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- from pandac.PandaModules import *
- from MsgTypes import *
- from direct.task import Task
- from direct.directnotify import DirectNotifyGlobal
- import CRCache
- from direct.distributed.ConnectionRepository import ConnectionRepository
- from direct.showbase import PythonUtil
- import ParentMgr
- import RelatedObjectMgr
- import time
- from ClockDelta import *
- from PyDatagram import PyDatagram
- from PyDatagramIterator import PyDatagramIterator
- class ClientRepositoryBase(ConnectionRepository):
- """
- This maintains a client-side connection with a Panda server.
- This base class exists to collect the common code between
- ClientRepository, which is the CMU-provided, open-source version
- of the client repository code, and OTPClientRepository, which is
- the VR Studio's implementation of the same.
- """
- notify = DirectNotifyGlobal.directNotify.newCategory("ClientRepositoryBase")
- def __init__(self, dcFileNames = None):
- self.dcSuffix=""
- ConnectionRepository.__init__(self, ConnectionRepository.CM_HTTP, base.config, hasOwnerView=True)
- if hasattr(self, 'setVerbose'):
- if self.config.GetBool('verbose-clientrepository'):
- self.setVerbose(1)
- self.context=100000
- self.setClientDatagram(1)
- self.recorder = base.recorder
- self.readDCFile(dcFileNames)
- self.cache=CRCache.CRCache()
- self.cacheOwner=CRCache.CRCache()
- self.serverDelta = 0
- self.bootedIndex = None
- self.bootedText = None
- # create a parentMgr to handle distributed reparents
- # this used to be 'token2nodePath'
- self.parentMgr = ParentMgr.ParentMgr()
- # The RelatedObjectMgr helps distributed objects find each
- # other.
- self.relatedObjectMgr = RelatedObjectMgr.RelatedObjectMgr(self)
- # Keep track of how recently we last sent a heartbeat message.
- # We want to keep these coming at heartbeatInterval seconds.
- self.heartbeatInterval = base.config.GetDouble('heartbeat-interval', 10)
- self.heartbeatStarted = 0
- self.lastHeartbeat = 0
- ## def queryObjectAll(self, doID, context=0):
- ## """
- ## Get a one-time snapshot look at the object.
- ## """
- ## assert self.notify.debugStateCall(self)
- ## # Create a message
- ## datagram = PyDatagram()
- ## datagram.addServerHeader(
- ## doID, localAvatar.getDoId(), 2020)
- ## # A context that can be used to index the response if needed
- ## datagram.addUint32(context)
- ## self.send(datagram)
- ## # Make sure the message gets there.
- ## self.flush()
- # Define uniqueName
- def uniqueName(self, desc):
- return desc
- def getTables(self, ownerView):
- if ownerView:
- return self.doId2ownerView, self.cacheOwner
- else:
- return self.doId2do, self.cache
- def _getMsgName(self, msgId):
- return makeList(MsgId2Names.get(msgId, 'UNKNOWN MESSAGE: %s' % msgId))[0]
- def sendDisconnect(self):
- if self.isConnected():
- # Tell the game server that we're going:
- datagram = PyDatagram()
- # Add message type
- datagram.addUint16(CLIENT_DISCONNECT)
- # Send the message
- self.send(datagram)
- self.notify.info("Sent disconnect message to server")
- self.disconnect()
- self.stopHeartbeat()
- def allocateContext(self):
- self.context+=1
- return self.context
- def setServerDelta(self, delta):
- """
- Indicates the approximate difference in seconds between the
- client's clock and the server's clock, in universal time (not
- including timezone shifts). This is mainly useful for
- reporting synchronization information to the logs; don't
- depend on it for any precise timing requirements.
- Also see Notify.setServerDelta(), which also accounts for a
- timezone shift.
- """
- self.serverDelta = delta
- def getServerDelta(self):
- return self.serverDelta
- def getServerTimeOfDay(self):
- """
- Returns the current time of day (seconds elapsed since the
- 1972 epoch) according to the server's clock. This is in GMT,
- and hence is irrespective of timezones.
- The value is computed based on the client's clock and the
- known delta from the server's clock, which is not terribly
- precisely measured and may drift slightly after startup, but
- it should be accurate plus or minus a couple of seconds.
