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+// Filename: WebBrowserTexture.cxx
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+// Created by: bei yang (Mar 2010)
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+//
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) Carnegie Mellon University. All rights reserved.
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+//
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+// All use of this software is subject to the terms of the revised BSD
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+// license. You should have received a copy of this license along
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+// with this source code in a file named "LICENSE."
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+#include "config_awesomium.h"
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+#include "WebBrowserTexture.h"
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+
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+TypeHandle WebBrowserTexture::_type_handle;
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::WebBrowserTexture
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+// Access: Published
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+// Description: Copy constructor for web browser texture. The behavior
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+// of copying a webtexture is that will be the same
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+// as a standard texture copy. However, the content
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+// will remain the system until set_web_view is called.
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+////////////////////////////////////////////////////////////////////
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+WebBrowserTexture::WebBrowserTexture(const WebBrowserTexture ©):
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+Texture(copy)
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+{
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+ //this kind of assumes that the previous texture
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+ //was initialized properly
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+ _aw_web_view = copy._aw_web_view;
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+ _update_active = copy._update_active;
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+ _flip_texture_active = copy._flip_texture_active;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::WebBrowserTexture
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+// Access: Published
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+// Description: This initializes a web browser texture with the given
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+// AwWebView class.
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+////////////////////////////////////////////////////////////////////
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+WebBrowserTexture::WebBrowserTexture(const string &name, AwWebView* aw_web_view):
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+Texture(name),
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+_update_active(true),
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+_flip_texture_active(false)
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+{
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+ set_web_view(aw_web_view);
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+ set_minfilter(FT_linear);
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+ set_magfilter(FT_linear);
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+
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::~WebBrowserTexture
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+// Access: Published
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+// Description: Standard destructor... doesn't do anything. All
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+// destructing happens in parent texture class.
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+////////////////////////////////////////////////////////////////////
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+WebBrowserTexture::~WebBrowserTexture()
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+{
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+ //do nothing
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::~WebBrowserTexture
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+// Access: Published
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+// Description: Standard destructor... doesn't do anything. All
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+// destructing happens in parent texture class.
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+////////////////////////////////////////////////////////////////////
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+bool WebBrowserTexture::get_keep_ram_image() const {
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+ return true;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::reload_ram_image
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+// Access: Protected, Virtual
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+// Description: A WebBrowserTexture must always keep its ram image.
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+// This is essentially a sub.
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+////////////////////////////////////////////////////////////////////
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+void WebBrowserTexture::do_reload_ram_image() {
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+ // A MovieTexture should never dump its RAM image.
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+ // Therefore, this is not needed.
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::has_cull_callback
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+// Access: Public, Virtual
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+// Description: Should be overridden by derived classes to return
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+// true if cull_callback() has been defined. Otherwise,
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+// returns false to indicate cull_callback() does not
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+// need to be called for this node during the cull
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+// traversal.
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+//
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+// This one returns true because it uses
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+// the cull traverser method to do the texture udpate.
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+////////////////////////////////////////////////////////////////////
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+bool WebBrowserTexture::has_cull_callback() const {
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+ return true;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::set_web_view
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+// Access: Published
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+// Description: Sets the internal AwWebView of this texture.
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+// After calling this, the texture will automatically
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+// set it's width and height to match the AwWebView
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+// at the next time it is culled and rendered.
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+////////////////////////////////////////////////////////////////////
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+void WebBrowserTexture::set_web_view(AwWebView* aw_web_view){
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+ _aw_web_view = aw_web_view;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::get_web_view
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+// Access: Published
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+// Description: Gets the current internal AwWebView of this texture.
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+////////////////////////////////////////////////////////////////////
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+AwWebView* WebBrowserTexture::get_web_view() const{
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+ return _aw_web_view;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::set_update_active
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+// Access: Published
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+// Description: Gives the ability to toggle updating this texture
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+// or not. This can be disabled to improve performance
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+// so that only the one that needs to be active is
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+// active.
