from direct.distributed.DistributedObject import DistributedObject class DGameObject(DistributedObject): def __init__(self, cr): DistributedObject.__init__(self, cr) def sendGameData(self, data): """ Method that can be called from the clients with an sendUpdate call """ print(data) def d_sendGameData(self): """ A method to send an update message to the server. The d_ stands for distributed """ # send the message to the server self.sendUpdate('sendGameData', [('ValueA', 123, 1.25)])