS output. Animation tables "
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- "can also be generated to apply to an animatable model.");
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-
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- add_option
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- ("p", "", 0,
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- "Generate polygon output only. Tesselate all NURBS surfaces to "
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- "polygons via the built-in Maya tesselator. The tesselation will "
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- "be based on the tolerance factor given by -ptol.",
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- &MayaToEgg::dispatch_none, &_polygon_output);
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-
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- add_option
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- ("ptol", "tolerance", 0,
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- "Specify the fit tolerance for Maya polygon tesselation. The smaller "
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- "the number, the more polygons will be generated. The default is "
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- "0.01.",
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- &MayaToEgg::dispatch_double, NULL, &_polygon_tolerance);
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-
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- add_option
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- ("bface", "", 0,
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- "Respect the Maya \"double sided\" rendering flag to indicate whether "
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- "polygons should be double-sided or single-sided. Since this flag "
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- "is set to double-sided by default in Maya, it is often better to "
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- "ignore this flag (unless your modelers are diligent in turning it "
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- "off where it is not desired). If this flag is not specified, the "
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- "default is to treat all polygons as single-sided, unless an "
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- "egg object type of \"double-sided\" is set.",
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- &MayaToEgg::dispatch_none, &_respect_maya_double_sided);
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-
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- add_option
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- ("suppress-vcolor", "", 0,
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- "Ignore vertex color for geometry that has a texture applied. "
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- "(This is the way Maya normally renders internally.) The egg flag "
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- "'vertex-color' may be applied to a particular model to override "
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- "this setting locally.",
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- &MayaToEgg::dispatch_none, &_suppress_vertex_color);
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-
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- add_option
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- ("keep-uvs", "", 0,
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- "Convert all UV sets on all vertices, even those that do not appear "
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- "to be referenced by any textures.",
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- &MayaToEgg::dispatch_none, &_keep_all_uvsets);
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-
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- add_option
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- ("round-uvs", "", 0,
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- "round up uv coordinates to the nearest 1/100th. i.e. -0.001 becomes"
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- "0.0; 0.444 becomes 0.44; 0.778 becomes 0.78.",
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- &MayaToEgg::dispatch_none, &_round_uvs);
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-
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- add_option
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- ("trans", "type", 0,
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- "Specifies which transforms in the Maya file should be converted to "
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- "transforms in the egg file. The option may be one of all, model, "
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- "dcs, or none. The default is model, which means only transforms on "
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- "nodes that have the model flag or the dcs flag are preserved.",
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- &MayaToEgg::dispatch_transform_type, NULL, &_transform_type);
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-
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- add_option
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- ("subroot", "name", 0,
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- "Specifies that only a subroot of the geometry in the Maya file should "
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- "be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots. If it is omitted altogether, the entire file is "
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- "converted.",
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- &MayaToEgg::dispatch_vector_string, NULL, &_subroots);
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-
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- add_option
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- ("subset", "name", 0,
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- "Specifies that only a subset of the geometry in the Maya file should "
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- "be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots. If it is omitted altogether, the entire file is "
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- "converted.",
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- &MayaToEgg::dispatch_vector_string, NULL, &_subsets);
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-
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- add_option
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- ("exclude", "name", 0,
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- "Specifies that a subset of the geometry in the Maya file should "
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- "not be converted; specifically, the geometry under the node or nodes whose "
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- "name matches the parameter (which may include globbing characters "
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- "like * or ?). This parameter may be repeated multiple times to name "
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- "multiple roots.",
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- &MayaToEgg::dispatch_vector_string, NULL, &_excludes);
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-
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- add_option
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- ("ignore-slider", "name", 0,
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- "Specifies the name of a slider (blend shape deformer) that maya2egg "
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- "should not process. The slider will not be touched during conversion "
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- "and it will not become a part of the animation. This "
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- "parameter may including globbing characters, and it may be repeated "
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- "as needed.",
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- &MayaToEgg::dispatch_vector_string, NULL, &_ignore_sliders);
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-
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- add_option
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- ("force-joint", "name", 0,
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- "Specifies the name of a DAG node that maya2egg "
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- "should treat as a joint, even if it does not appear to be a Maya joint "
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- "and does not appear to be animated.",
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- &MayaToEgg::dispatch_vector_string, NULL, &_force_joints);
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-
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- add_option
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- ("v", "", 0,
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- "Increase verbosity. More v's means more verbose.",
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- &MayaToEgg::dispatch_count, NULL, &_verbose);
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-
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- // Unfortunately, the Maya API doesn't allow us to differentiate
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- // between relative and absolute pathnames--everything comes out as
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- // an absolute pathname, even if it is stored in the Maya file as a
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- // relative path. So we can't support -noabs.
