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- // Filename: physicsManager.cxx
- // Created by: charles (14Jun00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #include "physicsManager.h"
- #include "actorNode.h"
- #include <algorithm>
- #include "pvector.h"
- ////////////////////////////////////////////////////////////////////
- // Function : PhysicsManager
- // Access : Public
- // Description : Default Constructor. NOTE: EulerIntegrator is
- // the standard default.
- ////////////////////////////////////////////////////////////////////
- PhysicsManager::
- PhysicsManager(void) {
- _linear_integrator.clear();
- _angular_integrator.clear();
- }
- ////////////////////////////////////////////////////////////////////
- // Function : ~PhysicsManager
- // Access : Public
- // Description : Simple Destructor
- ////////////////////////////////////////////////////////////////////
- PhysicsManager::
- ~PhysicsManager(void) {
- }
- ////////////////////////////////////////////////////////////////////
- // Function : remove_linear_force
- // Access : Public
- // Description : takes a linear force out of the physics list
- ////////////////////////////////////////////////////////////////////
- void PhysicsManager::
- remove_linear_force(LinearForce *f) {
- pvector< PT(LinearForce) >::iterator found;
- PT(LinearForce) ptbf = f;
- found = find(_linear_forces.begin(), _linear_forces.end(), ptbf);
- if (found == _linear_forces.end())
- return;
- _linear_forces.erase(found);
- }
- ////////////////////////////////////////////////////////////////////
- // Function : remove_angular_force
- // Access : Public
- // Description : takes an angular force out of the physics list
- ////////////////////////////////////////////////////////////////////
- void PhysicsManager::
- remove_angular_force(AngularForce *f) {
- pvector< PT(AngularForce) >::iterator found;
- PT(BaseForce) ptbf = f;
- found = find(_angular_forces.begin(), _angular_forces.end(), ptbf);
- if (found == _angular_forces.end())
- return;
- _angular_forces.erase(found);
- }
- ////////////////////////////////////////////////////////////////////
- // Function : remove_physical
- // Access : Public
- // Description : takes a physical out of the object list
- ////////////////////////////////////////////////////////////////////
- void PhysicsManager::
- remove_physical(Physical *p) {
- pvector< Physical * >::iterator found;
- found = find(_physicals.begin(), _physicals.end(), p);
- if (found == _physicals.end())
- return;
- p->_physics_manager = (PhysicsManager *) NULL;
- _physicals.erase(found);
- }
- ////////////////////////////////////////////////////////////////////
- // Function : DoPhysics
- // Access : Public
- // Description : This is the main high-level API call. Performs
- // integration on every attached Physical.
- ////////////////////////////////////////////////////////////////////
- void PhysicsManager::
- do_physics(float dt) {
- pvector< Physical * >::iterator p_cur;
- // now, run through each physics object in the set.
- p_cur = _physicals.begin();
- for (; p_cur != _physicals.end(); p_cur++) {
- Physical *physical = *p_cur;
- // do linear
- if (_linear_integrator.is_null() == false) {
- _linear_integrator->integrate(physical, _linear_forces, dt);
- }
- // do angular
- if (_angular_integrator.is_null() == false) {
- _angular_integrator->integrate(physical, _angular_forces, dt);
- }
- // if it's an actor node, tell it to update itself.
- PhysicalNode *pn = physical->get_physical_node();
- if (pn->is_of_type(ActorNode::get_class_type())) {
- ActorNode *an = (ActorNode *) pn;
- an->update_arc();
- }
- }
- }
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