- """
- return time.time() + self.serverDelta
- def handleGenerateWithRequired(self, di):
- parentId = di.getUint32()
- zoneId = di.getUint32()
- assert parentId == self.GameGlobalsId or parentId in self.doId2do
- # Get the class Id
- classId = di.getUint16()
- # Get the DO Id
- doId = di.getUint32()
- # Look up the dclass
- dclass = self.dclassesByNumber[classId]
- dclass.startGenerate()
- # Create a new distributed object, and put it in the dictionary
- distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId)
- dclass.stopGenerate()
- def handleGenerateWithRequiredOther(self, di):
- parentId = di.getUint32()
- zoneId = di.getUint32()
- assert parentId == self.GameGlobalsId or parentId in self.doId2do
- # Get the class Id
- classId = di.getUint16()
- # Get the DO Id
- doId = di.getUint32()
- # Look up the dclass
- dclass = self.dclassesByNumber[classId]
- dclass.startGenerate()
- # Create a new distributed object, and put it in the dictionary
- distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId)
- dclass.stopGenerate()
- def handleGenerateWithRequiredOtherOwner(self, di):
- # Get the class Id
- classId = di.getUint16()
- # Get the DO Id
- doId = di.getUint32()
- # parentId and zoneId are not relevant here
- parentId = di.getUint32()
- zoneId = di.getUint32()
- # Look up the dclass
- dclass = self.dclassesByNumber[classId]
- dclass.startGenerate()
- # Create a new distributed object, and put it in the dictionary
- distObj = self.generateWithRequiredOtherFieldsOwner(dclass, doId, di)
- dclass.stopGenerate()
- def handleQuietZoneGenerateWithRequired(self, di):
- # Special handler for quiet zone generates -- we need to filter
- parentId = di.getUint32()
- zoneId = di.getUint32()
- assert parentId in self.doId2do
- # Get the class Id
- classId = di.getUint16()
- # Get the DO Id
- doId = di.getUint32()
- # Look up the dclass
- dclass = self.dclassesByNumber[classId]
- dclass.startGenerate()
- distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId)
- dclass.stopGenerate()
- def handleQuietZoneGenerateWithRequiredOther(self, di):
- # Special handler for quiet zone generates -- we need to filter
- parentId = di.getUint32()
- zoneId = di.getUint32()
- assert parentId in self.doId2do
- # Get the class Id
- classId = di.getUint16()
- # Get the DO Id
- doId = di.getUint32()
- # Look up the dclass
- dclass = self.dclassesByNumber[classId]
- dclass.startGenerate()
- distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId)
- dclass.stopGenerate()
- def generateWithRequiredFields(self, dclass, doId, di, parentId, zoneId):
- if self.doId2do.has_key(doId):
- # ...it is in our dictionary.
- # Just update it.
- distObj = self.doId2do[doId]
- assert distObj.dclass == dclass
- distObj.generate()
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredFields(dclass, di)
- # updateRequiredFields calls announceGenerate
- elif self.cache.contains(doId):
- # ...it is in the cache.
- # Pull it out of the cache:
- distObj = self.cache.retrieve(doId)
- assert distObj.dclass == dclass
- # put it in the dictionary:
- self.doId2do[doId] = distObj
- # and update it.
- distObj.generate()
- # make sure we don't have a stale location
- distObj.parentId = None
- distObj.zoneId = None
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredFields(dclass, di)
- # updateRequiredFields calls announceGenerate
- else:
- # ...it is not in the dictionary or the cache.
- # Construct a new one
- classDef = dclass.getClassDef()
- if classDef == None:
- self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
- distObj = classDef(self)
- distObj.dclass = dclass
- # Assign it an Id
- distObj.doId = doId
- # Put the new do in the dictionary
- self.doId2do[doId] = distObj
- # Update the required fields
- distObj.generateInit() # Only called when constructed
- distObj.generate()
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredFields(dclass, di)
- # updateRequiredFields calls announceGenerate
- print "New DO:%s, dclass:%s"%(doId, dclass.getName())
- return distObj
- def generateWithRequiredOtherFields(self, dclass, doId, di,
- parentId = None, zoneId = None):
- if self.doId2do.has_key(doId):
- # ...it is in our dictionary.
