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- // Filename: cullableObject.cxx
- // Created by: drose (04Mar02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #include "cullableObject.h"
- #include "textureAttrib.h"
- #include "renderState.h"
- #include "clockObject.h"
- #include "cullTraverser.h"
- #include "sceneSetup.h"
- #include "lens.h"
- #include "pStatTimer.h"
- #include "qpgeomVertexWriter.h"
- #include "qpgeomVertexReader.h"
- #include "qpgeomTriangles.h"
- PStatCollector CullableObject::_munge_points_pcollector("Cull:Munge:Points");
- CullableObject *CullableObject::_deleted_chain = (CullableObject *)NULL;
- int CullableObject::_num_ever_allocated = 0;
- TypeHandle CullableObject::_type_handle;
- ////////////////////////////////////////////////////////////////////
- // Function: CullableObject::munge_geom
- // Access: Public
- // Description: Uses the indicated GeomMunger to transform the geom
- // and/or its vertices.
- ////////////////////////////////////////////////////////////////////
- void CullableObject::
- munge_geom(GraphicsStateGuardianBase *gsg,
- const qpGeomMunger *munger, const CullTraverser *traverser) {
- if (_geom != (Geom *)NULL) {
- // Temporary test and dcast until the experimental Geom rewrite
- // becomes the actual Geom rewrite.
- if (_geom->is_of_type(qpGeom::get_class_type())) {
- _munger = munger;
- CPT(qpGeom) qpgeom = DCAST(qpGeom, _geom);
- _munged_data = qpgeom->get_vertex_data();
- int geom_rendering = _state->get_geom_rendering(qpgeom->get_geom_rendering());
- GraphicsStateGuardianBase *gsg = traverser->get_gsg();
- int gsg_bits = gsg->get_supported_geom_rendering();
- if (!hardware_point_sprites) {
- // If support for hardware point sprites or perspective-scaled
- // points is disabled, we don't allow the GSG to tell us it
- // supports them.
- gsg_bits &= ~(qpGeom::GR_point_perspective | qpGeom::GR_point_sprite);
- }
- int unsupported_bits = geom_rendering & ~gsg_bits;
- if ((unsupported_bits & qpGeom::GR_point_bits) != 0) {
- // The GSG doesn't support rendering these fancy points
- // directly; we have to render them in software instead.
- // Munge them into quads. This will replace the _geom and
- // _munged_data, and might also replace _state.
- munge_points_to_quads(traverser);
- qpgeom = DCAST(qpGeom, _geom);
- }
- // Now invoke the munger to ensure the resulting geometry is in
- // a GSG-friendly form.
- qpgeom->munge_geom(munger, qpgeom, _munged_data);
- CPT(qpGeomVertexData) animated_vertices =
- _munged_data->animate_vertices_cull();
- #ifndef NDEBUG
- if (show_cpu_animation && animated_vertices != _munged_data) {
- // These vertices were CPU-animated, so flash them.
- static const double flash_rate = 1.0; // 1 state change per second
- int cycle = (int)(ClockObject::get_global_clock()->get_frame_time() * flash_rate);
- if ((cycle & 1) == 0) {
- static Colorf flash_color(0.8f, 0.2f, 0.2f, 1.0f);
- if (animated_vertices->has_color()) {
- animated_vertices = animated_vertices->set_color(flash_color);
- } else {
- // We have to add a color column, which means we have to
- // re-munge.
- animated_vertices = animated_vertices->set_color
- (flash_color, 1, qpGeom::NT_packed_dabc, qpGeom::C_color);
- animated_vertices = munger->munge_data(animated_vertices);
- }
- _state = _state->remove_attrib(TextureAttrib::get_class_type());
- }
- }
- #endif
- _munged_data = animated_vertices;
- _geom = qpgeom;
- }
- }
- if (_next != (CullableObject *)NULL) {
- if (_next->_state != (RenderState *)NULL) {
- _next->munge_geom(gsg, gsg->get_geom_munger(_next->_state), traverser);
- } else {
- _next->munge_geom(gsg, munger, traverser);
- }
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: CullableObject::Destructor
- // Access: Public
- // Description: Automatically deletes the whole chain of these things.
