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@@ -523,6 +523,18 @@ rebuild_bitplanes() {
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// but it's a waste. Let's not do it unless the user requested stencil.
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_use_depth_stencil = false;
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+#ifdef __APPLE__
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+ } else if (_fb_properties.get_depth_bits() > 0 && _requested_multisamples) {
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+ // Apple's OpenGL driver doesn't like blitting depth-stencil targets.
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+ // See GitHub issue #1719
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+ _use_depth_stencil = false;
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+ if (_fb_properties.get_depth_bits() < 24) {
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+ // Make sure we do get at least as many depth bits as we would have
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+ // gotten if we did get a depth-stencil buffer.
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+ _fb_properties.set_depth_bits(24);
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+ }
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+#endif
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+
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} else if (_fb_properties.get_depth_bits() > 0) {
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// Let's use a depth stencil buffer by default, if a depth buffer was
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// requested.
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