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- // Filename: linearIntegrator.cxx
- // Created by: charles (02Aug00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #include <get_rel_pos.h>
- #include "linearIntegrator.h"
- #include "config_physics.h"
- #include "physicalNode.h"
- #include "forceNode.h"
- ////////////////////////////////////////////////////////////////////
- // Function : BaseLinearIntegrator
- // Access : Protected
- // Description : constructor
- ////////////////////////////////////////////////////////////////////
- LinearIntegrator::
- LinearIntegrator(void) {
- }
- ////////////////////////////////////////////////////////////////////
- // Function : ~LinearIntegrator
- // Access : public, virtual
- // Description : destructor
- ////////////////////////////////////////////////////////////////////
- LinearIntegrator::
- ~LinearIntegrator(void) {
- }
- ////////////////////////////////////////////////////////////////////
- // Function : integrate
- // Access : public
- // Description : parent integration routine, hands off to child
- // virtual.
- ////////////////////////////////////////////////////////////////////
- void LinearIntegrator::
- integrate(Physical *physical, pvector< PT(LinearForce) > &forces,
- float dt) {
- /* <-- darren, 2000.10.06
- // cap dt so physics don't go flying off on lags
- if (dt > _max_linear_dt)
- dt = _max_linear_dt;
- */
- pvector< PT(PhysicsObject) >::const_iterator current_object_iter;
- current_object_iter = physical->get_object_vector().begin();
- for (; current_object_iter != physical->get_object_vector().end();
- current_object_iter++) {
- PhysicsObject *current_object = *current_object_iter;
- // bail out if this object doesn't exist or doesn't want to be
- // processed.
- if (current_object == (PhysicsObject *) NULL)
- continue;
- // set the object's last position to its current position before we move it
- current_object->set_last_position(current_object->get_position());
- }
- child_integrate(physical, forces, dt);
- }
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