ReleaseNotes 94 KB

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  1. ----------------------- RELEASE 1.10.11 -----------------------
  2. Maintenance release containing assorted bug fixes and minor improvements.
  3. Rendering
  4. * Fix erratic shadow bug with multiple lights from gltf/blend2bam (#1153)
  5. * Fix erratic behavior of HW skinning shaders on non-animated models (#1207)
  6. * Fix errors with compressed luminance textures in DirectX 9 (#1198)
  7. * Implement screenshotting multisample backbuffer in DirectX 9 (#1225)
  8. Texture Loading
  9. * Don't load texture from disk when loading .bam if preloading is off (#1208)
  10. * Fix TextureReloadRequest not working properly when mipmapping is disabled
  11. * Add TexturePool.get_texture() method for querying textures in pool
  12. * Fix crash when opening a .txo, .dds or .ktx file fails
  13. * Improve error message when calling tex.write() with unknown extension
  14. Input
  15. * Generate horizontal scroll wheel events on Windows
  16. * Generate events for mouse buttons 4 and 5 on X11
  17. * Generate events for lmeta, rmeta and menu keys on Windows
  18. * Add raw event (raw-<) for key between shift and Z on ISO keyboards
  19. * Gracefully handle invalid raw input device data on Windows
  20. * Correctly handle negative axis input from Windows raw input devices (#1218)
  21. * FrSky RC controller is now registered as flight stick (#1218)
  22. Deployment
  23. * Support building with tkinter on all supported platforms (#780)
  24. * Fix issue with zipimport module not being packaged
  25. * Fix grayscale icons becoming blue when scaled automatically
  26. * Automatically include cacert.pem when depending on certifi
  27. * Suppress assorted spurious missing module warnings
  28. * Targeting linux_x86_64 / linux_i686 also allows use of manylinux wheels
  29. Build
  30. * Add support for Maya 2022 (#1213)
  31. * Support building with Visual Studio 2022
  32. * Support building with macOS 11.3 SDK (and work around clang crash)
  33. * Support building with Windows 11 SDK
  34. * Build Ubuntu .deb files with bindings for multiple Python 3 versions
  35. * Support compilation with Assimp 5.x (#1212)
  36. * Support building on manylinux_2_24
  37. Miscellaneous
  38. * Fix nodes with same tag key but different value getting flattened together
  39. * taskMgr.step() now restores previous SIGINT handler afterwards (#1180)
  40. * Add base.clock as alias for globalClock
  41. * FilterManager mul parameter now accepts floating-point values (#1231)
  42. * Assorted minor API documentation improvements
  43. * Fix memory leak getting Bullet persistent manifolds from Python (#1193)
  44. * Fix assertion in PythonLoaderFileType with debug Python build
  45. * Add missing property interface to PlaneNode
  46. * Fix prepare_scene() not properly invoking the Shader Generator
  47. * Add name property to AICharacter class (#1205)
  48. * Add bullet-split-impulse configuration variable (#1201)
  49. * Fix slider thumb entering dragging state on keyboard button press (#1188)
  50. * Allow OnscreenImage to be created before ShowBase is created (#1209)
  51. * Fix manager, t, play_rate, duration properties of Sequence/Parallel (#1202)
  52. * Expose ButtonEvent API to Python (UNSTABLE API, will be changed soon)
  53. ----------------------- RELEASE 1.10.10 -----------------------
  54. This release fixes assorted, mostly very minor bugs.
  55. * Round refresh rates when choosing display mode on macOS (#1144)
  56. * Vectors now support floor division
  57. * It is now possible to use round(), ceil() and floor() with vector types
  58. * Add RenderState::get_unused_states()
  59. * Fix assertion error in RenderState::get_num_unused_states()
  60. * Fix Assimp loader not importing normal vectors correctly (#1163)
  61. * Fix error when trying to render DirectGUI in offscreen mode (#1174)
  62. * Fix crash when resizing window in multi-window DirectX 9 application (#1167)
  63. * Fixes to enable compilation with recent OpenEXR and FFMpeg versions
  64. * Fix draw callback being called twice if cull callback calls upcall()
  65. * Improve error message when display module fails to load
  66. * Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181)
  67. * evdev input devices (such as gamepads) are now supported in FreeBSD as well
  68. * Panda no longer tries to compress buffer textures when compression is enabled
  69. * Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state
  70. * Fix memory leak when cleaning up FilterManager (#1166)
  71. * Fix memory leak deleting multisample OpenGL FBOs (#1166)
  72. * Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176)
  73. * PSSMCameraRig::update() now accepts a camera node directly
  74. * Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142)
  75. * Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142)
  76. * Fixes to format selection for OpenGL renderbuffers (#1137, #1141)
  77. * gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports)
  78. * Maya models can contain more than three eggObjectTypes (#1134)
  79. * Fix black screen on Linux when switching fullscreen without a WM active
  80. * Fix Linux crash when trying to load a directory instead of a file (#1140)
  81. * Fix crash when loading an invalid font
  82. * Fix a very obscure unintended DirectGUI behavior change in 1.10.9
  83. ------------------------ RELEASE 1.10.9 -----------------------
  84. This is a bugfix release which addresses some severe issues on macOS, as well as
  85. a broad range of issues on other platforms, and adds some minor features.
  86. Shaders
  87. * Some macOS builds were erroneously not built with Cg shader support (#1119)
  88. * Show error for unrecognized p3d_TextureXYZ GLSL shader inputs
  89. * Fix Cg shader bug when using multiple GraphicsStateGuardian objects (#1117)
  90. * New filled wireframe mode that respects vertex shaders (#1124)
  91. * Fix undefined behavior when using non-nearest filtering on isampler/usampler
  92. * Harmless shader linking warnings on macOS are now suppressed
  93. Windowing
  94. * Fix mouse confinement activating on Windows for non-foreground window (#1115)
  95. * Fix occasional failure with switching to fullscreen on macOS (#1039)
  96. * Fix parented window being offset if undecorated flag isn't set on Windows
  97. Rendering
  98. * Better support for headless OpenGL on Linux via EGL-based fallback (#1086)
  99. * EGL implementation can now fall back to alternative EGL devices
  100. * Fix ability to create multisample FBO when using EGL (#1089)
  101. * Fix copy-RAM and copy-texture modes for multisample-enabled buffers (#1129)
  102. * FilterManager now respects depth-bits specified in Config.prc
  103. * Auto-convert vertex data down from 64-bit float to 32-bit in OpenGL ES
  104. Texturing
  105. * Add missing 16-bpc and 32-bpc integer texture formats
  106. * Support `Texture::set_ram_image_as()` for 3D and multiview textures (#1095)
  107. * TexturePeeker now supports cube maps (#1098)
  108. * TexturePeeker now supports integer texture formats
  109. GUI / Text
  110. * Workarounds for disappearing text and GUI items in multithreaded pipeline
  111. * Fix generated accent marks for some fonts appearing flipped
  112. * Included static fonts now include dotless i glyph
  113. * Fix DirectOptionMenu issues when changing items from item callback (#1125)
  114. Python API
  115. * Fix some Python 3 compatibility issues
  116. * Improvements to `direct.stdpy.pickle` pickle, esp. for Python 3
  117. * Fix `direct.stdpy.pickle` sometimes duplicating Panda objects
  118. * Add pickle support to various Panda classes
  119. * AsyncFuture can now store an arbitrary Python object as result
  120. * AsyncFuture.gather() now schedules coroutines on current task chain
  121. * Coroutine exceptions are no longer suppressed in optimized builds
  122. * Add ability to `await` all interval objects inside a coroutine (#909)
  123. * Fix garbled data when doing `base.win.properties.size` et al.
  124. * Fix Filename division operator in Python 3
  125. * Add Pythonic property syntax to various Panda classes
  126. * Add optional `delay=` argument to `taskMgr.add()`
  127. * Fix CollisionHandler's again_patterns property
  128. Physics / Collisions
  129. * Fix missing import in nodePath.subdivideCollisions() (#1084)
  130. * Support pickling of CollisionTraverser and CollisionHandler objects (#1090)
  131. * Improve CollisionBox debug visualization
  132. * Fix broken GlobalForceGroup module
  133. * Fix writing representation of AngularVectorForce
  134. * Better handling for some edge cases in PhysicalNode
  135. * Support bam serialization of BulletGhostNode objects (#1099)
  136. Deployment
  137. * Fix app immediately exiting on Windows if log_filename is not set
  138. * Allow generating log files with date/time in filename (#1103)
  139. * Automatically removes aux-display Config.prc lines for excluded plug-ins
  140. * No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
  141. * Fix every app pulling in pep517 and numpy when building on some Linux distros
  142. * Fix building with pytz and pandas requirements
  143. * Some deterministic build support with PYTHONHASHSEED=0 and SOURCE_DATE_EPOCH
  144. * Fix harmless warnings about missing dependencies
  145. * Fix libbz2, libreadline and liblzma libraries being erroneously excluded
  146. Build / C++
  147. * Some macOS builds were erroneously not built with Cg shader support (#1119)
  148. * Fix code signatures being missing from arm64 wheels on macOS (#1123)
  149. * Windows builds now include missing DirectX 9 DLL (#1034)
  150. * Windows installer no longer pops up message box in silent mode (#1088)
  151. * Fix compatibility of Panda headers with C++17 and C++20 compilers
  152. * Support reproducible builds when SOURCE_DATE_EPOCH is set
  153. * Interrogate supports `__truediv__` and `__floordiv__` special methods
  154. * makepanda now looks for linux-libs-arm64 thirdparty directory in aarch64 build
  155. Miscellaneous
  156. * Assorted memory leaks fixed
  157. * Disable `vorbis-seek-lap`, which caused popping in ogg sounds (#1108)
  158. * Fix crash when playing video using older FFMpeg versions (#1085)
  159. * Fix flattening/egg loader bug messing up line strip geometry (#1122)
  160. * Fix egg lexer state not being cleaned up after error
  161. * multify respects SOURCE_DATE_EPOCH (but -T0 should be preferred)
  162. * Fix egg loader hanging when encountering unterminated quote or C-style comment
  163. * VirtualFileSystem::read_file() is now implemented for HTTP mounts
  164. * Fix regression causing crash in DIRECT tools
  165. * Fix repeatedly clicking object in DIRECT tools cause explosion of scaling node
  166. ------------------------ RELEASE 1.10.8 -----------------------
  167. Recommended maintenance release.
  168. * Support building for macOS 11 "Big Sur" and "Apple Silicon" (arm64)
  169. * Fix a memory leak, particularly noticeable with multithreaded pipeline (#1077)
  170. * Fix crash on macOS when unplugging device with threading active (#1082)
  171. * Fix error with build_apps not working with certain versions of Python
  172. * Fix DirectEntry/PGEntry flickering in the multithreaded pipeline (#1070)
  173. * Fix sounds resuming on reactivation if stop() was called while inactive (#559)
  174. * Collision traverser now releases GIL during traversal (#1033)
  175. * Fix crash caused by some gamepad drivers on Linux (#1066)
  176. * Add GraphicsPipe::get_display_zoom() for querying system DPI scaling
  177. * Skinning-enabled shaders can now properly render unskinned models as well
  178. * BitMask, SparseArray, BitArray types can now be pickled (#886)
  179. * VFSImporter now properly detects source file encodings in Python 3
  180. * Workaround for lighting bug with scenes imported using panda3d-gltf/blend2bam
  181. * Fix compilation error with Bullet 2.90+
  182. * Assimp library was updated in Windows thirdparty packages (#1020)
  183. * libCg is now shipped as library instead of framework on macOS (#1079)
  184. * Fix some erroneous warnings about missing modules in build_apps
  185. * Add warnings to build_apps when forgetting dependencies in requirements.txt
  186. * Add experimental TextureStage::M_emission mode
  187. * Add experimental p3d_TextureNormal, p3d_TextureEmission, etc. GLSL inputs
  188. * Fix ability to use deployment system when compiling without OpenSSL (#1073)
