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- // Filename: lvector3_src.h
- // Created by: drose (24Sep99)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Class : LVector3
- // Description : This is a three-component vector distance (as opposed
- // to a three-component point, which represents a
- // particular point in space). Some of the methods are
- // slightly different between LPoint3 and LVector3; in
- // particular, subtraction of two points yields a
- // vector, while addition of a vector and a point yields
- // a point.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDA FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) {
- PUBLISHED:
- INLINE_LINMATH FLOATNAME(LVector3)();
- INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©);
- INLINE_LINMATH FLOATNAME(LVector3) &operator = (const FLOATNAME(LVecBase3) ©);
- INLINE_LINMATH FLOATNAME(LVector3) &operator = (FLOATTYPE fill_value);
- INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value);
- INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
- INLINE_LINMATH static const FLOATNAME(LVector3) &zero();
- INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x();
- INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y();
- INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z();
- INLINE_LINMATH FLOATNAME(LVector3) operator - () const;
- INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const;
- INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const;
- INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const;
- INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const;
- INLINE_LINMATH FLOATTYPE length() const;
- INLINE_LINMATH FLOATTYPE length_squared() const;
- INLINE_LINMATH bool normalize();
- INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const;
- INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const;
- INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const;
- // Some special named constructors for LVector3.
- INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default);
- INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default);
- INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default);
- INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default);
- INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default);
- INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default);
- // INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
- INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right,
- FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default);
- public:
- static TypeHandle get_class_type() {
- return _type_handle;
- }
- static void init_type();
- private:
- static TypeHandle _type_handle;
- };
- #include "lvector3_src.I"
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