Sources.pp 2.1 KB

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  1. #define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
  2. dtoolutil:c dtoolbase:c dtool:m prc:c
  3. #define LOCAL_LIBS \
  4. lerp event gsgbase gobj putil linmath \
  5. downloader express pandabase pstatclient pgraph
  6. #define USE_PACKAGES python
  7. #begin lib_target
  8. #define TARGET pgraphnodes
  9. #define COMBINED_SOURCES \
  10. $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
  11. #define SOURCES \
  12. ambientLight.h ambientLight.I \
  13. callbackNode.h callbackNode.I \
  14. config_pgraphnodes.h \
  15. directionalLight.h directionalLight.I \
  16. fadeLodNode.I fadeLodNode.h fadeLodNodeData.h \
  17. lightLensNode.h lightLensNode.I \
  18. lightNode.h lightNode.I \
  19. lodNode.I lodNode.h lodNodeType.h \
  20. nodeCullCallbackData.h nodeCullCallbackData.I \
  21. pointLight.h pointLight.I \
  22. sceneGraphAnalyzer.h sceneGraphAnalyzer.I \
  23. selectiveChildNode.h selectiveChildNode.I \
  24. sequenceNode.h sequenceNode.I \
  25. shaderGenerator.h shaderGenerator.I \
  26. spotlight.h spotlight.I \
  27. switchNode.h switchNode.I
  28. #define INCLUDED_SOURCES \
  29. ambientLight.cxx \
  30. callbackNode.cxx \
  31. config_pgraphnodes.cxx \
  32. directionalLight.cxx \
  33. fadeLodNode.cxx fadeLodNodeData.cxx \
  34. lightLensNode.cxx \
  35. lightNode.cxx \
  36. lodNode.cxx lodNodeType.cxx \
  37. nodeCullCallbackData.cxx \
  38. pointLight.cxx \
  39. sceneGraphAnalyzer.cxx \
  40. selectiveChildNode.cxx \
  41. sequenceNode.cxx \
  42. shaderGenerator.cxx \
  43. spotlight.cxx \
  44. switchNode.cxx
  45. #define INSTALL_HEADERS \
  46. ambientLight.h ambientLight.I \
  47. callbackNode.h callbackNode.I \
  48. config_pgraphnodes.h \
  49. directionalLight.h directionalLight.I \
  50. fadeLodNode.I fadeLodNode.h fadeLodNodeData.h \
  51. lightLensNode.h lightLensNode.I \
  52. lightNode.h lightNode.I \
  53. lodNode.I lodNode.h lodNodeType.h \
  54. nodeCullCallbackData.h nodeCullCallbackData.I \
  55. pointLight.h pointLight.I \
  56. sceneGraphAnalyzer.h sceneGraphAnalyzer.I \
  57. selectiveChildNode.h selectiveChildNode.I \
  58. sequenceNode.h sequenceNode.I \
  59. shaderGenerator.h shaderGenerator.I \
  60. spotlight.h spotlight.I \
  61. switchNode.h switchNode.I
  62. #define IGATESCAN all
  63. #end lib_target