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- #!/usr/bin/env python
- # Author: tobspr
- #
- # Last Updated: 2016-02-13
- #
- # This tutorial provides an example of using the ShaderTerrainMesh class
- import os, sys, math, random
- from direct.showbase.ShowBase import ShowBase
- from panda3d.core import ShaderTerrainMesh, Shader, load_prc_file_data
- from panda3d.core import SamplerState
- class ShaderTerrainDemo(ShowBase):
- def __init__(self):
- # Load some configuration variables, its important for this to happen
- # before the ShowBase is initialized
- load_prc_file_data("", """
- textures-power-2 none
- window-title Panda3D Shader Terrain Demo
- gl-coordinate-system default
- """)
- # Initialize the showbase
- ShowBase.__init__(self)
- # Increase camera FOV aswell as the far plane
- self.camLens.set_fov(90)
- self.camLens.set_near_far(0.1, 50000)
- # Construct the terrain
- self.terrain_node = ShaderTerrainMesh()
- # Set a heightfield, the heightfield should be a 16-bit png and
- # have a quadratic size of a power of two.
- self.terrain_node.heightfield_filename = "heightfield.png"
- # Set the target triangle width. For a value of 10.0 for example,
- # the terrain will attempt to make every triangle 10 pixels wide on screen.
- self.terrain_node.target_triangle_width = 10.0
- # Generate the terrain
- self.terrain_node.generate()
- # Attach the terrain to the main scene and set its scale
- self.terrain = self.render.attach_new_node(self.terrain_node)
- self.terrain.set_scale(1024, 1024, 100)
- self.terrain.set_pos(-512, -512, -70.0)
- # Set a shader on the terrain. The ShaderTerrainMesh only works with
- # an applied shader. You can use the shaders used here in your own shaders
- terrain_shader = Shader.load(Shader.SL_GLSL, "terrain.vert.glsl", "terrain.frag.glsl")
- self.terrain.set_shader(terrain_shader)
- self.terrain.set_shader_input("camera", self.camera)
- # Set some texture on the terrain
- grass_tex = self.loader.loadTexture("textures/grass.png")
- grass_tex.set_minfilter(SamplerState.FT_linear_mipmap_linear)
- grass_tex.set_anisotropic_degree(16)
- self.terrain.set_texture(grass_tex)
- # Load some skybox - you can safely ignore this code
- skybox = self.loader.loadModel("models/skybox.bam")
- skybox.reparent_to(self.render)
- skybox.set_scale(20000)
- skybox_texture = self.loader.loadTexture("textures/skybox.jpg")
- skybox_texture.set_minfilter(SamplerState.FT_linear)
- skybox_texture.set_magfilter(SamplerState.FT_linear)
- skybox_texture.set_wrap_u(SamplerState.WM_repeat)
- skybox_texture.set_wrap_v(SamplerState.WM_mirror)
- skybox_texture.set_anisotropic_degree(16)
- skybox.set_texture(skybox_texture)
- skybox_shader = Shader.load(Shader.SL_GLSL, "skybox.vert.glsl", "skybox.frag.glsl")
- skybox.set_shader(skybox_shader)
- demo = ShaderTerrainDemo()
- demo.run()
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