- ////////////////////////////////////////////////////////////////////
- CullableObject::
- ~CullableObject() {
- if (_next != (CullableObject *)NULL) {
- delete _next;
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: CullableObject::output
- // Access: Public
- // Description:
- ////////////////////////////////////////////////////////////////////
- void CullableObject::
- output(ostream &out) const {
- if (_geom != (Geom *)NULL) {
- out << *_geom;
- } else {
- out << "(null)";
- }
- }
- ////////////////////////////////////////////////////////////////////
- // Function: CullableObject::munge_points_to_quads
- // Access: Private
- // Description: Converts a table of points to quads for rendering on
- // systems that don't support fancy points.
- //
- // This may replace _geom, _munged_data, and _state.
- ////////////////////////////////////////////////////////////////////
- void CullableObject::
- munge_points_to_quads(const CullTraverser *traverser) {
- PStatTimer timer(_munge_points_pcollector);
- GraphicsStateGuardianBase *gsg = traverser->get_gsg();
- CPT(qpGeom) qpgeom = DCAST(qpGeom, _geom);
- qpGeomVertexReader vertex(_munged_data, InternalName::get_vertex());
- qpGeomVertexReader normal(_munged_data, InternalName::get_normal());
- qpGeomVertexReader color(_munged_data, InternalName::get_color());
- qpGeomVertexReader texcoord(_munged_data, InternalName::get_texcoord());
- qpGeomVertexReader rotate(_munged_data, InternalName::get_rotate());
- qpGeomVertexReader size(_munged_data, InternalName::get_size());
- qpGeomVertexReader aspect_ratio(_munged_data, InternalName::get_aspect_ratio());
- bool has_normal = (normal.has_column());
- bool has_color = (color.has_column());
- bool has_texcoord = (texcoord.has_column());
- bool has_rotate = (rotate.has_column());
- bool has_size = (size.has_column());
- bool has_aspect_ratio = (aspect_ratio.has_column());
- bool sprite_texcoord = false;
- const TexGenAttrib *tex_gen = _state->get_tex_gen();
- if (tex_gen != (TexGenAttrib *)NULL) {
- if (tex_gen->get_mode(TextureStage::get_default()) == TexGenAttrib::M_point_sprite) {
- sprite_texcoord = true;
- // Turn off the TexGenAttrib, since we don't want it now.
- _state = _state->add_attrib(tex_gen->remove_stage(TextureStage::get_default()));
- }
- }
- PT(qpGeomVertexArrayFormat) new_array_format =
- new qpGeomVertexArrayFormat(InternalName::get_vertex(), 4,
- qpGeom::NT_float32,
- qpGeom::C_clip_point);
- if (has_normal) {
- const qpGeomVertexColumn *c = normal.get_column();
- new_array_format->add_column
- (InternalName::get_normal(), c->get_num_components(),
- c->get_numeric_type(), c->get_contents());
- }
- if (has_color) {
- const qpGeomVertexColumn *c = color.get_column();
- new_array_format->add_column
- (InternalName::get_color(), c->get_num_components(),
- c->get_numeric_type(), c->get_contents());
- }
- if (sprite_texcoord) {
- new_array_format->add_column
- (InternalName::get_texcoord(), 2,
- qpGeom::NT_float32,
- qpGeom::C_texcoord);
- } else if (has_texcoord) {
- const qpGeomVertexColumn *c = texcoord.get_column();
- new_array_format->add_column
- (InternalName::get_texcoord(), c->get_num_components(),
- c->get_numeric_type(), c->get_contents());
- }
- CPT(qpGeomVertexFormat) new_format =
- qpGeomVertexFormat::register_format(new_array_format);
- PT(qpGeomVertexData) new_data = new qpGeomVertexData
- (_munged_data->get_name(), new_format, qpGeom::UH_client);
- qpGeomVertexWriter new_vertex(new_data, InternalName::get_vertex());
- qpGeomVertexWriter new_normal(new_data, InternalName::get_normal());
- qpGeomVertexWriter new_color(new_data, InternalName::get_color());
- qpGeomVertexWriter new_texcoord(new_data, InternalName::get_texcoord());
- int new_vi = 0;
- PT(qpGeom) new_geom = new qpGeom();
- new_geom->set_vertex_data(new_data);
- const LMatrix4f &modelview = _transform->get_mat();
- SceneSetup *scene = traverser->get_scene();
- const Lens *lens = scene->get_lens();
- const LMatrix4f &lens_mat = lens->get_projection_mat();
- LMatrix4f projection =
- LMatrix4f::convert_mat(gsg->get_internal_coordinate_system(),
- lens->get_coordinate_system()) *
- lens_mat;
- LMatrix4f render_transform;
- if (has_normal) {
- render_transform = modelview * projection;
- }
- int viewport_width = scene->get_viewport_width();
- int viewport_height = scene->get_viewport_height();
- float point_size = 1.0f;
- bool perspective = false;
- const RenderModeAttrib *render_mode = _state->get_render_mode();
- if (render_mode != (RenderModeAttrib *)NULL) {
- point_size = render_mode->get_thickness();
- perspective = render_mode->get_perspective();
- if (render_mode->get_mode() != RenderModeAttrib::M_filled) {
- // Be sure to turn on polygon render mode, since we're actually
- // rendering polygons, not points any more.