- # Just update it.
- distObj = self.doId2do[doId]
- assert distObj.dclass == dclass
- distObj.generate()
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- elif self.cache.contains(doId):
- # ...it is in the cache.
- # Pull it out of the cache:
- distObj = self.cache.retrieve(doId)
- assert distObj.dclass == dclass
- # put it in the dictionary:
- self.doId2do[doId] = distObj
- # and update it.
- distObj.generate()
- # make sure we don't have a stale location
- distObj.parentId = None
- distObj.zoneId = None
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- else:
- # ...it is not in the dictionary or the cache.
- # Construct a new one
- classDef = dclass.getClassDef()
- if classDef == None:
- self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
- distObj = classDef(self)
- distObj.dclass = dclass
- # Assign it an Id
- distObj.doId = doId
- # Put the new do in the dictionary
- self.doId2do[doId] = distObj
- # Update the required fields
- distObj.generateInit() # Only called when constructed
- distObj.generate()
- distObj.setLocation(parentId, zoneId)
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- return distObj
- def generateWithRequiredOtherFieldsOwner(self, dclass, doId, di):
- if self.doId2ownerView.has_key(doId):
- # ...it is in our dictionary.
- # Just update it.
- distObj = self.doId2ownerView[doId]
- assert distObj.dclass == dclass
- distObj.generate()
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- elif self.cacheOwner.contains(doId):
- # ...it is in the cache.
- # Pull it out of the cache:
- distObj = self.cacheOwner.retrieve(doId)
- assert distObj.dclass == dclass
- # put it in the dictionary:
- self.doId2ownerView[doId] = distObj
- # and update it.
- distObj.generate()
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- else:
- # ...it is not in the dictionary or the cache.
- # Construct a new one
- classDef = dclass.getOwnerClassDef()
- if classDef == None:
- self.notify.error("Could not create an undefined %s object. Have you created an owner view?" % (dclass.getName()))
- distObj = classDef(self)
- distObj.dclass = dclass
- # Assign it an Id
- distObj.doId = doId
- # Put the new do in the dictionary
- self.doId2ownerView[doId] = distObj
- # Update the required fields
- distObj.generateInit() # Only called when constructed
- distObj.generate()
- distObj.updateRequiredOtherFields(dclass, di)
- # updateRequiredOtherFields calls announceGenerate
- return distObj
- def handleDisable(self, di, ownerView=False):
- # Get the DO Id
- doId = di.getUint32()
- # disable it.
- self.disableDoId(doId, ownerView)
- def disableDoId(self, doId, ownerView=False):
- table, cache = self.getTables(ownerView)
- # Make sure the object exists
- if table.has_key(doId):
- # Look up the object
- distObj = table[doId]
- # remove the object from the dictionary
- del table[doId]
- # Only cache the object if it is a "cacheable" type
- # object; this way we don't clutter up the caches with
- # trivial objects that don't benefit from caching.
- if distObj.getCacheable():
- cache.cache(distObj)
- else:
- distObj.deleteOrDelay()
- else:
- self._logFailedDisable(doId, ownerView)
- def _logFailedDisable(self, doId, ownerView):
- self.notify.warning(
- "Disable failed. DistObj "
- + str(doId) +
- " is not in dictionary, ownerView=%s" % ownerView)
- def handleDelete(self, di):
- # overridden by ToontownClientRepository
- assert 0
- def handleUpdateField(self, di):
- """
- This method is called when a CLIENT_OBJECT_UPDATE_FIELD
- message is received; it decodes the update, unpacks the
- arguments, and calls the corresponding method on the indicated
- DistributedObject.
- In fact, this method is exactly duplicated by the C++ method
- cConnectionRepository::handle_update_field(), which was
- written to optimize the message loop by handling all of the
- CLIENT_OBJECT_UPDATE_FIELD messages in C++. That means that
- nowadays, this Python method will probably never be called,
- since UPDATE_FIELD messages will not even be passed to the
- Python message handlers. But this method remains for
- documentation purposes, and also as a "just in case" handler
- in case we ever do come across a situation in the future in
- which python might handle the UPDATE_FIELD message.