  189. * Fix assorted issues with rgbPanel
  190. * Fix comparison operator of RenderEffects object
  191. ------------------------ RELEASE 1.10.7 -----------------------
  192. This is primarily a bugfix release, but includes a few new features as well.
  193. Rendering
  194. * Add High Dynamic Range filter with ACES tone mapping to CommonFilters
  195. * Add sRGB filter to CommonFilters (to be used as fallback to framebuffer-srgb)
  196. * Fix (shadow) buffer no longer working after host buffer is destroyed (#890)
  197. * Fix rare bug with shader parameters not being set right across render passes
  198. * Fog density passed to shader now defaults to 0 when no fog is applied
  199. * Don't check sampler/light type mismatch for non-shadow-casting lights (#942)
  200. * Shader generator now makes use of Material alpha values if present (#912)
  201. * Support sRGB textures and framebuffers in OpenGL ES 2 renderer
  202. Asset Loading
  203. * Egg files can now be loaded with sRGB texture formats automatically
  204. * Fix maya2egg regression not creating animations properly (#1004)
  205. * Fix FMOD issue reading sounds from read-write-opened multifiles (#1002)
  206. Stability
  207. * Fix faulty collision detection when sphere is under polygon (#907)
  208. * Fix PStats misreporting an exploding number of RenderState/TransformState
  209. * Fix memory leak when removing a task that is awaiting a non-Panda future
  210. * Optimize RenderState cache for case where texture is replaced repeatedly
  211. * PNMImage add_sub_image() / mult_sub_image() now properly adds offset (#903)
  212. * Fix some ServerRepository issues in Python 3
  213. * Fix has_tags() still returning true after clearing all Python tags (#936)
  214. * Fix crash in BitArray.has_any_of()
  215. * Fix errors in PythonUtil.detectLeaks() and PythonUtil.report()
  216. * Fix runtime error during ControlManager deletion (#884)
  217. * Some error messages in nativenet are changed to debug messages
  218. * Fix TexMemWatcher crash when graphics memory reaches 1 GB (#975)
  219. * Fix a Triangulator crash dealing with certain invalid polygons (#985)
  220. * Fix in MultiplexStreamBuf::Output::write_string() (#902)
  221. * Fix a buffer overrun on FreeBSD when extracting very long command-line args
  222. Input and Windowing
  223. * M_confined mouse mode on Windows now confines mouse to client rectangle
  224. * Fix incorrect handling of shift modifier on macOS (#959)
  225. * Fix erroneous dpad_*-up events when emulating a dpad on Linux (#973)
  226. * Fix tab handling in DirectEntry with certain versions of Windows CRT (#994)
  227. * Fix parented window receiving WS_POPUP style on Windows (#915)
  228. Deployment
  229. * macOS app bundle now performs chdir into Resources folder upon launch
  230. * No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
  231. * Improvements to Config.prc handling (strip comments, sort files, etc.)
  232. * Line buffering is now used on Windows when writing to log files (#947)
  233. * stdout/stderr output streams are now flushed on exit (#946)
  234. * Build paths are now properly stripped from compiled Python code (#991)
  235. * Update to support a change in location of numpy/Pillow libraries (#914)
  236. * Fix libffi-7.dll not being included in official wheels
  237. * PYTHONINSPECT mechanism is no longer enabled when building with optimizations
  238. * A few unnecessary warning messages are squelched
  239. * Windows builds now include previously missing CRT dlls
  240. API
  241. * Add pickle support to Datagram class
  242. * Unexpose a crashing CollisionPolygon constructor and method (#908)
  243. * FilterManager has new parameter to control framebuffer clamping
  244. * Add snake_case aliases for functions in DirectGuiGlobals
  245. * Global delete operator is now safe to call with a null pointer
  246. * Improvements to API reference documentation
  247. Build
  248. * Fix issues building with development versions Python 3.9 and 3.10
  249. * Fix an ABI incompatibility issue with MouseWatcher in NDEBUG builds
  250. * Fix incorrect NaN/inf detection in double-precision release builds (#987)
  251. * interrogate C++ parser supports arbitrary constant expressions in bitfields
  252. * interrogate C++ parser supports sizeof with constant expression
  253. ------------------------ RELEASE 1.10.6 -----------------------
  254. This is a recommended bugfix release that adds additional stability fixes.
  255. Stability
  256. * Fix deployment system to work properly with pip 20
  257. * Fix multithreading crash when garbage collecting render states (#499)
  258. * Fix crashes when hotplugging USB device on macOS Catalina (#847)
  259. * Fix crash when using Python OpenSSL module with wheel build of Panda3D (#851)
  260. * Fix a memory leak in task system in Python 3 (#873)
  261. * Fix detection for convex angles in visible geometry in collision system (#879)
  262. * Fix regression in 1.10.4 when overriding verticalScroll_frameSize (#864)
  263. * Fix DirectScrolledList scrollTo error in Python 3 (#880)
  264. Shaders
  265. * Fix OpenGL shaders not being properly applied across multiple buffers
  266. * Proper handling of texture rotations applied to normal maps (#808)
  267. * "//Cg profile" no longer affects subsequent shader loads (#863)
  268. * Add support for custom vertex columns when munging points to quads (#870)
  269. * Workaround for GLSL p3d_TextureMatrix[] input giving GL error on macOS (#846)
  270. * Fix ShaderTerrainMesh disappearing when enabling compressed-textures
  271. Input
  272. * Fix MouseWatcherRegion leave event sometimes being fired twice (#858)
  273. * Fix odd behavior when pressing multiple mouse buttons during capture (#843)
  274. * Fix support for dead key input on some X11 servers
  275. * Fix raw key events being sent down repeatedly when holding key on X11 (#874)
  276. * Numpad keys are no longer included in get_keyboard_map() on X11
  277. * Add labels to some keys in get_keyboard_map() on X11
  278. * Properly use cursor hotspot when loading custom cursor on macOS (#845)
  279. * Loading custom cursor on macOS now properly resolves against model-path
  280. Animation
  281. * unloadAnims no longer removes all control effects, only for given anims (#853)
  282. * AnimChannelScalarTable (for morph animations) is now exposed to Python
  283. * It's now possible to create a CharacterSlider with default value
  284. Pipeline
  285. * Fix assertion errors when model-cache-dir cannot be created (#790)
  286. * Textures with clear colors are no longer stripped from bam files (#844)
  287. * Support texture clear colors in bam files (requires "bam-version 6 45" in PRC)
  288. * Fix bam2egg skinning bug for models with default poses on joints
  289. * bam2egg supports multitexturing and multiple UV sets
  290. Build system
  291. * Add missing --cggl-incdir and --cggl-libdir options in makepanda
  292. * Reduce library size by not exporting symbols of linked static libraries
  293. * Wheels no longer unnecessarily include libpythonX.Y.a (#839)
  294. * makepanda now auto-disables plug-ins in Config.prc that were not compiled in
  295. * Fix refcounting of returned ReferenceCount-like objects in interrogate
  296. * Fix inability to build a .whl on Ubuntu
  297. * Fix erratic build failure in dcParser code
  298. * Fix compilation using Windows 8.1 SDK
  299. ------------------------ RELEASE 1.10.5 -----------------------
  300. This is a recommended bugfix release, especially for macOS users.
  301. * Fix DPI scaling issue in macOS 10.15 "Catalina" (#794)
  302. * Fix crash on macOS Catalina without "Input Monitoring" permission (#795)
  303. * macOS installer now installs to /Library/Developer/Panda3D (#760)
  304. * macOS thirdparty packages are now linked with libc++ (#584)
  305. * Homebrew Python should now locate Panda libraries correctly (#755)
  306. * Work around Tk bug cancelling Load Params in Particle Panel on macOS (#811)
  307. * Fix NaN assertions when particles get very large positions (#822)
  308. * Add support for Autodesk Maya 2020
  309. * Fix maya2egg erroring when running from a pip installation (#709)
  310. * Support DualShock 4 (2nd gen) controller on Windows
  311. * Support .pz and .gz compressed models in deployment system
  312. * Support implicit namespace packages in deployment system (#778)
  313. * Fix issues when using CEF Python on macOS with deployment system
  314. * Fix deployment system issues reading .pyc files in some Python versions
  315. * Fix error with distutils package when deploying in a "virtualenv" env (#747)
  316. * Fix "NameError: name 'mdef' is not defined" error when deploying (#721)
  317. * Deployment system now strips weird -psn_* argument passed to macOS GUI apps
  318. * Fix custom loader hooks sometimes not working with Actor (#750)
  319. * Fix defaults for package_data_dirs in deployment system (#779)
  320. * Fix issues with adding icons to deployed executable (#718)
  321. * Add PNMImage.quantize() that palettizes using median cut algorithm
  322. * Fix stereo and MRT FBO rendering in OpenGL ES (#815)
  323. * RTM_copy_ram mode is now fixed for multiview textures in OpenGL
  324. * Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
  325. * Fix DirectX 9 crash when resizing vertex buffer in certain ways (#824)
  326. * Workaround for infinite loop in Triangulator for certain polygons (#737)
  327. * Fix dcparser issue with unpacking uint64 and int64 (#751)
  328. * Fix ability to compile dcparser outside of the Panda3D codebase (#759)
  329. * Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
  330. * direct.stdpy.threading2.Thread instances provide daemon and name properties
  331. * Workaround for Tkinter crash on Windows when resizing window (#586)
  332. * Fix possible stack overflow when reading many bytes from a stream (#754)
  333. * Fix mouse confinement region on Windows not updating on window resize (#727)
  334. * Fix mouse confinement being lost on Windows when window loses focus (#729)
  335. * Support adjusting particle birth offset time (#769)
  336. * Support building against OpenEXR 2.4 on Windows (#799)
  337. * Fix ability to pass a tuple to loader.loadModel
  338. * Fix an issue in interrogate with generating C bindings (#722)
  339. * Fix a variety of ABI compatibility issues with NDEBUG builds
  340. * Fix static linking of harfbuzz and freetype in makepanda
  341. * Fix ability to specify --python-incdir and -libdir to makepanda on macOS
  342. * `ls()` and `bam-info -ls` now list included animations
  343. * Fix white ambient color when loading PBR materials from .bam/cache (#828)
  344. * Fix inconsistent behavior when passing small values to shader inputs (#827)
  345. * Fix very rare NVIDIA driver crash when mixing GLSL and Cg shaders
  346. * Fix issue passing unicode to DirectScrolledList (#752)
  347. * Fix interrogate parser issue with function-like macro expansion
  348. * Interrogate now finds types nested in explicitly specialized template class
  349. * Improve performance reading all data from a file with direct.stdpy.file
  350. * PandaSystem now records whether libc++ or libstdc++ was used on macOS
  351. * makepanda.bat now builds against Python 3.7 by default
  352. * Many improvements to API documentation
  353. * pandac/input/*.in interrogatedb files are now included in .whl builds
  354. * Fix division exception in ServerRepository (#762)
  355. * Fix ShaderBuffer contexts not being cleared at GSG destruction
  356. * Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
  357. * Python particle classes now have snake-case aliases
  358. * Fix crash printing out cached buffer contexts
  359. * Rudimentary, experimental, low-level handling of digitizer input devices
  360. ------------------------ RELEASE 1.10.4.1 ---------------------
  361. This release fixes only one critical regression: calling destroy()
  362. on a DirectGUI item would cause an exception.
  363. ------------------------ RELEASE 1.10.4 -----------------------
  364. This release fixes a regression with DirectScrolledList in 1.10.3,
  365. fixes various other bugs, and introduces a few minor features.
  366. * Fix exception trying to create DirectScrolledList
  367. * Fix flickering in DirectScrolledFrame and other scissor issues (#681)
  368. * Experimental support for Python 3.8
  369. * Support adding icons to deployed applications
  370. * Support non-affine (eg. projective) transforms in calc_tight_bounds
  371. * Allow setting notify-output after initial import
  372. * Fix macOS issue locating Panda3D using Python 2.7.13+ from python.org
  373. * Support for Maya 2019
  374. * On Windows, pip is now installed by the installer (#690)
  375. * Fix Actor.makeSubpart on models with pre-bound animations (#647)
  376. * Properly interrupt task manager if first task chain raises error (#692)
  377. * Fix return value of encrypt_string in Python 3 (#684)
  378. * Support writing loader plug-ins in Python
  379. * Fix reading multiple p3d_TextureMatrix[] values from GLSL shaders
  380. * Fix shader error flag not being set if GLSL compilation failed (#622)
  381. * Add NodePath.replace_texture() convenience method
  382. * Fix deadlock when building with SIMPLE_THREADS=1 (#704)
  383. * Fix DirectOptionMenu cancelFrame not working inside scrolled frame (#658)
  384. * Fix assertion when calling analyze() on geometry with strip cut index
  385. * Implement fallback in GL renderer when F_sluminance is not supported (#693)
  386. * Set reasonable limits for sliders in ParticlePanel
  387. * Fix for DirectEntry autoCapitalize feature on Python 3 (#628)
  388. * Fix various DirectGUI items not working before ShowBase is instantiated
  389. * Work around an MSVC compiler bug in the release build
  390. * PythonUtil.weightedChoice now raises IndexError on empty list
  391. * Support changing DirectScrollBar width after initialiation (#699)
  392. * Workaround for Bullet deadlock when adding shape to a scaled body (#689)
  393. * Support setting DirectEntryScroll entry after initialization (#702)
  394. * Fix some missing imports in directtools (#698)
  395. * Fix undefined behavior issue when using musl-libc
  396. * Update Eigen in Windows thirdparty packages to 3.3.7
  397. * Update metadata of pip wheels
  398. ------------------------ RELEASE 1.10.3 -----------------------
  399. This is another bugfix release that addresses a variety of issues
  400. in 1.10.2 and further improves the stability.
