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- // Filename: guiLabel.I
- // Created by: cary (26Oct00)
- //
- ////////////////////////////////////////////////////////////////////
- INLINE GuiLabel::GuiLabel(void) : _type(GuiLabel::NONE),
- _arc((RenderRelation*)0L),
- _tex((Texture*)0L),
- _internal((RenderRelation*)0L), _scale(1.),
- _pos(0., 0., 0.),
- _foreground(1., 1., 1., 1.),
- _have_background(false),
- _background(0., 0., 0., 0.),
- _have_width(false), _width(0.),
- _have_height(false), _height(0.) {
- }
- INLINE Node* GuiLabel::get_geometry(void) const {
- return _geom;
- }
- INLINE void GuiLabel::set_arc(RenderRelation* r) {
- _arc = r;
- }
- INLINE RenderRelation* GuiLabel::get_arc(void) const {
- return _arc;
- }
- INLINE void GuiLabel::set_width(float f) {
- if (f <= 0.) {
- _have_width = false;
- _width = 0.;
- } else {
- _have_width = true;
- _width = f;
- }
- this->set_properties();
- }
- INLINE void GuiLabel::set_height(float f) {
- if (f <= 0.) {
- _have_height = false;
- _height = 0.;
- } else {
- _have_height = true;
- _height = f;
- }
- this->set_properties();
- }
- INLINE void GuiLabel::set_scale(float f) {
- _scale = f;
- recompute_transform();
- }
- INLINE void GuiLabel::set_pos(float x, float y, float z) {
- this->set_pos(LVector3f(x, y, z));
- }
- INLINE void GuiLabel::set_pos(const LVector3f& p) {
- _pos = p;
- recompute_transform();
- }
- INLINE float GuiLabel::get_scale(void) const {
- return _scale;
- }
- INLINE LVector3f GuiLabel::get_pos(void) const {
- return _pos;
- }
- INLINE void GuiLabel::set_foreground_color(float r, float g, float b,
- float a) {
- this->set_foreground_color(Colorf(r, g, b, a));
- }
- INLINE void GuiLabel::set_background_color(float r, float g, float b,
- float a) {
- this->set_background_color(Colorf(r, g, b, a));
- }
- INLINE Colorf GuiLabel::get_foreground_color(void) const {
- return _foreground;
- }
- INLINE Colorf GuiLabel::get_background_color(void) const {
- return _background;
- }
- INLINE void GuiLabel::recompute(void) {
- this->recompute_transform();
- }
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