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formatting

Dave Schuyler 20 년 전
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ffe2195d2a

+ 1 - 1
direct/src/controls/GravityWalker.py

@@ -301,7 +301,7 @@ class GravityWalker(DirectObject.DirectObject):
 
 
         self.cTrav = collisionTraverser
         self.cTrav = collisionTraverser
 
 
-        self.setupRay(self.floorBitmask, floorOffset, reach )
+        self.setupRay(self.floorBitmask, floorOffset, reach)
         self.setupWallSphere(self.wallBitmask, avatarRadius)
         self.setupWallSphere(self.wallBitmask, avatarRadius)
         self.setupEventSphere(self.wallBitmask, avatarRadius)
         self.setupEventSphere(self.wallBitmask, avatarRadius)
         if self.wantFloorSphere:
         if self.wantFloorSphere:

+ 50 - 50
direct/src/directtools/DirectSelection.py

@@ -280,8 +280,8 @@ class DirectBoundingBox:
         # Create a line segments object for the bbox
         # Create a line segments object for the bbox
         lines = LineNodePath(hidden)
         lines = LineNodePath(hidden)
         lines.node().setName('bboxLines')
         lines.node().setName('bboxLines')
-        lines.setColor( VBase4( 1., 0., 0., 1. ) )
-        lines.setThickness( 0.5 )
+        lines.setColor(VBase4(1., 0., 0., 1.))
+        lines.setThickness(0.5)
 
 
         minX = self.min[0]
         minX = self.min[0]
         minY = self.min[1]
         minY = self.min[1]
@@ -291,26 +291,26 @@ class DirectBoundingBox:
         maxZ = self.max[2]
         maxZ = self.max[2]
         
         
         # Bottom face
         # Bottom face
-        lines.moveTo( minX, minY, minZ )
-        lines.drawTo( maxX, minY, minZ )
-        lines.drawTo( maxX, maxY, minZ )
-        lines.drawTo( minX, maxY, minZ )
-        lines.drawTo( minX, minY, minZ )
+        lines.moveTo(minX, minY, minZ)
+        lines.drawTo(maxX, minY, minZ)
+        lines.drawTo(maxX, maxY, minZ)
+        lines.drawTo(minX, maxY, minZ)
+        lines.drawTo(minX, minY, minZ)
 
 
         # Front Edge/Top face
         # Front Edge/Top face
-        lines.drawTo( minX, minY, maxZ )
-        lines.drawTo( maxX, minY, maxZ )
-        lines.drawTo( maxX, maxY, maxZ )
-        lines.drawTo( minX, maxY, maxZ )
-        lines.drawTo( minX, minY, maxZ )
+        lines.drawTo(minX, minY, maxZ)
+        lines.drawTo(maxX, minY, maxZ)
+        lines.drawTo(maxX, maxY, maxZ)
+        lines.drawTo(minX, maxY, maxZ)
+        lines.drawTo(minX, minY, maxZ)
 
 
         # Three remaining edges
         # Three remaining edges
-        lines.moveTo( maxX, minY, minZ )
-        lines.drawTo( maxX, minY, maxZ )
-        lines.moveTo( maxX, maxY, minZ )
-        lines.drawTo( maxX, maxY, maxZ )
-        lines.moveTo( minX, maxY, minZ )
-        lines.drawTo( minX, maxY, maxZ )
+        lines.moveTo(maxX, minY, minZ)
+        lines.drawTo(maxX, minY, maxZ)
+        lines.moveTo(maxX, maxY, minZ)
+        lines.drawTo(maxX, maxY, maxZ)
+        lines.moveTo(minX, maxY, minZ)
+        lines.drawTo(minX, maxY, maxZ)
 
 
         # Create and return bbox lines
         # Create and return bbox lines
         lines.create()
         lines.create()
@@ -331,26 +331,26 @@ class DirectBoundingBox:
         maxZ = self.max[2]
         maxZ = self.max[2]
         
         
         # Bottom face
         # Bottom face
-        ls.setVertex( 0, minX, minY, minZ )
-        ls.setVertex( 1, maxX, minY, minZ )
-        ls.setVertex( 2, maxX, maxY, minZ )
-        ls.setVertex( 3, minX, maxY, minZ )
-        ls.setVertex( 4, minX, minY, minZ )
+        ls.setVertex(0, minX, minY, minZ)
+        ls.setVertex(1, maxX, minY, minZ)
+        ls.setVertex(2, maxX, maxY, minZ)
+        ls.setVertex(3, minX, maxY, minZ)
+        ls.setVertex(4, minX, minY, minZ)
 
 
         # Front Edge/Top face
         # Front Edge/Top face
-        ls.setVertex( 5, minX, minY, maxZ )
-        ls.setVertex( 6, maxX, minY, maxZ )
-        ls.setVertex( 7, maxX, maxY, maxZ )
-        ls.setVertex( 8, minX, maxY, maxZ )
-        ls.setVertex( 9, minX, minY, maxZ )
+        ls.setVertex(5, minX, minY, maxZ)
+        ls.setVertex(6, maxX, minY, maxZ)
+        ls.setVertex(7, maxX, maxY, maxZ)
+        ls.setVertex(8, minX, maxY, maxZ)
+        ls.setVertex(9, minX, minY, maxZ)
 
