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- // Filename: weakNodePath.h
- // Created by: drose (29Sep04)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef WEAKNODEPATH_H
- #define WEAKNODEPATH_H
- #include "pandabase.h"
- #include "nodePath.h"
- #include "nodePathComponent.h"
- #include "weakPointerTo.h"
- ////////////////////////////////////////////////////////////////////
- // Class : WeakNodePath
- // Description : This class is a wrapper around a NodePath that,
- // unlike the actual NodePath class, doesn't hold a
- // reference count to the node. Thus the node may be
- // detached from the scene graph and destructed at any
- // time.
- //
- // You can call is_valid() or was_deleted() at any time
- // to determine whether the node is still around; if it
- // is, get_node_path() will return the associated
- // NodePath.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA WeakNodePath {
- public:
- INLINE WeakNodePath(const NodePath &node_path);
- INLINE WeakNodePath(const WeakNodePath ©);
- INLINE ~WeakNodePath();
- INLINE void operator = (const NodePath &node_path);
- INLINE void operator = (const WeakNodePath ©);
- INLINE bool is_empty() const;
- INLINE bool was_deleted() const;
- INLINE NodePath get_node_path() const;
- INLINE PandaNode *node() const;
- INLINE bool operator == (const NodePath &other) const;
- INLINE bool operator != (const NodePath &other) const;
- INLINE bool operator < (const NodePath &other) const;
- INLINE int compare_to(const NodePath &other) const;
- INLINE bool operator == (const WeakNodePath &other) const;
- INLINE bool operator != (const WeakNodePath &other) const;
- INLINE bool operator < (const WeakNodePath &other) const;
- INLINE int compare_to(const WeakNodePath &other) const;
- INLINE int get_key() const;
- void output(ostream &out) const;
- private:
- WPT(NodePathComponent) _head;
- int _backup_key;
- };
- INLINE ostream &operator << (ostream &out, const WeakNodePath &node_path);
- #include "weakNodePath.I"
- #endif
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