Josh Yelon
|
bc5fc1af02
misc fixes
|
20 years ago |
Asad M. Zaman
|
502e312092
now taking the alpha is connected aka yellow alpha as a directive to retain the alpha on the result
|
20 years ago |
David Rose
|
e01f373b7a
squelch compiler warnings
|
20 years ago |
David Rose
|
63a62a804a
build on gcc 4.0
|
20 years ago |
David Rose
|
61c5bff601
build on gcc 3.4.3
|
20 years ago |
Asad M. Zaman
|
867b37b73a
ignoring outAlpha connection in layered texture
|
21 years ago |
Asad M. Zaman
|
02a4499126
updated multi-texture with more power
|
21 years ago |
Asad M. Zaman
|
63d72a47d4
the default uvset should be named --default--, not --map1--
|
21 years ago |
Asad M. Zaman
|
1c6c6f4cda
first pass multi-texture support on maya2egg. Bugs are expected, please report to asad, if you see some model problems
|
21 years ago |
David Rose
|
17164ac827
aggressively clear directory texture name
|
21 years ago |
David Rose
|
c292cfc628
ignore directories as texture filenames
|
21 years ago |
David Rose
|
843c0331ae
update license, change remaining local #includes to use quotation marks
|
22 years ago |
David Rose
|
56f35ece2d
support alphaGain
|
22 years ago |
David Rose
|
05b08da109
support color gain
|
23 years ago |
David Rose
|
064955a02b
respect maya's convention of separate textures for color and transparency
|
23 years ago |