// Filename: referenceCount.I // Created by: drose (23Oct98) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// template TypeHandle RefCountProxy::_type_handle; template TypeHandle RefCountObj::_type_handle; //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::Constructor // Access: Protected // Description: The ReferenceCount constructor is protected because // you almost never want to create just a ReferenceCount // object by itself, and it's probably a mistake if you // try. // // ReferenceCount doesn't store any useful information // in its own right; its only purpose is to add // reference-counting to some other class via // inheritance. //////////////////////////////////////////////////////////////////// INLINE ReferenceCount:: ReferenceCount() { _ref_count = 0; #ifdef DO_MEMORY_USAGE MemoryUsage::record_pointer(this); #endif } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::Copy Constructor // Access: Protected // Description: The copies of reference-counted objects do not // themselves inherit the reference count! // // This copy constructor is protected because you almost // never want to create just a ReferenceCount object by // itself, and it's probably a mistake if you try. //////////////////////////////////////////////////////////////////// INLINE ReferenceCount:: ReferenceCount(const ReferenceCount &) { _ref_count = 0; #ifdef DO_MEMORY_USAGE MemoryUsage::record_pointer(this); #endif } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::Copy Assignment Operator // Access: Protected // Description: The copies of reference-counted objects do not // themselves inherit the reference count! // // This copy assignment operator is protected because // you almost never want to copy just a ReferenceCount // object by itself, and it's probably a mistake if you // try. //////////////////////////////////////////////////////////////////// INLINE void ReferenceCount:: operator = (const ReferenceCount &) { nassertv(this != NULL); // If this assertion fails, our own pointer was recently deleted. // Yikes! nassertv(_ref_count != -100); } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::Destructor // Access: Protected // Description: The ReferenceCount destructor is protected to // discourage users from accidentally trying to delete a // ReferenceCount pointer directly. This is almost // always a bad idea, since the destructor is not // virtual, and you've almost certainly got some pointer // to something that inherits from ReferenceCount, not // just a plain old ReferenceCount object. //////////////////////////////////////////////////////////////////// INLINE ReferenceCount:: ~ReferenceCount() { nassertv(this != NULL); // If this assertion fails, we're trying to delete an object that // was just deleted. Probably you've accidentally made a bitwise // copy of a PointerTo, by forgetting to write a copy constructor // for a class that contains PointerTo's. nassertv(_ref_count != -100); // If this assertion fails, the reference counts are all screwed // up altogether. Maybe some errant code stomped all over memory // somewhere. nassertv(_ref_count >= 0); // If this assertion fails, someone tried to delete this object // while its reference count was still positive. Maybe you tried // to point a PointerTo at a static object (a local variable, // instead of one allocated via new)? The test below against 0x7f // is supposed to check for that, but it's a pretty hokey test. // Another possibility is you inadvertently omitted a copy // constructor for a ReferenceCount object, and then bitwise // copied a dynamically allocated value--reference count and // all--onto a locally allocated one. nassertv(_ref_count == 0); #ifndef NDEBUG // Ok, all clear to delete. Now set the reference count to -100, // so we'll have a better chance of noticing if we happen to have // a stray pointer to it still out there. _ref_count = -100; #endif #ifdef DO_MEMORY_USAGE MemoryUsage::remove_pointer(this); #endif } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::get_ref_count // Access: Public // Description: Returns the current reference count. //////////////////////////////////////////////////////////////////// INLINE int ReferenceCount:: get_ref_count() const { #ifndef NDEBUG test_ref_count_integrity(); #endif return _ref_count; } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::ref // Access: Public // Description: Explicitly increments the reference count. User code // should avoid using ref() and unref() directly, which // can result in missed reference counts. Instead, let // a PointerTo object manage the reference counting // automatically. // // This function is const, even though it changes the // object, because generally fiddling with an object's // reference count isn't considered part of fiddling // with the object. An object might be const in other // ways, but we still need to accurately count the // number of references to it. // // The return value is the new reference count. //////////////////////////////////////////////////////////////////// INLINE int ReferenceCount:: ref() const { nassertr(this != NULL, 0); // If this assertion fails, we're trying to ref a pointer that was // just deleted. Probably you used a real pointer instead of a // PointerTo at some point, and the object was deleted when the // PointerTo went out of scope. Either that, or you forgot to // define a copy constructor for a class that contains // PointerTo's. nassertr(_ref_count != -100, 0); // If this assertion fails, the reference counts are all screwed // up altogether. Maybe some errant code stomped all over memory // somewhere. nassertr(_ref_count >= 0, 0); return AtomicAdjust::inc(((ReferenceCount *)this)->_ref_count); } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::unref // Access: Public // Description: Explicitly decrements the reference count. Note that // the object will not be implicitly deleted by unref() // simply because the reference