from panda3d import core from direct.showbase.DistancePhasedNode import BufferedDistancePhasedNode def test_BufferedDistancePhasedNode(base): cSphere = core.CollisionSphere(0, 0, 0, 0.1) cNode = core.CollisionNode('camCol') cNode.addSolid(cSphere) cNodePath = core.NodePath(cNode) # cNodePath.reparentTo(base.cam) # cNodePath.show() # cNodePath.setPos(25,0,0) base.cTrav = core.CollisionTraverser() eventHandler = core.CollisionHandlerEvent() eventHandler.addInPattern('enter%in') eventHandler.addOutPattern('exit%in') # messenger.toggleVerbose() base.cTrav.addCollider(cNodePath, eventHandler) p = BufferedDistancePhasedNode('p', {'At': (10, 20), 'Near': (100, 200), 'Far': (1000, 1020)}, autoCleanup=False, fromCollideNode=cNodePath, ) p.reparentTo(base.render) p._DistancePhasedNode__oneTimeCollide() base.eventMgr.doEvents()