  401. * Fix crash when unplugging certain devices on macOS
  402. * Fix crash on macOS when using RIME input
  403. * Fix logging issues/crashes in apps deployed with Python 2.7
  404. * Fix issues when starting in fullscreen on Linux/X11
  405. * Fix mapping of several gamepads including Trust GXT 24
  406. * Fix Linux crash when no input devices are present
  407. * Unbreak support for matrix arrays in vertex data in OpenGL
  408. * Allow creating multisample FBO in OpenGL with non-MS host window
  409. * Support playing and looping compressed Ogg and WAV audio files
  410. * Fix generation of CollisionBox for transformed geometry in .egg
  411. * Fix Bullet rigid body transform not updating after reparenting
  412. * Fix sporadic color scales with lighting and custom GLSL shader
  413. * Prevent faulty shaders from shutting down GSG on some drivers
  414. * Allow None as either argument to OdeJoint.attach()
  415. * Fix BufferViewer when main window is not opened right away
  416. * Properly detect extension of pz/gz compressed video/audio files
  417. * Fix for invalid behavior of SparseArray methods to clear bits
  418. * FilterManager now allows overriding framebuffer properties
  419. * Fix detection of core-only OpenGL profile on some drivers
  420. * Add gl-forward-compatible config var for OpenGL context creation
  421. * Add paste-emit-keystrokes variable to disable Ctrl+V on Windows
  422. * Fix in-place |= operator on Panda types (such as SparseArray)
  423. * Fix rare FFmpeg "bad src image pointers" errors after seek
  424. * Fix uses of types.InstanceType in some obscure direct functions
  425. * Fix capsule-into-sphere collision test in degenerate case
  426. * KeyboardButton.ascii_key now also accepts a str character
  427. * Fix errors in various Tkinter DIRECT widgets
  428. * Expose save_egg_file/save_egg_data functions in Python API
  429. * Fix assertion error in BoundingBox.set_min_max
  430. * Fix typo in CollisionTraverser.respect_prev_transform property
  431. * Properly install Python bindings when building FreeBSD installer
  432. ------------------------ RELEASE 1.10.2 -----------------------
  433. This release fixes several more bugs, including a few regressions
  434. in 1.10.1. Upgrading is highly recommended.
  435. * Fix regression on Windows causing freezes and instability
  436. * Fix a memory leak issue in Python applications
  437. * Fix crash reading unaligned float4 column in GeomVertexReader
  438. * Fixes for switching to fullscreen at runtime on Windows and Linux
  439. * Fix incorrect display mode listing in some Linux distributions
  440. * Fix threading crash on Linux when using get_keyboard_map()
  441. * Support "from __future__ import division" for Panda types
  442. * Support building with Visual Studio 2019 in makepanda
  443. * Work around Assimp crash when loading multiple .ply models
  444. * On Windows, a Python 3-compatible version of Pmw is included
  445. * Fix ParticlePanel spam when hovering over File menu items
  446. * TexMemWatcher has been fixed for Python 3
  447. * Prevent macOS window getting stuck after base.destroy()
  448. * Fix assertion setting mass before shape with Bullet debug build
  449. * Don't error if DirectScrolledFrame is destroyed twice
  450. * Fix reference count corruption accessing task.__dict__
  451. * Fix writing to SequenceNode frame_rate property
  452. * Fix collider sort not copied when copying CollisionNode
  453. * Add OpenCollective backer file
  454. ------------------------ RELEASE 1.10.1 -----------------------
  455. This is a bugfix release intended to fix several issues in 1.10.0.
  456. * Fix crashes when gamepad is plugged in on 32-bit Windows
  457. * Fix deploy-ng error regarding 'exist_ok' on Python 2
  458. * Fix Linux install from pip not working with some mesa drivers
  459. * Fix compatibility issues with upcoming Python 3.8
  460. * Fix regression with Audio3DManager.setSoundVelocityAuto()
  461. * Fix issues when awaiting loader.loadModel in Python 3.7
  462. * Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
  463. * Fix lighting being disabled when only an AmbientLight is active
  464. * Fix an error saving from Particle Panel in Python 3
  465. * Depth buffer now defaults to 24-bit on macOS (fixes flickering)
  466. * Fix no devices being detected on Windows with threading-model
  467. * Implement collision tests from Capsule and Box into InvSphere
  468. * Fix odd behavior and occasional crash in QuatInterval
  469. * Fix SpriteAnim error in particle system
  470. * Fix ShaderGenerator error when using too many shadowing lights
  471. * Fix interrogate crash in Python 3 with optional wstring args
  472. * Fix compilation errors for x86 Android platform
  473. * Fix permissions of directories created by installpanda
  474. * Improvements to API reference documentation
  475. * Fix incorrect features printed out when printing an InputDevice
  476. * Support cross-compiling for Android platforms in makepanda
  477. * Work around various bugs when compiling with OS X 10.7's libc++
  478. * Fix wrong error sometimes being reported when loading plug-in
  479. * Allow getting NodePath from CullTraverserData object
  480. * Add config options to Assimp loader for generating normals
  481. * Fix multisampling in floating-point framebuffers on OpenGL
  482. * Parse egg files with 4-component tangents (must be 1 or -1)
  483. * StencilAttrib.make() write_mask argument is now optional
  484. ------------------------ RELEASE 1.10.0 -----------------------
  485. This is a major release with significant changes. Please review the
  486. changes when upgrading. The list below is by no means exhaustive, but
  487. should contain the most important changes.
  488. General
  489. * Experimental ability to build for Android
  490. * New input framework to natively support gamepads, joysticks, etc.
  491. * Multi-threaded render pipeline is a lot more stable now
  492. * New setuptools-based deployment pipeline
  493. * Improvements to mouselook smoothness
  494. * Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
  495. * Addition of unit test suite
  496. * Many improvements to thread safety
  497. * Many performance improvements
  498. * Tons of bugfixes
  499. * Big style cleanup of C++ source code
  500. Python API
  501. * Complete support for Python 3
  502. * Support for coroutines and async/await
  503. * Property interfaces have been added for many settings
  504. * More flexible handling for keyboard arguments in C++ APIs
  505. * Python bindings are completely separated out of the C++ libraries.
  506. * Interrogate binding generator has many improvements.
  507. * Use of pandac.PandaModules is discouraged, use panda3d.core et al
  508. * Use of libRocket is discouraged due to lack of Python 3 support
  509. * Tasks are now sorted in addition order when lacking a sort value
  510. * Fixes iris/fade transitions for extreme aspect ratios
  511. * WeakNodePath is now exposed to Python
  512. * WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
  513. * Calling bare run() is deprecated, use base.run() instead
  514. * downcastTo*() methods have been removed, they were already no-ops
  515. Rendering
  516. * Add new shader-based terrain rendering method (ShaderTerrainMesh)
  517. * The default ColorAttrib mode is now T_vertex
  518. * The ColorAttrib T_off mode now properly disables vertex colors entirely
  519. * Make handling of color attributes more consistent between renderers
  520. * Ability to create an OpenGL core profile context; set "gl-version 3 2"
  521. * Experimental support for reverse-Z rendering for best depth precision
  522. * sRGB framebuffers supported more widely
  523. * Support for infinite near/far clip in lens
  524. * Add some PBR material parameters to material class
  525. * Addition of more built-in GLSL shader inputs; see manual.
  526. * Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
  527. * Add flag enabling vertex shader control over point size
  528. * Support signed ints and double-precision floats in vertex data with GLSL
  529. * Support unsigned 11/10/10-bit floating-point textures and vertex data
  530. * Support for SSBOs via ShaderBuffer class
  531. * Support OpenGL FBO buffers without any attachments
  532. * Support passing uint variables to GLSL shader
  533. * Allow rendering objects with empty vertex data (for vertex pulling)
  534. * Add LogicOpAttrib, for supporting logical operator blending
  535. * Improvements to OpenGL ES support
  536. * Support for geometry with adjacency information
  537. * Change default alpha blending to improve blending rendered result
  538. * New method for obtaining native OpenGL texture object
  539. * Support windowless offscreen rendering on macOS
  540. * Panda resets OpenGL state better before and after draw callbacks
  541. * OpenGL renderer better supports debugging tools like apitrace
  542. * Support fixed-depth billboards, useful for 2D tags that don't change size
  543. Shader generator
  544. * Significant performance improvements
  545. * Support for point light shadows
  546. * Hardware skinning support
  547. * Changes to match fixed-function pipeline better
  548. * Fixes for normal vector normalization
  549. * Support multiple normal maps (uses Reoriented Normal Mapping)
  550. * Tracks modifications to materials and texture stages automatically
  551. Lighting
  552. * Allow specifying light color based on color temperature
  553. * Setting specular color of a light separately is deprecated
  554. * New GLSL inputs to make implementing lighting in shaders much easier
  555. * Add representation for sphere light and rectangle light
  556. * Efficiency improvements for passing light information to shader
  557. * Interocular distance for shadow cameras now always defaults to 0
  558. * Add low-level lighting module from RenderPipeline
  559. Textures
  560. * Support cube map arrays
  561. * Support buffer textures
  562. * Many more texture formats supported
  563. * BC4 and BC5 compression modes supported
  564. * Proper depth textures supported in DirectX 9 renderer
  565. * set_ram_image(_as) directly supports buffer protocol
  566. * TexturePeeker supports more formats and component types
  567. Text
  568. * Dramatic improvements to text rendering performance
  569. * Support for HarfBuzz for higher-quality text shaping and kerning
  570. * Support for right-to-left text
  571. * Support for signed-distance-field rendering in egg-mkfont
  572. Audio/video
  573. * The default unit for audio is now 1 meter for each Panda unit.
  574. * Native .flac loader
  575. * Support videos with alpha channel in ffmpeg
  576. * OpenAL stability improvements, especially on macOS
  577. * Support loading .opus files with libopusfile
  578. * Fix various memory leaks
  579. Physics / collisions
  580. * CollisionTube is renamed to CollisionCapsule.
  581. * Box-box collision test is improved to work well with the Pusher
  582. * More box tests for collision system: box-into-plane, box-into-poly
  583. * Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
  584. * Bullet objects are serializable to .bam files.
  585. * Bullet bindings are now thread safe.
  586. * Bullet debug drawer is more efficient; no longer inherits GeomNode.
  587. * Various fixes to bullet vehicle wheel synchronization
  588. * PhysX bindings are deprecated.
  589. Pipeline / loading
  590. * Support for Assimp library to load a broad variety of model formats
  591. * Ability to specify min-lod, max-lod, lod-bias in .egg file
  592. * Egg file materials support PBR-style material parameterization
  593. * Support loading more DDS files, including DX10-style ones
  594. * Add support for OpenEXR and HDR textures
  595. * Support line/point thickness in bam2egg
  596. * bam2egg no longer inserts a vestigial ModelNode at the top
  597. * bam2egg supports depth test, offset, cull bin attributes
  598. * Accept a .gz file wherever a .pz file is accepted
  599. * egg-palettize supports mirror and border-color wrap modes
  600. * More robust checks against memory corruptions when loading bad .bam files
  601. * Support for Maya 2017 and 2018
  602. * Support preprocessing GLSL shaders created with Shader.make
  603. Build
  604. * We now require using MSVC 2015 or 2017 to compile on Windows.
  605. * At least GCC 4.8 is now required.
  606. * With GCC/clang, enabling C++11 is now required.
