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- ###########################################################
- ### ###
- ### Panda3D Configuration File - Auto-Generated Portion ###
- ### ###
- ### Editing this file is not recommended. Most of these ###
- ### directives can be overriden in Config.prc ###
- ### ###
- ###########################################################
- # The egg loader is handy to have available by default. This allows
- # clients to load egg files. (The bam loader is built-in so bam files
- # are always loadable).
- # By qualifying with the extension "egg", we indicate the egg loader
- # should be made available only if you explicitly name a file with an
- # .egg extension.
- load-file-type egg pandaegg
- # The following lines define some handy object types to use within the
- # egg syntax. This remaps <ObjectType> { name } into whatever egg
- # syntax is given by egg-object-type-name, which makes a handy
- # abbreviation for modeling packages (like Maya) to insert
- # sophisticated egg syntax into the generated egg file, using a single
- # object type string.
- egg-object-type-portal <Scalar> portal { 1 }
- egg-object-type-polylight <Scalar> polylight { 1 }
- egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
- egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
- egg-object-type-indexed <Scalar> indexed { 1 }
- # These are just shortcuts to define the Model and DCS flags, which
- # indicate nodes that should not be flattened out of the hierarchy
- # during the conversion process. DCS goes one step further and
- # indicates that the node's transform is important and should be
- # preserved (DCS stands for Dynamic Coordinate System).
- egg-object-type-model <Model> { 1 }
- egg-object-type-dcs <DCS> { 1 }
- # The following define various kinds of collision geometry. These
- # mark the geometry at this level and below as invisible collision
- # polygons, which can be used by Panda's collision system to detect
- # collisions more optimally than regular visible polygons.
- egg-object-type-barrier <Collide> { Polyset descend }
- egg-object-type-sphere <Collide> { Sphere descend }
- egg-object-type-invsphere <Collide> { InvSphere descend }
- egg-object-type-tube <Collide> { Tube descend }
- # As above, but these are flagged to be "intangible", so that they
- # will trigger an event but not stop an object from passing through.
- egg-object-type-trigger <Collide> { Polyset descend intangible }
- egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
- # "bubble" puts an invisible bubble around an object, but does not
- # otherwise remove the geometry.
- egg-object-type-bubble <Collide> { Sphere keep descend }
- # "ghost" turns off the normal collide bit that is set on visible
- # geometry by default, so that if you are using visible geometry for
- # collisions, this particular geometry will not be part of those
- # collisions--it is ghostlike.
- egg-object-type-ghost <Scalar> collide-mask { 0 }
- # This module allows direct loading of formats like .flt, .mb, or .dxf
- load-file-type p3ptloader
- # Define a new egg object type. See the comments in _panda.prc about this.
- egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend }
- # Define a new cull bin that will render on top of everything else.
- cull-bin gui-popup 60 unsorted
- # The following two lines are a fix for flaky hardware clocks.
- lock-to-one-cpu #t
- paranoid-clock 1
- # This default only comes into play if you try to load a model
- # and don't specify an extension.
- default-model-extension .egg
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