ztriangle.h 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502
  1. /*
  2. * We draw a triangle with various interpolations
  3. */
  4. {
  5. ZBufferPoint *t,*pr1,*pr2,*l1,*l2;
  6. float fdx1, fdx2, fdy1, fdy2, fz, d1, d2;
  7. ZPOINT *pz1;
  8. PIXEL *pp1;
  9. int part, update_left, update_right;
  10. int nb_lines, dx1, dy1, tmp, dx2, dy2;
  11. int error, derror;
  12. int x1, dxdy_min, dxdy_max;
  13. /* warning: x2 is multiplied by 2^16 */
  14. int x2, dx2dy2;
  15. #ifdef INTERP_Z
  16. int z1 = 0, dzdx = 0, dzdy = 0, dzdl_min = 0, dzdl_max = 0;
  17. #endif
  18. #ifdef INTERP_RGB
  19. int r1 = 0, drdx = 0, drdy = 0, drdl_min = 0, drdl_max = 0;
  20. int g1 = 0, dgdx = 0, dgdy = 0, dgdl_min = 0, dgdl_max = 0;
  21. int b1 = 0, dbdx = 0, dbdy = 0, dbdl_min = 0, dbdl_max = 0;
  22. int a1 = 0, dadx = 0, dady = 0, dadl_min = 0, dadl_max = 0;
  23. #endif
  24. #ifdef INTERP_ST
  25. int s1 = 0, dsdx = 0, dsdy = 0, dsdl_min = 0, dsdl_max = 0;
  26. int t1 = 0, dtdx = 0, dtdy = 0, dtdl_min = 0, dtdl_max = 0;
  27. #endif
  28. #ifdef INTERP_STZ
  29. float sz1 = 0, dszdx = 0, dszdy = 0, dszdl_min = 0, dszdl_max = 0;
  30. float tz1 = 0, dtzdx = 0, dtzdy = 0, dtzdl_min = 0, dtzdl_max = 0;
  31. #endif
  32. #ifdef INTERP_STZA
  33. float sza1 = 0, dszadx = 0, dszady = 0, dszadl_min = 0, dszadl_max = 0;
  34. float tza1 = 0, dtzadx = 0, dtzady = 0, dtzadl_min = 0, dtzadl_max = 0;
  35. #endif
  36. #ifdef INTERP_STZB
  37. float szb1 = 0, dszbdx = 0, dszbdy = 0, dszbdl_min = 0, dszbdl_max = 0;
  38. float tzb1 = 0, dtzbdx = 0, dtzbdy = 0, dtzbdl_min = 0, dtzbdl_max = 0;
  39. #endif
  40. #if defined(INTERP_MIPMAP) && (defined(INTERP_ST) || defined(INTERP_STZ))
  41. unsigned int mipmap_dx = 0, mipmap_level = 0;
  42. #endif
  43. #if defined(INTERP_MIPMAP) && defined(INTERP_STZA)
  44. unsigned int mipmap_dxa = 0, mipmap_levela = 0;
  45. #endif
  46. #if defined(INTERP_MIPMAP) && defined(INTERP_STZB)
  47. unsigned int mipmap_dxb = 0, mipmap_levelb = 0;
  48. #endif
  49. EARLY_OUT();
  50. COUNT_PIXELS(PIXEL_COUNT, p0, p1, p2);
  51. /* we sort the vertex with increasing y */
  52. if (p1->y < p0->y) {
  53. t = p0;
  54. p0 = p1;
  55. p1 = t;
  56. }
  57. if (p2->y < p0->y) {
  58. t = p2;
  59. p2 = p1;
  60. p1 = p0;
  61. p0 = t;
  62. } else if (p2->y < p1->y) {
  63. t = p1;
  64. p1 = p2;
  65. p2 = t;
  66. }
  67. /* we compute dXdx and dXdy for all interpolated values */