count drops to zero. // (Having a member function delete itself is // problematic; plus, we don't have a virtual destructor // anyway.) However, see the helper function // unref_delete(). // // User code should avoid using ref() and unref() // directly, which can result in missed reference // counts. Instead, let a PointerTo object manage the // reference counting automatically. // // This function is const, even though it changes the // object, because generally fiddling with an object's // reference count isn't considered part of fiddling // with the object. An object might be const in other // ways, but we still need to accurately count the // number of references to it. // // The return value is the new reference count. //////////////////////////////////////////////////////////////////// INLINE int ReferenceCount:: unref() const { nassertr(this != NULL, false); // If this assertion fails, we're trying to unref a pointer that // was just deleted. Probably you used a real pointer instead of // a PointerTo at some point, and the object was deleted when the // PointerTo went out of scope. Either that, or you forgot to // define a copy constructor for a class that contains // PointerTo's. nassertr(_ref_count != -100, false); // If this assertion fails, the reference counts are all screwed // up altogether. Maybe some errant code stomped all over memory // somewhere. nassertr(_ref_count >= 0, false); // If this assertion fails, you tried to unref an object with a // zero reference count. Are you using ref() and unref() // directly? Are you sure you can't use PointerTo's? nassertr(_ref_count > 0, false); return AtomicAdjust::dec(((ReferenceCount *)this)->_ref_count); } //////////////////////////////////////////////////////////////////// // Function: ReferenceCount::test_ref_count_integrity // Access: Public // Description: Does some easy checks to make sure that the reference // count isn't completely bogus. //////////////////////////////////////////////////////////////////// INLINE void ReferenceCount:: test_ref_count_integrity() const { #ifndef NDEBUG nassertv(this != NULL); // If this assertion fails, we're trying to access a pointer that // was just deleted. Probably you used a real pointer instead of // a PointerTo at some point, and the object was deleted when the // PointerTo went out of scope. Either that, or you forgot to // define a copy constructor for a class that contains // PointerTo's. nassertv(_ref_count != -100); // If this assertion fails, the reference counts are all screwed // up altogether. Maybe some errant code stomped all over memory // somewhere. nassertv(_ref_count >= 0); #endif } //////////////////////////////////////////////////////////////////// // Function: unref_delete // Description: This global helper function will unref the given // ReferenceCount object, and if the reference count // reaches zero, automatically delete it. It can't be a // member function because it's usually a bad idea to // delete an object from within its own member function. // It's a template function so the destructor doesn't // have to be virtual. //////////////////////////////////////////////////////////////////// template INLINE void unref_delete(RefCountType *ptr) { if (((ReferenceCount *)ptr)->unref() == 0) { #ifndef NDEBUG if (get_leak_memory()) { // In leak-memory mode, we don't actually delete the pointer, // although we do call the destructor explicitly. This has // exactly the same effect as deleting it, without actually // freeing up the memory it uses. // Furthermore, if we have never-destruct set, we don't even // call the destructor. if (!get_never_destruct()) { ptr->~RefCountType(); } return; } #endif delete ptr; } } //////////////////////////////////////////////////////////////////// // Function: RefCountProxy::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountProxy:: RefCountProxy() { } //////////////////////////////////////////////////////////////////// // Function: RefCountProxy::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountProxy:: RefCountProxy(const Base ©) : _base(copy) { } //////////////////////////////////////////////////////////////////// // Function: RefCountProxy::Base Typecast Operator // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountProxy:: operator Base &() { return _base; } //////////////////////////////////////////////////////////////////// // Function: RefCountProxy::Base Typecast Operator // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountProxy:: operator const Base &() const { return _base; } //////////////////////////////////////////////////////////////////// // Function: RefCountProxy::init_type // Access: Public // Description: //////////////////////////////////////////////////////////////////// template void RefCountProxy:: init_type() { do_init_type(Base); register_type(_type_handle, "RefCountProxy<" + get_type_handle(Base).get_name() + ">", get_type_handle(Base)); } //////////////////////////////////////////////////////////////////// // Function: RefCountObj::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountObj:: RefCountObj() { } //////////////////////////////////////////////////////////////////// // Function: RefCountObj::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// template INLINE RefCountObj:: RefCountObj(const Base ©) : Base(copy) { } //////////////////////////////////////////////////////////////////// // Function: RefCountObj::init_type // Access: Public // Description: //////////////////////////////////////////////////////////////////// template void RefCountObj:: init_type() { #ifdef HAVE_RTTI // If we have RTTI, we can determine the name of the base type. string base_name = typeid(Base).name(); #else string base_name = "unknown"; #endif TypeHandle base_type = register_dynamic_type(base_name); ReferenceCount::init_type(); _type_handle = register_dynamic_type("RefCountObj<" + base_name + ">", base_type, ReferenceCount::get_class_type()); }