  607. * Allow building with more recent ffmpeg versions
  608. * Support for old FFMpeg versions (before 1.1) dropped.
  609. * The ppremake build system has been removed.
  610. * Support for OpenSSL versions before 0.9.7 has been dropped.
  611. C++
  612. * Use of NULL is replaced with nullptr
  613. * WeakPointerTo now requires use of lock() method for thread safety
  614. * Mutex et al now satisfy C++11 Lockable constraints
  615. * Panda headers no longer contain `using namespace std;`
  616. * PN_int32 et al have been removed, use stdint.h types instead
  617. * The need to link with pystub and add Python include dirs is removed.
  618. ------------------------ RELEASE 1.9.4 ------------------------
  619. One of the bugfixes in the last 1.9.3 release introduced a regression,
  620. therefore it was decided to make another 1.9.x release.
  621. * Fix 1.9.3 regression with generating geometry in threaded pipeline
  622. * Various compile warning fixes
  623. * Fix occasional crash in PNMImage::quick_filter_from()
  624. * Fix issue taking screenshots from an OpenGL FBO buffer
  625. * Fix various issues with MeshDrawer
  626. * Fix issue with collision sphere generation in bam2egg
  627. * Fix compile errors with more obscure Python configurations
  628. * Fix assert when using Texture.load_sub_image to load whole image
  629. * Fix fsm FourState
  630. ------------------------ RELEASE 1.9.3 ------------------------
  631. This issue fixes several bugs that were still found in 1.9.2.
  632. * Fix crash when using homebrew Python on Mac OS X
  633. * Fix crash when running in Steam on Linux when using OpenAL
  634. * Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
  635. * Fix loading models from 'models' package with models/ prefix
  636. * Fix random crashes in task system
  637. * Fix various race conditions causing threading issues
  638. * Fix memory leaks in BulletTriangleMesh
  639. * Fix loading old models with MovingPart<LMatrix4f>
  640. * Improve performance of CPU vertex animation somewhat
  641. * Show framebuffer properties when fbprop request fails
  642. * Show error instead of crash on use of object before __init__
  643. * Fix hang on exit when using Python task on threaded task chain
  644. * Fix inability to get RGBA renderbuffer in certain cases
  645. * Work around GLSL issue with #pragma and certain Intel drivers
  646. * Improve performance of texture load and store operations
  647. * Fix crashes with pbuffers on Intel cards on Windows
  648. * Support for Autodesk Maya 2016.5
  649. * Add shadow-depth-bits config var to control shadow map depth
  650. * Fix cull issue when rendering cube map (or any multi-lens setup)
  651. * Fix crash rendering with the same camera to different contexts
  652. * Fix compile error when making static build with DX9 renderer
  653. * Fix assertion when using aux render targets in DX9
  654. * Work around Cg bug generating invalid ASM for saturated tex loads
  655. * Fix issues with certain Cg shader inputs in DX9
  656. * Support uint8 index buffers in DX9
  657. * Fix occasional frame lag when loading a big model asynchronously
  658. * Fix interrogate parsing issue with "const static"
  659. * Add back missing libp3pystub.a to Mac OS X SDK
  660. * Fix RAM caching of 2D texture arrays
  661. * Fix Ctrl+C interrupt propagation to runtime applications
  662. * Support for InvSphere, Box and Tube solids in bam2egg
  663. * Preserve "intangible" and "level" collide flags in bam2egg
  664. * Add normalized() method to vectors
  665. * asyncFlattenStrong with inPlace=True caused node to disappear
  666. * Fix asyncFlattenStrong called on nodes without parent
  667. * Fix is_playing() check when playing an animation backwards
  668. * Windows installer no longer clears %PATH% if longer than 1024 chars
  669. * Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
  670. * Fix tinydisplay texture errors on shutdown
  671. * Fix mipmap filtering issues in tinydisplay renderer
  672. * Fix exception when creating intervals before ShowBase is started
  673. * Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
  674. * Add keyword argument support to make() methods such as Shader.make()
  675. * Fix compilation errors with Bullet 2.84
  676. * Fix exception when trying to pickle NodePathCollection objects
  677. * Fix error when trying to raise vectors to a power
  678. * GLSL: fix error when legacy matrix generator inputs are mat3
  679. * Now tries to preserve refresh rate when switching fullscreen on Windows
  680. * Fix back-to-front sorting when gl-coordinate-system is changed
  681. * Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
  682. * get_keyboard_map now includes keys on layouts with special characters
  683. * Fix crash due to incorrect alignment when compiling Eigen with AVX
  684. * Fix crash when writing 16-bit .tif file (now silently downsamples)
  685. ------------------------ RELEASE 1.9.2 ------------------------
  686. This is a minor bugfix release, fixing a few minor issues that
  687. remained in the 1.9.1 release, including:
  688. * Fix compile errors with more recent versions of ffmpeg
  689. * Include .lib files for pyd modules in Windows SDK
  690. * packp3d now recognizes default egg-object-type definitions
  691. * Fix issues with sphere-into-box and box-into-sphere collisions
  692. * Texture VRAM usage is now correctly reported by pstats
  693. * Support for reading BMP files with alpha channel
  694. * Fix OpenGL crashes in very ancient OpenGL versions
  695. * Fix rare compile issues and crashes with esoteric Python set-ups
  696. * Fix crash when extracting texture that's not a multiple of 4 bytes
  697. * Work around buggy NVIDIA driver that reports _main_* shader inputs
  698. * Add version of transform_vertices that accepts a SparseArray
  699. * Clamp shininess to 0 to avoid GL error when shininess < 0
  700. * Fix various bugs in RopeNode and NurbsCurveEvaluator
  701. * Fix clock-mode Config.prc settings
  702. * NodePath render_mode setters no longer reset wireframe color
  703. * Fix constant reloading of texture when gl-ignore-mipmaps is set
  704. * BamReader now releases the GIL (so it can be used threaded)
  705. * Fix AttributeError in direct.stdpy.threading module
  706. ------------------------ RELEASE 1.9.1 ------------------------
  707. This minor release fixes some important regressions and bugs found
  708. in 1.9.0, but also introduces a few minor features.
  709. It also reintroduces the deployment tools that were absent from
  710. the previous release.
  711. The following issues were fixed:
  712. * SDK now properly installs in Mac OS X 10.11 "El Capitan"
  713. * Windows 8.1+ no longer applies DPI virtualization to Panda window
  714. * Fix ffmpeg library load issue on Mac OS X
  715. * Fix issues running maya2egg on Mac OS X
  716. * Fix compiler errors on different platforms
  717. * Fix various rare crashes
  718. * Fix crashes on shutdown in threaded pipeline
  719. * Fix low-level threading crash on ARM machines
  720. * More reliably and robustly handle failures opening OpenAL device
  721. * Textures were not being scaled to power-of-2 in some cases
  722. * Correct scaling of normal vectors with flatten operation
  723. * Correct positioning of viewing axis when showing lens frustum
  724. * Add dpi-window-resize option to auto-resize window on DPI change
  725. * Fix assertions when alpha-file-channel references unknown channel
  726. * Use OpenGL-style vertex colors by default on non-Windows systems
  727. * Default vertex column alignment is now 4 bytes
  728. * Add PNMImage premultiply/unpremultiply methods.
  729. * Fix incorrect parsing of numbers with exponents in Config.prc
  730. * Fix for reading URLs mounted via the virtual file system
  731. * Fix shader generator memory leaks and runtime performance
  732. * Fix shader generator scaling of binormals and tangents
  733. * Expose _NET_WM_PID to window managers in X11
  734. * Fix a range of bugs in tinydisplay renderer.
  735. * Don't error when setting lens far distance to infinity
  736. * Allow passing custom lens to saveCubeMap/saveSphereMap
  737. * Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
  738. * Fix DynamicTextFont.makeCopy()
  739. * Make Texture memory size estimation more accurate
  740. * Fix various window resizing issues
  741. * Fix PandaSystem.getCompiler() value for clang (it reported gcc)
  742. * x2egg no longer replaces face normals with vertex normals
  743. * Include Eigen headers in Mac and Windows SDK
  744. * Added geomipterrain-incorrect-normals setting, default=true
  745. * DisplayInformation resolution list was missing on Windows
  746. * Upgrade FMOD and Bullet versions on Windows and Mac OS X
  747. * Various performance optimizations
  748. * Fixed various other bugs not listed here.
  749. Fixes and improvements for the runtime:
  750. * Fix splash screen freezing in the X11 web plug-in
  751. * pdeploy will now handle extracted files (eg. .ico and .cur)
  752. * Added more options for customizing splash screen
  753. * Fix missing xml and ast modules from morepy package
  754. * Certificate dialog is now localized to various languages
  755. * Fix packp3d error when Python file is not in a package
  756. * Pass on failing exit status from packaged application
  757. * Remove annoying ":Packager(warning): No such file" warning
  758. * Fix issue installing pdeploy-generated .pkg on OS X 10.11
  759. Fixes for the Python API:
  760. * Fix mysterious and rare crash in tp_traverse
  761. * Bullet step function accidentally defaulted to step size of 0
  762. * Fix overflow of file offsets (eg. when seeking in huge files)
  763. * Fix regression with memoryviews
  764. * Fix hasattr/getattr of vector classes for invalid attributes
  765. * Allow passing a long to methods accepting an int
  766. * Fix crash when passing None to Filename constructor
  767. * MouseWatcherGroup was erroneously not exposed in 1.9.0
  768. * ShowBase no longer unmounts VFS when shutting down
  769. * No longer requires setting PATH to import panda3d.*
  770. * DirectDialog default geom is once again respected
  771. * DirectDialog no longer overrides custom frameSize
  772. * Fix WebcamVideo/MicrophoneAudio.getOptions() methods
  773. Changes relating to the OpenGL renderer:
  774. * Various performance improvements
  775. * Fix point/line thickness setting
  776. * Improve GLSL error reporting
  777. * Fix Intel driver issues, particularly with geometry shaders
  778. * Add more error checking for parameter types
  779. * Integer shader inputs were not being converted to float properly
  780. * Fix crash passing an undersized array to a GLSL shader input
  781. * p3d_ColorScale et al may now be declared as vec3
  782. * Fix flickering when using trans_model_to_apiview in Cg
  783. * Support wireframe and point rendering modes in OpenGL ES
  784. * Fix issue with model disappearing in rare cases with GLSL
  785. * Fix ColorWriteAttrib not working as it should
  786. * Allow deactivating PStats collectors for GPU timers
  787. * Memory residency of graphics buffers now tracked by PStats
  788. * Allow changing OpenGL coordinate system with gl-coordinate-system
  789. Fixes for libRocket integration:
  790. * libRocket did not work on Mac OS X in 1.9.0
  791. * Fix inconsistent behavior with non-power-of-2 textures in rocket
  792. * Use model-path for finding libRocket assets
  793. * Add missing keys to libRocket keymap
  794. * libRocket elements showed up white in tinydisplay
  795. New features:
  796. * Add -L (lighting) and -P (graphics pipe) pview options
  797. * Add M_confined mouse mode that keeps cursor in window
  798. * Add sample program demonstrating mouse modes
  799. * bam2egg supports collision sphere and plane solids
  800. * p3d_TransformTable GLSL input backported from 1.10 branch
  801. * Add openal-device setting for selecting OpenAL audio output
  802. * Add limited modification timestamp tracking for Ramdisk mounts
  803. * Support for Autodesk Maya 2016
  804. ------------------------ RELEASE 1.9.0 ------------------------
  805. This is a major release with many exciting new features!
  806. Beware of bugs.
  807. The list below contains a subset of the changes introduced:
  808. * We now offer 64-bit Windows and Mac OS X builds.
  809. * Switch to MSVC 2010; no more assembly manifests.
  810. * Cocoa port for better Mac OS X support, esp. newer versions.
  811. * We now compile the Python modules into panda3d/*.pyd modules;
  812. no more imp.load_dynamic hackery needed.
  813. * Support for GPU profiling in OpenGL, see pstats-gpu-timing
  814. * sRGB framebuffers, see framebuffer-srgb
  815. * sRGB texture support, see Texture::F_srgb et al.
  816. * Integer vector support, including passing to shaders
  817. * Native .ogg vorbis and .wav loader (does not require ffmpeg)
  818. * FFmpeg support is a separate plug-in module now, libp3ffmpeg.