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+////////////////////////////////////////////////////////////////////
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+void WebBrowserTexture::set_update_active(bool active_flag){
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+ _update_active = active_flag;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::get_update_active
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+// Access: Published
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+// Description: Gets whether or not this texture is updating
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+// itself every time it is rendered.
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+////////////////////////////////////////////////////////////////////
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+bool WebBrowserTexture::get_update_active() const{
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+ return _update_active;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::set_flip_texture_active
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+// Access: Published
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+// Description: This toggles on/off automatic flipping of the
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+// of the texture at a source level. Awesomium renders
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+// things that are flipped vertically. This enables
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+// automatic flipping of that.
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+//
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+// Since it is doing byte manipulation, this can get
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+// rather slow. Turning this on should be avoided.
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+// Instead, flipping should be taken care of via UV
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+// coordinates or shaders.
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+////////////////////////////////////////////////////////////////////
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+void WebBrowserTexture::set_flip_texture_active(bool active_flag){
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+ _flip_texture_active = active_flag;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::get_flip_texture_active
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+// Access: Published
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+// Description: Returns whether automatic texture flipping is
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+// enabled.
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+////////////////////////////////////////////////////////////////////
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+bool WebBrowserTexture::get_flip_texture_active() const {
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+ return _flip_texture_active;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: WebBrowserTexture::cull_callback
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+// Access: Public, Virtual
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+// Description: This function will be called during the cull
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+// traversal to update the WebBrowserTexture. This
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+// method calls the render method of AwWebView but
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+// does not call the update method of AwWebCore.
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+////////////////////////////////////////////////////////////////////
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+bool WebBrowserTexture::cull_callback(CullTraverser *trav, const CullTraverserData &data) const{
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+ //see if we are in a state where udpates can happen. else just return
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+ if( !_update_active ) return true;
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+ if( _aw_web_view == NULL ) return true;
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+
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+ //do we even need to update?
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+ if( !_aw_web_view->is_dirty() ) return true;
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+
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+ //see if we're the same size, if not we need to make sure this texture
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+ //matches the webview
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+ if( _aw_web_view->get_width() != get_x_size() || _aw_web_view->get_height() != get_y_size() || get_texture_type() != TT_2d_texture){
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+ //these casts are so dirty especially when the method itself is
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+ //labled as const. Really Texture::cull_callback should be not const
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+ //first clean up
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+ ((WebBrowserTexture*)this)->clear_ram_mipmap_images();
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+ ((WebBrowserTexture*)this)->clear_ram_image();
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+ //now set up the texture again
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+ ((WebBrowserTexture*)this)->setup_2d_texture( _aw_web_view->get_width(), _aw_web_view->get_height(), T_unsigned_byte, F_rgba );
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+ //should be good to go at this point
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+ }
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+
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+ //get the pointer
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+ PTA_uchar ram_image = ((WebBrowserTexture*)this)->modify_ram_image();
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+ unsigned char* cp_data = ram_image.p();
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+ //render it
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+ _aw_web_view->render((void*)cp_data, get_x_size()*4, 4);
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+
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+ if(_flip_texture_active){
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+ //flips the texture around... this is super slow. Really this should
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+ //never be enabled. However beginners might find this useful
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+ size_t width = get_x_size();
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+ size_t height = get_y_size();
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+ for(size_t i=0; i < height/2; i++){
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+ for(size_t j=0; j < width; j++){
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+ unsigned char tmp[4];
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+ size_t a_pos = j+width*i;
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+ size_t b_pos = j + width*(height-i-1);
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+ memcpy(tmp,&cp_data[4*a_pos], 4); //tmp = a
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+ memcpy(&cp_data[4*a_pos], &cp_data[4*b_pos], 4); //a = b
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+ memcpy(&cp_data[4*b_pos], tmp, 4); //b = tmp
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+ }
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+ }
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+ }
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+ //success
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+ return true;
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+}
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