Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
..
Sources.pp 2b13b92419 minor bugs преди 18 години
animBundle.I 292b0d1d95 (void) -> () преди 20 години
animBundle.cxx f7265d310a implement copy_bundle() преди 19 години
animBundle.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animBundleNode.I 2a017f1288 allow iterating through anims in AnimControlCollection преди 21 години
animBundleNode.cxx 2a017f1288 allow iterating through anims in AnimControlCollection преди 21 години
animBundleNode.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannel.I f7265d310a implement copy_bundle() преди 19 години
animChannel.cxx 843c0331ae update license, change remaining local #includes to use quotation marks преди 22 години
animChannel.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelBase.I f7265d310a implement copy_bundle() преди 19 години
animChannelBase.cxx f7265d310a implement copy_bundle() преди 19 години
animChannelBase.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelFixed.I 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animChannelFixed.h 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animChannelMatrixDynamic.I 737096d8fd fix laggy dynamic joints when blends are in effect преди 19 години
animChannelMatrixDynamic.cxx 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animChannelMatrixDynamic.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelMatrixFixed.I aa837381d3 half-body animations преди 20 години
animChannelMatrixFixed.cxx 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animChannelMatrixFixed.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelMatrixXfmTable.I d87cae471d more better pstats mem tracking преди 19 години
animChannelMatrixXfmTable.cxx d87cae471d more better pstats mem tracking преди 19 години
animChannelMatrixXfmTable.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelScalarDynamic.I 843c0331ae update license, change remaining local #includes to use quotation marks преди 22 години
animChannelScalarDynamic.cxx 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animChannelScalarDynamic.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animChannelScalarTable.I bc0d509090 bam 5.0, new Geom implementation is now official преди 20 години
animChannelScalarTable.cxx d87cae471d more better pstats mem tracking преди 19 години
animChannelScalarTable.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animControl.I ca8455d5ef don't auto-stop disjoint animations преди 20 години
animControl.cxx 00577b18dc optimization for intra-frame interpolation преди 19 години
animControl.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animControlCollection.I 5bf4f3557d anim controls in pview преди 20 години
animControlCollection.cxx 5bf4f3557d anim controls in pview преди 20 години
animControlCollection.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
animGroup.I 843c0331ae update license, change remaining local #includes to use quotation marks преди 22 години
animGroup.cxx 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
animGroup.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
auto_bind.cxx ccec9eb3df allow Actor flattening преди 19 години
auto_bind.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
chan_composite.cxx 9729541f63 Added macrocomposites преди 20 години
chan_composite1.cxx aa837381d3 half-body animations преди 20 години
chan_composite2.cxx aa837381d3 half-body animations преди 20 години
config_chan.cxx 731ab7b576 enable intra-frame animation interpolation преди 19 години
config_chan.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
movingPart.I 292b0d1d95 (void) -> () преди 20 години
movingPart.h 292b0d1d95 (void) -> () преди 20 години
movingPartBase.I 2b13b92419 minor bugs преди 18 години
movingPartBase.cxx 2b13b92419 minor bugs преди 18 години
movingPartBase.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
movingPartMatrix.I 292b0d1d95 (void) -> () преди 20 години
movingPartMatrix.cxx 2088ca584a oops, return values преди 18 години
movingPartMatrix.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
movingPartScalar.I 292b0d1d95 (void) -> () преди 20 години
movingPartScalar.cxx 2088ca584a oops, return values преди 18 години
movingPartScalar.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
partBundle.I 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
partBundle.cxx 2b13b92419 minor bugs преди 18 години
partBundle.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
partBundleNode.I ccec9eb3df allow Actor flattening преди 19 години
partBundleNode.cxx e6e7a3e4a9 fix bam loading for multibundle characters преди 19 години
partBundleNode.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
partGroup.I 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
partGroup.cxx 81ae62f553 rework controlJoint() and freezeJoint() to reduce memory footprint преди 18 години
partGroup.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
partSubset.I aa837381d3 half-body animations преди 20 години
partSubset.cxx ca8455d5ef don't auto-stop disjoint animations преди 20 години
partSubset.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
vector_PartGroupStar.cxx 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години
vector_PartGroupStar.h 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg преди 18 години