- """
- # Get the DO Id
- doId = di.getUint32()
- #print("Updating " + str(doId))
- # Find the DO
- do = self.doId2do.get(doId)
- if do is not None:
- # Let the dclass finish the job
- do.dclass.receiveUpdate(do, di)
- else:
- self.notify.warning(
- "Asked to update non-existent DistObj " + str(doId))
- def handleGoGetLost(self, di):
- # The server told us it's about to drop the connection on us.
- # Get ready!
- if (di.getRemainingSize() > 0):
- self.bootedIndex = di.getUint16()
- self.bootedText = di.getString()
- self.notify.warning(
- "Server is booting us out (%d): %s" % (self.bootedIndex, self.bootedText))
- else:
- self.bootedIndex = None
- self.bootedText = None
- self.notify.warning(
- "Server is booting us out with no explanation.")
- def handleServerHeartbeat(self, di):
- # Got a heartbeat message from the server.
- if base.config.GetBool('server-heartbeat-info', 1):
- self.notify.info("Server heartbeat.")
- def handleSystemMessage(self, di):
- # Got a system message from the server.
- message = di.getString()
- self.notify.info('Message from server: %s' % (message))
- return message
- def getObjectsOfClass(self, objClass):
- """ returns dict of doId:object, containing all objects
- that inherit from 'class'. returned dict is safely mutable. """
- doDict = {}
- for doId, do in self.doId2do.items():
- if isinstance(do, objClass):
- doDict[doId] = do
- return doDict
- def getObjectsOfExactClass(self, objClass):
- """ returns dict of doId:object, containing all objects that
- are exactly of type 'class' (neglecting inheritance). returned
- dict is safely mutable. """
- doDict = {}
- for doId, do in self.doId2do.items():
- if do.__class__ == objClass:
- doDict[doId] = do
- return doDict
- def sendSetLocation(self, doId, parentId, zoneId):
- datagram = PyDatagram()
- datagram.addUint16(CLIENT_OBJECT_LOCATION)
- datagram.addUint32(doId)
- datagram.addUint32(parentId)
- datagram.addUint32(zoneId)
- self.send(datagram)
- def sendHeartbeat(self):
- datagram = PyDatagram()
- # Add message type
- datagram.addUint16(CLIENT_HEARTBEAT)
- # Send it!
- self.send(datagram)
- self.lastHeartbeat = globalClock.getRealTime()
- # This is important enough to consider flushing immediately
- # (particularly if we haven't run readerPollTask recently).
- self.considerFlush()
- def considerHeartbeat(self):
- """Send a heartbeat message if we haven't sent one recently."""
- if not self.heartbeatStarted:
- self.notify.debug("Heartbeats not started; not sending.")
- return
- elapsed = globalClock.getRealTime() - self.lastHeartbeat
- if elapsed < 0 or elapsed > self.heartbeatInterval:
- # It's time to send the heartbeat again (or maybe someone
- # reset the clock back).
- self.notify.info("Sending heartbeat mid-frame.")
- self.startHeartbeat()
- def stopHeartbeat(self):
- taskMgr.remove("heartBeat")
- self.heartbeatStarted = 0
- def startHeartbeat(self):
- self.stopHeartbeat()
- self.heartbeatStarted = 1
- self.sendHeartbeat()
- self.waitForNextHeartBeat()
- def sendHeartbeatTask(self, task):
- self.sendHeartbeat()
- self.waitForNextHeartBeat()
- return Task.done
- def waitForNextHeartBeat(self):
- taskMgr.doMethodLater(self.heartbeatInterval, self.sendHeartbeatTask,
- "heartBeat")
- def replaceMethod(self, oldMethod, newFunction):
- return 0
- def getWorld(self, doId):
- # Get the world node for this object
- obj = self.doId2do[doId]
- worldNP = obj.getParent()
- while 1:
- nextNP = worldNP.getParent()
- if nextNP == render:
- break
- elif worldNP.isEmpty():
- return None
- return worldNP
- def isLive(self):
- if base.config.GetBool('force-live', 0):
- return True
- return not (__dev__ or launcher.isTestServer())
- def isLocalId(self, id):
- # By default, no ID's are local. See also
- # ClientRepository.isLocalId().
- return 0
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