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@@ -96,14 +96,6 @@ INLINE bool AudioManager::get_loop(AudioSound* sound) {
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// in the universe and it constructs itself.
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// in the universe and it constructs itself.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE AudioManager::AudioManager(void) {
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INLINE AudioManager::AudioManager(void) {
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- audio_cat->debug() << "**** audio_sfx_active = "
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- << (audio_sfx_active?"true":"false") << endl;
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- audio_cat->debug() << "**** audio_music_active = "
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- << (audio_music_active?"true":"false") << endl;
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- audio_cat->debug() << "**** audio_master_sfx_volume = "
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- << audio_master_sfx_volume << endl;
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- audio_cat->debug() << "**** audio_master_music_volume = "
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- << audio_master_music_volume << endl;
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_sfx_active = _hard_sfx_active = audio_sfx_active;
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_sfx_active = _hard_sfx_active = audio_sfx_active;
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_music_active = _hard_music_active = audio_music_active;
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_music_active = _hard_music_active = audio_music_active;
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_master_sfx_volume = audio_master_sfx_volume;
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_master_sfx_volume = audio_master_sfx_volume;
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