 
         # Three remaining edges
         # Three remaining edges
-        ls.setVertex( 10, maxX, minY, minZ )
-        ls.setVertex( 11, maxX, minY, maxZ )
-        ls.setVertex( 12, maxX, maxY, minZ )
-        ls.setVertex( 13, maxX, maxY, maxZ )
-        ls.setVertex( 14, minX, maxY, minZ )
-        ls.setVertex( 15, minX, maxY, maxZ )
+        ls.setVertex(10, maxX, minY, minZ)
+        ls.setVertex(11, maxX, minY, maxZ)
+        ls.setVertex(12, maxX, maxY, minZ)
+        ls.setVertex(13, maxX, maxY, maxZ)
+        ls.setVertex(14, minX, maxY, minZ)
+        ls.setVertex(15, minX, maxY, maxZ)
 
 
     def getBounds(self):
     def getBounds(self):
         # Get a node path's bounds
         # Get a node path's bounds
@@ -388,7 +388,7 @@ class DirectBoundingBox:
                 'Max:\t\t%s\n' % self.vecAsString(self.max) +
                 'Max:\t\t%s\n' % self.vecAsString(self.max) +
                 'Center:\t\t%s\n' % self.vecAsString(self.center) +
                 'Center:\t\t%s\n' % self.vecAsString(self.center) +
                 'Radius:\t\t%.2f' % self.radius
                 'Radius:\t\t%.2f' % self.radius
-                )
+               )
 
 
 
 
 class SelectionQueue(CollisionHandlerQueue):
 class SelectionQueue(CollisionHandlerQueue):
@@ -424,7 +424,7 @@ class SelectionQueue(CollisionHandlerQueue):
         # Record collision object
         # Record collision object
         self.collider = collider
         self.collider = collider
         # Add the collider to the collision Node
         # Add the collider to the collision Node
-        self.collisionNode.addSolid( self.collider )
+        self.collisionNode.addSolid(self.collider)
 
 
     def collideWithBitMask(self, bitMask):
     def collideWithBitMask(self, bitMask):
         # The into collide mask is the bit pattern colliders look at
         # The into collide mask is the bit pattern colliders look at
@@ -554,8 +554,8 @@ class SelectionRay(SelectionQueue):
                 return
                 return
             mx = base.mouseWatcherNode.getMouseX()
             mx = base.mouseWatcherNode.getMouseX()
             my = base.mouseWatcherNode.getMouseY()
             my = base.mouseWatcherNode.getMouseY()
-        self.collider.setFromLens( base.camNode, mx, my )
-        self.ct.traverse( targetNodePath )
+        self.collider.setFromLens(base.camNode, mx, my)
+        self.ct.traverse(targetNodePath)
         self.sortEntries()
         self.sortEntries()
 
 
     def pickBitMask(self, bitMask = BitMask32.allOff(),
     def pickBitMask(self, bitMask = BitMask32.allOff(),
@@ -581,9 +581,9 @@ class SelectionRay(SelectionQueue):
 
 
     def pick3D(self, targetNodePath, origin, dir):
     def pick3D(self, targetNodePath, origin, dir):
         # Determine ray direction based upon the mouse coordinates
         # Determine ray direction based upon the mouse coordinates
-        self.collider.setOrigin( origin )
-        self.collider.setDirection( dir )
-        self.ct.traverse( targetNodePath )
+        self.collider.setOrigin(origin)
+        self.collider.setDirection(dir)
+        self.ct.traverse(targetNodePath)
         self.sortEntries()
         self.sortEntries()
         
         
     def pickGeom3D(self, targetNodePath = render,
     def pickGeom3D(self, targetNodePath = render,
@@ -619,7 +619,7 @@ class SelectionSegment(SelectionQueue):
         # Record new collision object
         # Record new collision object
         self.colliders.append(collider)
         self.colliders.append(collider)
         # Add the collider to the collision Node
         # Add the collider to the collision Node
-        self.collisionNode.addSolid( collider )
+        self.collisionNode.addSolid(collider)
         self.numColliders += 1
         self.numColliders += 1
 
 
     def pickGeom(self, targetNodePath = render, endPointList = [],
     def pickGeom(self, targetNodePath = render, endPointList = [],
@@ -628,9 +628,9 @@ class SelectionSegment(SelectionQueue):
         for i in range(min(len(endPointList), self.numColliders)):
         for i in range(min(len(endPointList), self.numColliders)):
             pointA, pointB = endPointList[i]
             pointA, pointB = endPointList[i]
             collider = self.colliders[i]
             collider = self.colliders[i]
-            collider.setPointA( pointA )
-            collider.setPointB( pointB )
-        self.ct.traverse( targetNodePath )
+            collider.setPointA(pointA)
+            collider.setPointB(pointB)
+        self.ct.traverse(targetNodePath)
         # Determine collision entry
         # Determine collision entry
         return self.findCollisionEntry(skipFlags)
         return self.findCollisionEntry(skipFlags)
 
