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@@ -22,7 +22,7 @@ class FLOATNAME(LMatrix4);
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// (rotation, scale, translation) in 2-d, e.g. for a
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// texture matrix.
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////////////////////////////////////////////////////////////////////
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-class EXPCL_PANDA_LINMATH LINMATH_ALIGN FLOATNAME(LMatrix3) {
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+class EXPCL_PANDA_LINMATH ALIGN_LINMATH FLOATNAME(LMatrix3) {
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public:
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typedef const FLOATTYPE *iterator;
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typedef const FLOATTYPE *const_iterator;
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