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- // Filename: graphicsThreadingModel.I
- // Created by: drose (27Jan03)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::Copy Constructor
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE GraphicsThreadingModel::
- GraphicsThreadingModel(const GraphicsThreadingModel ©) :
- _cull_name(copy._cull_name),
- _cull_stage(copy._cull_stage),
- _draw_name(copy._draw_name),
- _draw_stage(copy._draw_stage),
- _cull_sorting(copy._cull_sorting)
- {
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::Copy Assignment Operator
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- operator = (const GraphicsThreadingModel ©) {
- _cull_name = copy._cull_name;
- _cull_stage = copy._cull_stage;
- _draw_name = copy._draw_name;
- _draw_stage = copy._draw_stage;
- _cull_sorting = copy._cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_cull_name
- // Access: Published
- // Description: Returns the name of the thread that will handle
- // culling in this model.
- ////////////////////////////////////////////////////////////////////
- INLINE const string &GraphicsThreadingModel::
- get_cull_name() const {
- return _cull_name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::set_cull_name
- // Access: Published
- // Description: Changes the name of the thread that will handle
- // culling in this model. This won't change any windows
- // that were already created with this model; this only
- // has an effect on newly-opened windows.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- set_cull_name(const string &cull_name) {
- _cull_name = cull_name;
- update_stages();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_cull_stage
- // Access: Published
- // Description: Returns the pipeline stage from which the cull thread
- // should access data. This will be 0 if the cull is
- // run in the same thread as app, or 1 if it is its own
- // thread.
- ////////////////////////////////////////////////////////////////////
- INLINE int GraphicsThreadingModel::
- get_cull_stage() const {
- return _cull_stage;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_draw_name
- // Access: Published
- // Description: Returns the name of the thread that will handle
- // sending the actual graphics primitives to the
- // graphics API in this model.
- ////////////////////////////////////////////////////////////////////
- INLINE const string &GraphicsThreadingModel::
- get_draw_name() const {
- return _draw_name;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::set_draw_name
- // Access: Published
- // Description: Changes the name of the thread that will handle
- // drawing in this model. This won't change any windows
- // that were already created with this model; this only
- // has an effect on newly-opened windows.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- set_draw_name(const string &draw_name) {
- _draw_name = draw_name;
- update_stages();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_draw_stage
- // Access: Published
- // Description: Returns the pipeline stage from which the draw thread
- // should access data. This will be the same value as
- // get_cull_stage() if cull and draw are run in the same
- // thread, or one more than that value if draw should be
- // in its own thread.
- ////////////////////////////////////////////////////////////////////
- INLINE int GraphicsThreadingModel::
- get_draw_stage() const {
- return _draw_stage;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::get_cull_sorting
- // Access: Published
- // Description: Returns true if the model involves a separate cull
- // pass, or false if culling happens implicitly, at the
- // same time as draw.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- get_cull_sorting() const {
- return _cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::set_cull_sorting
- // Access: Published
- // Description: Changes the flag that indicates whether the threading
- // model involves a separate cull pass. This won't
- // change any windows that were already created with
- // this model; this only has an effect on newly-opened
- // windows.
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- set_cull_sorting(bool cull_sorting) {
- _cull_sorting = cull_sorting;
- update_stages();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::is_single_threaded
- // Access: Published
- // Description: Returns true if the threading model is a
- // single-threaded model, or false if it involves
- // threads.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- is_single_threaded() const {
- return _cull_name.empty() && _draw_name.empty();
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::is_default
- // Access: Published
- // Description: Returns true if the threading model is the default,
- // cull-then-draw single-threaded model, or false
- // otherwise.
- ////////////////////////////////////////////////////////////////////
- INLINE bool GraphicsThreadingModel::
- is_default() const {
- return is_single_threaded() && _cull_sorting;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: GraphicsThreadingModel::output
- // Access: Published
- // Description:
- ////////////////////////////////////////////////////////////////////
- INLINE void GraphicsThreadingModel::
- output(ostream &out) const {
- out << get_model();
- }
- INLINE ostream &
- operator << (ostream &out, const GraphicsThreadingModel &threading_model) {
- threading_model.output(out);
- return out;
- }
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