 
@@ -641,9 +641,9 @@ class SelectionSegment(SelectionQueue):
         for i in range(min(len(endPointList), self.numColliders)):
         for i in range(min(len(endPointList), self.numColliders)):
             pointA, pointB = endPointList[i]
             pointA, pointB = endPointList[i]
             collider = self.colliders[i]
             collider = self.colliders[i]
-            collider.setPointA( pointA )
-            collider.setPointB( pointB )
-        self.ct.traverse( targetNodePath )
+            collider.setPointA(pointA)
+            collider.setPointB(pointB)
+        self.ct.traverse(targetNodePath)
         # Determine collision entry
         # Determine collision entry
         return self.findCollisionEntry(skipFlags)
         return self.findCollisionEntry(skipFlags)
 
 
@@ -662,7 +662,7 @@ class SelectionSphere(SelectionQueue):
         # Record new collision object
         # Record new collision object
         self.colliders.append(collider)
         self.colliders.append(collider)
         # Add the collider to the collision Node
         # Add the collider to the collision Node
-        self.collisionNode.addSolid( collider )
+        self.collisionNode.addSolid(collider)
         self.numColliders += 1
         self.numColliders += 1
     
     
     def setCenter(self, i, center):
     def setCenter(self, i, center):
@@ -695,7 +695,7 @@ class SelectionSphere(SelectionQueue):
         return v.dot(n) >= 0
         return v.dot(n) >= 0
 
 
     def pick(self, targetNodePath, skipFlags):
     def pick(self, targetNodePath, skipFlags):
-        self.ct.traverse( targetNodePath )
+        self.ct.traverse(targetNodePath)
         self.sortEntries()
         self.sortEntries()
         return self.findCollisionEntry(skipFlags)
         return self.findCollisionEntry(skipFlags)
 
 

+ 1 - 1
direct/src/tkpanels/ParticlePanel.py

@@ -157,7 +157,7 @@ class ParticlePanel(AppShell):
         self.particlesLabel.pack(side = LEFT, fill = 'x', expand = 1)
         self.particlesLabel.pack(side = LEFT, fill = 'x', expand = 1)
         self.bind(self.particlesLabel,
         self.bind(self.particlesLabel,
                   ('Select particles object to configure ' +
                   ('Select particles object to configure ' +
-                   'or add new particles object to current effect' ))
+                   'or add new particles object to current effect'))
         self.particlesLabelMenu.add_command(label = 'Create New Particles',
         self.particlesLabelMenu.add_command(label = 'Create New Particles',
                                             command = self.createNewParticles)
                                             command = self.createNewParticles)
         self.particlesEnableMenu = Menu(self.particlesLabelMenu, tearoff = 0)
         self.particlesEnableMenu = Menu(self.particlesLabelMenu, tearoff = 0)

+ 1 - 1
direct/src/tkwidgets/EntryScale.py

@@ -223,7 +223,7 @@ class EntryScale(Pmw.MegaWidget):
         sd = self['numDigits']
         sd = self['numDigits']
         self.entryFormat = '%.' + '%d' % sd + 'f'
         self.entryFormat = '%.' + '%d' % sd + 'f'
         # And reset value to reflect change
         # And reset value to reflect change
-        self.entryValue.set( self.entryFormat % self.value )
+        self.entryValue.set( self.entryFormat % self.value)
 
 
     def get(self):
     def get(self):
         return self.value
         return self.value

+ 1 - 1
direct/src/tkwidgets/Slider.py

@@ -328,7 +328,7 @@ class SliderWidget(Pmw.MegaWidget):
         # Get width of label
         # Get width of label
         minW = self._minLabel.winfo_width()
         minW = self._minLabel.winfo_width()
         # Width of canvas to adjust for
         # Width of canvas to adjust for
-        cw = (self._getMarkerX() - self.left ) + self.xPad
+        cw = (self._getMarkerX() - self.left) + self.xPad
         popupOffset = bd + minW + cw
         popupOffset = bd + minW + cw
         ch =  self._widget.winfo_height()
         ch =  self._widget.winfo_height()
         sh = self.winfo_screenheight()
         sh = self.winfo_screenheight()

+ 1 - 1
direct/src/tkwidgets/VectorWidgets.py

@@ -209,7 +209,7 @@ class VectorEntry(Pmw.MegaWidget):
         self.action()
         self.action()
 
 
     def _refreshEntry(self,index):
     def _refreshEntry(self,index):
-        self.variableList[index].set( self.entryFormat % self._value[index] )
+        self.variableList[index].set(self.entryFormat % self._value[index])
         self.entryList[index].checkentry()
         self.entryList[index].checkentry()
 
 
     def _refreshFloaters(self):
     def _refreshFloaters(self):