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- // Filename: eggSwitchCondition.h
- // Created by: drose (08Feb99)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef EGGSWITCHCONDITION
- #define EGGSWITCHCONDITION
- #include "pandabase.h"
- #include "eggObject.h"
- #include "luse.h"
- ////////////////////////////////////////////////////////////////////
- // Class : EggSwitchCondition
- // Description : This corresponds to a <SwitchCondition> entry within
- // a group. It indicates the condition at which a
- // level-of-detail is switched in or out. This is
- // actually an abstract base class for potentially any
- // number of specific different kinds of switching
- // conditions; presently, only a <Distance> type is
- // actually supported.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAEGG EggSwitchCondition : public EggObject {
- PUBLISHED:
- virtual EggSwitchCondition *make_copy() const=0;
- virtual void write(ostream &out, int indent_level) const=0;
- virtual void transform(const LMatrix4d &mat)=0;
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- EggObject::init_type();
- register_type(_type_handle, "EggSwitchCondition",
- EggObject::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- ////////////////////////////////////////////////////////////////////
- // Class : EggSwitchConditionDistance
- // Description : A SwitchCondition that switches the levels-of-detail
- // based on distance from the camera's eyepoint.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAEGG EggSwitchConditionDistance : public EggSwitchCondition {
- public:
- EggSwitchConditionDistance(double switch_in, double switch_out,
- const LPoint3d ¢er, double fade = 0.0);
- virtual EggSwitchCondition *make_copy() const;
- virtual void write(ostream &out, int indent_level) const;
- virtual void transform(const LMatrix4d &mat);
- double _switch_in, _switch_out, _fade;
- LPoint3d _center;
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- EggSwitchCondition::init_type();
- register_type(_type_handle, "EggSwitchConditionDistance",
- EggSwitchCondition::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- private:
- static TypeHandle _type_handle;
- };
- #endif
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