// Filename: baseForce.h // Created by: charles (08Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef BASEFORCE_H #define BASEFORCE_H #include #include #include #include "physicsObject.h" class ForceNode; //////////////////////////////////////////////////////////////////// // Class : BaseForce // Description : pure virtual base class for all forces that could // POSSIBLY exist. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS BaseForce : public TypedReferenceCount { private: ForceNode *_force_node; bool _active; virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; protected: BaseForce(bool active = true); BaseForce(const BaseForce ©); PUBLISHED: virtual ~BaseForce(void); INLINE bool get_active(void) const; INLINE void set_active(bool active); virtual bool is_linear(void) const = 0; INLINE ForceNode *get_force_node(void) const; virtual LVector3f get_vector(const PhysicsObject *po) = 0; public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { TypedReferenceCount::init_type(); register_type(_type_handle, "BaseForce", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class ForceNode; }; #include "baseForce.I" #endif // BASEFORCE_H