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- remove_option("noabs");
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-
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- _verbose = 0;
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- _polygon_tolerance = 0.01;
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- _transform_type = MayaToEggConverter::TT_model;
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- _got_tbnauto = true;
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- manager = new QueuedConnectionManager();
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- reader = new QueuedConnectionReader(manager, 0);
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- writer = new ConnectionWriter(manager, 0);
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+ qManager = new QueuedConnectionManager();
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+ qReader = new QueuedConnectionReader(manager, 0);
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+ qWriter = new ConnectionWriter(manager, 0);
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+ // We assume the server is local and on port 4242
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server.set_host("localhost", 4242);
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}
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-////////////////////////////////////////////////////////////////////
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-// Function: MayaToEgg::run
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-// Access: Public
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-void MayaToEgg::
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-run() {
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- // Set the verbose level by using Notify.
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- if (_verbose >= 3) {
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- maya_cat->set_severity(NS_spam);
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- mayaegg_cat->set_severity(NS_spam);
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- } else if (_verbose >= 2) {
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- maya_cat->set_severity(NS_debug);
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- mayaegg_cat->set_severity(NS_debug);
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- } else if (_verbose >= 1) {
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- maya_cat->set_severity(NS_info);
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- mayaegg_cat->set_severity(NS_info);
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- }
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-
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- // Let's convert the output file to a full path before we initialize
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- // Maya, since Maya now has a nasty habit of changing the current
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- // directory.
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- if (_got_output_filename) {
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- _output_filename.make_absolute();
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- }
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-
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- nout << "Initializing Maya.\n";
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- MayaToEggConverter converter(_program_name);
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- if (!converter.open_api()) {
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- nout << "Unable to initialize Maya.\n";
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- exit(1);
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- }
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-
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- // Copy in the command-line parameters.
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- converter._polygon_output = _polygon_output;
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- converter._polygon_tolerance = _polygon_tolerance;
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- converter._respect_maya_double_sided = _respect_maya_double_sided;
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- converter._always_show_vertex_color = !_suppress_vertex_color;
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- converter._keep_all_uvsets = _keep_all_uvsets;
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- converter._round_uvs = _round_uvs;
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- converter._transform_type = _transform_type;
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-
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- vector_string::const_iterator si;
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- if (!_subroots.empty()) {
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- converter.clear_subroots();
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- for (si = _subroots.begin(); si != _subroots.end(); ++si) {
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- converter.add_subroot(GlobPattern(*si));
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- }
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- }
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-
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- if (!_subsets.empty()) {
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- converter.clear_subsets();
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- for (si = _subsets.begin(); si != _subsets.end(); ++si) {
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- converter.add_subset(GlobPattern(*si));
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- }
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- }
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-
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- if (!_excludes.empty()) {
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- converter.clear_excludes();
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- for (si = _excludes.begin(); si != _excludes.end(); ++si) {
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- converter.add_exclude(GlobPattern(*si));
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- }
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- }
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-
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- if (!_ignore_sliders.empty()) {
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- converter.clear_ignore_sliders();
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- for (si = _ignore_sliders.begin(); si != _ignore_sliders.end(); ++si) {
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- converter.add_ignore_slider(GlobPattern(*si));
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- }
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- }
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-
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- if (!_force_joints.empty()) {
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- converter.clear_force_joints();
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- for (si = _force_joints.begin(); si != _force_joints.end(); ++si) {
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- converter.add_force_joint(GlobPattern(*si));
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- }
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- }
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-
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- // Copy in the path and animation parameters.
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- apply_parameters(converter);
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-
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- // Set the coordinate system to match Maya's.
