// Filename: maxNodeTree.h // Created by: crevilla // from mayaNodeTree.h created by: drose (06Jun03) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef MAXNODETREE_H #define MAXNODETREE_H class EggData; class EggGroupNode; //////////////////////////////////////////////////////////////////// // Class : MaxNodeTree // Description : Describes a complete tree of max nodes for // conversion. //////////////////////////////////////////////////////////////////// class MaxNodeTree { public: MaxNodeTree(); MaxNodeDesc *build_node(INode *max_node); MaxNodeDesc *build_joint(INode *max_node, MaxNodeDesc *node_joint); bool build_complete_hierarchy(INode *root, ULONG *selection_list, int len); MaxNodeDesc *find_node(INode *max_node); MaxNodeDesc *find_joint(INode *max_node); int get_num_nodes() const; MaxNodeDesc *get_node(int n) const; void clear_egg(EggData *egg_data, EggGroupNode *egg_root, EggGroupNode *skeleton_node); EggGroup *get_egg_group(MaxNodeDesc *node_desc); EggTable *get_egg_table(MaxNodeDesc *node_desc); EggXfmSAnim *get_egg_anim(MaxNodeDesc *node_desc); MaxNodeDesc* _root; float _fps; // the flag for the setting up collision bool _has_collision; EggGroup::CollideFlags _cf_type; EggGroup::CollisionSolidType _cs_type; bool _export_mesh; private: EggData *_egg_data; EggGroupNode *_egg_root; EggGroupNode *_skeleton_node; MaxNodeDesc *r_build_node(INode *max_node); MaxNodeDesc *r_build_joint(MaxNodeDesc *node_desc, INode *max_node); bool node_in_list(ULONG handle, ULONG *list, int len); bool r_build_hierarchy(INode *root, ULONG *selection_list, int len); bool is_joint(INode *node); typedef pmap NodesByPath; NodesByPath _nodes_by_path; typedef pvector Nodes; Nodes _nodes; }; #endif