  68. fdx1 = (float) (p1->x - p0->x);
  69. fdy1 = (float) (p1->y - p0->y);
  70. fdx2 = (float) (p2->x - p0->x);
  71. fdy2 = (float) (p2->y - p0->y);
  72. fz = fdx1 * fdy2 - fdx2 * fdy1;
  73. if (fz == 0)
  74. return;
  75. fz = 1.0f / fz;
  76. fdx1 *= fz;
  77. fdy1 *= fz;
  78. fdx2 *= fz;
  79. fdy2 *= fz;
  80. #ifdef INTERP_Z
  81. d1 = (float) (p1->z - p0->z);
  82. d2 = (float) (p2->z - p0->z);
  83. dzdx = (int) (fdy2 * d1 - fdy1 * d2);
  84. dzdy = (int) (fdx1 * d2 - fdx2 * d1);
  85. #endif
  86. #ifdef INTERP_RGB
  87. d1 = (float) (p1->r - p0->r);
  88. d2 = (float) (p2->r - p0->r);
  89. drdx = (int) (fdy2 * d1 - fdy1 * d2);
  90. drdy = (int) (fdx1 * d2 - fdx2 * d1);
  91. d1 = (float) (p1->g - p0->g);
  92. d2 = (float) (p2->g - p0->g);
  93. dgdx = (int) (fdy2 * d1 - fdy1 * d2);
  94. dgdy = (int) (fdx1 * d2 - fdx2 * d1);
  95. d1 = (float) (p1->b - p0->b);
  96. d2 = (float) (p2->b - p0->b);
  97. dbdx = (int) (fdy2 * d1 - fdy1 * d2);
  98. dbdy = (int) (fdx1 * d2 - fdx2 * d1);
  99. d1 = (float) (p1->a - p0->a);
  100. d2 = (float) (p2->a - p0->a);
  101. dadx = (int) (fdy2 * d1 - fdy1 * d2);
  102. dady = (int) (fdx1 * d2 - fdx2 * d1);
  103. #endif
  104. #ifdef INTERP_ST
  105. d1 = (float) (p1->s - p0->s);
  106. d2 = (float) (p2->s - p0->s);
  107. dsdx = (int) (fdy2 * d1 - fdy1 * d2);
  108. dsdy = (int) (fdx1 * d2 - fdx2 * d1);
  109. d1 = (float) (p1->t - p0->t);
  110. d2 = (float) (p2->t - p0->t);
  111. dtdx = (int) (fdy2 * d1 - fdy1 * d2);
  112. dtdy = (int) (fdx1 * d2 - fdx2 * d1);
  113. CALC_MIPMAP_LEVEL(mipmap_level, mipmap_dx, dsdx, dtdx);
  114. #endif
  115. #ifdef INTERP_STZ
  116. {
  117. float zz;
  118. zz=(float) p0->z;
  119. p0->sz= (float) p0->s * zz;
  120. p0->tz= (float) p0->t * zz;
  121. zz=(float) p1->z;
  122. p1->sz= (float) p1->s * zz;
  123. p1->tz= (float) p1->t * zz;
  124. zz=(float) p2->z;
  125. p2->sz= (float) p2->s * zz;
  126. p2->tz= (float) p2->t * zz;
  127. d1 = p1->sz - p0->sz;
  128. d2 = p2->sz - p0->sz;
  129. dszdx = (fdy2 * d1 - fdy1 * d2);
  130. dszdy = (fdx1 * d2 - fdx2 * d1);
  131. d1 = p1->tz - p0->tz;
  132. d2 = p2->tz - p0->tz;
  133. dtzdx = (fdy2 * d1 - fdy1 * d2);
  134. dtzdy = (fdx1 * d2 - fdx2 * d1);
  135. }
  136. #endif
  137. #ifdef INTERP_STZA
  138. {
  139. float zz;
  140. zz=(float) p0->z;
  141. p0->sza= (float) p0->sa * zz;
  142. p0->tza= (float) p0->ta * zz;
  143. zz=(float) p1->z;
