| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311 |
- /**
- * PANDA 3D SOFTWARE
- * Copyright (c) Carnegie Mellon University. All rights reserved.
- *
- * All use of this software is subject to the terms of the revised BSD
- * license. You should have received a copy of this license along
- * with this source code in a file named "LICENSE."
- *
- * @file collisionVisualizer.cxx
- * @author drose
- * @date 2003-04-16
- */
- #include "collisionVisualizer.h"
- #include "collisionEntry.h"
- #include "cullTraverser.h"
- #include "cullTraverserData.h"
- #include "cullableObject.h"
- #include "cullHandler.h"
- #include "renderState.h"
- #include "renderModeAttrib.h"
- #include "geomVertexData.h"
- #include "geomVertexFormat.h"
- #include "geomVertexArrayFormat.h"
- #include "geom.h"
- #include "geomPoints.h"
- #include "geomLines.h"
- #include "omniBoundingVolume.h"
- #include "depthOffsetAttrib.h"
- #include "colorScaleAttrib.h"
- #include "transparencyAttrib.h"
- #include "clipPlaneAttrib.h"
- #include "geomVertexWriter.h"
- #ifdef DO_COLLISION_RECORDING
- TypeHandle CollisionVisualizer::_type_handle;
- /**
- *
- */
- CollisionVisualizer::
- CollisionVisualizer(const string &name) : PandaNode(name) {
- set_cull_callback();
- // We always want to render the CollisionVisualizer node itself (even if it
- // doesn't appear to have any geometry within it).
- set_internal_bounds(new OmniBoundingVolume());
- _point_scale = 1.0f;
- _normal_scale = 1.0f;
- }
- /**
- *
- */
- CollisionVisualizer::
- ~CollisionVisualizer() {
- }
- /**
- * Removes all the visualization data from a previous traversal and resets the
- * visualizer to empty.
- */
- void CollisionVisualizer::
- clear() {
- _data.clear();
- }
- /**
- * Returns a newly-allocated Node that is a shallow copy of this one. It will
- * be a different Node pointer, but its internal data may or may not be shared
- * with that of the original Node.
- */
- PandaNode *CollisionVisualizer::
- make_copy() const {
- return new CollisionVisualizer(*this);
- }
- /**
- * This function will be called during the cull traversal to perform any
- * additional operations that should be performed at cull time. This may
- * include additional manipulation of render state or additional
- * visible/invisible decisions, or any other arbitrary operation.
- *
- * Note that this function will *not* be called unless set_cull_callback() is
- * called in the constructor of the derived class. It is necessary to call
- * set_cull_callback() to indicated that we require cull_callback() to be
- * called.
- *
- * By the time this function is called, the node has already passed the
- * bounding-volume test for the viewing frustum, and the node's transform and
- * state have already been applied to the indicated CullTraverserData object.
- *
- * The return value is true if this node should be visible, or false if it
- * should be culled.
- */
- bool CollisionVisualizer::
- cull_callback(CullTraverser *trav, CullTraverserData &data) {
- // Now we go through and actually draw our visualized collision solids.
- Data::const_iterator di;
- for (di = _data.begin(); di != _data.end(); ++di) {
- const TransformState *net_transform = (*di).first;
- const VizInfo &viz_info = (*di).second;
- CullTraverserData xform_data(data);
- // We don't want to inherit the transform from above! We ignore whatever
- // transforms were above the CollisionVisualizer node; it always renders
- // its objects according to their appropriate net transform.
- xform_data._net_transform = TransformState::make_identity();
- xform_data._view_frustum = trav->get_view_frustum();
- xform_data.apply_transform(net_transform);
- // Draw all the collision solids.
- Solids::const_iterator si;
- for (si = viz_info._solids.begin(); si != viz_info._solids.end(); ++si) {
- // Note that we don't preserve the clip plane attribute from the
- // collision solid. We always draw the whole polygon (or whatever) in
- // the CollisionVisualizer. This is a deliberate decision; clipping the
- // polygons may obscure many collision tests that are being made.
- const CollisionSolid *solid = (*si).first;
- const SolidInfo &solid_info = (*si).second;
- bool was_detected = (solid_info._detected_count > 0);
- PT(PandaNode) node = solid->get_viz(trav, xform_data, !was_detected);
- if (node != (PandaNode *)NULL) {
- CullTraverserData next_data(xform_data, node);
- // We don't want to inherit the render state from above for these
- // guys.
- next_data._state = get_viz_state();
- trav->traverse(next_data);
- }
- }
- // Now draw all of the detected points.
- if (!viz_info._points.empty()) {
- CPT(RenderState) empty_state = RenderState::make_empty();
- CPT(RenderState) point_state = RenderState::make(RenderModeAttrib::make(RenderModeAttrib::M_unchanged, 1.0f, false));
- PT(GeomVertexArrayFormat) point_array_format =
- new GeomVertexArrayFormat(InternalName::get_vertex(), 3,
- Geom::NT_stdfloat, Geom::C_point,
- InternalName::get_color(), 1,
- Geom::NT_packed_dabc, Geom::C_color,
- InternalName::get_size(), 1,
- Geom::NT_stdfloat, Geom::C_other);
- CPT(GeomVertexFormat) point_format =
- GeomVertexFormat::register_format(point_array_format);
- Points::const_iterator pi;
- for (pi = viz_info._points.begin(); pi != viz_info._points.end(); ++pi) {
- const CollisionPoint &point = (*pi);
- // Draw a small red point at the surface point, and a smaller white
- // point at the interior point.
