| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- from ShowBaseGlobal import *
- from DirectObject import *
- from GuiGlobals import *
- import GuiButton
- import Label
- class Button(DirectObject):
- def __init__(self, name,
- label = None,
- scale = 0.1,
- width = None,
- drawOrder = getDefaultDrawOrder(),
- font = getDefaultFont(),
- pos = (0, 0),
- geomRect = None):
- self.name = name
- self.width = width
- # if no label given, use the button name
- if (label == None):
- label = self.name
- # check to see if this is an actual guiLabel or just text
- if (type(label) == type('')):
- # text label, make text button
- self.label = label
- self.l1 = Label.textLabel(self.label, Label.ButtonUp,
- scale, width, drawOrder, font)
- if width == None:
- width = self.l1.getWidth() / scale
- self.width = width
-
- self.l2 = Label.textLabel(self.label, Label.ButtonLit,
- scale, width, drawOrder, font)
- self.l3 = Label.textLabel(self.label, Label.ButtonDown,
- scale, width, drawOrder, font)
- elif (isinstance(label, NodePath)):
- # If it's a NodePath, assume it's a little texture card.
- self.l1 = Label.modelLabel(label,
- geomRect = geomRect,
- scale = scale,
- drawOrder = drawOrder)
- if width == None:
- width = self.l1.getWidth() / scale
- self.width = width
-
- self.l2 = self.l1
- self.l3 = self.l1
-
- else:
- # label provided, use it for all labels
- self.l1 = self.l2 = self.l3 = label
- if width == None:
- width = self.l1.getWidth()
- self.button = GuiButton.GuiButton(self.name, self.l1, self.l2,
- self.l3, self.l3, self.l1)
- self.button.setDrawOrder(drawOrder)
- self.setPos(pos[0], pos[1])
- self.managed = 0
- return None
- def cleanup(self):
- if (self.managed):
- self.button.unmanage()
- self.l1 = None
- self.l2 = None
- self.button = None
- return None
-
- def __str__(self):
- return "Button: %s" % self.name
-
- def getName(self):
- return self.name
- def getLabel(self):
- return self.label
-
- def getGuiItem(self):
- return self.button
- def getWidth(self):
- return self.width
-
- def setWidth(self, width):
- self.l1.setWidth(width)
- self.l2.setWidth(width)
- self.l3.setWidth(width)
- def freeze(self):
- self.l1.freeze()
- self.l2.freeze()
- self.l3.freeze()
- self.button.freeze()
- def thaw(self):
- self.l1.thaw()
- self.l2.thaw()
- self.l3.thaw()
- self.button.thaw()
-
- def manage(self, nodepath = aspect2d):
- if nodepath:
- self.button.manage(guiMgr, base.eventMgr.eventHandler,
- nodepath.node())
- else:
- self.button.manage(guiMgr, base.eventMgr.eventHandler)
- self.managed = 1
- def unmanage(self):
- self.button.unmanage()
- self.managed = 0
- def getPos(self):
- return self.button.getPos()
-
- def setPos(self, x, y, node = None):
- if node == None:
- v3 = Vec3(x, 0., y)
- else:
- mat = node.getMat(base.render2d)
- v3 = Vec3(mat.xformPoint(Point3(x, 0., y)))
-
- self.button.setPos(v3)
|