// Filename: angularForce.h // Created by: charles (08Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef ANGULARFORCE_H #define ANGULARFORCE_H #include "baseForce.h" //////////////////////////////////////////////////////////////////// // Class : AngularForce // Description : pure virtual parent of all quat-based forces. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS AngularForce : public BaseForce { private: virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; protected: AngularForce(void); AngularForce(const AngularForce ©); PUBLISHED: virtual ~AngularForce(void); virtual AngularForce *make_copy(void) const = 0; LVector3f get_vector(const PhysicsObject *po); virtual bool is_linear(void) const; public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { BaseForce::init_type(); register_type(_type_handle, "AngularForce", BaseForce::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif // ANGULARFORCE_H