  819. * Sample programs are now part of the source code repository
  820. * Can be built with Python 3 (highly experimental)
  821. * Improvements to Windows installer
  822. * M_filled_wireframe rendering mode
  823. * Support specifying sampler state separate from textures
  824. * Support for bindless texture clearing
  825. * Texture LOD bias and min/max LOD settings
  826. * Framebuffer properties allows separate red/green/blue bits
  827. * Explicit float color and float depth specification in fbprops
  828. * Coverage samples settable via FrameBufferProperties
  829. * Stereo buffer implementation in OpenGL via FBOs
  830. * Support enumeration of pixel formats in WebcamVideo
  831. * Frame rate meter can be configured to show milliseconds
  832. * Changes to improve font crispness with default settings
  833. * Fix assertion error when using more than one GraphicsEngine
  834. * raw-w, raw-a, etc. keyboard events for layout-independent input
  835. * Allow querying active keyboard layout via win.get_keyboard_map()
  836. * Distinguish between lmeta and rmeta keys on Mac OS X
  837. * Floating-point image manipulation API, support float tiffs
  838. * Various new 16-bit and 32-bit and int texture formats
  839. * Man pages are now available for the majority of utilities
  840. Pipeline:
  841. * Fix bugs with <Collide> group transformations in .egg
  842. * Don't create unnecessary intermediate node when loading .egg
  843. * bam2egg supports materials, and correctly converts animations
  844. * dae2egg has some skeletal animation support
  845. * Support Maya versions up to 2015
  846. OpenGL renderer changes:
  847. * Error checking is now OFF by default for performance reasons,
  848. set gl-check-errors or gl-debug to true to enable.
  849. * GL 4.2 shader_image_load_store support (incl. multi-bind)
  850. * Layered render-to-texture (using geometry shaders)
  851. * Seamless cube maps (on by default), see gl-cube-map-seamless
  852. * Added gl-debug for improved debug output support
  853. * Added GL object labels when gl-debug is enabled
  854. * gl-dump-compiled-shaders can be used to dump program binaries
  855. * Direct3D-style NT_packed_dabc vertex arrays now directly supported
  856. * Native rendering of line strips, using primitive restart
  857. * Immutable texture storage support (disabled by default)
  858. * Bindless texture support (disabled by default)
  859. * Specular component is now computed separately in FFP
  860. Shader system:
  861. * Support for tessellation shaders
  862. * Support for compute shaders via ComputeNode
  863. * GLSL preprocessor with "#pragma include" support
  864. * Much better coverage of shader inputs in GLSL
  865. * GLSL error messages now show source filename
  866. * Fixes apiclip_of_x shader inputs
  867. * Matrices can be passed directly to setShaderInput
  868. * Support binding images to shaders
  869. * Viewport array support
  870. Optimizations and performance improvements:
  871. * Use of C++11 move semantics to reduce refcounting overhead
  872. * Build with Eigen by default for faster linear math
  873. * Dramatic overhead reduction of generated bindings
  874. * Streamline culling process
  875. * Tighter bounding volume generation
  876. * Take advantage of CPU features for bit operations
  877. * Circumvent bounding volume generation when not required
  878. * Optimizations for interned strings
  879. * Use of GCC atomics should improve 64-bit Linux performance
  880. API features:
  881. * Buffer protocol support for textures and arrays
  882. * Interrogate supports various C++11 features
  883. * Expose TextGlyph interfaces for making custom text renderers
  884. * Better handling of default arguments for many functions
  885. * Cyclic references can sometimes be tracked through tasks
  886. * ShowBase clean teardown possible
  887. * API documentation is more accurate
  888. * Improve interfaces for interop with other applications
  889. Deprecated features:
  890. * Use of pandac.PandaModules is discouraged; use panda3d.core
  891. * Deprecate DirectStart and global run() function; use ShowBase
  892. * Remove old decal system
  893. * Remove Direct3D 8 renderer
  894. * Remove M_light_vector tex gen mode and FFP-based bump mapping
  895. Bug fixes:
  896. * Various point rendering issues are fixed now
  897. * Fix pview issue with 1-frame and/or multiple animations
  898. * Fixes for multisampling in FBOs
  899. * Fix aspect ratio of frame rate meter
  900. * Support NaN and infinity values in Config.prc variables
  901. * Fixes for webcams on Linux that do not output Huffman tables
  902. * Better support for non-basic Cg shaders on non-NVIDIA cards
  903. * Many others
  904. ------------------------ RELEASE 1.8.1 ------------------------
  905. This is a bugfix release, fixing many issues in 1.8.0.
  906. However, there may still be some (minor) bugs.
  907. * Fix a host of issues related to GLSL shaders
  908. * Fix incorrect registry entry for Python in Windows installer
  909. * pdeploy generated binaries with wrong architecture on Linux
  910. * Fix runtime error in pdeploy when building for Windows
  911. * Support for Maya 2013
  912. * ARToolKit now also works on Mac OS X
  913. * WM_CLASS can be set using x-wm-class and x-wm-class-name
  914. * No longer crashes when Xrandr is not supported
  915. * Aux normals are now also normalized when no lights are applied
  916. * Fix hidden cursor when switching fullscreen on Mac OS X
  917. * PackageInstaller didn't add packages to system paths
  918. * Allow disabling custom cursor on Windows
  919. * Fix incorrect panning of 3D audio
  920. * Fix omission of textures of non-standard format in ShaderGenerator
  921. * Fix compile issue with newer gcc versions
  922. * Fix circular reference held by ActorNode
  923. * Window is now correctly centered on Windows
  924. * Fix confusion with depth range of Lens::project()
  925. * Now successfully compiles against recent SSL versions on Windows
  926. * Fix incorrect Cg TEXUNIT0 binding during the first frame
  927. * TextNode::set_text_scale now correctly scales spaces as well
  928. * Expose AudioLoadRequest to Python (for async audio loading)
  929. * Support for the libRocket debugger
  930. * Fix newline entry in libRocket
  931. ------------------------ RELEASE 1.8.0 ------------------------
  932. This is a major release, with several big new features. As such,
  933. it is likely to contain bugs.
  934. * True threading support now enabled in the default build
  935. * Pipelined rendering: app, cull, and draw can run in parallel, each
  936. in their own thread
  937. * Web plugin is more robust, and better supports Safari and Chrome
  938. * Plugin runs properly when the username contains non-ASCII characters on Windows
  939. * Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
  940. location
  941. * Multifiles (and p3d files) now make a distinction between binary and
  942. text files
  943. * OccluderNode added for explicit occlusion culling
  944. * Ambient occlusion generation for terrain
  945. * Fixed bug where Windows installer wipes %PATH% when it's too long
  946. * Added fog support to the shader generator
  947. * Added normal_gloss texture mode
  948. * Added a custom color option to the cartoon filter
  949. * Support for texture arrays in shaders
  950. * Better shader support in pandadx9
  951. * Fix some issues with cube map buffers
  952. * Can be compiled to use double-precision floats throughout, instead
  953. of the default of single-precision floats. (Graphics drivers still
  954. use single-precision floats, of course.)
  955. * Can be compiled with the optional Eigen library to provide SSE2 support
  956. * Can be compiled with SpeedTree support
  957. * Can be compiled on MSVS2010, and/or Win64. (These builds not
  958. provided by default.)
  959. * Support for the Bullet physics engine
  960. * Support for the libRocket GUI library
  961. * Support for stereo/multiview textures
  962. * Substantial performance improvements to movie textures
  963. * TGA files with alpha channel now load correctly
  964. * New "Ramdisk" mount type available for the VFS
  965. * The VFS is now writable for ramdisk files and true on-disk files
  966. * pdeploy -i generates a custom icon for the installed game
  967. * wx and tk work better on OSX
  968. * Panda windows can be embedded within wxPython windows on all
  969. platforms (including OSX) with the new WxPandaWindow class
  970. * Added base.pixel2d for pixel-based 2-D coordinates
  971. * Python-based swizzling of Panda vectors, e.g. vec2.xyxy
  972. * Python programmers can now optionally use the original unmangled C++
  973. name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
  974. * Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
  975. * DirectGui works with nonstandard coordinate-system in effect
  976. * Egg loader handles double-sided polygons a little differently by
  977. default now, for better render performance but more memory usage
  978. (use "egg-emulate-bface 0" to restore the old behavior if needed).
  979. ------------------------ RELEASE 1.7.2 ------------------------
  980. This release fixes several bugs that were found in 1.7.1.
  981. * Fix crash on GLX implementations that have no FBConfig support
  982. * Fix trouble with buffers on Mac OS X
  983. * Un-break shadow samplers in Cg shaders
  984. * Fixes for relative mouse mode on OSX
  985. * Pdeployed apps on Windows no longer show a console window
  986. * Fix relative file paths for license files in pdeploy
  987. * Ppatcher no longer writes out faulty checksums
  988. * Fix plugin failure to read from cache
  989. * Include missing X11 extension libs in runtime distribution
  990. * Fix disappearing windows with CEGUI's OpenGL renderer
  991. * Fixes for makepanda on FreeBSD
  992. * Fix LightRampAttrib crash
  993. * Fix bug with two-parameter Lens::set_fov
  994. ------------------------ RELEASE 1.7.1 ------------------------
  995. This release introduces several significant bugfixes,
  996. but also introduces various minor new features. Although
  997. it is a minor release, it may also introduce new bugs.
  998. * Many improvements and bugfixes to pdeploy
  999. * Vectors now support swizzle/write masks (e.g vec.xz)
  1000. * Fixes for depth buffer instabilities on Windows
  1001. * Better webcam support on Linux using Video4Linux
  1002. * Custom cursor support in X11
  1003. * Static functions that return a list are now properly wrapped
  1004. * ODE objects now have getId() exposed to Python
  1005. * NodePath.findMaterial now works properly
  1006. * Remove unnecessary dependency on GLU
  1007. * Arithmetic operators to PNMImage
  1008. * Various OpenGL ES-related bugfixes
  1009. * Support for EGL and OpenGL ES in makepanda
  1010. * Fix a crash with the Maya converters
  1011. * Include missing p3d tools on Windows
  1012. * Include tinyxml as part of the source
  1013. * Updates to PandAI
  1014. * Compile issues with latest OpenSSL fixed
  1015. * Fix static-init ordering issues with OpenSSL
  1016. * Several other bugfixes and features not listed here
  1017. ------------------------ RELEASE 1.7.0 ------------------------
  1018. This major release introduces tons of cool new features. As it
  1019. is highly experimental, it is not recommended for production use.
  1020. * Support for running Panda3D apps in a browser via web plugin
  1021. * Fully automatic shadow mapping
  1022. * Easy to use distribution and packaging framework
  1023. * Integrated support for NVIDIA PhysX
  1024. * Support for GLSL shaders
  1025. * Geometry shaders, both in Cg and GLSL
  1026. * Improved Cg support
  1027. * Hardware geometry instancing support
  1028. * Runtime fullscreen toggle
  1029. * Unix/X11 resolution querying/switching support
  1030. * Experimental Unix/X11 support for relative mouse mode (via xf86dga)
  1031. * New, cleaner import conventions, replacing PandaModules
  1032. * Parallax mapping
  1033. * Support for OpenGL ES 1 and 2
  1034. * Experimental Screen Space Ambient Occlusion
  1035. * New collision solid: box
  1036. * Working FreeBSD support
  1037. * Blur / Sharpen postprocessing filter
  1038. * Many improvements to the Shader Generator
  1039. * Fixes and improvements to DistributedObject network system
  1040. * New AI libraries
  1041. * Added MeshDrawer2D
  1042. * Most Panda objects now work with the pickle/cPickle and copy modules.
  1043. * Windows build now compiled for Python 2.6
  1044. * Tons of new features and bugfixes
  1045. ------------------------ RELEASE 1.6.2 ------------------------
  1046. This is mainly a bugfix release. Also fixes some bugs that
  1047. were accidentally introduced in 1.6.1.
  1048. * Fixed a static-init issue in ptloader on Windows
  1049. * Fixed texture scaling issue when using buffers
  1050. * x2egg is no longer broken
  1051. * Threading in OSX build fixed
  1052. * Fixed issue with flickering colors in Shader Generator
  1053. * Eggcacher now uses less RAM
  1054. * Missing 'models' dirs in packpanda games fixed
  1055. * Eggcacher step in Panda3D installer is now optional
  1056. * Fixes broken shortcut links in Start Menu on Windows
  1057. * Shader Generator now supports clip planes
  1058. * Bug with combine modes in Shader Generator fixed
  1059. * Fixed bug with Texture::make_copy()
  1060. * Bug with Actor LOD fixed
  1061. * Fixed bug with missing geometry in Collada converter
  1062. * OdeUtil.collide instability fixed
  1063. * OdeBody setData/getData methods exposed to Python
  1064. ------------------------ RELEASE 1.6.1 ------------------------
  1065. This release fixes some bugs found in 1.6.0, and adds some
  1066. minor features as well.
