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- // Filename: physicsObject.h
- // Created by: charles (13Jun00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef PHYSICS_OBJECT_H
- #define PHYSICS_OBJECT_H
- #include "pandabase.h"
- #include "typedReferenceCount.h"
- #include "luse.h"
- #include "configVariableDouble.h"
- ////////////////////////////////////////////////////////////////////
- // Class : PhysicsObject
- // Description : A body on which physics will be applied. If you're
- // looking to add physical motion to your class, do
- // NOT derive from this. Derive from Physical instead.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAPHYSICS PhysicsObject : public TypedReferenceCount {
- public:
- typedef pvector<PT(PhysicsObject)> Vector;
- PUBLISHED:
- PhysicsObject();
- PhysicsObject(const PhysicsObject ©);
- virtual ~PhysicsObject();
- const PhysicsObject &operator =(const PhysicsObject &other);
- static ConfigVariableDouble _default_terminal_velocity;
- INLINE void set_active(bool flag);
- INLINE bool get_active() const;
- INLINE void set_mass(float);
- INLINE float get_mass() const;
- //INLINE void set_center_of_mass(const LPoint3f &pos); use set_position.
- INLINE void set_position(const LPoint3f &pos);
- INLINE void set_position(float x, float y, float z);
- INLINE LPoint3f get_position() const;
- INLINE void reset_position(const LPoint3f &pos);
- INLINE void set_last_position(const LPoint3f &pos);
- INLINE LPoint3f get_last_position() const;
- INLINE void set_velocity(const LVector3f &vel);
- INLINE void set_velocity(float x, float y, float z);
- INLINE LVector3f get_velocity() const;
- INLINE LVector3f get_implicit_velocity() const;
- // Global instantanious forces
- INLINE void add_torque(const LRotationf &torque);
- INLINE void add_impulse(const LVector3f &impulse);
- virtual void add_impact(
- const LPoint3f &offset_from_center_of_mass, const LVector3f &impulse);
- // Local instantanious forces
- INLINE void add_local_torque(const LRotationf &torque);
- INLINE void add_local_impulse(const LVector3f &impulse);
- virtual void add_local_impact(
- const LPoint3f &offset_from_center_of_mass, const LVector3f &impulse);
- INLINE void set_terminal_velocity(float tv);
- INLINE float get_terminal_velocity() const;
- INLINE void set_oriented(bool flag);
- INLINE bool get_oriented() const;
- INLINE void set_orientation(const LOrientationf &orientation);
- INLINE LOrientationf get_orientation() const;
- INLINE void reset_orientation(const LOrientationf &orientation);
- INLINE void set_rotation(const LRotationf &rotation);
- INLINE LRotationf get_rotation() const;
- virtual LMatrix4f get_inertial_tensor() const;
- virtual LMatrix4f get_lcs() const;
- virtual PhysicsObject *make_copy() const;
-
- #ifndef NDEBUG
- void set_name(const string &name) {
- _name = name;
- }
- const string& get_name() {
- return _name;
- }
- #endif
-
- virtual void output(ostream &out) const;
- virtual void write(ostream &out, unsigned int indent=0) const;
- private:
- // physical
- LPoint3f _position; // aka _center_of_mass
- LPoint3f _last_position;
- LVector3f _velocity; // aka _linear_velocity
- // angular
- LOrientationf _orientation;
- LRotationf _rotation; // aka _angular_velocity
- float _terminal_velocity;
- float _mass;
- bool _process_me;
- bool _oriented;
-
- #ifndef NDEBUG
- string _name;
- #endif
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type() {
- TypedReferenceCount::init_type();
- register_type(_type_handle, "PhysicsObject",
- TypedReferenceCount::get_class_type());
- }
- virtual TypeHandle get_type() const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- #include "physicsObject.I"
- #endif // __PHYSICS_OBJECT_H__
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