  144. p1->sza= (float) p1->sa * zz;
  145. p1->tza= (float) p1->ta * zz;
  146. zz=(float) p2->z;
  147. p2->sza= (float) p2->sa * zz;
  148. p2->tza= (float) p2->ta * zz;
  149. d1 = p1->sza - p0->sza;
  150. d2 = p2->sza - p0->sza;
  151. dszadx = (fdy2 * d1 - fdy1 * d2);
  152. dszady = (fdx1 * d2 - fdx2 * d1);
  153. d1 = p1->tza - p0->tza;
  154. d2 = p2->tza - p0->tza;
  155. dtzadx = (fdy2 * d1 - fdy1 * d2);
  156. dtzady = (fdx1 * d2 - fdx2 * d1);
  157. }
  158. #endif
  159. #ifdef INTERP_STZB
  160. {
  161. float zz;
  162. zz=(float) p0->z;
  163. p0->szb= (float) p0->sb * zz;
  164. p0->tzb= (float) p0->tb * zz;
  165. zz=(float) p1->z;
  166. p1->szb= (float) p1->sb * zz;
  167. p1->tzb= (float) p1->tb * zz;
  168. zz=(float) p2->z;
  169. p2->szb= (float) p2->sb * zz;
  170. p2->tzb= (float) p2->tb * zz;
  171. d1 = p1->szb - p0->szb;
  172. d2 = p2->szb - p0->szb;
  173. dszbdx = (fdy2 * d1 - fdy1 * d2);
  174. dszbdy = (fdx1 * d2 - fdx2 * d1);
  175. d1 = p1->tzb - p0->tzb;
  176. d2 = p2->tzb - p0->tzb;
  177. dtzbdx = (fdy2 * d1 - fdy1 * d2);
  178. dtzbdy = (fdx1 * d2 - fdx2 * d1);
  179. }
  180. #endif
  181. /* screen coordinates */
  182. pp1 = (PIXEL *) ((char *) zb->pbuf + zb->linesize * p0->y);
  183. pz1 = zb->zbuf + p0->y * zb->xsize;
  184. DRAW_INIT();
  185. for(part=0;part<2;part++) {
  186. if (part == 0) {
  187. if (fz > 0) {
  188. update_left=1;
  189. update_right=1;
  190. l1=p0;
  191. l2=p2;
  192. pr1=p0;
  193. pr2=p1;
  194. } else {
  195. update_left=1;
  196. update_right=1;
  197. l1=p0;
  198. l2=p1;
  199. pr1=p0;
  200. pr2=p2;
  201. }
  202. nb_lines = p1->y - p0->y;
  203. } else {
  204. /* second part */
  205. if (fz > 0) {
  206. update_left=0;
  207. update_right=1;
  208. pr1=p1;
  209. pr2=p2;
  210. } else {
  211. update_left=1;
  212. update_right=0;
  213. l1=p1;
  214. l2=p2;
  215. }
  216. nb_lines = p2->y - p1->y + 1;
  217. }
  218. /* compute the values for the left edge */
  219. if (update_left) {
  220. dy1 = l2->y - l1->y;
  221. dx1 = l2->x - l1->x;
  222. if (dy1 > 0)
  223. tmp = (dx1 << 16) / dy1;
  224. else
  225. tmp = 0;
  226. x1 = l1->x;
  227. error = 0;
  228. derror = tmp & 0x0000ffff;
  229. dxdy_min = tmp >> 16;
  230. dxdy_max = dxdy_min + 1;
  231. #ifdef INTERP_Z
  232. z1=l1->z;
  233. dzdl_min=(dzdy + dzdx * dxdy_min);
  234. dzdl_max=dzdl_min + dzdx;
  235. #endif
  236. #ifdef INTERP_RGB
  237. r1=l1->r;
