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- // Filename: angularVectorForce.h
- // Created by: charles (09Aug00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef ANGULARVECTORFORCE_H
- #define ANGULARVECTORFORCE_H
- #include "angularForce.h"
- ////////////////////////////////////////////////////////////////////
- // Class : AngularVectorForce
- // Description : a simple directed torque force, the angular
- // equivalent of simple vector force.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce {
- private:
- LVector3f _fvec;
- virtual AngularForce *make_copy(void) const;
- virtual LVector3f get_child_vector(const PhysicsObject *po);
- PUBLISHED:
- AngularVectorForce(const LVector3f& vec);
- AngularVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f);
- AngularVectorForce(const AngularVectorForce ©);
- virtual ~AngularVectorForce(void);
- INLINE void set_vector(const LVector3f& v);
- INLINE void set_vector(float x, float y, float z);
- INLINE LVector3f get_local_vector(void) const;
- public:
- static TypeHandle get_class_type(void) {
- return _type_handle;
- }
- static void init_type(void) {
- AngularForce::init_type();
- register_type(_type_handle, "AngularVectorForce",
- AngularForce::get_class_type());
- }
- virtual TypeHandle get_type(void) const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- };
- #include "angularVectorForce.I"
- #endif // ANGULARVECTORFORCE_H
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