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- from PandaModules import *
- import Task
- import DirectNotifyGlobal
- import DirectObject
- class ConnectionRepository(DirectObject.DirectObject):
- """
- This is a base class for things that know how to establish a
- connection (and exchange datagrams) with a gameserver. This
- includes ClientRepository and AIRepository.
- """
-
- notify = DirectNotifyGlobal.directNotify.newCategory("ConnectionRepository")
- taskPriority = -30
- def __init__(self, config):
- DirectObject.DirectObject.__init__(self)
- self.config = config
-
- # Set this to 'http' to establish a connection to the server
- # using the HTTPClient interface, which ultimately uses the
- # OpenSSL socket library (even though SSL is not involved).
- # This is not as robust a socket library as NSPR's, but the
- # HTTPClient interface does a good job of negotiating the
- # connection over an HTTP proxy if one is in use.
- # Set it to 'nspr' to use Panda's net interface
- # (e.g. QueuedConnectionManager, etc.) to establish the
- # connection, which ultimately uses the NSPR socket library.
- # This is a much better socket library, but it may be more
- # than you need for most applications; and there is no support
- # for proxies.
- # Set it to 'default' to use the HTTPClient interface if a
- # proxy is in place, but the NSPR interface if we don't have a
- # proxy.
- self.connectMethod = self.config.GetString('connect-method', 'default')
-
- self.connectHttp = None
- self.http = None
- self.qcm = None
- self.cw = None
- self.tcpConn = None
- # Reader statistics
- self.rsDatagramCount = 0
- self.rsUpdateObjs = {}
- self.rsLastUpdate = 0
- self.rsDoReport = self.config.GetBool('reader-statistics', 0)
- self.rsUpdateInterval = self.config.GetDouble('reader-statistics-interval', 10)
- def connect(self, serverList,
- successCallback = None, successArgs = [],
- failureCallback = None, failureArgs = []):
- """
- Attempts to establish a connection to the server. May return
- before the connection is established. The two callbacks
- represent the two functions to call (and their arguments) on
- success or failure, respectively. The failure callback also
- gets one additional parameter, which will be passed in first:
- the return status code giving reason for failure, if it is
- known.
- """
- hasProxy = 0
- if self.checkHttp():
- proxies = self.http.getProxiesForUrl(serverList[0])
- hasProxy = (proxies != 'DIRECT')
- if hasProxy:
- self.notify.info("Connecting to gameserver via proxy list: %s" % (proxies))
- else:
- self.notify.info("Connecting to gameserver directly (no proxy).");
- if self.connectMethod == 'http':
- self.connectHttp = 1
- elif self.connectMethod == 'nspr':
- self.connectHttp = 0
- else:
- self.connectHttp = (hasProxy or serverList[0].isSsl())
- self.bootedIndex = None
- self.bootedText = None
- if self.connectHttp:
- # In the HTTP case, we can't just iterate through the list
- # of servers, because each server attempt requires
- # spawning a request and then coming back later to check
- # the success or failure. Instead, we start the ball
- # rolling by calling the connect callback, which will call
- # itself repeatedly until we establish a connection (or
- # run out of servers).
- ch = self.http.makeChannel(0)
- self.httpConnectCallback(ch, serverList, 0,
- successCallback, successArgs,
- failureCallback, failureArgs)
- else:
- if self.qcm == None:
- self.qcm = QueuedConnectionManager()
- if self.cw == None:
- self.cw = ConnectionWriter(self.qcm, 0)
- self.qcr = QueuedConnectionReader(self.qcm, 0)
- minLag = self.config.GetFloat('min-lag', 0.)
- maxLag = self.config.GetFloat('max-lag', 0.)
- if minLag or maxLag:
- self.qcr.startDelay(minLag, maxLag)
- # A big old 20 second timeout.
- gameServerTimeoutMs = self.config.GetInt("game-server-timeout-ms",
- 20000)
- # Try each of the servers in turn.
- for url in serverList:
- self.notify.info("Connecting to %s via NSPR interface." % (url.cStr()))
- self.tcpConn = self.qcm.openTCPClientConnection(
- url.getServer(), url.getPort(),
- gameServerTimeoutMs)
- if self.tcpConn:
- self.tcpConn.setNoDelay(1)
- self.qcr.addConnection(self.tcpConn)
- self.startReaderPollTask()
- if successCallback:
- successCallback(*successArgs)
- return
- # Failed to connect.
- if failureCallback:
- failureCallback(0, *failureArgs)
- def disconnect(self):
- """Closes the previously-established connection.
- """
- self.notify.info("Closing connection to server.")
- if self.tcpConn != None:
- if self.connectHttp:
- self.tcpConn.close()
- else:
- self.qcm.closeConnection(self.tcpConn)
- self.tcpConn = None
- self.stopReaderPollTask()
-
- def httpConnectCallback(self, ch, serverList, serverIndex,
- successCallback, successArgs,
- failureCallback, failureArgs):
- if ch.isConnectionReady():
- self.tcpConn = ch.getConnection()
- self.tcpConn.userManagesMemory = 1
- self.startReaderPollTask()
- if successCallback:
- successCallback(*successArgs)
- elif serverIndex < len(serverList):
- # No connection yet, but keep trying.