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- if (!_got_coordinate_system) {
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- _coordinate_system = converter._maya->get_coordinate_system();
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- }
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- _data->set_coordinate_system(_coordinate_system);
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-
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- converter.set_egg_data(_data);
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-
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- if (!converter.convert_file(_input_filename)) {
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- nout << "Errors in conversion.\n";
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- exit(1);
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- }
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-
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- // Use the standard Maya units, if the user didn't specify
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- // otherwise. This always returns centimeters, which is the way all
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- // Maya files are stored internally (and is the units returned by
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- // all of the API functions called here).
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- if (_input_units == DU_invalid) {
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- _input_units = converter.get_input_units();
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- }
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-
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- write_egg_file();
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- nout << "\n";
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: MayaToEgg::dispatch_transform_type
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-// Access: Protected, Static
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-// Description: Dispatches a parameter that expects a
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-// MayaToEggConverter::TransformType option.
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-////////////////////////////////////////////////////////////////////
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-bool MayaToEgg::
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-dispatch_transform_type(const string &opt, const string &arg, void *var) {
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- MayaToEggConverter::TransformType *ip = (MayaToEggConverter::TransformType *)var;
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- (*ip) = MayaToEggConverter::string_transform_type(arg);
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-
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- if ((*ip) == MayaToEggConverter::TT_invalid) {
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- nout << "Invalid type for -" << opt << ": " << arg << "\n"
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- << "Valid types are all, model, dcs, and none.\n";
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- return false;
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- }
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-
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- return true;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: MayaToEgg::poll
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-// Access: Public
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-// Description: Checks for any network activity and handles it, if
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-// appropriate, and then returns. This must be called
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-// periodically
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-////////////////////////////////////////////////////////////////////
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-void MayaToEgg::
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-poll() {
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- // Delete all the readers that we couldn't delete before.
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- while (!_lost_readers.empty()) {
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- QueuedConnectionReader *reader = _lost_readers.back();
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- _lost_readers.pop_back();
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-
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- delete reader;
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- }
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- while (!_removed_readers.empty()) {
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- QueuedConnectionReader *reader = _removed_readers.back();
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- _removed_readers.pop_back();
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- delete reader;
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- }
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-
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- // listener->poll();
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-
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- Readers::const_iterator ri = _readers.begin();
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- while (ri != _readers.end()) {
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- // Preincrement the iterator, in case we remove it as a result of
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- // calling poll().
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- Readers::const_iterator rnext = ri;
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- ++rnext;
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- QueuedConnectionReader *reader = (*ri).second;
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-
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- reader->poll();
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-
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- ri = rnext;
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- }
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-}
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-
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int main(int argc, char *argv[]) {
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// We don't want pystub on linux, since it gives problems with Maya's python.
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#ifdef _WIN32
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@@ -332,23 +40,17 @@ int main(int argc, char *argv[]) {
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pystub();
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#endif
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- MayaToEgg prog;
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- // prog.parse_command_line(argc, argv);
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- // prog.run();
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-
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- // TODO:
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- // - Open a socket and wait for communications
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- // - When communication is received, send along argc and argv to
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- // prog.parase_command_line and prog.run()
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- // [ see commented out section above ]
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- // - Go back to waiting
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+ MayaToEggClient prog;
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+ // Open a connection to the server process
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PT(Connection) con = prog.manager->open_TCP_client_connection(prog.server,0);
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if (con.is_null()) {
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nout << "port opened fail";
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}
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- prog.reader->add_connection(con);
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+ // Add this connection to the readers list
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+ prog.qReader->add_connection(con);
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+ // Get the current working directory and make sure it's a string
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Filename cwd = ExecutionEnvironment::get_cwd();
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string s_cwd = (string)cwd.to_os_specific();
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nout << "CWD: " << s_cwd << "\n";
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@@ -356,15 +58,20 @@ int main(int argc, char *argv[]) {
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nout << "building datagram\n";
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NetDatagram datagram;
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+ // First part of the datagram is the argc
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datagram.add_uint8(argc);
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+ // Add the rest of the arguments as strings to the datagram
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int i;
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for (i = 0; i < argc; i++) {
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datagram.add_string(argv[i]);
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}
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+ // Lastly, add the current working dir as a string to the datagram
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datagram.add_string(s_cwd);
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nout << "sending datagram\n";
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+
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+ // Send it and close the connection
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prog.writer->send(datagram, con);
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prog.manager->close_connection(con);
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return 0;
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