David Rose 27064ac98e support FT_default 17 anni fa
..
README.txt 4f8dcaf407 integrate TinySDGL code directly 18 anni fa
Sources.pp 51cbe1fb72 clean up Sources.pp files 17 anni fa
clip.cxx a32fe74070 3-stage multitexture 17 anni fa
config_tinydisplay.cxx 8d96071d4b support texture wrap modes 17 anni fa
config_tinydisplay.h 8d96071d4b support texture wrap modes 17 anni fa
error.cxx 80253733c6 build on windows 18 anni fa
image_util.cxx 80253733c6 build on windows 18 anni fa
init.cxx 81fbb04fbf depth offset 17 anni fa
memory.cxx 4187bbd8bf proper mem accounting 17 anni fa
msghandling.cxx 80253733c6 build on windows 18 anni fa
msghandling.h 4f8dcaf407 integrate TinySDGL code directly 18 anni fa
specbuf.cxx 80253733c6 build on windows 18 anni fa
store_pixel.cxx fb9c56432a we are now using the modified BSD license 18 anni fa
store_pixel.h fb9c56432a we are now using the modified BSD license 18 anni fa
store_pixel.py 203b7f1a89 additive blending and other exotic blend modes 18 anni fa
store_pixel_code.h 203b7f1a89 additive blending and other exotic blend modes 18 anni fa
store_pixel_table.h 203b7f1a89 additive blending and other exotic blend modes 18 anni fa
td_light.cxx 1b37ee8b9c composite build 17 anni fa
td_texture.cxx 1b37ee8b9c composite build 17 anni fa
tinyGeomMunger.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyGeomMunger.cxx fb9c56432a we are now using the modified BSD license 18 anni fa
tinyGeomMunger.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinyGraphicsBuffer.I ab486404e5 wip: tinybuffer 17 anni fa
tinyGraphicsBuffer.cxx 6e72268787 fix RTM_bind_or_copy 17 anni fa
tinyGraphicsBuffer.h ab486404e5 wip: tinybuffer 17 anni fa
tinyGraphicsStateGuardian.I d653bfc559 lighting optimization 17 anni fa
tinyGraphicsStateGuardian.cxx 27064ac98e support FT_default 17 anni fa
tinyGraphicsStateGuardian.h 8d96071d4b support texture wrap modes 17 anni fa
tinyOsxGraphicsPipe.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyOsxGraphicsPipe.cxx c6ec6b12be whoops, fix name 17 anni fa
tinyOsxGraphicsPipe.h f87b67df13 build on mac 17 anni fa
tinyOsxGraphicsWindow.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyOsxGraphicsWindow.h 53df81cafa fix flip 17 anni fa
tinyOsxGraphicsWindow.mm 2a6a39dd4a model_path 17 anni fa
tinySDLGraphicsPipe.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinySDLGraphicsPipe.cxx fb9c56432a we are now using the modified BSD license 18 anni fa
tinySDLGraphicsPipe.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinySDLGraphicsWindow.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinySDLGraphicsWindow.cxx cc8530f8a9 fix unfortunate naming of MouseAndKeyboard node 17 anni fa
tinySDLGraphicsWindow.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinyTextureContext.I a8ec068c05 graphics-memory-limit 17 anni fa
tinyTextureContext.cxx a8ec068c05 graphics-memory-limit 17 anni fa
tinyTextureContext.h a8ec068c05 graphics-memory-limit 17 anni fa
tinyWinGraphicsPipe.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyWinGraphicsPipe.cxx 9a817b27c6 fix nan in scissor region 17 anni fa
tinyWinGraphicsPipe.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinyWinGraphicsWindow.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyWinGraphicsWindow.cxx fb9c56432a we are now using the modified BSD license 18 anni fa
tinyWinGraphicsWindow.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinyXGraphicsPipe.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyXGraphicsPipe.cxx 47ee723683 missed a case 17 anni fa
tinyXGraphicsPipe.h d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 17 anni fa
tinyXGraphicsWindow.I fb9c56432a we are now using the modified BSD license 18 anni fa
tinyXGraphicsWindow.cxx ade7dabdd9 Support for setParentWindow 17 anni fa
tinyXGraphicsWindow.h fb9c56432a we are now using the modified BSD license 18 anni fa
tinydisplay_composite1.cxx 1b37ee8b9c composite build 17 anni fa
tinydisplay_composite2.cxx f87b67df13 build on mac 17 anni fa
vertex.cxx 81fbb04fbf depth offset 17 anni fa
zbuffer.cxx 8d96071d4b support texture wrap modes 17 anni fa
zbuffer.h 8d96071d4b support texture wrap modes 17 anni fa
zdither.cxx 80253733c6 build on windows 18 anni fa
zfeatures.h a32fe74070 3-stage multitexture 17 anni fa
zgl.h 8d96071d4b support texture wrap modes 17 anni fa
zline.cxx 0e87f046c5 set_pixel_zoom 18 anni fa
zline.h 0e87f046c5 set_pixel_zoom 18 anni fa
zmath.cxx 601b0d45c8 remove obnoxious #defines for X, Y, Z, and W. 17 anni fa
zmath.h a9825fe78f texgen 17 anni fa
ztriangle.cxx ccf5056fd6 mipmaps 18 anni fa
ztriangle.h a32fe74070 3-stage multitexture 17 anni fa
ztriangle.py 8d96071d4b support texture wrap modes 17 anni fa
ztriangle_code.h 8d96071d4b support texture wrap modes 17 anni fa
ztriangle_table.h a32fe74070 3-stage multitexture 17 anni fa
ztriangle_two.h 8d96071d4b support texture wrap modes 17 anni fa

README.txt

The code in this directory was lifted from TinySDGL, which was itself
modified from TinyGL, a project originally written by Fabrice Bellard.
The README and LICENSE files that accompany that project are included
here.

