@@ -514,9 +514,10 @@ prepare_colliders(CollisionTraverser::LevelStates &level_states,
level_state.reserve(min(num_colliders, max_colliders));
}
- --num_colliders;
- nassertv(num_colliders >= 0);
+
+ --num_colliders;
+ nassertv(num_colliders >= 0);
if (level_state.get_num_colliders() != 0) {