-
- url = serverList[serverIndex]
- self.notify.info("Connecting to %s via HTTP interface." % (url.cStr()))
- ch.beginConnectTo(DocumentSpec(url))
- ch.spawnTask(name = 'connect-to-server',
- callback = self.httpConnectCallback,
- extraArgs = [ch, serverList, serverIndex + 1,
- successCallback, successArgs,
- failureCallback, failureArgs])
- else:
- # No more servers to try; we have to give up now.
- if failureCallback:
- failureCallback(ch.getStatusCode(), *failureArgs)
- def checkHttp(self):
- # Creates an HTTPClient, if possible, if we don't have one
- # already. This might fail if the OpenSSL library isn't
- # available. Returns the HTTPClient (also self.http), or None
- # if not set.
-
- if self.http == None:
- try:
- self.http = HTTPClient()
- except:
- pass
- return self.http
- def startReaderPollTask(self):
- # Stop any tasks we are running now
- self.stopReaderPollTask()
- taskMgr.add(self.readerPollUntilEmpty, "readerPollTask",
- priority = self.taskPriority)
- def stopReaderPollTask(self):
- taskMgr.remove("readerPollTask")
- def readerPollUntilEmpty(self, task):
- while self.readerPollOnce():
- pass
- return Task.cont
- def readerPollOnce(self):
- # we simulate the network plug being pulled by setting tcpConn
- # to None; enforce that condition
- if not self.tcpConn:
- return 0
- # Make sure any recently-sent datagrams are flushed when the
- # time expires, if we're in collect-tcp mode.
- self.tcpConn.considerFlush()
- if self.rsDoReport:
- self.reportReaderStatistics()
-
- if self.connectHttp:
- datagram = Datagram()
- if self.tcpConn.receiveDatagram(datagram):
- if self.rsDoReport:
- self.rsDatagramCount += 1
- self.handleDatagram(datagram)
- return 1
- # Unable to receive a datagram: did we lose the connection?
- if self.tcpConn.isClosed():
- self.tcpConn = None
- self.stopReaderPollTask()
- self.lostConnection()
- return 0
-
- else:
- self.ensureValidConnection()
- if self.qcr.dataAvailable():
- datagram = NetDatagram()
- if self.qcr.getData(datagram):
- if self.rsDoReport:
- self.rsDatagramCount += 1
- self.handleDatagram(datagram)
- return 1
- return 0
- def flush(self):
- # Ensure the latest has been sent to the server.
- if self.tcpConn:
- self.tcpConn.flush()
- def ensureValidConnection(self):
- # Was the connection reset?
- if self.connectHttp:
- pass
- else:
- if self.qcm.resetConnectionAvailable():
- resetConnectionPointer = PointerToConnection()
- if self.qcm.getResetConnection(resetConnectionPointer):
- resetConn = resetConnectionPointer.p()
- self.qcm.closeConnection(resetConn)
- # if we've simulated a network plug pull, restore the
- # simulated plug
- self.restoreNetworkPlug()
- if self.tcpConn.this == resetConn.this:
- self.tcpConn = None
- self.stopReaderPollTask()
- self.lostConnection()
- else:
- self.notify.warning("Lost unknown connection.")
- def lostConnection(self):
- # This should be overrided by a derived class to handle an
- # unexpectedly lost connection to the gameserver.
- self.notify.warning("Lost connection to gameserver.")
- def handleDatagram(self, datagram):
- # This class is meant to be pure virtual, and any classes that
- # inherit from it need to make their own handleDatagram method
- pass
- def reportReaderStatistics(self):
- now = globalClock.getRealTime()
- if now - self.rsLastUpdate < self.rsUpdateInterval:
- return
- self.rsLastUpdate = now
- self.notify.info("Received %s datagrams" % (self.rsDatagramCount))
- if self.rsUpdateObjs:
- self.notify.info("Updates: %s" % (self.rsUpdateObjs))
- self.rsDatagramCount = 0
- self.rsUpdateObjs = {}
- def send(self, datagram):
- #if self.notify.getDebug():
- # print "ConnectionRepository sending datagram:"
- # datagram.dumpHex(ostream)
- if not self.tcpConn:
- self.notify.warning("Unable to send message after connection is closed.")
- return
- if self.connectHttp:
- if not self.tcpConn.sendDatagram(datagram):
- self.notify.warning("Could not send datagram.")
- else:
- self.cw.send(datagram, self.tcpConn)
- # debugging funcs for simulating a network-plug-pull
- def pullNetworkPlug(self):
- self.restoreNetworkPlug()
- self.notify.warning('*** SIMULATING A NETWORK-PLUG-PULL ***')
- self.hijackedTcpConn = self.tcpConn
- self.tcpConn = None
- def networkPlugPulled(self):
- return hasattr(self, 'hijackedTcpConn')
- def restoreNetworkPlug(self):
- if self.networkPlugPulled():
- self.notify.info('*** RESTORING SIMULATED PULLED-NETWORK-PLUG ***')
- self.tcpConn = self.hijackedTcpConn
- del self.hijackedTcpConn
- def doFind(self, str):
- """ returns list of distributed objects with matching str in value """
- for value in self.doId2do.values():
- if `value`.find(str) >= 0:
- return value
- def doFindAll(self, str):
- """ returns list of distributed objects with matching str in value """
- matches = []
- for value in self.doId2do.values():
- if `value`.find(str) >= 0:
- matches.append(value)
- return matches
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