from panda3d import core GLSL_VERT_SHADER = """ """ def test_shadercompiler_glsl(registry): compiler = registry.get_compiler_from_language(core.Shader.SL_GLSL) module = compiler.compile_now(core.Shader.ST_vertex, GLSL_VERT_SHADER) assert module.get_shader_type() == core.Shader.ST_vertex assert module.get_ir() == GLSL_VERT_SHADER