- _state = _state->add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_filled));
- }
- }
- // Replace each primitive in the Geom (it's presumably a GeomPoints
- // primitive, although it might be some other kind of primitive if
- // we got here because RenderModeAttrib::M_point is enabled) with a
- // new primitive that replaces each vertex with a quad of the
- // appropriate scale and orientation.
- // BUG: if we're rendering polygons in M_point mode with a
- // CullFaceAttrib in effect, we won't actually apply the
- // CullFaceAttrib but will always render all of the vertices of the
- // polygons. This is certainly a bug, but in order to fix it we'd
- // have to do the face culling ourselves--not sure if it's worth it.
- int num_primitives = qpgeom->get_num_primitives();
- for (int pi = 0; pi < num_primitives; ++pi) {
- const qpGeomPrimitive *primitive = qpgeom->get_primitive(pi);
- // We must first convert all of the points to eye space.
- int num_points = primitive->get_max_vertex() + 1;
- int num_vertices = primitive->get_num_vertices();
- PointData *points = (PointData *)alloca(num_points * sizeof(PointData));
- unsigned int *vertices = (unsigned int *)alloca(num_vertices * sizeof(unsigned int));
- unsigned int *vertices_end = vertices + num_vertices;
- if (primitive->is_indexed()) {
- qpGeomVertexReader index(primitive->get_vertices(), 0);
- for (unsigned int *vi = vertices; vi != vertices_end; ++vi) {
- // Get the point in eye-space coordinates.
- unsigned int v = index.get_data1i();
- nassertv(v < (unsigned int)num_points);
- (*vi) = v;
- vertex.set_row(v);
- points[v]._eye = modelview.xform_point(vertex.get_data3f());
- points[v]._dist = gsg->compute_distance_to(points[v]._eye);
- }
- } else {
- // Nonindexed case.
- unsigned int first_vertex = primitive->get_first_vertex();
- for (int i = 0; i < num_vertices; ++i) {
- unsigned int v = i + first_vertex;
- nassertv(v < (unsigned int)num_points);
- vertices[i] = v;
- vertex.set_row(i + first_vertex);
- points[v]._eye = modelview.xform_point(vertex.get_data3f());
- points[v]._dist = gsg->compute_distance_to(points[v]._eye);
- }
- }
-
- // Now sort the points in order from back-to-front so they will
- // render properly with transparency, at least with each other.
- sort(vertices, vertices_end, SortPoints(points));
-
- // Go through the points, now in sorted order, and generate a pair
- // of triangles for each one. We generate indexed triangles
- // instead of two-triangle strips, since this seems to be
- // generally faster on PC hardware (otherwise, we'd have to nearly
- // double the vertices to stitch all the little triangle strips
- // together).
- PT(qpGeomPrimitive) new_primitive = new qpGeomTriangles(qpGeom::UH_client);
- for (unsigned int *vi = vertices; vi != vertices_end; ++vi) {
- // The point in eye coordinates.