- {
- PT(GeomVertexData) point_vdata =
- new GeomVertexData("viz", point_format, Geom::UH_stream);
- PT(GeomPoints) points = new GeomPoints(Geom::UH_stream);
- GeomVertexWriter vertex(point_vdata, InternalName::get_vertex());
- GeomVertexWriter color(point_vdata, InternalName::get_color());
- GeomVertexWriter size(point_vdata, InternalName::get_size());
- vertex.add_data3(point._surface_point);
- color.add_data4(1.0f, 0.0f, 0.0f, 1.0f);
- size.add_data1f(16.0f * _point_scale);
- points->add_next_vertices(1);
- points->close_primitive();
- if (point._interior_point != point._surface_point) {
- vertex.add_data3(point._interior_point);
- color.add_data4(1.0f, 1.0f, 1.0f, 1.0f);
- size.add_data1f(8.0f * _point_scale);
- points->add_next_vertices(1);
- points->close_primitive();
- }
- PT(Geom) geom = new Geom(point_vdata);
- geom->add_primitive(points);
- CullableObject *object =
- new CullableObject(geom, point_state,
- xform_data.get_internal_transform(trav));
- trav->get_cull_handler()->record_object(object, trav);
- }
- // Draw the normal vector at the surface point.
- if (!point._surface_normal.almost_equal(LVector3::zero())) {
- PT(GeomVertexData) line_vdata =
- new GeomVertexData("viz", GeomVertexFormat::get_v3cp(),
- Geom::UH_stream);
- PT(GeomLines) lines = new GeomLines(Geom::UH_stream);
- GeomVertexWriter vertex(line_vdata, InternalName::get_vertex());
- GeomVertexWriter color(line_vdata, InternalName::get_color());
- vertex.add_data3(point._surface_point);
- vertex.add_data3(point._surface_point +
- point._surface_normal * _normal_scale);
- color.add_data4(1.0f, 0.0f, 0.0f, 1.0f);
- color.add_data4(1.0f, 1.0f, 1.0f, 1.0f);
- lines->add_next_vertices(2);
- lines->close_primitive();
- PT(Geom) geom = new Geom(line_vdata);
- geom->add_primitive(lines);
- CullableObject *object =
- new CullableObject(geom, empty_state,
- xform_data.get_internal_transform(trav));
- trav->get_cull_handler()->record_object(object, trav);
- }
- }
- }
- }
- // Now carry on to render our child nodes.
- return true;
- }
- /**
- * Returns true if there is some value to visiting this particular node during
- * the cull traversal for any camera, false otherwise. This will be used to
- * optimize the result of get_net_draw_show_mask(), so that any subtrees that
- * contain only nodes for which is_renderable() is false need not be visited.
- */
- bool CollisionVisualizer::
- is_renderable() const {
- return true;
- }
- /**
- * Writes a brief description of the node to the indicated output stream.
- * This is invoked by the << operator. It may be overridden in derived
- * classes to include some information relevant to the class.
- */
- void CollisionVisualizer::
- output(ostream &out) const {
- PandaNode::output(out);
- out << " ";
- CollisionRecorder::output(out);
- }
- /**
- * This method is called at the beginning of a CollisionTraverser::traverse()
- * call. It is provided as a hook for the derived class to reset its state as
- * appropriate.
- */
- void CollisionVisualizer::
- begin_traversal() {
- CollisionRecorder::begin_traversal();
- _data.clear();
- }
- /**
- * This method is called when a pair of collision solids have passed all
- * bounding-volume tests and have been tested for a collision. The detected
- * value is set true if a collision was detected, false otherwise.
- */
- void CollisionVisualizer::
- collision_tested(const CollisionEntry &entry, bool detected) {
- CollisionRecorder::collision_tested(entry, detected);
- NodePath node_path = entry.get_into_node_path();
- CPT(TransformState) net_transform = node_path.get_net_transform();
- const CollisionSolid *solid = entry.get_into();
- nassertv(solid != (CollisionSolid *)NULL);
- VizInfo &viz_info = _data[net_transform];
- if (detected) {
- viz_info._solids[solid]._detected_count++;
- if (entry.has_surface_point()) {
- CollisionPoint p;
- entry.get_all(entry.get_into_node_path(),
- p._surface_point, p._surface_normal, p._interior_point);
- viz_info._points.push_back(p);
- }
- } else {
- viz_info._solids[solid]._missed_count++;
- }
- }
- /**
- * Returns a RenderState suitable for rendering the collision solids with
- * which a collision was detected.
- */
- CPT(RenderState) CollisionVisualizer::
- get_viz_state() {
- // Once someone asks for this pointer, we hold its reference count and never
- // free it.
- static CPT(RenderState) state = (const RenderState *)NULL;
- if (state == (const RenderState *)NULL) {
- state = RenderState::make
- (DepthOffsetAttrib::make());
- }
- return state;
- }
- #endif // DO_COLLISION_RECORDING
|