  1067. * Threading layer is now enabled by default
  1068. * cTrav.showCollisions fixed
  1069. * Fixed broken MovieTexture
  1070. * OpenAL is now stable on Linux, too
  1071. * OpenAL now supports dynamic playrate changing
  1072. * MayaPandaTool now handles NURBS correctly
  1073. * Fixed particle panel and directtools bugs
  1074. * Fix crash with collada exporter on Windows
  1075. * ARToolkit jittering fixed
  1076. * Now possible to override shader vertex/fragment profiles
  1077. * Maya exporter fixed on OSX
  1078. * Fixed depth texture crash for padded textures
  1079. * Fixed bug that made OdeUtil.collide return empty geoms
  1080. * Fixed crash with render.flattenStrong() when using trackball
  1081. * Several improvements to the ODE layer
  1082. * Performance improvements to GeoMipTerrain
  1083. * GeoMipTerrain.setBorderStitching to fix seams between terrains
  1084. * installpanda.py for installing Panda on Linux without deb/rpm
  1085. * Several other minor bugfixes
  1086. ------------------------ RELEASE 1.6.0 ------------------------
  1087. This release introduces several major new features and
  1088. significant bugfixes. It is likely to be buggy, like most
  1089. x.x.0 releases.
  1090. * Lightweight threading framework without runtime overhead
  1091. * Makepanda now fully supports OSX
  1092. * DDS textures are now supported
  1093. * COLLADA->egg converter added
  1094. * New C++-based Task system, which includes async threading support
  1095. * Support for asynchronous on-demand loading of textures and/or animations
  1096. * New software-based renderer "tinydisplay"
  1097. * More pythonic features: iterable methods, implicit parameter casting
  1098. * Packpanda now also supports Linux
  1099. * Added libsquish support for DXT compression
  1100. * New MeshDrawer class for realtime mesh manipulation
  1101. * Infamous FBO bug fixed
  1102. * Preliminary support for Volumetric Lighting
  1103. * Shader k-parameters can now contain underscores
  1104. * Fixed OpenCVTexture and ARToolKit on Linux
  1105. * GeoMipTerrain now supports multi-channel heightmaps
  1106. * GeoMipTerrain features new near/far LOD system
  1107. * GeoMipTerrain performance improved
  1108. * CallbackNode added to support low-level drawing callbacks from Python
  1109. * Fixed some minor but annoying OpenAL/FFMpeg issues
  1110. * Fixed bug with lcontrol and rcontrol on Linux
  1111. * Fixed bug regarding icon filenames
  1112. * Multisampling fixed on Linux and OSX
  1113. * Left and right scrolling events now available
  1114. * Several improvements to API reference
  1115. * ShaderGenerator now supports several more blend modes and color scale
  1116. * .x converter now supports AnimTicksPerSecond
  1117. * vfs-mount-url can load models directly off the web
  1118. * Smoother transitions in FadeLodNode
  1119. * Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
  1120. * Texture.getRamImageAs()
  1121. * base.toggleTexMem()
  1122. * Text generation performance optimization
  1123. * Various performance optimizations
  1124. * Several more minor bugs fixed
  1125. ------------------------ RELEASE 1.5.4 ------------------------
  1126. This is a bugfix release, fixing the problems found in 1.5.3.
  1127. * Fixes packpanda crash
  1128. * Linux build accidentally got configured for OpenAL
  1129. * EggTexture now writes wrap modes and types correctly.
  1130. * Fixes an occasional crash in TextureAttrib
  1131. * DirectEntry no longer crashes when moving cursor in a full box
  1132. * Several bugs in RigidBodyCombiner fixed
  1133. * Normals generated by GeoMipTerrain are now correct
  1134. * Bugs fixed in DirectGrid
  1135. * Linux users can now use WindowProperties.setParentWindow
  1136. * Fmod now compiles on 64-bits
  1137. * Fixed several bugs in the API reference generator
  1138. * EggNurbsSurface is now exposed to Python
  1139. * Fixes a bug in PGButton
  1140. * GeoMipTerrain set_heightfield fixed
  1141. * Several bugs in the Max exporter:
  1142. - Now generates binormals and tangents
  1143. - Pview output fixed
  1144. - Overwrite confirmation fixed
  1145. - Export type 'Both' now works correctly
  1146. * Several other bugs not listed above.
  1147. ------------------------ RELEASE 1.5.3 ------------------------
  1148. This release fixes most of the remaining bugs, but it adds
  1149. some new features as well.
  1150. * License changed to BSD
  1151. * Fixes x-file parser for real, this time.
  1152. * Fixes serious bug in shader generator
  1153. * Adds MSVCR71 and MSVCP71 back to the distro (for python)
  1154. * Fixed a bug in GeoMipTerrain
  1155. * Adds support for .egg.pz to packpanda --bam
  1156. * Turns on libpandaode support
  1157. * Mayapandatool fixed
  1158. * Added support for 3dsmax 2009
  1159. * Max exporter overhauled
  1160. * Improved support for 64-bits, gcc 4.3 and OSX
  1161. ------------------------ RELEASE 1.5.2 ------------------------
  1162. This fixes just one serious bug: release 1.5.1 accidentally
  1163. reversed the TextureStage sort order.
  1164. ------------------------ RELEASE 1.5.1 ------------------------
  1165. Mostly a bugfix release, but adds some minor features too.
  1166. - The x-file parser now is back to being case-insensitive, as it should be.
  1167. - Panda plugins now use an explicit plugin-path.
  1168. - Better DLL-hell protection under windows.
  1169. - Added GeoMipTerrain (but no docs yet)
  1170. - Using python -E in the start menu - really, this time.
  1171. - Linmath classes now initialized when using python.
  1172. - ConfigVariableSearch
  1173. - Implicit sort order for texture attribs.
  1174. - OpenAL audio manager now gives control over streaming vs preloaded sounds.
  1175. - Preliminary support for 64-bit linux (but thirdparty libs missing).
  1176. - Fixes a dozen or so assorted bugs.
  1177. ------------------------ RELEASE 1.5.0 ------------------------
  1178. * Shader Generator means advanced rendering without
  1179. having to manually write shaders. Includes:
  1180. - Per-Pixel Lighting
  1181. - Normal Maps
  1182. - Gloss Maps
  1183. - Glow (Self-Illumination) Maps
  1184. - HDR tone mapping
  1185. - Cartoon shading
  1186. * Class 'CommonFilters' makes it easy to do image postprocessing:
  1187. - Bloom Filter
  1188. - Cartoon Inking
  1189. - More coming soon.
  1190. * Maya exporter now supports normal maps, gloss maps, glow maps.
  1191. * Now compiled for Python 2.5
  1192. * Adds support for Maya 2008 export.
  1193. * Lots of small tweaks, bugfixes, performance improvements, etc.
  1194. ------------------------ RELEASE 1.4.2 ------------------------
  1195. * Added code for mouse-trail logging.
  1196. * Fixed a minor bug in the new OpenAL code.
  1197. * The installer now uses less memory.
  1198. * Now easier to compile with recent versions of SSL.
  1199. * Minor bugfix in exposeJoint
  1200. * Added config variable: basic-shaders-only
  1201. * graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
  1202. * Roaming ralph sample now uses collision detection correctly.
  1203. ------------------------ RELEASE 1.4.1 ------------------------
  1204. This release:
  1205. * fixes a couple of small bugs
  1206. * adds support for the new OpenAL/FFMpeg unified sound/video system.
  1207. * renames the sample programs in a more sensible way
  1208. ------------------------ RELEASE 1.4.0 ------------------------
  1209. This release incorporates lots of small, incremental
  1210. improvements.
  1211. * Model-cache enabled by default in prepackaged release.
  1212. * Now compiling with visual studio 2005.
  1213. * Plugin installation now slightly harder --- see instructions in plugins dir.
  1214. * Improved OSX support: mouselook, fmod fixes, icon filename.
  1215. * Better memory usage tracking from pstats.
  1216. * Removed dependencies on NSPR.
  1217. * New default-model-extension prc variable (instead of old implicit-extension behavior)
  1218. * New arc emitter in particle system.
  1219. * Multiple different Actors can be flattened into one node.
  1220. * Texture compression in DX8, DX9.
  1221. * New features to support low-memory platforms.
  1222. * ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
  1223. * DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
  1224. * Some integrated support for ODE (not yet polished and ready)
  1225. * New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
  1226. * Support for depth-stencil textures.
  1227. * Better support for fullscreen mode on Linux.
  1228. * Panda GL/DX windows can be subordinate to other windows (Win32 only).
  1229. * Better multithreaded protection.
  1230. * Interrogate correctly handles "const" vs. non-const objects.
  1231. * PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
  1232. * Several low-level rendering optimizations.
  1233. * Simple occlusion culling with PipeOcclusionCullTraverser.
  1234. * Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
  1235. * Addition of eggcacher utility to preload model-cache.
  1236. * In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
  1237. * The obsolete config variable framebuffer-mode has been removed.
  1238. I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
  1239. ------------------------ RELEASE 1.3.2 ------------------------
  1240. Bugfix release. This fixes a few problems in 1.3.1
  1241. * Sound system won't initialize properly under linux: Fixed.
  1242. * Panda DLL names now all start with "libp3" or "libpanda"
  1243. * Normals reversed in heightfield tesselator: fixed.
  1244. ------------------------ RELEASE 1.3.1 ------------------------
  1245. Bugfix release. This fixes a few problems in 1.3.0
  1246. * Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
  1247. * Panda not compatible with SElinux: mostly fixed, except fmod.
  1248. * Max exporter and importer broken: Fixed.
  1249. * Minor problem involving gsg handling in showbase: Fixed.
  1250. ------------------------ RELEASE 1.3.0 ------------------------
  1251. This release contains several new features, and as such, it might be
  1252. buggy. However, we've been testing it internally for a couple weeks,
  1253. and it seems to be okay. It contains the following new features:
  1254. * Stencil buffers and stencil operations now supported.
  1255. * Sound API now supports DSP and better support for large MP3s.
  1256. * Video uses FFMPEG instead of DirectShow - no more codec issues.
  1257. * Heightfield terrain.
  1258. * Support for intra-frame animation interpolation.
  1259. * Use of 'import *' now only imports correct symbols.
  1260. * Various minor improvements to the particle system.
  1261. * Scene editor at least partially operational (alpha level)
  1262. * Removed most of the 65,536 vertex-per-mesh limits.
  1263. * Various low-level optimizations.
  1264. * Support for threaded model loads (only in CVS, not in distro).
  1265. * Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
  1266. * OnscreenText/DirectLabel can contain embedded 3D models inside the text.
  1267. ------------------------ RELEASE 1.2.3 ------------------------
  1268. The last release was a disaster:
  1269. * I failed to fix packpanda.
  1270. * I broke the tcl/tk stuff.
  1271. * I added ppythonw, and it wasn't reliable.
  1272. So basically, this release fixes packpanda and tcl/tk. It doesn't
  1273. fix ppythonw yet (I don't know what's wrong), but it does disable
  1274. it temporarily. It keeps the few things from 1.2.2 that were worth
  1275. keeping.
  1276. ------------------------ RELEASE 1.2.2 ------------------------
  1277. This is a minor bugfix release.
  1278. * Adds 'ppythonw', a version of ppython that doesn't
  1279. open a console window.
  1280. * If you have a bad fmod DLL in your windows folder,
  1281. this version compensates.
  1282. * Fixes a small bug in the VRML-to-egg converter.
  1283. * Small stylistic improvements in some sample programs.