  238. drdl_min=(drdy + drdx * dxdy_min);
  239. drdl_max=drdl_min + drdx;
  240. g1=l1->g;
  241. dgdl_min=(dgdy + dgdx * dxdy_min);
  242. dgdl_max=dgdl_min + dgdx;
  243. b1=l1->b;
  244. dbdl_min=(dbdy + dbdx * dxdy_min);
  245. dbdl_max=dbdl_min + dbdx;
  246. a1=l1->a;
  247. dadl_min=(dady + dadx * dxdy_min);
  248. dadl_max=dadl_min + dadx;
  249. #endif
  250. #ifdef INTERP_ST
  251. s1=l1->s;
  252. dsdl_min=(dsdy + dsdx * dxdy_min);
  253. dsdl_max=dsdl_min + dsdx;
  254. t1=l1->t;
  255. dtdl_min=(dtdy + dtdx * dxdy_min);
  256. dtdl_max=dtdl_min + dtdx;
  257. #endif
  258. #ifdef INTERP_STZ
  259. sz1=l1->sz;
  260. dszdl_min=(dszdy + dszdx * dxdy_min);
  261. dszdl_max=dszdl_min + dszdx;
  262. tz1=l1->tz;
  263. dtzdl_min=(dtzdy + dtzdx * dxdy_min);
  264. dtzdl_max=dtzdl_min + dtzdx;
  265. #endif
  266. #ifdef INTERP_STZA
  267. sza1=l1->sza;
  268. dszadl_min=(dszady + dszadx * dxdy_min);
  269. dszadl_max=dszadl_min + dszadx;
  270. tza1=l1->tza;
  271. dtzadl_min=(dtzady + dtzadx * dxdy_min);
  272. dtzadl_max=dtzadl_min + dtzadx;
  273. #endif
  274. #ifdef INTERP_STZB
  275. szb1=l1->szb;
  276. dszbdl_min=(dszbdy + dszbdx * dxdy_min);
  277. dszbdl_max=dszbdl_min + dszbdx;
  278. tzb1=l1->tzb;
  279. dtzbdl_min=(dtzbdy + dtzbdx * dxdy_min);
  280. dtzbdl_max=dtzbdl_min + dtzbdx;
  281. #endif
  282. }
  283. /* compute values for the right edge */
  284. if (update_right) {
  285. dx2 = (pr2->x - pr1->x);
  286. dy2 = (pr2->y - pr1->y);
  287. if (dy2>0)
  288. dx2dy2 = ( dx2 << 16) / dy2;
  289. else
  290. dx2dy2 = 0;
  291. x2 = pr1->x << 16;
  292. }
  293. /* we draw all the scan line of the part */
  294. while (nb_lines>0) {
  295. nb_lines--;
  296. #ifndef DRAW_LINE
  297. /* generic draw line */
  298. {
  299. register PIXEL *pp;
  300. register int n;
  301. #ifdef INTERP_Z
  302. register ZPOINT *pz;
  303. register unsigned int z,zz;
  304. #endif
  305. #ifdef INTERP_RGB
  306. register unsigned int or1,og1,ob1,oa1;
  307. #endif
  308. #ifdef INTERP_ST
  309. register unsigned int s,t;
  310. #endif
  311. #ifdef INTERP_STZ
  312. float sz,tz;
  313. #endif
  314. #ifdef INTERP_STZA
  315. float sza,tza;
  316. #endif
  317. #ifdef INTERP_STZB
  318. float szb,tzb;
  319. #endif
  320. n=(x2 >> 16) - x1;
  321. pp=(PIXEL *)((char *)pp1 + x1 * PSZB);
  322. #ifdef INTERP_Z
  323. pz=pz1+x1;
  324. z=z1;
  325. #endif
  326. #ifdef INTERP_RGB
  327. or1 = r1;
  328. og1 = g1;