We have modified the original TinyGL code to interface more directly
with the Panda3D constructs, eliminating the thin OpenGL interface
layer. We have also added features we deemed necessary, such as
texture modulate mode and alpha blending.


-------------------------------------------------------------------
Original TinySDGL/TinyGL LICENSE

Copyright notice:

(C) 1997-1998 Fabrice Bellard

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product and its documentation
*is* required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

If you redistribute modified sources, I would appreciate that you
include in the files history information documenting your changes.


-------------------------------------------------------------------
Original TinySDGL/TinyGL README

TinyGL 0.4 (c) 1997-2002 Fabrice Bellard.
TinySDGL 0.5, 2005 a port to libSDL by Gerald Franz ([email protected]).

General Description:
--------------------

TinyGL is intended to be a very small implementation of a subset of
OpenGL* for embedded systems or games. It is a software only
implementation. Only the main OpenGL calls are implemented. All the
calls I considered not important are simply *not implemented*.

The main strength of TinyGL is that it is fast and simple because it
has not to be exactly compatible with OpenGL. In particular, the
texture mapping and the geometrical transformations are very fast.

The main features of TinyGL are:

- Header compatible with OpenGL (the headers are adapted from the very good
Mesa by Brian Paul et al.)

- Zlib-like licence for easy integration in commercial designs (read
the LICENCE file).

- Examples that show the integration into the platform-independent
libSDL (http://www.libsdl,org)

- Easy porting to further platforms, since all platform-specific code has
been moved from the core library into the examples.

- OpenGL like lighting.

- Complete OpenGL selection mode handling for object picking.

- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to
paletted 8 bits if needed. High speed conversion to 24 bit packed
pixel or 32 bit RGBA if needed.

- Fast Gouraud shadding optimized for 16 bit RGB.

- Fast texture mapping capabilities, with perspective correction and
texture objects.

- 32 bit float only arithmetic.

- Very small: compiled (and stripped) code size of about 40 kB on x86.
The file include/zfeatures.h can be used to remove some unused
features from TinyGL.

- C sources for GCC on 32/64 bit architectures. It has been tested
succesfully on x86-Linux and MS Windows.

Examples:
---------

I took three simple examples from the Mesa package to test the main
functions of TinyGL. You can link them to either TinyGL, Mesa or any
other OpenGL implementation.

- texobj illustrates the use of texture objects. Its shows the speed
of TinyGL in this case (example not included in TinySDGL).

- You can download and compile the VReng project to see that TinyGL
has been successfully used in a big project
(http://www-inf.enst.fr/vreng).

Architecture:
-------------

TinyGL is made up four main modules:

- Mathematical routines (zmath).

- OpenGL-like emulation (zgl).

- Z buffer and rasterisation (zbuffer).

To use TinySDGL in a further system, you should look at the examples
and replace the SDL specific code by corresponding commands.

Notes - limitations:
--------------------

- 24 BIT packed pixel format seems not to work correctly under libSDL.

- See the file 'LIMITATIONS' to see the current functions supported by the API.

- Multithreading could be easily implemented since no global state
is maintained. The library gets the current context with a function
which can be modified.

- Lightening is not very fast. I suppose that in most games the
lightening is computed by the 3D engine.

- Some changes are needed for 64 bit pointers for the handling of
arrays of float with the GLParam union.

- No user clipping planes are supported.

- No color index mode (no longer useful !)

- The mipmapping is not implemented.

- The perspecture correction in the mapping code does not use W but
1/Z. In any 'normal scene' it should work.

Why ?
-----

TinyGL was developed as a student project for a Virtual Reality
network system called VReng (see the VReng home page at
http://www-inf.enst.fr/vreng).

At that time (January 1997), my initial project was to write my own 3D
rasterizer based on some old sources I wrote. But I realized that it
would be better to use OpenGL to work on any platform. My problem was
that I wanted to use texture mapping which was (and is still) quite
slower on many software OpenGL implementation. I could have modified
Mesa to suit my needs, but I really wanted to use my old sources for
that project.

I finally decided to use the same syntax as OpenGL but with my own
libraries, thinking that later it could ease the porting of VReng to
OpenGL.

Now VReng is at last compatible with OpenGL, and I managed to patch
TinyGL so that VReng can still work with it without any modifications.

Since TinyGL may be useful for some people, especially in the world of
embedded designs, I decided to release it 'as is', otherwise, it would
have been lost on my hard disk !

------------------------------------------------------------------------------
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
------------------------------------------------------------------------------
Fabrice Bellard. (Minor changes by Gerald Franz)