/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file nullAudioSound.cxx * @author skyler * @date 2001-06-06 * Prior system by: cary */ #include "nullAudioSound.h" using std::string; TypeHandle NullAudioSound::_type_handle; namespace { static const string blank=""; // static PN_stdfloat no_attributes [] = {0.0f,0.0f,0.0f, 0.0f,0.0f,0.0f}; } /** * All of these functions are just stubs. */ NullAudioSound::NullAudioSound() { // Intentionally blank. } NullAudioSound::~NullAudioSound() { // Intentionally blank. } void NullAudioSound::play() { // Intentionally blank. } void NullAudioSound::stop() { // Intentionally blank. } void NullAudioSound::set_loop(bool) { // Intentionally blank. } bool NullAudioSound::get_loop() const { return false; } void NullAudioSound::set_loop_count(unsigned long) { // Intentionally blank. } unsigned long NullAudioSound::get_loop_count() const { return 0; } void NullAudioSound::set_time(PN_stdfloat) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_time() const { return 0; } void NullAudioSound::set_volume(PN_stdfloat) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_volume() const { return 0; } void NullAudioSound::set_balance(PN_stdfloat) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_balance() const { return 0; } void NullAudioSound::set_play_rate(PN_stdfloat) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_play_rate() const { return 0; } void NullAudioSound::set_active(bool) { // Intentionally blank. } bool NullAudioSound::get_active() const { return false; } void NullAudioSound::set_finished_event(const string& event) { // Intentionally blank. } const string& NullAudioSound::get_finished_event() const { return blank; } const string& NullAudioSound::get_name() const { return blank; } PN_stdfloat NullAudioSound::length() const { return 0; } void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) { // Intentionally blank. } void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) { // Intentionally blank. } void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_3d_min_distance() const { // Intentionally blank. return 0.0f; } void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) { // Intentionally blank. } PN_stdfloat NullAudioSound::get_3d_max_distance() const { // Intentionally blank. return 0.0f; } AudioSound::SoundStatus NullAudioSound::status() const { return AudioSound::READY; }