  1284. ------------------------ RELEASE 1.2.1 ------------------------
  1285. This release is likely to be much more stable than its predecessors.
  1286. It contains many new features:
  1287. * lots of performance optimizations
  1288. * a preliminary OSX port
  1289. * new modes for animation blending
  1290. * easier partial-body animations
  1291. * more powerful shader-to-engine interface
  1292. * better support for rotating bodies in physics engine
  1293. * support for compressed model files
  1294. * multiple render targets (ie, glDrawBuffers)
  1295. * support for stereo rendering
  1296. * more complete API reference manual
  1297. * ability to control mipmaps explicitly
  1298. * better tools for debugging offscreen buffers
  1299. * new sample programs
  1300. * a number of packpanda repairs
  1301. ------------------------ RELEASE 1.1.0 ------------------------
  1302. This is a BETA release. It's pretty reliable, but there are still a
  1303. few quirks here and there. Over the summer, Panda3D was overhauled
  1304. top to bottom. The new code is dramatically improved, but it needs a
  1305. little bit of testing. The new features are:
  1306. * Much faster rendering of high-poly models.
  1307. * Dramatically improved vertex and pixel shader support.
  1308. * New demo programs using shaders and render-to-texture.
  1309. * Play movies by using an AVI as a texture (windows only).
  1310. * Python scripting uses much faster python to C++ interface.
  1311. * Support for procedurally-created geometry (eg, fractals, etc).
  1312. * Cleaner, simpler internal data structures.
  1313. * Comes with Python 2.4 support built-in.
  1314. * A lot more.
  1315. The new demo programs are:
  1316. * Render to Texture Demo
  1317. * Cartoon Shader Demo
  1318. * Motion Trails Demo
  1319. * Procedural Geometry (Fractals) Demo
  1320. * Normal Mapping Demo
  1321. However, a caution: this is a BETA release: reasonably stable, but
  1322. not quite perfect. Please send us your bug reports.
  1323. ------------------------ RELEASE 1.0.5 ------------------------
  1324. UPDATE: this release broke support for visual studio. Use
  1325. panda3d 1.0.4 if you wish to compile panda from scratch using
  1326. visual studio.
  1327. This release consists mainly of compatibility improvements.
  1328. * Now compiles under MS Visual Toolkit (makefile changes)
  1329. * Now compiles under Mandrake 10.1 (a fix in the makefile)
  1330. * Now compiles under Debian Sarge (a fix in the VRML lexer)
  1331. * Now compiles under Ubuntu HH (same as DEBIAN SARGE)
  1332. * Add code for building debian 'deb' archives.
  1333. * Fix scene editor and particle panel so they work on linux.
  1334. * Add support for --no-python to makepanda.
  1335. * Tidied up makepanda a bit.
  1336. ------------------------ RELEASE 1.0.4 ------------------------
  1337. * This version includes the new Max exporter and the new Maya
  1338. export panel.
  1339. * We have added the --genman option to makepanda (to
  1340. regenerate the API reference manual). This uses the epydoc
  1341. documentation-generation system.
  1342. * Several bugs in the new tutorials have been repaired.
  1343. * A bug in fmod positional audio has been fixed.
  1344. * Makepanda now puts the maya and max plugins in a
  1345. separate 'plugins' directory, for convenience.
  1346. * The 'libpandaegg' library has been exported to python.
  1347. ------------------------ RELEASE 1.0.3 ------------------------
  1348. * The binary release contains a brand new collection of
  1349. sample programs. The new sample programs are much better.
  1350. * If you install the windows binary release, the
  1351. sample programs can now be run from the start menu.
  1352. * Lighting under DirectX was broken. This has been repaired.
  1353. * The binary release has been compiled with support for pstats.
  1354. (Previously, it was compiled with pstats disabled).
  1355. * Various changes to make panda3d more compatible with
  1356. the 'epydoc' documentation-generation system.
  1357. ------------------------ RELEASE 1.0.2 ------------------------
  1358. This is a bugfix release.
  1359. * makepanda contained a bug: it was compiling maya2egg6
  1360. against the Maya 5.0 libraries, making it largely useless.
  1361. This is fixed.
  1362. * Maya2egg65 has been added, for Maya 6.5 users.
  1363. * The configuration combo "want-tk=false, want-directtools=true"
  1364. used to confuse panda, because directtools uses Tk. Now
  1365. it's smart enough to do the right thing.
  1366. * When you ask controlJoint to create a control node for
  1367. you, it initializes the control node to the joint's initial
  1368. position.
  1369. * The scene editor supposedly works now. We'll see.
  1370. * The models directory was missing the animation 'panda-walk4',
  1371. which is necessary for the tutorial.
  1372. * A new directory 'win-extras' has been added to the
  1373. thirdparty tree. This contains some miscellaneous python
  1374. libraries needed at the Entertainment Technology Center.
  1375. The script that builds the windows installer will include
  1376. these libraries in the distribution.
  1377. ------------------------ RELEASE 1.0.1 ------------------------
  1378. This is a bugfix release.
  1379. * In the previous binary release, Config.prc did not contain a
  1380. load-display line. This confuses pview. Pview is being fixed,
  1381. but until then, the load-display line has been restored.
  1382. * The Max and Maya plugins were inadvertently omitted from the
  1383. previous binary release. This has been corrected.
  1384. * An error in the distributed object networking layer has
  1385. been fixed. The error only affected those who were trying to
  1386. write LAN games using the CMU LAN server and p2p messages.
  1387. * An error in the physics code has been corrected.
  1388. * Python Megawidgets (pmw), which is required for "directtools",
  1389. was not supplied in the previous release. We are now including
  1390. pmw. In the Linux RPMs, to avoid overwriting any
  1391. distribution-supplied pmw package, we put this package
  1392. into /usr/share/panda3d.
  1393. * To be consistent, we moved all the other python code into
  1394. /usr/share/panda3d as well. This requires a file 'panda.pth'
  1395. in the python lib directory.
  1396. * In the binary RPMs, the file permissions of the python
  1397. source files have been changed to 555, so that even if root
  1398. runs panda, the '.pyc' files will not be modified or regenerated.
  1399. ------------------------ RELEASE 1.0.0 ------------------------
  1400. Configuration, installation, and execution environments:
  1401. * This is the introduction of the new Panda version numbering
  1402. system. The Panda version will be represented with three
  1403. dot-separated numbers. The first number, the major version, will
  1404. change only very rarely. The second number, the minor version,
  1405. will increment frequently, with each new feature release. The
  1406. third number will increment as needed to indicate bugfix releases
  1407. on the minor version.
  1408. * Use PandaSystem::get_version_string() (or
  1409. PandaSystem.getVersionString() in Python) to return the version
  1410. number of the currently-running Panda.
  1411. * New runtime config system allows for dynamic loading of prc files
  1412. and supports querying of available variable names. Use
  1413. ConfigVariableString, ConfigVariableBool, etc. to get a value from
  1414. the prc file(s); use the ConfigVariableManager and
  1415. ConfigPageManager classes (or the cvMgr and cpMgr global objects
  1416. in Python) to make general queries.
  1417. * The ppremake build system now properly detects intra-tree
  1418. dependencies, but only if each tree is fully built and installed
  1419. before ppremake is run within the next dependent tree. Requires
  1420. using ppremake version 1.18 or higher.
  1421. Miscellaneous:
  1422. * New support for encrypted streams, including encrypted subfiles
  1423. within a multifile, using the OpenSSL encryption library. Adds
  1424. pencrypt and pdecrypt programs.
  1425. * The default port for PStats is now 5185, to avoid a conflict with
  1426. Instant Messenger.
  1427. * New "smooth" checkbox on PStats graphs provides a better sense of
  1428. overall trends when graphs are noisy.
  1429. * The meaning of the three components of HPR angles has been
  1430. officially changed, in particular the meaning of the R component.
  1431. This change was introduced to make the three components more
  1432. consistent with each other, and to make P and R work together in a
  1433. more sensible way. Existing code which used hard-coded HPR angles
  1434. may be invalidated by this change. To convert existing code, you
  1435. should use the global function old_to_new_hpr() to determine what
  1436. new HPR triple that corresponds to an old HPR triple. As a
  1437. temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
  1438. * Add support for weak reference counts using the WeakPointerTo
  1439. class.
  1440. * Add optional support for STL's semistandard hashing containers,
  1441. e.g. hash_map and hash_set.
  1442. * Panda no longer requires any registry keys or environment
  1443. variables. This means it is now possible to run panda directly
  1444. from a CD, install multiple copies of panda on a single machine,
  1445. or install panda by copying the tree from another computer.
  1446. Note that the installer does add the panda 'bin' directory to
  1447. your PATH, and it does store an uninstall key in the registry,
  1448. but neither of these is needed for panda to function.
  1449. * The 'makepanda' build system is now capable of building
  1450. prepackaged games for Windows. These prepackaged games are simply
  1451. copies of panda with the game code included, some of the
  1452. unnecessary stuff stripped out, and some changes to the start
  1453. menu. See "Airblade - Installer" on the panda downloads page
  1454. for an example.
  1455. * This is the first release to include not just a binary installer
  1456. for windows, but also binary RPMs for fedora 2, fedora 3, and
  1457. redhat 9.
  1458. * All of the sample programs have been tested. The ones that didn't
  1459. work have been removed, the ones that do work have been (lightly)
  1460. documented.
  1461. * In the Win32 binary release, the 'config.prc' file has been moved
  1462. to the 'etc' directory. This is to make it consistent with the
  1463. Linux version.
  1464. Rendering system:
  1465. * Multitexture support is now part of Panda. This introduces the
  1466. TextureStage and TexCoordName classes, as well as new interfaces
  1467. like NodePath::add_texture(). As of the present release,
  1468. multitexture is only supported when using the OpenGL renderer.
  1469. * Support for programmable shaders is now possible using the Cg
  1470. shader language. Assign a CgShaderAttrib to a node to apply a
  1471. programmable shader.
  1472. * New support for the Helix library allows playing of a streaming
  1473. movie in a Panda texture. Presently only supported on Windows.
  1474. * Deprecated the old "win-origin-x" and "win-origin-y" prc variables
  1475. in favor of "win-origin", which takes two numbers separated by a
  1476. space. Similarly with "win-width" and "win-height", in favor of
  1477. "win-size".
  1478. * Deprecated the old Camera::set_scene() interface; now a Camera
  1479. implicitly renders whatever scene graph it is parented to.
  1480. * Removed the old GraphicsLayer and GraphicsChannel classes.
  1481. Instead of using these interfaces, you can now create any number
  1482. of DisplayRegions directly on the window.
  1483. * Offscreen render-to-a-texture will now be properly oriented under
  1484. DirectX (previously, it would render the texture image upside-down
  1485. and backward).
  1486. * Support for automatic keystone correction caused by an off-axis
  1487. physical projector using Lens::set_keystone().
  1488. * New framebuffer-mode prc variable allows explicit control over the
  1489. default framebuffer properties requested by Panda, including
  1490. whether software or hardware rendering is required.
  1491. * Added "multisample" transparency mode (alpha keyword "ms" in an
  1492. egg file), which allows good-quality transparency (especially for
  1493. alpha cutouts) without requiring back-to-front sorting, and
  1494. without artifacts from improper sorting. This does require
  1495. special multisample hardware capabilities, however. Presently
  1496. supported in OpenGL mode only. Automatic fallback to "binary"
  1497. transparency mode if multisample is not supported on a given
  1498. platform.
  1499. * New cursor-filename and icon-filename config variables replace the
  1500. old win32-mono-cursor and win32-window-icon variables. Also,
  1501. runtime control over these properties is now provided by the
  1502. WindowProperties class.
  1503. * Better management of potential memory leaks due to cyclic
  1504. reference counts in the RenderState and TransformState caches.
  1505. Now cycles are automatically detected and broken.
  1506. Scene graph:
  1507. * GeomNodes now have a CollideMask, just like CollisionNodes, which
  1508. deprecates the old set_collide_geom() interface to detect
  1509. collisions with visible geometry. There is a new NodePath
  1510. interface for querying and setting the collide masks for single
  1511. nodes or for entire subgraphs.
  1512. * New NodePath interfaces to control lighting eliminate the need to
  1513. create an explicit LightAttrib. The new lighting interfaces are
  1514. designed to be similar to the new multitexture interfaces.
  1515. * New NodePath interfaces to control the texture matrix, including a
  1516. new project_texture() method to enable hardware-assisted
  1517. projective texturing.
  1518. * New NodePath::flatten_multitex() interface to bake in certain
  1519. kinds of multitexture effects into a single texture, generated
  1520. on-the-fly.
  1521. * New options for ColorBlendAttrib and RenderModeAttrib.
