@@ -1126,6 +1126,15 @@ set_scale_shear_mat(const FLOATNAME(LVecBase3) &scale,
FLOATNAME(LMatrix3) m3;
m3.set_scale_shear_mat(scale, shear, cs);
set_upper_3(m3);
+
+ _m.m._03 = 0.0f;
+ _m.m._13 = 0.0f;
+ _m.m._23 = 0.0f;
+ _m.m._33 = 1.0f;
+ _m.m._30 = 0.0f;
+ _m.m._31 = 0.0f;
+ _m.m._32 = 0.0f;
}
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