// Filename: tinyTextureContext.I // Created by: drose (30Apr08) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: TinyTextureContext::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE TinyTextureContext:: TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex) : TextureContext(pgo, tex) { _gltex.num_levels = 0; _gltex.allocated_buffer = NULL; _gltex.total_bytecount = 0; } //////////////////////////////////////////////////////////////////// // Function: TinyTextureContext::Destructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE TinyTextureContext:: ~TinyTextureContext() { nassertv(_gltex.num_levels == 0 && _gltex.allocated_buffer == NULL && _gltex.total_bytecount == 0); }