  1522. * NodePath::set_transparancy() now accepts a
  1523. TransparencyAttrib::Mode parameter to specify exactly what kind of
  1524. transparency you'd like.
  1525. * New NodePath::set_render_mode() interface accepts a
  1526. RenderModeAttrib::Mode parameter, deprecating
  1527. set_render_mode_filled() and set_render_mode_wireframe().
  1528. * LerpQuatInterval can be used as a drop-in replacement for
  1529. LerpHprInterval; it performs spherical lerps in quaternion space,
  1530. rather than lerping each component of a HPR individually.
  1531. LerpHprInterval is not deprecated; it remains useful within its
  1532. limitations.
  1533. * New DirectSliderBar gui object implements a standard slider bar
  1534. with a thumb (like a window scroll bar).
  1535. * Lighting normals are now automatically counterscaled properly when
  1536. lighting is enabled in the presence of a scale, uniform or
  1537. nonuniform, in the scene graph. You can also use
  1538. RescaleNormalAttrib for explicit control over this behavior.
  1539. * Improvements to RopeNode for rendering splines in various
  1540. representations.
  1541. Collisions and physics systems:
  1542. * New CollisionSegment and CollisionInvSphere collision solids.
  1543. * The collision system now reports normals for intersections
  1544. detected from collision rays, segments, and lines.
  1545. * Several improvements to the physics system.
  1546. Model converters:
  1547. * x2egg and egg2x added to converters, as well as to inline
  1548. conversion supported via ptloader. This adds support for
  1549. DirectX's native so-called "retained-mode" file format. This file
  1550. format supports animation and joint hierarchies as well as basic
  1551. polygonal models.
  1552. * vrml2egg added to converters, as well as to inline conversion
  1553. supported via ptloader. This adds support for VRML 2.0 model
  1554. files only.
  1555. * Added -noabs option to many model converters, to help detect
  1556. problems with unintended absolute path references.
  1557. * Added egg2bam -flatten and -combine-geoms.
  1558. * We now have working exporters for Max5, Max6, Max7, Maya5, Maya6.
  1559. (Update: these were accidentally omitted from the binary release)
  1560. * The Max exporter is dramatically improved: it now includes support
  1561. for character studio, and the polygon winding bug has been fixed.
  1562. ------------------------ RELEASE 2004-07-27 ------------------------
  1563. Configuration, installation, and execution environments:
  1564. * We have moved to a new, more explicit naming convention for our
  1565. import statements. Rather than installing all Python files into
  1566. one big flat namespace, we now import them from their appropriate
  1567. directories, e.g. "from direct.actor import Actor".
  1568. * "from ShowBaseGlobal import *" is replaced with "import
  1569. direct.directbase.DirectStart" and/or "from pandac.PandaModules
  1570. import *".
  1571. * The old "generatePythonCode" script has been replaced with a new
  1572. "genPyCode" script that automates the Python wrapper generation
  1573. process without requiring any special parameters.
  1574. * The old dependencies on environment variables have been removed.
  1575. There are no longer requirements for any environment variables to
  1576. be set in either the build process or the runtime environment
  1577. (although a few optional environment variables remain to allow
  1578. custom configuration).
  1579. * INSTALL document greatly enhanced for clarity.
  1580. * An automatic build script is now provided to further simplify
  1581. building Panda3D for Unix and Cygwin users.
  1582. * The old "Configrc" filename to identify runtime configuration
  1583. files is deprecated; configuration files should now be named
  1584. Config.prc, or in general, *.prc. The system-default
  1585. configuration files are auto-generated as 20_panda.prc,
  1586. 30_pandatool.prc, and 40_direct.prc (the numeric prefixes control
  1587. the order in which these are loaded at runtime).
  1588. Rendering system:
  1589. * Some deprecated methods of CollisionEntry have been flagged to
  1590. raise an exception now; these are replaced with the newer
  1591. interfaces that can return a collision point in an arbitrary
  1592. coordinate system.
  1593. * Camera::set_cull_center() can be used for debugging culling by
  1594. setting the effective point of visibility culling different from
  1595. the actual point. From Python, use base.oobeCull() to examine
  1596. this effect.
  1597. * Alt-Enter in pview toggles between fullscreen and windowed modes.
  1598. * Added experimental support for GL display lists.
  1599. Scene graph:
  1600. * Exposed methods to directly retrieve and set the individual
  1601. vertices of a GeomNode from Python code.
  1602. * The new PortalNode defines the interface for Panda's new
  1603. cell-portal visibility system; each PortalNode is a window into
  1604. another zone, or a separate subgraph; the PortalNode can hide or
  1605. show the subset of its zone's geometry visible through its
  1606. "portal".
  1607. * The new PolylightNode applies a simple lighting-like effect
  1608. without actually using lighting; objects will brighten or darken
  1609. as a whole according to their proximity to the light. Use
  1610. PolylightEffect to enable this effect.
  1611. * The new FadeLODNode works like ordinary LODNode, but the switches
  1612. are alpha-blended in over a short period of time rather than
  1613. popping immediately.
  1614. Text display:
  1615. * Text now supports embedded mode changes--special characters to
  1616. switch fonts, colors, scale, etc. within a line or within a
  1617. paragraph.
  1618. * Windows IME is better supported by Panda/Direct widgets
  1619. (e.g. PGEntry and/or DirectEntry) in fullscreen mode as well as in
  1620. windowed mode.
  1621. Model converters:
  1622. * dxf2egg and egg2dxf added to converters, as well as to inline
  1623. conversion supported via ptloader.
  1624. ------------------------ RELEASE 2004-03-29 ------------------------
  1625. Miscellaneous:
  1626. * We once again support the Microsoft VC6 compiler.
  1627. * The "pstats" program is now provided in the Windows environment as
  1628. part of pandatool. It is similar to "gtk-stats" on a Unix
  1629. environment, and can be used to view a real-time graph of
  1630. performance timing in a running Panda process. See
  1631. panda/src/doc/howto.use_pstats.
  1632. * New session recording and playback support allows capturing user
  1633. and network input to a disk file, for replaying later, offline.
  1634. Use "record-session filename.boo" and "playback-session
  1635. filename.boo" in your Configrc file.
  1636. * The genPyCode script now uses PythonWare's SqueezeTool to
  1637. "squeeze" the large number of generated .py files into a single
  1638. shared library, for substantially improved startup times on
  1639. Windows.
  1640. * The Task system now has substantially reduced overhead when many
  1641. doLater's are waiting in the system.
  1642. * The png image file type is now supported.
  1643. Rendering system:
  1644. * Introducing native DirectX9 graphics support, although we do not
  1645. yet support any features specific to DirectX9, such as
  1646. programmable shaders.
  1647. * DirectX7 and DirectX8 modules are now somewhat more robust.
  1648. * New support for offscreen rendering and render-to-a-texture, which
  1649. will become part of a general multipass-rendering interface.
  1650. Presently supported in OpenGL, with limited DirectX support. Use
  1651. GraphicsWindow::make_texture_buffer() to make a buffer you can
  1652. render into and apply the result as a texture map to objects in
  1653. your scene. The NonlinearImager in the distort directory is a
  1654. complex example of using this interface.
  1655. * Explicit support for the Mesa 3D library's software-based
  1656. offscreen rendering, allowing a Panda program to generate
  1657. offscreen images as a background process, independently of any
  1658. graphics card or desktop environment.
  1659. * GraphicsLayer and GraphicsWindow render order can now be easily
  1660. adjusted dynamically with set_sort() methods.
  1661. * Built-in frame rate meter can be activated by setting
  1662. "show-frame-rate-meter 1" in your Configrc file.
  1663. Scene graph:
  1664. * New tag system on PandaNodes allows storing of arbitrary string
  1665. data on nodes, keyed by a string dictionary. The
  1666. NodePath::get_net_tag() interface retrieves the data value for a
  1667. particular tag on a node or the nearest ancestor of the node.
  1668. NodePath::find() can search for a node in the scene graph with a
  1669. given tag or tag/value pair.
  1670. * Explicit shear transforms are now supported on nodes, as well as
  1671. in character animation tables.
  1672. * Characters now have an interface to control joint and slider
  1673. values dynamically, instead of strictly from an animation file.
  1674. Use Actor.exposeJoint() and/or Actor.controlJoint().
  1675. * Nurbs surfaces and curves can now be rendered directly by Panda,
  1676. which will tesselate them on the fly at some CPU cost. This is a
  1677. modeling convenience only; it is not intended to be used for
  1678. production code. Triangle strips are still the fastest way to
  1679. render complex surfaces.
  1680. * However, Rope.py is now provided as a high-level wrapper around
  1681. Panda's runtime NURBS curve evaluator; it can render dynamic
  1682. curves in a variety of ways.
  1683. * The egg library is now published to Python, allowing construction
  1684. of geometry on-the-fly by show code for convenience. This is also
  1685. intended as a developer's convenience more than a production
  1686. feature.
  1687. Text display:
  1688. * The special character \3 (ASCII 0x03) embedded in a text string
  1689. indicates the position of a soft hyphen when wordwrap mode is in
  1690. effect. The character \4 (ASCII 0x04) serves as a hyphenless
  1691. invisible break point.
  1692. * A default font is compiled in even if the FreeType library is not
  1693. available.
  1694. * pnmtext library added for rendering text directly into an image.
  1695. * New egg-mkfont utility uses FreeType to generate static font
  1696. models that Panda clients without FreeType can use to render text.
  1697. Collision and physics system:
  1698. * More robust collision interface, supporting NodePaths properly so
  1699. that collisions detected into (and from) particular instances of
  1700. nodes can be differentiated. CollisionEntry has a much simpler
  1701. mechanism for getting the intersection point and normal in an
  1702. arbitrary coordinate space defined by a NodePath, instead of the
  1703. user having to convert the coordinate space by hand.
  1704. * New CollisionVisualizer object to visually show collisions as they
  1705. are tested and detected, useful for optimizing collision
  1706. performance. Activate this with
  1707. base.cTrav.showCollisions(render).
  1708. * Implicit velocity system is now integrated with scene graph; the
  1709. relative velocity of moving nodes is automatically considered when
  1710. testing for most kinds of collisions. Use
  1711. NodePath::set_fluid_pos() to indicate that a node is moving
  1712. fluidly to its new position and should test for collisions along
  1713. the way (as opposed to the more traditional NodePath::set_pos(),
  1714. which unconditionally sets the node to its new position).
  1715. * Introduction of "tube" collision shapes, sometimes called
  1716. "capsules" in other libraries. It is a cylinder capped with
  1717. hemispheres.
  1718. * CollisionSolid::set_effective_normal() provides a way to define a
  1719. sloping surface with an apparently vertical normal, to prevent
  1720. characters standing on the surface from sliding down.
  1721. * Collision polygons now respect clipping planes.
  1722. * Many changes to physics system.
  1723. HTTPClient and net systems:
  1724. * More verbose error reporting.
  1725. * Better support for proxy servers, including SOCKS5 proxies.
  1726. Model converters:
  1727. * maya2egg converter now supports skeleton/morph animation files
  1728. fully, including soft-skinning, hard-skinning, and morphs (blend
  1729. shapes). NURBS and polygon meshes are both supported.
  1730. * A new Maya plugin called libmayapview allows opening a Panda
  1731. window from within Maya to view how the scene will look once it
  1732. has been converted to Panda.
  1733. * New soft2egg converter supports models and animation stored in
  1734. SoftImage 4.3 files. (Newer versions of SoftImage are not
  1735. supported.)
  1736. * New egg2flt program more or less reverses flt2egg.
  1737. * The ptloader Panda loader allows direct loading into Panda of most
  1738. model file types defined within pandatool: Maya, flt, and lwo.
  1739. Specify load-file-type ptloader in your Configrc file.
  1740. * New egg-optchar preprocessor improves character animation runtime
  1741. performance by eliminating unneeded joints. It can also
  1742. reorganize a skeleton and/or expose joints for the show code's
  1743. convenience.
  1744. * New egg-qtess utility converts NURBS egg files to polygon egg
  1745. files with either a trivial interface for quick conversions or a
  1746. sophisticated parameter file for more precise control. It
  1747. preserves soft-skinning and animation information.
  1748. * New visibility flag in egg format allows model files to define
  1749. invisible subtrees which will be initially stashed when loaded.
  1750. * The egg library now allows implicit forward references to vertex
  1751. pools, making it much easier to generate a valid egg file from a
  1752. third-party model format.