  329. ob1 = b1;
  330. oa1 = a1;
  331. #endif
  332. #ifdef INTERP_ST
  333. s=s1;
  334. t=t1;
  335. #endif
  336. #ifdef INTERP_STZ
  337. sz=sz1;
  338. tz=tz1;
  339. #endif
  340. #ifdef INTERP_STZA
  341. sza=sza1;
  342. tza=tza1;
  343. #endif
  344. #ifdef INTERP_STZB
  345. szb=szb1;
  346. tzb=tzb1;
  347. #endif
  348. while (n>=3) {
  349. PUT_PIXEL(0);
  350. PUT_PIXEL(1);
  351. PUT_PIXEL(2);
  352. PUT_PIXEL(3);
  353. #ifdef INTERP_Z
  354. pz+=4;
  355. #endif
  356. pp=(PIXEL *)((char *)pp + 4 * PSZB);
  357. n-=4;
  358. }
  359. while (n>=0) {
  360. PUT_PIXEL(0);
  361. #ifdef INTERP_Z
  362. pz+=1;
  363. #endif
  364. pp=(PIXEL *)((char *)pp + PSZB);
  365. n-=1;
  366. }
  367. }
  368. #else
  369. DRAW_LINE();
  370. #endif
  371. /* left edge */
  372. error+=derror;
  373. if (error > 0) {
  374. error-=0x10000;
  375. x1+=dxdy_max;
  376. #ifdef INTERP_Z
  377. z1+=dzdl_max;
  378. #endif
  379. #ifdef INTERP_RGB
  380. r1+=drdl_max;
  381. g1+=dgdl_max;
  382. b1+=dbdl_max;
  383. a1+=dadl_max;
  384. #endif
  385. #ifdef INTERP_ST
  386. s1+=dsdl_max;
  387. t1+=dtdl_max;
  388. #endif
  389. #ifdef INTERP_STZ
  390. sz1+=dszdl_max;
  391. tz1+=dtzdl_max;
  392. #endif
  393. #ifdef INTERP_STZA
  394. sza1+=dszadl_max;
  395. tza1+=dtzadl_max;
  396. #endif
  397. #ifdef INTERP_STZB
  398. szb1+=dszbdl_max;
  399. tzb1+=dtzbdl_max;
  400. #endif
  401. } else {
  402. x1+=dxdy_min;
  403. #ifdef INTERP_Z
  404. z1+=dzdl_min;
  405. #endif
  406. #ifdef INTERP_RGB
  407. r1+=drdl_min;
  408. g1+=dgdl_min;
  409. b1+=dbdl_min;
  410. a1+=dadl_min;
  411. #endif
  412. #ifdef INTERP_ST
  413. s1+=dsdl_min;
  414. t1+=dtdl_min;
  415. #endif
  416. #ifdef INTERP_STZ
  417. sz1+=dszdl_min;
  418. tz1+=dtzdl_min;
  419. #endif
  420. #ifdef INTERP_STZA
  421. sza1+=dszadl_min;
  422. tza1+=dtzadl_min;
  423. #endif
  424. #ifdef INTERP_STZB
  425. szb1+=dszbdl_min;
  426. tzb1+=dtzbdl_min;
  427. #endif
  428. }
  429. /* right edge */
  430. x2+=dx2dy2;
  431. /* screen coordinates */
  432. pp1=(PIXEL *)((char *)pp1 + zb->linesize);
  433. pz1+=zb->xsize;
  434. }
  435. }
  436. }
  437. #undef INTERP_Z
  438. #undef INTERP_RGB
  439. #undef INTERP_ST
  440. #undef INTERP_STZ
  441. #undef INTERP_STZA
  442. #undef INTERP_STZB
  443. #undef EARLY_OUT
  444. #undef EARLY_OUT_FZ
  445. #undef DRAW_INIT
  446. #undef DRAW_LINE
  447. #undef PUT_PIXEL
  448. #undef PIXEL_COUNT