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- // Filename: texProjectorEffect.h
- // Created by: drose (25Jul04)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) Carnegie Mellon University. All rights reserved.
- //
- // All use of this software is subject to the terms of the revised BSD
- // license. You should have received a copy of this license along
- // with this source code in a file named "LICENSE."
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef TEXPROJECTOREFFECT_H
- #define TEXPROJECTOREFFECT_H
- #include "pandabase.h"
- #include "renderEffect.h"
- #include "luse.h"
- #include "nodePath.h"
- class LensNode;
- ////////////////////////////////////////////////////////////////////
- // Class : TexProjectorEffect
- // Description : This effect automatically applies a computed texture
- // matrix to the specified texture stage, according to
- // the relative position of two specified nodes.
- //
- // The relative transform from the "from" node to the
- // "to" node is applied directly to the texture matrix
- // each frame. If the "to" node happens to be a
- // LensNode, its lens projection matrix is applied as
- // well.
- //
- // This can be used to apply a number of special
- // effects. Fundamentally, it may simply be used to
- // provide a separate PandaNode that may be adjusted
- // (e.g. via a LerpInterval) in order to easily apply a
- // linear transformation to an object's texture
- // coordinates (rather than having to explicitly call
- // NodePath.set_tex_transform() each frame).
- //
- // In a more sophisticated case, the TexProjectorEffect
- // is particularly useful in conjunction with a
- // TexGenAttrib that specifies a mode of
- // M_world_position (which copies the world position of
- // each vertex to the texture coordinates). Then the
- // TexProjector can be used to convert these world
- // coordinates to the relative coordinates of a
- // particular node, causing (for instance) a texture to
- // appear to follow a node around as it moves through
- // the world. With a LensNode, you can project a
- // texture onto the walls, for instance to apply a
- // flashlight effect or an image-based shadow.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA_PGRAPH TexProjectorEffect : public RenderEffect {
- protected:
- INLINE TexProjectorEffect();
- INLINE TexProjectorEffect(const TexProjectorEffect ©);
- public:
- virtual ~TexProjectorEffect();
- PUBLISHED:
- static CPT(RenderEffect) make();
- CPT(RenderEffect) add_stage(TextureStage *stage, const NodePath &from, const NodePath &to) const;
- CPT(RenderEffect) remove_stage(TextureStage *stage) const;
- bool is_empty() const;
- bool has_stage(TextureStage *stage) const;
- NodePath get_from(TextureStage *stage) const;
- NodePath get_to(TextureStage *stage) const;
- public:
- virtual void output(ostream &out) const;
- virtual bool has_cull_callback() const;
- virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
- CPT(TransformState) &node_transform,
- CPT(RenderState) &node_state) const;
- protected:
- virtual int compare_to_impl(const RenderEffect *other) const;
- private:
- class StageDef {
- public:
- INLINE StageDef();
- INLINE void set_from(const NodePath &from);
- void set_to(const NodePath &to);
- INLINE int compare_to(const StageDef &other) const;
- NodePath _from;
- NodePath _to;
- LensNode *_to_lens_node;
- };
- typedef pmap<PT(TextureStage), StageDef> Stages;
- Stages _stages;
- static CPT(RenderEffect) _empty_effect;
- public:
- static void register_with_read_factory();
- virtual void write_datagram(BamWriter *manager, Datagram &dg);
- virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
- protected:
- static TypedWritable *make_from_bam(const FactoryParams ¶ms);
- void fillin(DatagramIterator &scan, BamReader *manager);
-
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- RenderEffect::init_type();
- register_type(_type_handle, "TexProjectorEffect",
- RenderEffect::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- #include "texProjectorEffect.I"
- #endif
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