/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file tinyGraphicsBuffer.h * @author drose * @date 2008-08-08 */ #ifndef TINYGRAPHICSBUFFER_H #define TINYGRAPHICSBUFFER_H #include "pandabase.h" #include "graphicsBuffer.h" #include "tinyGraphicsStateGuardian.h" /** * An offscreen graphics buffer. */ class EXPCL_TINYDISPLAY TinyGraphicsBuffer : public GraphicsBuffer { public: TinyGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe, const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~TinyGraphicsBuffer(); virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void end_frame(FrameMode mode, Thread *current_thread); INLINE ZBuffer *get_frame_buffer(); protected: virtual void close_buffer(); virtual bool open_buffer(); private: void create_frame_buffer(); private: ZBuffer *_frame_buffer; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsBuffer::init_type(); register_type(_type_handle, "TinyGraphicsBuffer", GraphicsBuffer::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinyGraphicsBuffer.I" #endif