// Filename: forceNode.I // Created by: charles (02Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function : clear // Access : public //////////////////////////////////////////////////////////////////// INLINE void ForceNode:: clear(void) { _forces.erase(_forces.begin(), _forces.end()); } //////////////////////////////////////////////////////////////////// // Function : get_force // Access : public //////////////////////////////////////////////////////////////////// INLINE BaseForce *ForceNode:: get_force(int index) const { nassertr(index >= 0 && index < (int)_forces.size(), (BaseForce *) NULL); return _forces[index]; } //////////////////////////////////////////////////////////////////// // Function : get_num_forces // Access : public //////////////////////////////////////////////////////////////////// INLINE int ForceNode:: get_num_forces(void) const { return _forces.size(); } //////////////////////////////////////////////////////////////////// // Function : add_force // Access : public //////////////////////////////////////////////////////////////////// INLINE void ForceNode:: add_force(BaseForce *force) { _forces.push_back(force); force->_force_node = this; }