/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file tinyOsxGraphicsWindow.h * @author drose * @date 2008-05-12 */ #ifndef TINYOSXGRAPHICSWINDOW_H #define TINYOSXGRAPHICSWINDOW_H #include "pandabase.h" #if defined(IS_OSX) && !defined(BUILD_IPHONE) && defined(HAVE_CARBON) && !__LP64__ #include #include "graphicsWindow.h" #include "buttonHandle.h" #include "tinyGraphicsStateGuardian.h" /** * Opens a window on OS X to display the TinyPanda software rendering. */ class TinyOsxGraphicsWindow : public GraphicsWindow { public: TinyOsxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~TinyOsxGraphicsWindow(); virtual bool move_pointer(int device, int x, int y); virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void end_frame(FrameMode mode, Thread *current_thread); virtual void begin_flip(); virtual void process_events(); virtual bool supports_pixel_zoom() const; virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin, int x_size, int y_size); virtual void mouse_mode_absolute(); virtual void mouse_mode_relative(); virtual void set_properties_now(WindowProperties &properties); private: void ReleaseSystemResources(); inline void SendKeyEvent( ButtonHandle key, bool down); protected: virtual void close_window(); virtual bool open_window(); private: bool OSOpenWindow(WindowProperties &properties); // a singleton .. for the events to find the right pipe to push the event // into public: // do not call direct .. OSStatus handleKeyInput (EventHandlerCallRef myHandler, EventRef event, Boolean keyDown); OSStatus handleTextInput (EventHandlerCallRef myHandler, EventRef event); OSStatus handleWindowMouseEvents (EventHandlerCallRef myHandler, EventRef event); ButtonHandle OSX_TranslateKey( UInt32 key, EventRef event ); static TinyOsxGraphicsWindow * GetCurrentOSxWindow (WindowRef hint); void HandleModifireDeleta(UInt32 modifiers); void HandleButtonDelta(UInt32 new_buttons); void DoResize(void); OSStatus event_handler(EventHandlerCallRef myHandler, EventRef event); virtual void user_close_request(); void SystemCloseWindow(); void SystemSetWindowForground(bool forground); void SystemPointToLocalPoint(Point &qdGlobalPoint); void LocalPointToSystemPoint(Point &qdLocalPoint); bool set_icon_filename(const Filename &icon_filename); void set_pointer_in_window(int x, int y); void set_pointer_out_of_window(); private: void create_frame_buffer(); private: ZBuffer *_frame_buffer; private: UInt32 _last_key_modifiers; UInt32 _last_buttons; WindowRef _osx_window; bool _is_fullscreen; CGImageRef _pending_icon; CGImageRef _current_icon; int _ID; static TinyOsxGraphicsWindow *FullScreenWindow; CFDictionaryRef _originalMode; // True if _properties.get_cursor_hidden() is true. bool _cursor_hidden; // True if the cursor is actually hidden right now via system calls. bool _display_hide_cursor; SInt32 _wheel_delta; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsWindow::init_type(); register_type(_type_handle, "TinyOsxGraphicsWindow", GraphicsWindow::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinyOsxGraphicsWindow.I" #endif // IS_OSX #endif