// Filename: nodePathComponent.I // Created by: drose (25Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::CData::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE NodePathComponent::CData:: CData() { _length = 1; } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::CData::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE NodePathComponent::CData:: CData(const NodePathComponent::CData ©) : _next(copy._next), _length(copy._length) { } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::Constructor // Access: Private // Description: Constructs a new NodePathComponent from the // indicated node. Don't try to call this directly; ask // the PandaNode to do it for you. //////////////////////////////////////////////////////////////////// INLINE NodePathComponent:: NodePathComponent(PandaNode *node, NodePathComponent *next) : _node(node), _key(0) { #ifdef DO_MEMORY_USAGE MemoryUsage::update_type(this, get_class_type()); #endif CDWriter cdata(_cycler); cdata->_next = next; if (next != (NodePathComponent *)NULL) { cdata->_length = next->get_length() + 1; } } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::Copy Constructor // Access: Private // Description: NodePathComponents should not be copied. //////////////////////////////////////////////////////////////////// INLINE NodePathComponent:: NodePathComponent(const NodePathComponent ©) { nassertv(false); } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::Copy Assignment Operator // Access: Private // Description: NodePathComponents should not be copied. //////////////////////////////////////////////////////////////////// INLINE void NodePathComponent:: operator = (const NodePathComponent ©) { nassertv(false); } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::Destructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE NodePathComponent:: ~NodePathComponent() { nassertv(_node != (PandaNode *)NULL); _node->delete_component(this); } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::get_node // Access: Public // Description: Returns the node referenced by this component. //////////////////////////////////////////////////////////////////// INLINE PandaNode *NodePathComponent:: get_node() const { nassertr(_node != (PandaNode *)NULL, _node); return _node; } //////////////////////////////////////////////////////////////////// // Function: NodePathComponent::has_key // Access: Public // Description: Returns true if the key for this component has // already been generated, false otherwise. Even if // this returns false, calling get_key() will still // return a valid key; that will simply cause the key to // be generated on-the-fly. //////////////////////////////////////////////////////////////////// INLINE bool NodePathComponent:: has_key() const { return (_key != 0); } INLINE ostream &operator << (ostream &out, const NodePathComponent &comp) { comp.output(out); return out; }