- const LPoint3f &eye = points[*vi]._eye;
-
- // The point in clip coordinates.
- LPoint4f p4 = LPoint4f(eye[0], eye[1], eye[2], 1.0f) * projection;
- if (has_size) {
- size.set_row(*vi);
- point_size = size.get_data1f();
- }
- float scale_y = point_size;
- if (perspective) {
- // Perspective-sized points. Here point_size is a width in 3-d
- // units. To arrange that, we need to figure out the appropriate
- // scaling factor based on the current viewport and projection
- // matrix.
- LVector3f height(0.0f, point_size, 1.0f);
- height = height * projection;
- scale_y = height[1] * viewport_height;
- // We should then divide the radius by the distance from the
- // camera plane, to emulate the glPointParameters() behavior.
- scale_y /= gsg->compute_distance_to(eye);
- }
-
- // Also factor in the homogeneous scale for being in clip
- // coordinates still.
- scale_y *= p4[3];
- float scale_x = scale_y;
- if (has_aspect_ratio) {
- aspect_ratio.set_row(*vi);
- scale_x *= aspect_ratio.get_data1f();
- }
- // Define the first two corners based on the scales in X and Y.
- LPoint2f c0(scale_x, scale_y);
- LPoint2f c1(-scale_x, scale_y);
- if (has_rotate) {
- // If we have a rotate factor, apply it to those two corners.
- rotate.set_row(*vi);
- float r = rotate.get_data1f();
- LMatrix3f mat = LMatrix3f::rotate_mat(r);
- c0 = c0 * mat;
- c1 = c1 * mat;
- }
- // Finally, scale the corners in their newly-rotated position,
- // to compensate for the aspect ratio of the viewport.
- float rx = 1.0f / viewport_width;
- float ry = 1.0f / viewport_height;
- c0.set(c0[0] * rx, c0[1] * ry);
- c1.set(c1[0] * rx, c1[1] * ry);
- new_vertex.add_data4f(p4[0] + c0[0], p4[1] + c0[1], p4[2], p4[3]);
- new_vertex.add_data4f(p4[0] + c1[0], p4[1] + c1[1], p4[2], p4[3]);
- new_vertex.add_data4f(p4[0] - c1[0], p4[1] - c1[1], p4[2], p4[3]);
- new_vertex.add_data4f(p4[0] - c0[0], p4[1] - c0[1], p4[2], p4[3]);
- if (has_normal) {
- normal.set_row(*vi);
- Normalf c = render_transform.xform_vec(normal.get_data3f());
- new_normal.add_data3f(c);
- new_normal.add_data3f(c);
- new_normal.add_data3f(c);
- new_normal.add_data3f(c);
- }
- if (has_color) {
- color.set_row(*vi);
- const Colorf &c = color.get_data4f();
- new_color.add_data4f(c);
- new_color.add_data4f(c);
- new_color.add_data4f(c);
- new_color.add_data4f(c);
- }
- if (sprite_texcoord) {
- new_texcoord.add_data2f(1.0f, 0.0f);
- new_texcoord.add_data2f(0.0f, 0.0f);
- new_texcoord.add_data2f(1.0f, 1.0f);
- new_texcoord.add_data2f(0.0f, 1.0f);
- } else if (has_texcoord) {
- texcoord.set_row(*vi);
- const LVecBase4f &c = texcoord.get_data4f();
- new_texcoord.add_data4f(c);
- new_texcoord.add_data4f(c);
- new_texcoord.add_data4f(c);
- new_texcoord.add_data4f(c);
- }
- new_primitive->add_vertex(new_vi);
- new_primitive->add_vertex(new_vi + 1);
- new_primitive->add_vertex(new_vi + 2);
- new_primitive->close_primitive();
- new_primitive->add_vertex(new_vi + 2);
- new_primitive->add_vertex(new_vi + 1);
- new_primitive->add_vertex(new_vi + 3);
- new_primitive->close_primitive();
- new_vi += 4;
- }
- new_geom->add_primitive(new_primitive);
- }
- _geom = new_geom.p();
- _munged_data = new_data;
- }
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