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@@ -991,3 +991,36 @@
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def colorScaleInterval(self, *args, **kw):
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import LerpInterval
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return LerpInterval.LerpColorScaleInterval(self, *args, **kw)
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+
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+ def attachCollisionSphere(self, name, cx,cy,cz,r, fromCollide, intoCollide):
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+ import CollisionSphere
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+ import CollisionNode
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+ coll = CollisionSphere.CollisionSphere(cx,cy,cz,r)
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+ collNode = CollisionNode.CollisionNode(name)
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+ collNode.addSolid(coll)
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+ collNode.setFromCollideMask(fromCollide)
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+ collNode.setIntoCollideMask(intoCollide)
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+ collNodePath = self.attachNewNode(collNode)
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+ return collNodePath
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+
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+ def attachCollisionSegment(self, name, ax,ay,az, bx,by,bz, fromCollide, intoCollide):
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+ import CollisionSegment
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+ import CollisionNode
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+ coll = CollisionSegment.CollisionSegment(ax,ay,az, bx,by,bz)
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+ collNode = CollisionNode.CollisionNode(name)
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+ collNode.addSolid(coll)
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+ collNode.setFromCollideMask(fromCollide)
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+ collNode.setIntoCollideMask(intoCollide)
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+ collNodePath = self.attachNewNode(collNode)
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+ return collNodePath
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+
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+ def attachCollisionRay(self, name, ox,oy,oz, dx,dy,dz, fromCollide, intoCollide):
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+ import CollisionRay
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+ import CollisionNode
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+ coll = CollisionRay.CollisionRay(ox,oy,oz, dx,dy,dz)
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+ collNode = CollisionNode.CollisionNode(name)
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+ collNode.addSolid(coll)
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+ collNode.setFromCollideMask(fromCollide)
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+ collNode.setIntoCollideMask(intoCollide)
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+ collNodePath = self.attachNewNode(collNode)
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+ return collNodePath
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