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gobj: fix typo causing crash when preparing shader

rdb 7 years ago
parent
commit
fbf939141b
1 changed files with 2 additions and 2 deletions
  1. 2 2
      panda/src/gobj/preparedGraphicsObjects.cxx

+ 2 - 2
panda/src/gobj/preparedGraphicsObjects.cxx

@@ -1619,8 +1619,8 @@ begin_frame(GraphicsStateGuardianBase *gsg, Thread *current_thread) {
        ++qsi) {
        ++qsi) {
     Shader *shader = qsi->first;
     Shader *shader = qsi->first;
     ShaderContext *sc = shader->prepare_now(this, gsg);
     ShaderContext *sc = shader->prepare_now(this, gsg);
-    if (qti->second != nullptr) {
-      qti->second->set_result(sc);
+    if (qsi->second != nullptr) {
+      qsi->second->set_result(sc);
     }
     }
   }
   }